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Agility
Written By Bboyjyoung
Special Thanks to Megalomaniac123, Kitty Gurl, Lyra_star123, Idontno475, Neo Avatars, Phisher07, benb49, Balthazar, Dissentor, Jamster, Damaged500, Hawk, Desireful, Hojukyon, Twist of Fate, Roy, Mith, Eman1051, Blyaunte Agility is one of the most helpful skills known to Members, as having a higher level will allow you to run longer distances. You'll have the ability to use all sorts of different Agility obstacles and courses, and some areas are only accessible by using the skill. Many quests also require that you have some experience in Agility.
Agility can be a fun skill to train, and it comes in very useful throughout the game. Certain areas around RuneScape require you to have an Agility level higher than 1, and many of the more difficult quests, as well as some easy ones, require you to have a certain Agility level to complete them. One of the most important reasons to get experience in Agility is the fact that this skill is closely related to Running. Running & Energy Your Agility level will influence how long you'll be able to Run. The higher your Agility level, the faster your Energy will increase, therefore allowing you to run for longer periods of time. Your weight also affects your run energy, and the more weight you're carrying, the faster your energy will decrease. ![]() To see your current run energy, select the wrench icon near the bottom-right of the game screen. The menu that shows up next contains the game options, and the icon in the bottom row which looks like a person running will tell you how much energy you have left. Failing Obstacles In the higher level Agility course it is possible to fail obstacles. If you do fail an obstacle then you will get hit damage. The amount of damage that you get hit changes depending on which obstacle you failed and your Hitpoints at the time of failing. If you fail, you don't gain any experience, but you can still get the full course experience if you redo the obstacle that you failed. If you don't retry the obstacle, or if you skip one, you won't gain the full course xp. Restoring Your Energy There are a number of ways to restore your energy:
When you first start training Agility, it's highly recommended
that you begin at the For a completed lap around the course, you'll receive a total of 86.5 Agility experience, but you must do all of the obstacles in order. First cross the Log, run forward and climb the Net. Climb up the Tree Branch, balance on the Rope and climb down the tree. Now run forward and climb over the net, climb through the Pipes and start over.
After reaching level 85 Agility you have the option to use the extended area for extra experience. You can also use an Agility stat booster such as a potion or Summer Pie to gain access to this course before reaching level 85. To get to the extended section of the course, begin by walking across the log balance, and then climb up the obstacle net. Next, climb up the tree branch, and climb up the next tree branch. To climb up the second tree branch you need 85 agility. The extended course offers 725 experience per run. It is possible to fail the extension, so it is recommended to bring food. To complete the course, you must first walk across the log balance, and climb up the obstacle net. Next, climb up a branch, climb the following branch, and run across a sign. Swing across two poles, pass over the barrier and jump down the pipe to complete the course. At level 89 Agility, you will stop failing this course. Agile Legs:
Speak to the Skullball Boss to start a game of Skullball. It's a kind of progressive soccer, except for the fact that your ball is actually a Skull. The faster you shoot the Skull through each of the 10 different goals, the more experience you'll gain. There are 3 options that you can use when playing: 1. Tap - Moves the Skullball 1 square ahead. You can gain 750 or more xp if you complete the game in under 4 minutes. After that, for ever 3 seconds over 4 minutes, you'll lose about 7-8xp. The Agility Pyramid, located in the Kharidian Desert is another good place to train your Agility, while trying to reach an artifact that you can trade in for a reward. You need to have 30 Agility or better to train here. So if you're interested in training here, or if you're just curious, put on some Desert Robes, fill up some waterskins and head on over to check it out! ![]() There are 5 levels to the pyramid, each containing traps which you must use your agility skill to avoid. These traps are as follows:
Although it may not immediately look like this course is really worth it, you should be happy to know that you'll receive a 700xp bonus at the end, for a total of 1,112 experience! If you fail an obstacle, you'll fall to the lower level (so if you were on the third level, you'll fall to the second). At the top of the pyramid you'll find a gold pyramid. Take this, and bring it to Simon Templeton who can be found just outside of the pyramid. He will buy it from you for 1,000gp--not a bad deal! ![]() For specific information on this Agility course, please visit the Agility Pyramid Guide.
The Penguin Agility Course is located on the Iceberg north of the Penguin Outpost. To get here, head to Rellekka, either by walking, or by using your Enchanted Lyre teleport. Take the boat from Rellekka to the Iceberg, and then head to the avalanche to the northwest. To the west is a room; follow the corridor to the Penguin Agility Course.
For fully completing the course, you'll receive 117xp, along with a 46.2xp bonus, for a total of 163.2 Agility experience. Be warned however, that the obstacles can be failed and you'll take damage, so it's a good idea to bring some food with you. Should you fail an obstacle, make sure to try it again so that you can receive the full amount of experience. First, swing on the Rope Swing and then cross the log. Climb up the Net, cross the Ledge and climb over the 3 Low Walls.
After reaching level 90 agility you have the option to use the new extended area for more experience. You can also use a stat booster such as a potion or Summer Pie to use this course at a lower level. To start the extended portion, first swing on the rope swing, walk-across the log balance, and run up the wall next to the obstacle. To run up the wall you need 90 agility. The course gives 745.7 experience and you can fail on all parts of the course. To compete the course you must swing-on the rope, walk-across the log balance, and run-up the wall. Then you must spring the device, walk across the balance beam to the next roof, jump to the next roof, and slide down. Once you reach level 94 Agility, you will no longer fail this course. Agile Top:
The Agility Arena located in Brimhaven is a great place to train
once you have level You'll want to bring several things, including Boots of Lightness, about 1,000gp, Cakes, and teleportation items (Runes, amulets). The reason for bringing Cakes rather than something like Lobsters is the fact that the more hitpoints you have, the more damage you'll take. Staying under 20 hits will only cause the obstacles to hit you for 2 points. Once you have everything, talk to Cap'n Izzy No Beard located in a house north of the entrance to Brimhaven on Karamja Island. Pay him 200gp to enter, and then climb down the ladder into the arena. Gaining Tickets Once you're inside, you should see a flashing arrow on your map. It points in the direction of the Ticket dispenser that you must tag for a ticket. Quickly swing, walk and climb your way over the obstacles and tag a dispenser. The first time, you won't get a ticket, but you'll see that the counter in the top of your screen has turned green. Tagging the next dispenser will get you a ticket. If you miss, it will turn red and you'll need to start over. You have about 30-60 seconds to tag the dispenser. For a more detailed explanation, be sure to check out the Brimhaven Agility Arena Guide. The Obstacles There are lots of obstacles to pass in the Agility Arena. Some require Agility levels of 1, while others require you to have 20 or 40.
When you wish to leave, just teleport out, or climb the ladder on the northeast-most platform. Rewards You can speak to Pirate Jackie the Fruit to trade your tickets in for rewards:
This Agility course is located in the southwest part of Ape Atoll Island. It is first used during the Recipe for Disaster Quest in the ninth part to obtain a nut for Mizaru to eat. You'll need at least level 48 Agility to use the Agility course, along with either a Ninja or Archer Monkey GreeGree. First you'll need to transform into a Ninja or Archer Monkey, and then cross the Stepping Stone and climb up the Tropical Tree:
Next, climb along the Monkey Bars:
Run along the Skull Slope:
Swing across the river using the Rope Swing:
Lastly, climb down the last Tropical Tree:
Be warned, if you fall, you'll lose a big percentage of your hitpoints, and downstairs there are some aggressive Skeletons as well. So good food is recommended, and if you need to get some more, go to the Mage Arena bank. Be careful, there are level 22 Skeletons throughout the course!
Now why would anybody want to train here? Well, if you complete the entire course correctly, you'll receive 498.9 bonus experience, making a total of 571 experience! This is the ultimate Agility challenge! You need at least 60 Agility to play (as well as a Ring of Charos), and you can find it just west of the Skullball arena. It's very difficult, and it's also timer-based like Skullball. The object of the game is to get the stick that the Agility Trainer throws and bring it back to him to get an experience reward. First, jump across each of the Stepping Stones over the water. Then jump over the 3 Hurdles, climb through the Tunnel, climb over the Skull Slope and slide down the Death Slide/Zip Line. Warning: Do not have any type of head gear equipped when you attempt to do this course, because you'll need to use your teeth to slide down the Zip Line at the end. For accomplishing this feat, you can receive 540xp. It's helpful if you don't carry much weight while doing this course.
North of Yanille is a small shack with some Webs blocking the entrance. Slash them with a sharp weapon and you'll be able to enter the Agility Dungeon, mainly used for Herblore and Combat training. At the entrance are some Giant Bats, and a Balancing Ledge. Cross it and you'll find some Chaos Druids for Herblore training. Don't use the Prayer Altar unless you want to fall into a pit of Poison Spiders! Past the Druids are some Monkey Bars, which lead to another room with more Chaos Druids. The door to the south leads to the Yanille Bank, but it requires level 82 Thieving to open. Continuing east and down the stairs, you'll find Salarin the Twisted. He can only be killed with Strike spells, and he sometimes drops a Sinister Key. This allows you to open the Sinister Chest past the Pipe that contains various Herbs including Torstol.
Nestled in the underground city of Dorgesh-Kaan is a high level agility course. The course requires level 80 Agility, 70 Ranged, and you must have completed the Death to the Dorgeshuun Quest. You will also need a light source to use the course. ![]() The Task In this task you help Turgall by getting objects from the Power Station. Turgall will give you a Wrench, and he will ask you to bring him certain materials which are located around the agility course. Some items he requests are heavy, and other items are fragile. To obtain a fragile item, use the Wrench on the Console in the power station. For heavier items, use your Wrench on the boiler. Returning to Turgall There are two routes which you can take to return to Turgall. For more fragile items, you must use a grappling hook. This requires a Mithril Crossbow or better, and a Grapple Hook, and you will receive bonus Ranging experience for using it. Heavier items, on the other hand, are too heavy to bring with you on a grappling hook. You'll need to take a longer path back to Turgall, but you will receive more Agility experience. Lap bonuses are received upon giving the object to Turgall. If you take the tunnel both ways (most agility xp) you would get 159 (each way) and a bonus of 1,216 (each way) total xp for a complete lap: 2,750 Agility experience. The Objects Fragile:
Heavy:
The Obstacles
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