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Enchanted Key II
Written By Neo Avatars
Special Thanks To Roy, Blueness, Zeratox900, Morty, iFree Start: Talk to Jorral from the Making History Quest.
After completing the Meeting History Quest, you get to keep the Enchanted Key. As with the previous quest in the series, you can use it to find treasure in a game where you are told if things are hotter or colder, therefore giving you directions. Unlike the first, this has no special rewards, although can be a fun way to obtain a nice supply of Charms for training Summoning.
Finding the Direction If you wish to find the treasure on your own rather than looking at the solutions below, but are having trouble working out where to go, there are a couple of methods that can be used to help you. By using the second method, you will be able to move large distances quicker, although it can be less accurate since you are jumping around a lot. Method One:
If when you do Step 2 and it says that the temperature stays the same then if when this happened you went North or South, go West or East and if you went West or East, go North or South. Method Two:
There are 11 locations that you need to find around RuneScape, although each person should get a slightly different trail since there are more than 11 places that treasure may be found. Once you find one, the next will 'unlock' for you to find the treasure there. South of Gnomeball Arena
![]() From Jorral at the end of the quest, head north into the Gnome Stronghold, then north-west until you get to the Gnomeball arena. You need to dig slightly south of the eastern end of the arena. Rewards: 15 Law Runes, 3 Gold Charms, 20 Mithril Arrows, 510gp Near Training Camp ![]() ![]() From Jorral, Travel north-west until you reach the edge of the Gnome Stronghold. Then follow the fence until you come across benches. Stand west of the eastern most bench and dig. Rewards: 20 Iron Arrow heads, 20 Fire runes. 40 Pure Essence. Shantay Pass
![]() Head to Al Kharid, then make your way south to the Shantay Pass. You need to dig in the middle of the open area near to where you buy the pass to enter the desert. Rewards: 10 Pure Essence, 3 Uncut Sapphires, 530gp, 3 Gold Charms West of Brimhaven
![]() From Brimhaven, head west until you reach a section of the western Karamja coast that comes in slightly. You need to dig slightly south of this 'dimple'. Rewards: 1 Green Charm, 5 Cosmic Runes, 560gp, 2 Uncut Emeralds North of Grand Exchange
![]() Head north of the Grand Exchange until you reach the entrance to the Chaos Tunnels in level 5 Wilderness. You need to dig slightly south of the entrance to the tunnels. Rewards: 1 Green Charm, 10 Pure Essence, 1 Uncut Ruby, 650 gp Karamja Mine
![]() This location is in central Karamja slightly north of Shilo Village and north-west of the Nature Altar. If coming from Brimhaven, head south to Tai Bwo Wannai Village, then follow a gap in the trees that runs south-east to the east of the village. You need to dig in the northern part of the mine. Rewards: 10 Cosmic Runes, 30 Mithril Arrows, 2 Green Charms, 750gp. Feldip Hunter Area
![]() From Yanille, head south through the Feldip Hills until you reach the area that people hunt Red Chinchompas in. You need to dig to the west of the hut that you can buy the Hunter Skill Cape in. Rewards: 1 Crimson Charm, 30 Gold Charms, 15 Nature Runes, 800gp. Desert East of Sophanem
![]() Take the Magic Carpets down to Sophanem, then make your way east into the desert. The area has no clear landmarks, however you need to dig roughly central to the area east of Sophanem, south of the Agility Pyramid and west of the Swamp. Rewards: 2 Uncut Rubies, 5 Death Runes, 1 Crimson Charm, 730gp. West of Bounty Hunter
![]() Head up the western edge of Bounty Hunter until you reach level 28 Wilderness. You need to dig so you have a portal to your west and ridge to your north. Rewards: 3 Uncut Emeralds, 20 Gold Charms, 2 Crimson Charms, 15 Chaos Runes Green Dragons
From Bounty Hunter, head east until you reach the Green Dragons around level 20 Wilderness. You need to dig slightly to the east of the Dragons. Rewards: 1 Blue Charm, 20 Pure Essence, 5 Gold Bars, 950gp. Death Plateau
![]() Either follow the path south from Trollheim to the Death Plateau or from Burthorpe head north, then east along the path as if you were going to head onto the Death Plateau. Dig north of the gates at the entrance. Rewards: 10 Blood Runes, 1,010gp, 20 Pure Rune Essence, 1 Blue Charm. Scorpion Pit
![]() Make your way into deep Wilderness east of the Mage Arena and west of the Chaos Elemental. You need to dig in the western part of the cutting north-west of the Chaos Elemental. Rewards: 2 Blue Charms, 15 Gold Bars, 10 Death Runes, 1,100gp. East of Port Sarim Jail
![]() From Port Sarim's jail, walk south east slightly and between the rocks and the trees. Rewards: 15 Iron Ore, 15 Death runes, 20 Mithril Arrows. Grand Exchange
![]() At the Grand Exchange, stand next to the west bankers and dig. Rewards: 10 Mithril Arrows, 15 Law runes, 39 Pure Essence. Finished Once you have found all 11 pieces of treasure, the key will still be in your inventory, however you will be told that it cannot be used to find more treasure because it has served its purpose. It's worth noting that the Enchanted Key can be placed on your keyring from the One Small Favour Quest. ![]() |
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