Sal's Realm of RuneScape
Fairy Rings
Written By Mrcsupertrain
Special Thanks To Albert2006xp, Dissentor, Dr. 54, Ftpftw!, Gardner, Jgingrey, Neo Avatars, Shooter585, Sir Sibannac, Teacuptime, Thomas154321, Warren, Cxkslei

Fairy rings are a new way of teleportation, probably one of the largest teleportation network. It was introduced on July 11, 2006 in the Fairy Tale Part 2: Cure a Queen Quest. You will find yourself with the ability to teleport to useful places you couldn't before, such as TzHaar, the legends guild, Miscellania, Canifis, and even near the lair of the almighty Kalphite Queen!


The Basics

Access to Fairy Rings

The Fairy rings are used in Fairy Tale Part 2: Cure a Queen, but like I have stated above, they can be used to teleport to other locations. Completion of the quest is NOT required. You just need to start the quest (you do not need the skill requirements, but you do need the quest requirements) and get permission from the Fairy Godfather to use them. You can use fairy rings as many times as you want, there is nothing to charge or pay for.

Using the Fairy Rings

Using the rings is actually quite simple. Around RuneScape are multiple rings that look like this:

Fairy ring

Rings you find outside of Zanaris will simply teleport you to the main and most powerful fairy ring in Zanaris, which is located southeast of the bank. This ring can teleport you to any other fairy ring around Runescape. You also need to have your Dramen Staff equipped when you use them or you will not be taken anywhere.

When you click on it to activate it a ring, a 3 mushroom controller pop up.

Choose a combination

Each controller has 4 letters assigned with it. Clicking on a mushroom will rotate the letter clockwise. However, you cannot turn it counterclockwise, which uses up a bit more time. You can make many combinations from these mushrooms, and click the teleport button to go the location you desire.

Required Quests

There are some coordinates you cannot use if you have not completed certain quests. For example, you cannot go anywhere in Canifis if you have not completed Priest in Peril.


"A" Coordinates

Combination: AIQ

Location: Mudskipper Point, south of Port Sarim.

AIQ

Combination: AIR

Location: A deserted Island (East of Necromancer Tower). It is useless, nothing to do here.

AIR

Combination: AJQ

Location: This ring is located in the Dorgesh-Kaan Dungeon, which is south of the goblin city, Dorgesh-Kaan. Some call this dungeon a continuation to the Lumbridge Swamp Caves. In this dungeon, you can find many slayer monsters. Most of them are replicas of the ones in the Lumbridge Swamp Caves. However, there are a few that reside only in this dungeon.

AJQ

Combination: AJR

Location: Close to the Fremennik Slayer Cave entrance.

AJR

Combination: AJS

Location: Penguin Isle! A small island by Miscellania with little level 2 penguins!

AJS

Combination: AKQ

Location: Outside the Piscatoris Fishing Colony. The colony is to the north. To the south, you can find a hunting area and Eagles' Peak.

AKQ

Combination: AKS

Location: Feldip Hills, by the pile of rock mine. To the south you can find a hunting area.

AKS

Combination: ALR

Location: A New Abyss area, containing all abyssal monsters including the Abyssal Demons. The demons aren't aggressive, but the monsters are, unless your combat level is twice as high as them plus 1. You are NOT skulled and your prayer is NOT drained. There is no way to access the Runecrafting portals. In this area you can kill the monsters for pouches too.

ALR

And here's a map of the Abyss:

Map of the abyssal space

Combination: ALS

Location: The McGrubor's Woods.

ALS

"B" Coordinates

Combination: BIP

Location: An Island in the river salve. It is by the Nature Spirit alter, but you cannot get to it. Again, nothing useless island just for scenery.

BIP

Combination: BIQ

Location: In the desert, near the Kalphite Lair. Close by are some Ugthanki and Desert Wolves. Remember to bring Waterskins, or you will start dying of thirst.

BIQ

Combination: BIS

Location: In the Ardougne zoo, with unicorns. Not that pointless; it's got unicorns. You're also caged-in, so you cannot get out any other way expect through the fairy ring or teleportation.

BIS

Combination: BJR

Location: This is the fisher kings realm. It is used in The Holy Grail quest. I already completed the quest, so I would say that you cannot use this combination until you finish the quest.

BJR

Combination: BKP

Location: This ring is south of Castle Wars in Chompy Hunting swamp.

BKP

Combination: BKQ

Location: This area is known as the "Enchanted Valley". Here you can find Centaurs, stags, and rabbits. Chopping the ancient pine trees will result in a Tree Spirit Random Event. There is also a person named Wood Dryad who you can talk to.

BKQ

And here's a map of the Enchanted Valley:

A map of the new forest

Combination: BKR

Location: Mort Myre Swamp. Watch out for ghasts.

BKR

Combination: BLP

Location: A southern part of TzHaar. You can still get to everyone else in TzHaar.

BLP

Combination: BLR

Location: The Legends' Guild!

BLR

"C" Coordinates

Combination: CIP

Location: Miscellania.

CIP

Combination: CIQ

Location: South of the Tree Gnome Village, from the Tree Gnome Village quest. This ring is also a short walk away from the entrance to Yanille.

CIQ

Combination: CJR

Location: This ring is in the big yard of Maple trees near the Sinclair Mansion.

CJR

Combination: CKP

Location: This is a new area which is used in the Fairy Tale Part 2: Cure a Queen quest. You can find starflowers here and you can talk to a cosmic being.

CKP

Here is a map of the area:

MAp of the dreamy land

Combination: CKR

Location: Northwest of Shilo Village by the Karambwanji fishing spot. This ring is very useful and fast for crafting nature runes, as the alter is a few steps and you can use the Zanaris bank to store and withdraw natures and essence.

CKR

Combination: CKS

Location: Canifis, near the entrance to the swamp.

CKS

Combination: CLP

Location: A small island near Draynor Village. It is useless with nothing to do.

CLP

Combination: CLS

Location: Gnome Hazelmere's house, from The Grand Tree quest. It is also near Yanille, just a short walk away.

CLS

"D" Coordinates

Combination: DIR

Location: Home of Goraks and Cloud Banks. This area is used in the Fairy Tale Part 2: Cure a Queen quest. Protect prayers do not work. You can turn them on, but they can still hit through your prayer. The cloud banks are a safety area. Goraks cannot attack you from inside. Goraks are level 145 and drop Gorak Claws. The drop rate for the claws is 100% during the quest, but after you obtain your first claw the drop rate decreases to about 30% chance of a drop.

DIR

Combination: DIS

Location: Behind the Wizard Tower.

DIS

Combination: DJP

Location: Close to the Necromancer Tower and The Tower of Life, Southeast of Ardougne.

DJP

Combination: DJR

Location: Northwest of the Sinclair Mansion. The other fairy ring that is also by the mansion is very close by. I wonder why?

DJR

Combination: DKP

Location: North of the Nature alter to runecraft. At this location you can fish Karambwan.

DKP

Combination: DKR

Location: A bit south of the Edgeville Canoe Station.

DKR

Combination: DKS

Location: On the Trollweiss Mountain, near the entrance to Keldagrim. This ring is located close to a hunting area.

DKS

Combination: DLQ

Location: In the desert. When you arrive to the north are desert lizards and to the west are jackals.

DLQ

Combination: DLR

Location: An isle in the Isafdar Poison Waste. It is a useless island. You cannot get to any other land in the Elf Kingdom. Strange enough you can teleport here without completion of Regicide.

DLR

Combination: DLS

Location: This ring is in the tunnel under the Hair and Dog Pub in Canifis. You cannot teleport here without completion of Priest in Peril and In Search of the Myreque. It looks like your stuck in here, but your not. You need to find the cracks in the walls and make your way to the main tunnel.

DLS

Coordinate Summary

Here is a list of all the coordinates in a list summary with just coordinates and locations.

"A" Coordinates

AIQ - Mudskipper Point.
AIR - Deserted island (East of the Necromancer tower).
AJQ - In the Dorgesh-Kaan South Dungeon.
AJR - Fremennik Slayer Cave entrance.
AJS - Penguin isle (north of Miscellania).
AKQ - South of Piscatoris Fishing Colony.
AKS - Feldip Hills (by pile of rocks).
ALR - New Abyss (all abyssal monsters, including Abyssal Demons).
ALS - McGrubor's Woods.

"B" Coordinates

BIP - Island in the River Salve near the Nature Spirit altar (deserted).
BIQ - The Desert (Ugthanki and Desert Wolves, close to Kalphite Lair).
BIS - Ardougne Zoo. In a cage with unicorns.
BJR - Fisher King's Realm from the Holy Grail quest.
BKP - Chompy hunting swamp south of Castle Wars.
BKQ - Enchanted Valley with Centaurs, rabbits, and tree spirits.
BKR - Mort Myre Swamp.
BLP - TzHaar.
BLR - Legends' Guild.

"C" Coordinates

CIP - Miscellania.
CIQ - South of Tree Gnome Village.
CJR - Sinclair Mansion.
CKP - Cosmic Entity's Plane. Contains the Star Flower respawn.
CKR - Karambwanji fishing spot. Located northwest of Shilo Village.
CKS - Canifis, near the mushroom patch and the entrance to the swamp.
CLP - Island northeast of the Wizards' Tower (deserted).
CLS - Gnome Hazelmere's house (from Grand Tree Quest).

"D" Coordinates

DIR - Goraks home and Cloud Banks
DIS - Behind Wizard Tower
DJP - West of Necromancer Tower
DJR - Northwest of Sinclair Mansion
DKP - North of the nature runecraft altar. You can fish Karambwan here.
DKR - Edgeville canoe station.
DKS - On the Trollweiss Mountain, near the entrance to Keldagrim.
DLQ - Desert (desert lizards and jackals).
DLR - Isle in Isafdar Poison Waste (deserted).
DLS - Cavern in search of the Myreque tunnel.


One-Way Coordinates

At the moment, there appears to be one secret one-way fairy ring, which can only be used to get to Zanaris. It is found in the Haunted Woods of Morytania, southeast of the allotment patch. At the moment, it does not have a coordinate. It could be a multi-coordinate, where you go from one place to another in a sequence order. Who knows, it might be unlocked in another fairy quest. We'll just have to wait and see.

Fairy ring location
Vampyres!

Fairy Fixit tells us that some of the fairy rings are being fixed and getting new wires & gears to fix some fairy rings. This ring in the woods could be one of them.

Fairy fixit
Fairy fixit
Fairy fixit
Fairy fixit
Fairy fixit

Not-Listed Coordinates

Any coordinate not listed will simply take you no where and you will be teleported somewhere near the main ring. You will get this message.

I hardly moved at all!

Top of Page

This website and its contents are © 2002 - 2008 Sal's Realm of RuneScape. All Rights Reserved.
RuneScape ® is a trademark of Jagex Ltd. © 1999 - 2008 Andrew Gower.