![]() |
|||
The Realm of R.S.
RuneScape Guides
Helpful Tools
RuneScape Skills
Submissions
|
Clan Wars
Written By Tawk
Original Guide By Hawk Special Thanks To N3wb, iGhost, Mouse, X_nikhil4519_X, Kuraudo Sutoraifu, Don Florty Clan Wars is a mini-game open to both Freeplayers and Members, located in the Wilderness. In this game, two teams of players war against each other in various terrains, and the last team standing is victorious.
There are numerous ways to get to Clan Wars. The fastest way is teleporting there by using a games necklace. To get there from Edgeville, walk across the bridge, jump across the Wilderness ditch, walk north to Bounty Hunter, then walk east to Clan Wars. To get there from Varrock east bank, you need to walk north up the east path, jump across the Wilderness ditch, walk north to the lava pit, walk around the left OR right of it, and Clan wars is just north of the lava pit. Here is a map showing several ways to get to Clan Wars. ![]() Members: Wear the best armour available, usually a set of Barrow armour. If you do not have Barrows armour, wear Dragon or Rune. Use an Abyssal Whip or Dragon weapon. ![]() Freeplay: At least Full Rune, if not, then Adamant armour. Bring any accessories you like (e.g. Strength Amulet). ![]() Members: Wear either Ahrim's Barrow armour or Mystic. If you are using Ancient Magic, bring an Ancient Staff, otherwise, use the Elemental Staff of your choice. ![]() Freeplay: Bring mage robes, with an Elemental staff of your choice. A rune shield is also useful if other players attack you. You may use an Amulet of Magic also. ![]() Members: For Ranging, wear the best dragonhide that you can. Use a Rune Crossbow for maximum performance, but a Magic Shortbow works if you do not want to spend as much money on this minigame. ![]() Ranged: Full Green D'hide is recommended, along with a Maple Shortbow and Steel or better arrows. You can use iron if you do not wish to use that much money on the game, although Steel arrows can be easily collected by the Zombies in the 2nd level of the Stronghold of Security. ![]() In clan wars, there are a number of different ways you can war with opposing clans. Once you challenge someone in the lobby, a menu will show, showing you several different ways to war (Considering if you are a lieutenant in the clan you are in or above). You right-click on a player, and within all the normal options, there will be a Challenge option. Click this, and if they are lieutenant or higher, this will happen. ![]() And if they accept, this will then come up. ![]() 1. Once you die, you can either:
2. You can exchange battle with the opposing clan on 5 different terrains. 3. There can be certain rules set in place which enables or disables you to use certain advantages. From clockwise, they are: Melee, Magic, Ranged, Prayer, Potions (or "Pots"), Food and Summoning. 4. There can be a time limit set in place, in which case, when you die, you can exit to the lobby, then run back into the clan war! This method is called "Zombieing". No time limit means that once you die, you're out for good, or it could mean to a certain number of kills, all of this information seen in the next number. 5a. This button, toggled, means that when you die, you're out of the clan war. 5b. This time limit means the clan with the greatest number of kills wins. 6. This will ignore 5 people in the terrain, instead of killing every single last one. 7. This is the lieutenant/general/owner of the clan you are warring against. 8. If the other person accepts, then when you click it, you will be sent straight to the Clan War. There are 5 different terrains, all with different obstacles. Classic Clan Wars: This terrain is from the old clan wars, which was the one and only terrain you could choose from. It has lava pits, dead trees and a dull, erie sense about it. It is quite large.
Blasted Forest: This terrain is covered in dead trees, making it difficult to follow your opponents. There isn't much else to see. It is fairly normal in size.
Barren Plains: This is by far the easiest terrain, although, it give no help to rangers or mages whatsoever. There are barely any obstacles, and it is fairly normal/small.
Forsaken Quarry: This terrain is an abandoned mine, complete with stray ores scattered among the dirt. It is normal in size.
Turrets: This terrain is worthy for a real battle, considering all the Turrets and passageways. This is by far the biggest terrain.
If you are in the clan, but didn't challenge anyone, you will get a message that you have 2 minutes or less to enter the field or you will not be able to participate in the war. Once you are in one of the playing fields, you will notice an arrow pointing to the wall in the center of the field. Once you get there, you will need to wait until the 2 minute counter counts down until it gets to: Will then move sink into the ground and you can go forth and battle. You can be attacked by multiple players or attack with your allies. If you die with the option "Lose Items" on, you will lose items which are useful to the other player, i.e. runes, arrows, food, potions etc. If anyone on the other team is lower leveled than you, kill them first, then move onto the more higher leveled players. If you are maging or ranging, try and look for a safespot, including the numerous places where you can mage or range in the Turrets terrain:
If you are using full on melee, bring a Rune Scimitar and a Rune Shield, then once you lowered the other players health, use a 2 Handed sword to quickly finish them off, making them lose the chance to run. If you are Zombieing, then try to go around, to the back of the opposing clan, where they aren't expecting you, then 2 or more people run up on one person and hit that player with a 2HS, then use scimitars. If you kill all other people on the team, have the greatest number of kills within the time limit, or reached a certain number kills, you won! If the other clan beat you in any of those ways, you lost. If you win, a message will come up, saying this:
If you lost, a message will come up, saying this: ![]() Free for all is a very quick and exhilarating minigame, in which 1-1 pvp combat takes place. It is a lot like the old Wilderness, but with a few changes, including: No Wilderness ditch, Only 1-1 pvp. The portals to go into FFA safe and dangerous are located at the other end of the Lobby. The safe portal is colored white, and the dangerous portal is colored red. ![]() Once you go into the Safe portal, you will notice on top of the screen a sign.
There is a clear line in the ground, going east to west. Once you go across the line, you can attack or be attacked by anyone. There are no level difference barriers. Longbows can be used by Rangers to shoot opponents on another tower. Once you die, you come back just outside the white portal, in the Clan Wars lobby, not losing any items. The first thing you will notice is that the portal is red. If you click on it, a warning sign will come up:
It is identical to the Safe arena, but you will lose your items if you die. If you are close to death, you can go back across the line and you would be safe. It is recommended that you bring items that you would not mind losing, and food is also recommended. A gravestone will not appear if you die. |
||
This website and its contents are © 2002 - 2009 Sal's Realm of RuneScape. All Rights Reserved. |
|||