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> Ardougne Achievement Diary, 20th October 2009
lilshu
post Oct 20 2009, 09:29 AM
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Tetrahydrocannibal
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It's time again for another Achievement Diary, for those players who like to explore what’s available in a specific area. It's the turn of Ardougne to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago.

Explore the Ardougne area as you've never done before! From the Legends' Guild to Castle Wars, and from the Combat Training Camp to Yanille, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather ‘sneaky’ reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too.

So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today.

Mod Maz
RuneScape Developer
Queen of the Squirrels


Summary:
Where to start the Ardougne Achievement Diary:

Speak to Dr Orbon in the church, Ardougne’s town crier or Aleck in Yanille’s Hunter shop.


In other news...

Health bars will no longer become completely red unless the player/monster has zero hitpoints.

When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.

After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals.

Your gravestone should now be indicated on the minimap.

The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet.

You are now allowed to purchase multiple skillcapes.

We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave.

The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat.

Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Prevented emotes while hiding in a crate.
  • Enlarged a child's head that was smaller than other children’s heads.
  • Adjusted the labelling of the dragon full helm.
  • Removed some shadows near the Fishing Platform.
  • Removed a floating twig.
  • Fixed a variety of modelling issues with hair, chatheads and monocles on NPCs in Standard Detail.
  • A couple of trees were rendering incorrectly with Yanille’s city wall.
  • Fritz, the glassblower on Entrana, has had his animation updated to match the one used by players.
  • Improved the jump down animation for grapple shortcuts over walls.
  • Fixed some incorrect code relating to the standard Mining animations.
  • Items dropped inside the Eagles' Peak cave were appearing in the air.
  • Your equipped weapon and shield would display incorrectly while you set up net traps.
  • Rendering problems with the fires outside the phoenix’s cave.
  • Fixed rendering problem with unstrung amulets.
  • Adjusted falconry animations.
  • Some monkeys weren't triggering their death animations.
  • Rendering problem with pier on Neitiznot.
  • Players' heads kept poking through the scenery while climbing through a shortcut.
  • Ugly gap where there should have been sea during a cutscene in the Ratcatchers quest.
  • Custom mouse pointers added to more places in the game.
  • Animation issues affecting Ardal in Ardougne.
  • Adjustment to windmill sails.
  • Height map problem on the seabed near Piscatoris.
  • Jumping animation was unreliable on a broken bridge north of Neitiznot.
  • Camulet model was badly offset.
  • Cabbage teleport animation didn't always run.
  • Ghastly height map issue in unicorn cage has been fixed.
  • Chathead problem with sacred clay mage hat.
  • Unblocked a blocked tile in Yanille.
  • Incorrectly coloured monkey in menagerie.
  • Purple cats sometimes lacked chatheads in menageries.
  • Strange hole in Ape Atoll Agility course platform.
  • Unicorns and cows tilted excessively on slopes.
  • Adjustment to the positioning of Jad's attack graphics, though his timing should not have changed.
Audio
  • Sound effects for dragon claws have been adjusted.
  • Added sound effects to a couple of doors.
  • Added mining sounds to an NPC.
  • Reduced the length of some sound effects and jingles in the Eyes of Glouphrie quest.
  • Rebalanced the track called "Have an Ice Day".
  • Improved the track called "Wander".
  • Added sound effects for completing objectives.
Quests
  • Corrected the difficulty of Within the Light in the quest list.
  • The advisor system won't tell you where to start quests that you'd already completed.
  • The requirements for the Family Crest quest now correctly cross out when you meet them.
  • Corrected the quest complete scroll information for part of the Recipe for Disaster quest.
  • Improved post-quest dialogue for Glorious Memories.
  • Clearer message added for people trying to enter West Ardougne at certain quest states.
  • Clearer advice added for players who lost a critical item during Back to my Roots.
  • Your quest state was not correctly updated if you interrupted some dialogue during Hand in the Sand.
Minigames
  • Players should no longer disappear when picking flowers in Trouble Brewing.
  • Players could stand in some Mobilising Armies tables.
  • Debug message displayed in Stealing Creation.
Miscellaneous
  • Improved the Mining code regarding the wielding of pickaxes (no animation changes).
  • Arhein now sells his pineapples and seaweed in noted form.
  • Gardeners were not offering to chop down willow trees that had grown branches.
  • The Falador Achievement Diary now requires the crafting of a mind tiara to go with another recent task change.
  • Ensured that gargoyle drops can't end up in a mushroom.
  • Removed an extraneous combat level for an NPC that doesn't fight.
  • Improved the code behind the Agility Pyramid.
  • Re-wrote a cutscene to meet current standards.
  • You should no longer be sent to hot zones on PVP Worlds when you fail random events.
  • When fighting mithril dragons, other dragons shouldn't be able to barge in and steal focus.
  • Fixed a treasure trail that couldn't be completed with LootShare enabled.
  • Corrected the combat levels on some cutscene NPCs.
  • Alphabetical sorting of the Clan Chat channel list wasn't handling lower case names.
  • Some boxes used for a treasure trail have been moved.
  • Quick Chat item lists included the word "null".
  • Adjustment to the ‘last Clan Chat channel’ feature.
  • Some code for dark knights has been made more efficient.
  • Timer display was missing in the maze random event if you went to it from certain places.
  • You now get a message when you try to use the special attack of the Rod/Flail of Ivandis on a vampyre that's too healthy to be affected.
  • Unfiltered some more phrases that didn't need to be filtered.
  • The new bank leaflet item didn't have any information on it.
  • Training weapons/armour showed incorrect information if you tried to drop them.
  • Adjustment to the login screen's code that automatically disables the fly-throughs on low-spec computers.
  • A ladder in Lumbridge windmill was inconveniently moving players.
  • There were bits of floor in the Lumbridge combat training building where you couldn't stand without walking off.
  • Removed unnecessary delays from the code for equipping certain items.
  • A Lumbridge farmer had a "Pickpocket" option that didn't work. He also kept standing in his scarecrow.
  • An elf lord kept dropping stuff on the floor if your inventory was full.
  • The Grand Exchange log expert listed maple logs twice.
  • Fixed lots of typos and grammatical errors.

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Dad
post Oct 20 2009, 09:38 AM
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Dessous
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Oh, that's nice.


I haven't gotten around to the other diaries yet, but still.
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Natrue
post Oct 20 2009, 09:38 AM
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First PaostSecond...You dam dirty ape!

Good update


This post has been edited by Natrue: Oct 20 2009, 09:40 AM
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texgnome1
post Oct 20 2009, 09:56 AM
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Ahh... just in time. I'm almost done with Varrock, and can't quite finish Seer's yet. But at least from my first glance I can do everything for this one. Can't wait to get started!
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The Who?
post Oct 20 2009, 10:53 AM
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Sounds like you get a cape as a piece of equipment, I've only seen low level rewards so far though.
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Easl
post Oct 20 2009, 11:24 AM
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Spoiler: Click to Toggle the Spoiler.

Catch a manta ray in the Fishing Trawler minigame (81 fishing)

Have an abyssal titan hold essence for you, while runecrafting at Ourania altar. (93 summoning)

Attempt to picklock the door of the basement in Yanille Agility Dungeon. (82 thieving)

Remove pure essence from a giant pouch at Ourania Altar. (75 runecrafting)

Make a rune crossbow yourself, from scratch, performing each step within either Witchaven or Yanille. (91 smithing, 69 fletching, 60 woodcutting)

The hidden elite tasks
http://forum.tip.it/topic/248594-20-oct-20...y/page__st__100



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Blyaunte
post Oct 20 2009, 11:29 AM
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Dang!

Well - I guess I'll be taking a break from my monkeying around to go get this one done (if I can) ...
happy.gif
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KaBob799
post Oct 20 2009, 11:31 AM
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The rewards for the easy and medium tasks look awesome, I'm really looking forward to doing this diary once I finish my school work. I can't wait to see what the reward is for hard/elite. (I can do all the heard tasks, woot!)
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Extreme Steak
post Oct 20 2009, 11:41 AM
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Multiple Skill capes? What does that mean? blink.gif
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TehBlackDrag
post Oct 20 2009, 11:53 AM
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Can anyone post the rewards as i might not bother if they not good


laugh.gif Yay first medium i can do straight away laugh.gif
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Cartman
post Oct 20 2009, 12:16 PM
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Looks like i can complete all the tasks. Might have to do this in a bit.
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Nykz
post Oct 20 2009, 12:21 PM
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did somebody finish any of the easy-medium-hard ? rewards? post them if you done them plz rolleyes.gif
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Cinariel
post Oct 20 2009, 12:31 PM
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You get a cape.. You do not get a new cape after elite (Town Crier says they come in 3 versions).

ELITE OMFG:

75 rc <- Eeeeeeee?
91 smith <- Can be achieved.. money..
93 summon <- Eeeeee? Like 7k players in the world will do elite.. sleep.gif
81 fishing <- Fine..
85 thief <- Fine..

93 sum come on Jagex sleep.gif

People say the reward is 4x50k exp on a 85+ skill.


This post has been edited by Cinariel: Oct 20 2009, 12:39 PM
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Lord Earth
post Oct 20 2009, 12:54 PM
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I'm in love with all the "I Other News..." bulletins. wub.gif

But wow, this Elite task thing is awesome. Finally, a real challenge. Although I won't be able to 100% complete this diary for quite some time.
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Jure
post Oct 20 2009, 12:54 PM
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Yah, 93 Summoning is a bit too much, but rewards seems to be quite useful. Not any particular fan of diaries so I'm not going to bother with this for a while. smile.gif
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-82-
post Oct 20 2009, 01:28 PM
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51 Users are reading this topic? Wowza biggrin.gif

I like most of the In Other News things. I was pretty sure Ardougne diary would come next. Worst news:

You cannot use updates when hiding in a crate" aww. It was fun.
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Morty
post Oct 20 2009, 01:36 PM
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I have now finished all the tasks EXCEPT the easy task of using a penguin point (I have used all mine for the week), so I have to wait till tomorrow to get any rewards... rolleyes.gif Oh well, just makes it more exciting I guess. mellow.gif
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texgnome1
post Oct 20 2009, 01:49 PM
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Wow - guess the Elite tasks will quiet all those whiners on the RSOF lol. They were complaining about how this one seemed to easy. Good grief a couple of those are going to take me a long time to get to.
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iJaCo
post Oct 20 2009, 01:53 PM
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I might give this a go in a few minuites

QUOTE (Markbalex @ Oct 20 2009, 12:41 PM) *
Multiple Skill capes? What does that mean? blink.gif


you can buy more then one skillcape per dialouge
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Stella
post Oct 20 2009, 02:01 PM
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Sounds fun.
I'll start them sometime later.
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