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Fairy Rings
Written By Mrcsupertrain
Special Thanks To Albert2006xp, Dissentor, Dr. 54, Ftpftw!, Gardner, Jgingrey, Neo Avatars, Shooter585, Sir Sibannac, Teacuptime, Thomas154321, Warren, Cxkslei Fairy rings are a new way of teleportation, probably one of the largest teleportation
network. It was introduced on July 11, 2006 in the Fairy
Tale Part 2: Cure a Queen Quest. You will find yourself with the ability
to teleport to useful places you couldn't before, such as TzHaar, the legends
guild, Miscellania, Canifis, and even near the lair of the almighty Kalphite
Queen!
Access to Fairy Rings The Fairy rings are used in Fairy Tale Part 2: Cure a Queen, but like I have stated above, they can be used to teleport to other locations. Completion of the quest is NOT required. You just need to start the quest (you do not need the skill requirements, but you do need the quest requirements) and get permission from the Fairy Godfather to use them. You can use fairy rings as many times as you want, there is nothing to charge or pay for. Using the Fairy Rings Using the rings is actually quite simple. Around RuneScape are multiple rings that look like this: ![]() Rings you find outside of Zanaris will simply teleport you to the main and most powerful fairy ring in Zanaris, which is located southeast of the bank. This ring can teleport you to any other fairy ring around Runescape. You also need to have your Dramen Staff equipped when you use them or you will not be taken anywhere. When you click on it to activate it a ring, a 3 mushroom controller pop up. ![]() Each controller has 4 letters assigned with it. Clicking on a mushroom will rotate the letter clockwise. However, you cannot turn it counterclockwise, which uses up a bit more time. You can make many combinations from these mushrooms, and click the teleport button to go the location you desire. Required Quests There are some coordinates you cannot use if you have not completed certain quests. For example, you cannot go anywhere in Canifis if you have not completed Priest in Peril. Combination: AIQ Location: Mudskipper Point, south of Port Sarim. ![]() Combination: AIR Location: A deserted Island (East of Necromancer Tower). It is useless, nothing to do here. ![]() Combination: AJQ Location: This ring is located in the Dorgesh-Kaan Dungeon, which is south of the goblin city, Dorgesh-Kaan. Some call this dungeon a continuation to the Lumbridge Swamp Caves. In this dungeon, you can find many slayer monsters. Most of them are replicas of the ones in the Lumbridge Swamp Caves. However, there are a few that reside only in this dungeon. ![]() Combination: AJR Location: Close to the Fremennik Slayer Cave entrance. ![]() Combination: AJS Location: Penguin Isle! A small island by Miscellania with little level 2 penguins! ![]() Combination: AKQ Location: Outside the Piscatoris Fishing Colony. The colony is to the north. To the south, you can find a hunting area and Eagles' Peak. ![]() Combination: AKS Location: Feldip Hills, by the pile of rock mine. To the south you can find a hunting area. ![]() Combination: ALR Location: A New Abyss area, containing all abyssal monsters including the Abyssal Demons. The demons aren't aggressive, but the monsters are, unless your combat level is twice as high as them plus 1. You are NOT skulled and your prayer is NOT drained. There is no way to access the Runecrafting portals. In this area you can kill the monsters for pouches too. ![]() And here's a map of the Abyss: ![]() Combination: ALS Location: The McGrubor's Woods. ![]() Combination: BIP Location: An Island in the river salve. It is by the Nature Spirit alter, but you cannot get to it. Again, nothing useless island just for scenery. ![]() Combination: BIQ Location: In the desert, near the Kalphite Lair. Close by are some Ugthanki and Desert Wolves. Remember to bring Waterskins, or you will start dying of thirst. ![]() Combination: BIS Location: In the Ardougne zoo, with unicorns. Not that pointless; it's got unicorns. You're also caged-in, so you cannot get out any other way expect through the fairy ring or teleportation. ![]() Combination: BJR Location: This is the fisher kings realm. It is used in The Holy Grail quest. I already completed the quest, so I would say that you cannot use this combination until you finish the quest. ![]() Combination: BKP Location: This ring is south of Castle Wars in Chompy Hunting swamp. ![]() Combination: BKQ Location: This area is known as the "Enchanted Valley". Here you can find Centaurs, stags, and rabbits. Chopping the ancient pine trees will result in a Tree Spirit Random Event. There is also a person named Wood Dryad who you can talk to. ![]() And here's a map of the Enchanted Valley: ![]() Combination: BKR Location: Mort Myre Swamp. Watch out for ghasts. ![]() Combination: BLP Location: A southern part of TzHaar. You can still get to everyone else in TzHaar. ![]() Combination: BLR Location: The Legends' Guild! ![]() Combination: CIP Location: Miscellania. ![]() Combination: CIQ Location: South of the Tree Gnome Village, from the Tree Gnome Village quest. This ring is also a short walk away from the entrance to Yanille. ![]() Combination: CJR Location: This ring is in the big yard of Maple trees near the Sinclair Mansion. ![]() Combination: CKP Location: This is a new area which is used in the Fairy Tale Part 2: Cure a Queen quest. You can find starflowers here and you can talk to a cosmic being. ![]() Here is a map of the area: ![]() Combination: CKR Location: Northwest of Shilo Village by the Karambwanji fishing spot. This ring is very useful and fast for crafting nature runes, as the alter is a few steps and you can use the Zanaris bank to store and withdraw natures and essence. ![]() Combination: CKS Location: Canifis, near the entrance to the swamp. ![]() Combination: CLP Location: A small island near Draynor Village. It is useless with nothing to do. ![]() Combination: CLS Location: Gnome Hazelmere's house, from The Grand Tree quest. It is also near Yanille, just a short walk away. ![]() Combination: DIR Location: Home of Goraks and Cloud Banks. This area is used in the Fairy Tale Part 2: Cure a Queen quest. Protect prayers do not work. You can turn them on, but they can still hit through your prayer. The cloud banks are a safety area. Goraks cannot attack you from inside. Goraks are level 145 and drop Gorak Claws. The drop rate for the claws is 100% during the quest, but after you obtain your first claw the drop rate decreases to about 30% chance of a drop. ![]() Combination: DIS Location: Behind the Wizard Tower. ![]() Combination: DJP Location: Close to the Necromancer Tower and The Tower of Life, Southeast of Ardougne. ![]() Combination: DJR Location: Northwest of the Sinclair Mansion. The other fairy ring that is also by the mansion is very close by. I wonder why? ![]() Combination: DKP Location: North of the Nature alter to runecraft. At this location you can fish Karambwan. ![]() Combination: DKR Location: A bit south of the Edgeville Canoe Station. ![]() Combination: DKS Location: On the Trollweiss Mountain, near the entrance to Keldagrim. This ring is located close to a hunting area.
Combination: DLQ Location: In the desert. When you arrive to the north are desert lizards and to the west are jackals. ![]() Combination: DLR Location: An isle in the Isafdar Poison Waste. It is a useless island. You cannot get to any other land in the Elf Kingdom. Strange enough you can teleport here without completion of Regicide. ![]() Combination: DLS Location: This ring is in the tunnel under the Hair and Dog Pub in Canifis. You cannot teleport here without completion of Priest in Peril and In Search of the Myreque. It looks like your stuck in here, but your not. You need to find the cracks in the walls and make your way to the main tunnel. ![]() Here is a list of all the coordinates in a list summary with just coordinates and locations. "A" Coordinates AIQ - Mudskipper Point. "B" Coordinates BIP - Island in the River Salve near the Nature Spirit altar (deserted). "C" Coordinates CIP - Miscellania. "D" Coordinates DIR - Goraks home and Cloud Banks At the moment, there appears to be one secret one-way fairy ring, which can only be used to get to Zanaris. It is found in the Haunted Woods of Morytania, southeast of the allotment patch. At the moment, it does not have a coordinate. It could be a multi-coordinate, where you go from one place to another in a sequence order. Who knows, it might be unlocked in another fairy quest. We'll just have to wait and see. ![]() ![]() Fairy Fixit tells us that some of the fairy rings are being fixed and getting new wires & gears to fix some fairy rings. This ring in the woods could be one of them. ![]() ![]() ![]() ![]() ![]() Any coordinate not listed will simply take you no where and you will be teleported somewhere near the main ring. You will get this message. ![]() |
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