Sal's Realm of RuneScape
Abyssal Space
Written By Backstrom and Albert2006xp
Special Thanks to Y2k, Neo Avatars, tantalizingg, Mrcsupertrain, Mikey, Hawk, Ming Der, Dragonclaw8

The Abyssal Space area is a newly discovered part of RuneScape, along with the release of the Zamorak Mage mini-quest. It's a more dangerous, yet faster way to Runecraft. To get there, simply complete the mini-quest and the Mage of Zamorak near the Edgeville Wilderness Mine will teleport you.

There are 2 sections to the entire space, including an outer ring where the Abyssal creatures roam, and an inner ring where different ways of passage can get you inside to safety. Beware, however, that these creatures can be quite aggressive and you may find yourself out of certain resources you would normally need.


Things to Watch Out For

The danger in the Abyssal Space starts out when you get teleported there by the Mage of Zamorak. Once there, your character is immediately given a Skull (much like the one from attacking other players in the Wilderness), and your Prayer will be drained to nothing. If you wish, you can bring Prayer Potions to restore some Prayer, but it's not recommended to waste Prayer Potions since some food can easily heal the damage.

Whether you're going to the Abyssal Space to fight the Abyssal creatures, Runecraft or just check it out, it's advised to bring some form of teleportation such as Runes or an Amulet of Glory.

Abyssal Creatures

The creatures that you'll need to watch out for are:

Abyssal Leeches - Level 41 - These leeches are small yet aggressive as they have a high attack speed and can hit many 1s and 2s on you

Abyssal Leech

Abyssal Guardians - Level 59 - These strange creatures with box like heads can hit fairly high hits and can be very aggressive as well.

Abyssal Guardian

Abyssal Walkers - Level 81 - These walkers have large heads similar to that of dust devils and can be very mean, hitting hits into the teens.

Abyssal Walker

Elemental TalismanThese Abyssal creatures can drop various items such as Rune Essence, Medium to Giant Essence Pouches, and both regular and Elemental Talismans. Elemental Talismans will grant you access to each of the 4 Elemental Runecrafting Altars. Like the Demon family, these creatures will turn to ashes rather than bones once they die.

Revenant Ghosts

Another dangerous aspect of the Abyss is that there will often be revenants waiting near the Mage of Zamorak. Beware as they will use the magic, range, and melee to their advantage and if capable, will attack you.

A suggestion of armor to bring into the Abyss is dragonhide. It is affordable, light-weight, and provides protection from Ranged and Magic attacks. If you spot a revenant waiting east of the Mage, you can loop around the creek by using the bridge east of the small jailhouse and head up the creek on the east side to teleport to the Abyss before the revenant attacks. This does not always work however. Revenants can spot you and freeze you before you reach the Zamorak mage.


Ways of Passage

There are 5 different methods of getting from the outer ring to the inner ring.

Boil Burning - Along the inner wall of the outer ring, you will sometimes run across a large boil which you have the option to burn it down. In this case, bring a tinderbox with you and you can burn down the boil to get in.

Burn a boil

Tendril Chopping - There will also be tendrils that you can find against the wall. They are tall, swaying tendrils which look like discolored kelp. In this case, bring a woodcut axe with you and you can chop down the tendrils.

Chop a Tendril

Rock Mining - Along with the boils and tendrils, you will also find rocks. You can bring a pickaxe and mine these so you can get into the inner ring.

Mine a Rock

Distracting the Eyes - You will also notice large, strange Eyes on the ground. They can only be distracted with a good Thieving level. The lower the Thieving level, the higher the chance of failing to distract the eyes.

Distract eyes

Squeeze Through the Gap - There will also be large objects similar to the Abyssal Walkers' heads. There will be gaps here that you can squeeze through if you have a high Agility level. If you don't have a high Agility level, squeezing through the gap is not recommended.

Squeeze Through Gap

Runecrafting

Once inside the inner ring, you'll have access to every Runecrafting Altar in RuneScape. Along the inner wall of the inner ring, you will find rifts of each Rune. There will be rifts for water, air, body, fire, earth, cosmic, chaos, nature, mind law and even death, blood and soul for the future when those runes can be crafted. All you need to do is step into the rift of the altar you wish to go to. You can use this map to navigate which rift to go to:

Abyssal Altar Map

Once at the altar, the portal will not take you to the Abyss but outside the Mysterious Ruins the altar corresponds to, so the quickest way to continue crafting at the Abyss is to use an Amulet of Glory and teleport back to Edgeville. Many Runecrafters who craft through the Abyss usually have more than one Amulet of Glory so they will not need to waste time charging it.

Tip: At level 47 Construction, you can mount a Glory Amulet in your house, which has infinite charges. Just bring a Glory Amulet and 3 Teak Planks to your quest hall. So you can craft your runes, teleport to your house, then Glory-teleport to Edgeville. It may be a bit slower, and you lose a few spaces to hold your Essence, but it costs much less than the "old fashioned" way.

A common misconception among runecrafters is that a Tiara or Talisman is needed to craft in the abyss.  This is NOT true.  You will not need a Tiara/Talisman and people sometimes lose Talismans/Tiaras to this.  When you enter the altar rift, you will pop up right into the altar.


The Dark Mage

Abyss Research BookYou will find the Dark Mage, and initiate of Zamorak, floating above the ground in the center of the Abyss providing a link between the Space and the normal RuneScape world. He can fix your degraded or damaged Essence Pouches, and he can also replace your Abyssal Research Book if you happen to lose it.

Dark Mage

Safety in the Abyss

What to Bring

Backpack:

Backpack

  • Ectophial/Teleport Tablets/Elf crystal - These are your escape teleports for teleporting when a revenant attacks you. Teleport runes are not suggested as they take too much space, but you can take them if you don't have one of the items suggested.
  • Pouches - All the pouches you can use.
  • Pure/Rune essence

Equipment:

Equipment
  • Farseer, Archer or Moonclan Helm, or Mystic Hat - Good magic and melee protection.You can replace them with any hat with good magic bonus.
  • Glory - To teleport back to Edgeville.
  • Legends or God Cape - Good magic protection.If you loose your god cape you can get it back by praying at the god statues at the Mage Arena. Legend capes are bought from Legends guild for few hundred gp.
  • Any Type of Dragonhide - If you want to make money from runecrafting you should think about getting a high range level.
  • Boots of Lightness - Makes you running energy last longer by reducing you weight.If lost they can be retrieved from the Temple of Ikov. Can be replaced with Wizard/Mystic boots.
  • Ring of Life - May teleport you to Falador/Lumbridge you if you have less than 10% hitpoints. Can be replaced with a Ring of Duelling in case you forget your glory and need to teleport to a bank.
  • Elemental Shield or God book - Good magic protection. The book must be full. You can get one back by talking to Jossick at the Lighthouse.
  • Rune Pickaxe - For mining the rocks in the abyss. Can be replaced with weaker pickaxes.

Be Safe

Revenants can't kill you unless you get teleblocked and can't escape. If you see a revenant that can attack you, try to teleport to the abyss before it attacks you. If it attacks you, teleport! If you got teleblocked, run outside of the Wilderness or teleport to the abyss via the Zamorak Mage as the teleblock can't prevent the mage from teleporting you inside. Its entangles will probably splash because of your mage defense bonus is high.

Don't be afraid to wear some armor, as there is a very low chance to get killed in the abyss. Do not wear just the Dragonhide and Glory Amulet because you'll probably get entangled and then killed very easy. If you happen to die, which is less likely to happen unless you lose connection in Wilderness, the costs of replacing your armor are about 100,000gp, which isn't very much. Don't be afraid of risking 100,000gp - pouches are very difficult to get and you'll regret not using decent armor.

Tips & Tricks

If you're crafting Nature, Death or Law runes you will notice that the rift is in the north part of the circle.

Location of  nature, death and law rifts

When the mage teleports you, head to the first entrance to north, which will be either a gap or rocks. Only bring a pickaxe, because a tinderbox or other item won't be much help to you!

The northern runecraft entrance

Keep an eye on your running energy and run as much as you can. You can also drink energy potions to keep running.

Being a Successful Runecrafter

Runecrafting is a skill that has the potential to bring in a lot of money but you'll need a few other skills to help you out, as well as some decent armor and helpful items.

  • Defense: A high defense level really helps, and once you reach level 90, Karil's set is your best choice, even if it has less melee protection.
  • Agility: A higher level means that your Run energy will refill faster, allowing you to run further distances.
  • Ranging: Black D'Hide Armor is great for Abyss runecrafting, as it's light and very resistant to magic, so 70 Ranging is a good idea.
  • Teleport: Includes an Ectophial, Teleport Tablet (made with magic in a Player Owned House at a Lectern), or Elf Crystal.

It's also very important not to think that a revenant won't attack you. If you see a player with mage equipment, use your escape teleport and switch to another world.

Happy Runecrafting!


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