Fremennik Slayer Dungeon

By: Simple013
Special Thanks to: Aragorn29510, Eman1051, IkOoVicK, Irplop, Tantalizingg, Twist of Fate

Welcome to the Fremennik Slayer Dungeon, a dark and creepy cavern filled with quite a few deadly Slayer monsters. The dungeon can be found to the east of Rellekka, and to the northeast of Seers' Village. If you're planning on slaying some foul monsters, dust off your Mirror Shield and bring along a bag or two of Salt; there's no telling what might jump out at you!


Getting There

The easiest way is to walk in the direction of Rellekka after using Camelot Teleport. Once across the bridge, turn east and eventually you will see the Golden Apple Tree. The entrance is a bit further east of it. Follow the red route in the picture:

Entrance to the slayer dungeon

Another possibility is to take the Agility shortcut: A log balance located a bit north of the Sinclair Mansion.

Log balance

For this, you'll need level 48 Agility. Follow the yellow line if you're going to use this route.

If you did everything as it should be done, you'll see the entrance to the dungeon:

Entrance to the slayer dungeon

Also, if you have at least started Fairy Tale Part 2: Cure a Queen, you can use the Fairy Ring combination AJR to teleport right outside of the dungeon.

Map of the Dungeon

Map of the dungeon

As you can see the dungeon has different rooms: Each of those is populated by one particular type of Slayer Monster. As you go deeper into the dungeon, the monsters get harder and require a higher Slayer level to kill.

Attractions

Once you walk in, you may notice that there is something peculiar about this dungeon: you walk in going east, but once you're inside you'll be traveling west.

Before Entering...

You should remember two things in particular:

  1. Firstly, watch the Slayer levels needed to kill each monster you encounter. Trying to fight one with too low a Slayer level will cause you to miss and cause no damage. They will attack you and keep doing damage until you run away (or die!).
  2. Secondly, remember to wield the correct equipment. If you don't, you run the risk of dying! All slayer monsters that require special equipment can hit very hard and lower all your stats if you don't have it equipped.

First Chamber: Cave Crawlers

In the first room you will find several level 76 Cave Crawlers, and you will need level 10 Slayer to kill them. Beware though: They can poison you, so bring anti-poison potions if you need to fight these for slayer. These creatures are also aggressive to low levels.

Cave crawlers

Level: 76
Slayer:
10
Life Points:
2651
Possible Loot: Herbs, secondary ingredients, Bronze Boots, Half of a Key and the elusive Dragon Shield left half.

Walk on and you will find an Agility shortcut: A high level one, 81 needed to cross it into the 4th chamber where Pyrefiends have their home.

Second Chamber

Next is the chamber filled with Rock Slugs. This is the first monster that needs a particular Slayer item to kill: a Bag of Salt you can buy at any Slayer Master. Start fighting it and when it is down to its last Life Point use the bag of salt on it: It is the only way to kill it, cost at a slayer master, 10gp each but rising as you buy.

Rock slugs

Level: 70 
Slayer: 20
Life Points:
1750 
Possible Loot: Mystic gloves, various ores, Dragon Shield Half, Half Key, Runes, Rune Spear.

Third Chamber

The third chamber next and one filled with bird-like Cockatrice, level 64 with 1,600 Life Points. Again a monster that needs a certain piece of equipment: A mirror shield. The cost at any slayer master is 5,000gp.

Cockatrice

Level: 64 
Slayer: 25
Life Points:
 1,600
Possible Loot: Runes, Iron Boots, Mystic Boots, various seeds, Limpwurt Roots, Half Key, Dragon Half Shield, Rune Helm, Rune Chainbody, Cockatrice Head, Cockatrice egg, Starved Ancient Effigy, Clue Scroll (Medium)

Fourth Chamber

The fourth chamber, also known as a rangers' delight, contains Pyrefiends. They are level 88, have 4,400 Life Points, and require level 30 Slayer.

Pyrefiend

Level: 88
Slayer: 30
Life Points:
4400
Possible Loot: Steel Boots, Fire Staff, Adamant Medium Helmet, level 2 Clue Scroll, Half Shield, Starved Ancient Effigy, Clue Scroll (Medium).

Fifth Chamber

The next room is number 5 and home to the Basilisk. They are level 110, require a Slayer level of 40, and have 2750 Life Points.You need a Mirror Shield to take these monsters on.

Basilisk

Level: 110
Slayer: 40
Life Points:
 2750
Possible Loot: Rune and Dragon Spear, Runes, Mystic Hat/boots, Half Key, Left Shield Half and noted Coal, herbs, Basilisk head, Starved Ancient Effigy, Clue Scroll (Medium).

This room also has a shortcut on the west side and brings you directly to the Turoths. Agility level needed: 62.

A shortcut

Sixth Chamber

Next in line are Jellys in room number 6. They are level 98, require 52 Slayer, and have 2,450 Life Points. When fighting it melee-style the same as with Pyrefiends: use Dragonhide armour.

Jellies

Level: 92 
Slayer: 52
Life Points:
 2450
Possible Loot: Left Half Shield, Rune Full Helm, Half Key, Thread, Mithril Boots, Rune Battleaxe, Rune Full Helm, Starved Ancient Effigy, Clue Scroll (Hard).

Seventh Chamber

Chamber 7 houses Turoths. They come in 4 different levels: 86, 123, 126, 130. All require a Slayer level of 55. Life Points are: 4300, 4000, 4200, 4400 respectively. Fighting with melee, you'll need a Leaf-Bladed Spear (31,000gp), some Broad Arrows (50gp+ each) for the ranger and the mage will need to use the Slayer Staff's (21,000gp) Magic Dart spell.

Turoths

Level: 86, 123, 126 and 130 
Slayer: 55
Life Points:
4300, 4000, 4200 and 4400, respectively
Possible Loot: Herbs, Seeds, Mystic Bottoms, Rune Dagger, Dragon Spear, Half Shield, Mithril Kite, Court Summons, Clue Scroll (Hard), Starved ancient effigy, Limpwurt root

Eighth Chamber

The eighth chamber houses one of the two aggressive monsters: level 112 Kurasks. You'll need 70 Slayer to kill them, and they have 2,800 Life Points. As with Turoths, use Leaf-Bladed Spears for melee, Slayer Staff needed to cast Magic Dart for mages, and Broad Arrows for the ranger. There are 3 good range and mage spots. Be careful though: they can hit pretty hard - up to 224 Life Points - and there is the problem of not much melee Defence for mages and rangers and their armor.

Kurasks

Level: 112 
Slayer: 70
Life Points: 2800
Possible Loot: Mystic Top, noted Flax (25), Rune Long, Adamant Platemail, Clue Scroll (hard), White Berry, Half Shield and Half Key, Kurask head, Starved Ancient Effigy.

Ninth Chamber

In this last chamber you will encounter the Aquanite. They are level 136 and have 3,400 Life Points. To kill them you must have at least level 78 Slayer. They attack using magic attacks. It is best to wear Dragonhide Armour. They will hit through your protection prayers for up to 250 damage.

The Aquanite

Level: 136
Slayer:
78
Life Points:
3400
Possible Loot:
Amulet of Ranging, Clue Scroll (Hard), Dragon Spear, Rune bolts, and Rune Darts, Water/Air battlestaves, herbs, Starved Ancient Effigy, Long/curved bone, Snape Grass.

Final Notes

  • All Mystic items dropped in the Dungeon are white or yellow, while black and red Mystic items are dropped in the Slayer tower near Canifis.
  • For those who have a slayer assignment here, bring a few Nature and Fire Runes to high alch items that are dropped, since the bank is pretty far away

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Published on: February 25, 2006 11:00 PM EST by Salmoneus
Updated on: December 06, 2013 06:05 PM EST by Sobend