Sal's Realm of RuneScape
Goblin Dungeon
Written By Neo Avatars
Special Thanks to Warrior17650

The Goblin Dungeon is a Dungeon that is only used for a few occasions. It is home to twenty-three Goblins of varying levels and is part of the One Small Favour Quest.


Getting There

The entrance to the dungeon is just East of the entrance to the Fishing Guild.

Entrance to the goblin dungeon

This is one of the few dungeons that does not have a ladder or door as an entrance, but is inside a cave.

Enter Cave Entrance


Map of the Dungeon

Map of the dungeon

Inside the Dungeon

When you get inside there are three paths that you can take. The Westerly one is home to Dungeon Rats. The North-Westerly one is home to an army of Goblins. The one heading North is home to some Giant Bats and Slagilith from the One Small Favour Quest. Don't worry if you take the wrong turning though as they all meet up at the North end of the dungeon.

Paths you can follow

If you decide to go up the path towards the Goblins then the first thing you see will be a large spiked fence going all the way across the path. Don't feel scared as you can't impale the spiked into yourself.

The goblins

In the North part of the dungeon is a fire that lasts forever. This can be useful if you are killing the Dungeon Rats as you can cook the meat that they drop on the fire.

An ever-lasting fire

In the North-West corner of the dungeon is the room used during the Dwarf Cannon Quest to find the Dwarf Child who is hiding inside one of the crates.

Lots of boxes and crates

In the North-East corner of the dungeon is a sculpture embedded in the rock. This is the main reason people come into the dungeon. It is where the fight in the One Small Favour Quest takes place when you cast the spell on it.

Sculpture

If you do ever want to leave this dungeon then the exit isn't very clear. To leave you must go back to where you entered and chose to "Climb-over Mud pile".

Mud pile


Inhabitants

This cave is packed with monsters. If there were any more monsters then you would find them being pushed back out of the Cave entrance. There are seven different types of monster that keep residence in the dungeon.

Rat

One of the easiest monsters to defeat in the game. They are level 1 and located all over the dungeon.

Rat

Goblin (Level 2)

This is just a plain, ordinary Goblin, no weapon, no hat, just Goblin Mail. There are eight of these inside the dungeon and two around the entrance outside.

Goblin

Goblin (Level 5)

These are the warriors. They carry long pikes to impale the enemy on. They are the first kind of Goblin you will see within the dungeon. There are eight of these inside and two outside the entrance.

Goblin

Goblin (Level 13)

These are the Generals of the Goblin race. They wield no weapon, but wear a sturdy Hard Hat on their head to show power instead. There are seven of these inside the dungeon and none outside.

Goblin

Dungeon Rat

These Rats are level twelve and are all in the path heading West from the entrance. There are five of these in the dungeon.

Dungeon Rat

Giant Bat

As in most dungeons there are Giant Bats. They are level 27 and there are six of them. They are in the path heading North from the entrance.

Giant Bat

Slagilith

Slagilith is not normally out from hiding, but when he is he comes in full force. He is a level 92 Golem and only appears when you cast the Animate Rock Spell during the One Small Favour Quest.

Slagilith

 

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