Mage Training Arena

By: Avatars, Psv02, Zombie Kid90
Special Thanks to: chrisnguyen7, Egghebrecht, Flummoxer, Hawk, Joey

The Mage Training Arena is situated north of the Al Kharid Duel Arena. Here, you'll be able to train your magic by using some unique methods, and gain points for some cool new prizes! These prizes include wands, robes, and a new spell!


Essential Info

Required

  • Skills: 33 Magic to use all spells
  • Quests: None.
  • Items: None.

Getting Started

Progress HatThere are four rooms that you can get to by going through one of the Teleporters. Each Teleporter leads to a different kind of puzzle. You must have the Progress Hat in your Inventory or wielded to enter any of the Teleports.

You get the Progress Hat by talking to the Entrance Guardian. It will tell you how many of each kind of point you have.

Pizzaz Hat

Here is a picture of the four teleports and where they go to.

Teleports

Enchanting Room

In this room you must get shapes and use an Enchant Jewelry Spell on it to turn it into an orb. You can find the different shapes in different corners of the room. You get points for every 10 shapes you change into Orbs and the number of points you get depends on what kind of Enchant Spell you are using.

North-West corner:- 8 Cube Piles, 1 Icosahedron Pile
North-East corner:- 6 Cylinder Piles, 1 Pentamid Pile
South-West corner:- 7 Pentamid Piles, 1 Cylinder Pile
South-East corner:- 6 Icosahedron Piles, 1 Cube Pile

This is what the piles look like what what items you get from each:

Cube

CubesCube

Cylinder

CyllindersCyllinder

Icosahedron

IcosahedronsIcosahedron

Pentamid

PentamidsPentamid

OrbWhen you cast one of the Enchant Jewelry spells on any of the shapes it will turn into an orb.

You should only cast a spell on a shape if in the bottom-right hand corner of the screen there is the corresponding symbol that tells you that you will get a bonus point for doing it. The symbols that show this are:

Cube

Cubes

Cylinder

Cyllinders

Icosahedron

Icosahedrons

Pentamid

Pentamids

You can use the Orbs with the Hole in the middle of the room and every 20 Orbs you put down you will receive a piece of Magic Equipment.

Use Orb with Hole

Cut Dragonstones Spawn in this room and if you enchant them you get bonus points depending on what type of enchant spell you use. They are untradeable. To find out how many bonus points you will get just multiply the level of Jewelry Enchant you are going to use by two. However the Dragonstones will disappear if you try to leave the room with it in your inventory.

Your points are shown up in the Top-Right corner of the screen.

Enchantment

The Enchantment Guardian will say every time the shape you need to Enchant changes. You can Enchant about 8 or 9 of one shape before it changes to the next.

Enchantment Guardian

There are four exits to this room. To got through Right-Click on it and select "Enter Exit Teleport."

Exit Teleport

Information About Points

  • You receive one point for every bonus shape.
  • You receive "x" points per ten orbs deposited depending on Enchant Spell:
    • Sapphire: 1
    • Emerald: 2
    • Ruby: 3
    • Diamond: 4
    • Dragonstone: 5
    • Onyx: 6
  • A Dragonstone will respawn every ten minutes after picked up, and the enchant will be double the amount it is for depositing ten orbs depending on the Enchant Spell:
    • Sapphire: 2
    • Emerald: 4
    • Ruby: 6
    • Diamond: 8
    • Dragonstone: 10
    • Onyx: 12
  • Total Points for every 10 orbs:
    • Sapphire: 11
    • Emerald: 12
    • Ruby: 13
    • Diamond: 14
    • Dragonstone: 15
    • Onyx: 16

Here is the math to figuring out the runes needed:

# of points needed / # of enchant points per 10 orbs (depending on spell) * 10 (orbs)

Example: To get Infinity Boots using Onyx enchant

1200 points / 16 points = 75
75 * 10 orbs = 750 cosmic runes

Gem Enchanting Chart
NameRequired PointsSapphireEmeraldRubyDiamondDragonstoneOnyxOnyx Gems
Max. Points16,00014,55013,34012,31011,43010,70010,0001,340
Infinity Boots 1,200 1,091 1,000 924 858 800 750 100
Infinity Gloves 1,500 1,364 1,250 1,154 1,072 1,000 938 125
Infinity Hat 3,000 2,728 2,500 2,308 2,143 2,000 1,875 250
Infinity Robe Top 4,000 3,637 3,334 3,077 2,858 267 2,500 340
Infinity Robe Bottom 5,000 4,546 4,157 3,847 3,572 3,334 3,125 420
Beginner's Wand 300 273 250 231 215 200 188 25
Apprentice's Wand 600 546 500 462 429 400 375 50
Teacher's Wand 1,500 1,364 1,250 1,154 1,072 1,000 938 125
Master's Wand 2,400 2,182 2,000 1,847 1,715 4,000 1,500 200
Mage's Book 6,000 5,455 5,000 4,616 4,286 1,334 3,750 500
Bone to Peaches 2,000 1,819 1,667 1,539 1,429 10,700 1,250 170

Alchemist's Playground

This part of the Mage Training Arena you will need Runes for High or Low Level Alching. You cannot take any money in. What you do is enter the Alchemist Teleport, head north until you see a cupboard, and open it to find either a:

  • Rune Longsword
  • Adamant Kiteshield
  • Adamant Medium Helm
  • Cut Emerald
  • Leather Boots

To gain Pizzaz Points you must alch any of the 5 items you get and whatever money you get you must deposit. Deposit at the very North into the "Coin Collector". You don't get the normal amount of gp for alching each item, so it isn't sensible to just alch lots of Rune Longswords.

Alchemy

The fastest way to earn points in this room is to have six of 4 different items in your inventory. This way you will have the item that you get 30 gp by alching 80% of the time.

With the list of numbers on the right side of the image above, that is the number of gp you will get if you alch each of the items. These numbers will keep on changing. They change about once each time you alch 9 things. The higher the number the more Points you will get and the more gp you get to keep for yourself. You get 1 Point for every 100 gp deposited and 1 gp for every 10 gp deposited. When you exit the room the gp that you have earned will automatically go into your bank.

Deposit Coin Collector

The more money you deposit the more points you get.

With the table in the Top-Right hand corner if there is a Green Arrow pointing at one of the items when you Alch that particular type of item no Runes will be used up.

Alchemy

Note: When you Exit the room you will not keep any items. All items that you have not alched will disappear.

The Alchemy Guardian stands around in the area between the two portals and will say when the contents of the cupboards change.

Alchemy Guardian

To leave the room you must go South and click on "Enter Exit Teleport".

Exit Teleport

Information About Points

  • You receive one point per 100 coins deposited.
  • You receive ten gold coins per 100 coins deposited.
  • You receive 2x experience points per gold coin (eg. 1 gold coin = 2 exp)
  • You will receive 1000 coins, 100 points, and 20,000 exp per 10,000 coins deposited.

Cycle of the items in order from left to right when portal is to the left and bank is to the right, it will always be in order but it is random where the item will start, once you find on of them you will find the next heading toward the bank first for the top row and towards the portal for the bottom row:

Boots - Kiteshields - Medium Helms - Emerald - Rune long - Empty - Empty - Empty

There are 1 point, 5 point, 8 point, 15 point, and 30 point Alchs.

Note: It's advised to use the 15 and 30-point alchs.

There are certain times where there will be bonus alchs (which means you can alch for free of that item). The below table does not include the bonuses.

Here is the math to figuring out the runes needed:

# of points x 100 (coins deposited per point) / Alch Price (15 or 30) = nature runes needed for the points

Example: To get Infinity Boots

120 points x 100 = 12,000
12,000 / 15 = 800 nature runes
12,000 / 30 = 400 nature runes

Coin Alchemy Chart
NameRequired PointsNature Runes (15 Coins)Nature Runes (30 Coins)
Max. Points8,00053,33426,667
Infinity Boots 120 800 400
Infinity Gloves 225 1,500 750
Infinity Hat 400 2,667 1,334
Infinity Robe Top 450 3,000 1,500
Infinity Robe Bottom 500 3,334 1,667
Beginner's Wand 30 200 100
Apprentice's Wand 60 400 200
Teacher's Wand 200 1,334 667
Master's Wand 240 1,600 800
Mage's Book 550 3,667 1,834
Bone to Peaches 300 2,000 1,000

Telekinetic Theatre

In this room you will use Law Runes. What you do is try to get the Stone to the grayish hole. You must move the Guardian Statue:

Guardian Statue

Now there should be two options:

  • Observe - Very helpful. You will be able to move and see where your stone is going because your camera will have zoomed out to show the whole maze. Select "Observe" again to go back to the normal view.

Maze

  • Reset - Will reset your stone to the place where it started.

But you have to cast "Telekinetic Grab" to move it. Here's how it works: Let's say you were on this side.

Maze

The stone will move towards you until it hits a wall. Keep doing this until you reach this:

End of the maze

The aim is to get the stone onto this. The Guardian Statue always faces South. Once you have done it you will earn 2 Points and your chat screen will appear like this:

Congratulations! Have two Telekinetic Pizazz Points!

If you complete 5 Mazes in a row you will get 8 bonus points, 10 Law Runes and some Magic xp.

Congratulations on solving five mazes in a row...

You can tell how many Mazes in a row you have completed by looking in the Bottom-Right hand corner of the screen.

Solved Mazes

The Guardian in this room is the Telekinetic Guardian.

Telekinetic guardian

When you complete a Maze the Guardian Statue will turn into the Maze Guardian and by talking to him you can move onto the next Maze.

Information About Points

  • You receive two points for every completed maze.
  • For every five mazes you complete, you receive eight points, 1,000 exp and 10 Law Runes.
  • Total of 18 points, ten law runes, and 1,000 exp every five mazes.
  • Double it and its 36 points, 20 law runes, and 2,000 exp for every ten mazes (easier).

What you need is exactly 50-80 law runes for it is random as the mazes require 7-10 laws, but since you get 20 law runes for every 10 mazes, you only need 5 to 8 laws per maze.

Here is the math breakdown of runes needed:

# of points required for an item / 36 (points every 5 mazes) * cost of law runes per 10 mazes = # of law runes needed for the item

Example: To get Infinity Boots

120 points / 36 = 3.33 (repeating)
3.33 * 50 laws = 167 rounded
3.33 * 80 laws = 267 rounded

Note: It is highly recommended you use the bigger of the two amounts of runes needed.

Law Rune Chart
NameRequired PointsNumber of Law Runes
Max. Points4,0005,556-8,889
Infinity Boots 120 167-267
Infinity Gloves 175 244-389
Infinity Hat 350 487-788
Infinity Robe Top 400 556-889
Infinity Robe Bottom 450 625-1,000
Beginner's Wand 30 42-67
Apprentice's Wand 60 84-134
Teacher's Wand 150 209-334
Master's Wand 240 334-534
Mage's Book 500 695-1,112
Bone to Peaches 200 278-445

The Graveyard

In the graveyard you'll need the spell "bones to bananas," therefore, you'll need level 11 Magic. The runes you need are Nature Runes, Water Runes, and Earth Runes. The best way to do it is to be wielding a Water or Earth Staff. Once inside, you will be constantly hit for 20 damage by falling bones. You can’t stop, or avoid this. So, for this, the best thing is to take some food like Cake, Salmon or Trout.

The point of this game is to get Bones, turn them into Bananas, and put them in the Food Chute's.

Grab the bones like this:

Grab Bones

These are the bones you can get:

Possible bones

The first bone turns into 2 bananas
The second bone turns in to 3 bananas
The third bone turns into 1 banana
The fourth bone turns into 4 bananas
The best way to save some Runes, is getting a full, or almost full inventory of Bones, and then turning them all into bananas at once. This way, it only costs one Nature Rune.

Bones to bananas spell

After that you must put them in the food chute.

Deposite Food chute

If you deposit enough Bananas into the chute you will get one or two Runes or a certain type. You can get Death, Blood, Water, Earth or Nature Runes.

You've been awarded 2 death runes and extra magic XP.

If you die in this room you will lose 10 points, but if you have less than 10 you score will only go back to zero.

Information About Points

  • You receive one point for every 16 fruit
  • You use one nature rune per inventory
  • You get four of each type of bone which gives: 1-4 fruits.
  • Every 16 fruit you deposit, you receive 25 exp.

Inventory Should be the Following:

  • Slot 1: Nature runes.
  • Slot 2: Water runes.
  • Slot 3: Death runes.
  • Slot 4: Blood runes.
  • Slots 5 to 8: Food.
  • Slots 9 to 28: The following bones in order.
    • Inventory 1: 3 Yellow Bones, 4 White Bones, 3 Brown Bones
    • Inventory 2: 1 Brown Bones, 4 Blue Bones, 1 Yellow Bones

You will deposit 20 fruits per slot, and you will get 5 points per 4 trips.

Note: This is without using Bones to Bananas/Peaches to get fruit to restore hp.

Here is the math for the number of nature runes needed:

# of points / 5 (points) * 4 (nature runes per trip) = # of nature runes needed

Example: To get Infinity Boots

120 points / 5 points = 24
24 * 4 nature runes = 96 nature runes

Coin Alchemy Chart
NameRequired PointsRequired Nature RunesRecommended Nature Runes
Max. Points4,0003,2004,000
Infinity Boots 120 96 120
Infinity Gloves 175 140 175
Infinity Hat 350 280 350
Infinity Robe Top 400 320 400
Infinity Robe Bottom 450 360 450
Beginner's Wand 30 24 30
Apprentice's Wand 60 48 60
Teacher's Wand 150 120 150
Master's Wand 240 192 240
Mage's Book 500 400 500
Bone to Peaches 200 160 200

Outside

Outside the building there is a Magic Tree on each side. They are very convenient for Banking at the Duel Arena.

Magic Tree

There are also revolving Statues that symbolize Air and Water Runes. The Air one is to the West of the entrance and the Water one is to the East.

Air Statue

Air Statue

Water Statue

Water Statue

Shop

Mage Training Arena Shop

Wands

Beginner Wand: 30 Telekinetic, 30 Alchemist, 300 Enchantment, and 30 Graveyard Pizzaz Points
Apprentice Wand: 60 Telekinetic, 60 Alchemist, 600 Enchantment, and 60 Graveyard Pizzaz Points
Teacher Wand: 150 Telekinetic, 200 Alchemist, 1500 Enchantment, and 150 Graveyard Pizzaz Points
Master Wand: 240 Telekinetic, 240 Alchemist, 2400 Enchantment, and 240 Graveyard Pizzaz Points

Mage Robes

Infinity Top: 400 Telekinetic, 450 Alchemist, 4000 Enchantment, and 400 Graveyard Pizzaz Points
Infinity Hat: 350 Telekinetic, 400 Alchemist, 3000 Enchantment, and 350 Graveyard Pizzaz Points
Infinity Boots: 120 Telekinetic, 120 Alchemist, 1200 Enchantment, and 120 Graveyard Pizzaz Points
Infinity Gloves: 175 Telekinetic, 225 Alchemist, 1500 Enchantment, and 175 Graveyard Pizzaz Points
Infinity Bottoms: 450 Telekinetic, 500 Alchemist, 5000 Enchantment, and 450 Graveyard Pizzaz Points
Mage's Book: 500 Telekinetic, 550 Alchemist, 6000 Enchantment, and 500 Graveyard Pizzaz Points

Magic Spells

Bones To Peaches: 200 Telekinetic, 300 Alchemist, 2000 Enchantment, and 200 Graveyard Pizzaz Points

Staffs

BattleStaff: 20 Telekinetic, 20 Alchemist, 200 Enchantment, and 20 Graveyard Pizzaz Points.

Runes

Mist Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Dust Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Mud Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Smoke Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Steam Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Lava Rune: 1 Telekinetic, 1 Alchemist, 15 Enchantment, and 1 Graveyard Pizzaz Points
Cosmic Rune: 5 Enchantment
Chaos Rune: 1 Alchemist, 5 Enchantment, and 1 Graveyard Pizzaz Points
Nature Rune: 1 Alchemist, and 1 Graveyard Pizzaz Points
Death Rune: 2 Telekinetic, 1 Alchemist, 20 Enchantment, and 1 Graveyard Pizzaz Points
Law Rune: 2 Telekinetic
Soul Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 2 Graveyard Pizzaz Points
Blood Rune: 2 Telekinetic, 2 Alchemist, 25 Enchantment, and 5 Graveyard Pizzaz Points

NPCs

Charmed Warrior

Charmed Warrior

Entrance Guardian

Entrance Guardian

Enchantment Guardian

Enchantment Guardian

Rewards Guardian

Rewards Guardian

Alchemy Guardian

Alchemy Guardian

Telekinetic Guardian

Telekinetic Guardian

Graveyard Guardian

Graveyard Guardian

Maze Guardian

Maze Guardian

Flying Book

Flying book

Maps

Second Floor

Second floor

Enchanting Room

Enchanting room

Alchemist's Playground

Alchemist's playground

Graveyard

Graveyard

Maze Map 1

Maze map

Maze Map 2

Maze map

Maze Map 3

Maze map

Maze Map 4

Maze map

Maze Map 5

Maze map

Maze Map 6

Maze map

Maze Map 7

Maze map

Maze Map 8

Maze map

Maze Map 9

Maze map

Maze Map 10

Maze map

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Published on: January 05, 2006 10:00 PM EST by Salmoneus
Updated on: July 12, 2011 06:32 PM EDT by Salmoneus