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Bedabin Camp
Written By Johnny
Original Guide By Salmoneus Special Thanks To Warren, z0mg h4xz0rz him pl0x, Mrcsupertrain, Hawk, Neo Avatars Welcome to the Bedabin Camp - an area located in the Kharidian Desert. The far out camp is home to some interesting people, some helpful shops and is important in some quests! It is situated south west of the Shantay Pass in Al Kharid!
Before you read any of the below, it's recommended you buy some SDTG (standard desert traveling gear). All of it can be bought from Shantay at the Pass. SDTG consists of white Desert shirt top, bottom, boots, a knife and waterskins. In addition you need a Shantay Pass, which can be bought from Shantay for only 5 coins. A few extra coins are handy if you totally run out of gear. Magic Carpet Travel The easiest and fastest way to get to the camp is by a magic carpet. All you need to do is speak with the Rug Merchant near the Shantay Pass. The journey will cost a total of 200 coins, but if have a Ring of Charos (a), you can charm the Rub Merchant into letting you travel for 100 coins. ![]() However, if you complete the Rogue Trader Minigame, the price of magic carpet travel will be reduced by 100 coins, making the default travel fee 100 coins. You can continue to reduce this to 75 coins if you wear the Ring of Charos (a). In order to travel you need to have your right hand free (the arm that wields a weapon) incase of "turbulence or you hit a nasty flock of birds". Walking From the Shantay Pass This is the slowest method. You will also need more waterskins for traveling on foot. When you've bought a Shantay Pass for 5 coins, enter the desert and walk south southwest for a while until you reach the camp. If you come across some Bandits you will have gone too far, so head north to get to the camp safely. ![]() Despite the Camp's small area, it has some interesting features. This is the place you'll arrive after taking that Magic Carpet. There is the Rug Merchant and the Archaeologist you start the Desert Treasure quest from. Sometimes you'll find a Camel wandering around the area. There is a crate you can search but it contains nothing, and also you can talk to the Rug Merchant's monkey if you have an Amulet of M'Speak from Monkey Madness! ![]() Also you'll find a Kharidian cactus that you can cut with your knife to refill your waterskins if you're running low. This striped tent is home to the Bedabin leader, Al Shabim, and some of his Nomads and Fighters. He is a main feature in the Tourist Trap quest. The use of this tent is for the Tourist Trap quest, where you smith the darts. It is only used once during the quest, and you need permission to enter. ![]() Dotted around the area are some Kharidian cacti where you can refill your waterskins from. If you're stuck in the desert, with no water, and only a few GP, you can refill your supplies by trading any of the Bedabin Nomads (not the ones you can attack!). They offer many desert traveling items.
These are all the people you will find in Bedabin Camp: Rug Merchant
Archaeologist
Bedabin Nomad
Al Shabim
Bedabin Nomad Guard
There aren't many monsters around the Bedabin Camp, but you will find the following NPCs and Monsters: Bedabin Nomad Fighter (level 56)
Desert Wolf (level 27)
Camel
Monkey
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