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> Web Of Shadows (Halloween 2009), 26th October 2009
Neo Avatars
post Oct 26 2009, 11:40 AM
Post #1


Life is a bunch of experiences you have until you die
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A dark house portal has appeared to the south of Falador once again. Tremble as you approach it, for it leads to the house of the Grim Reaper, Death himself!

In this year's Halloween event, Death has a problem with an uninvited guest. Choose to help out and you will journey to a realm rarely trod by creatures with only two feet, and converse with its irritable monarch.

Completing the event will reward you with two new wearable items – one of which has a mind of its own – so seek out the house of Death...if you dare!

We've also created a wallpaper based on this event, which you can download here.

Mod John A
RuneScape Content Developer


Summary:

Where to start Web of Shadows:
Enter the dark house portal south of Falador.

Requirements to complete Web of Shadows:
None


In other news...

We’ve made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page.

We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items.

Zahur in Nardah, who's moved to the building east of the bank, will now decant all of your potions (in any combination) into 3-dose vials for you. He charges a small fee for this service to cover the cost of any extra vials needed.

We've swapped two tasks in the Ardougne Achievement Diary. The medium diary might look a little odd if you've already completed it, but you should still be able to wear the cloaks for their effects.

An auto re-pick feature has been added when harvesting your mushrooms, berries and fruit from Farming patches.

When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Fixed some floating wall in the Warriors’ Guild.
  • Smoothed out the leaf-bladed sword’s animations.
  • Improved the animation for players holding banners.
  • Improved Rabid Jack's animations.
  • Updated some models for the Stealing Creations summoning creatures and updated their walk animations.
  • Fixed the leg movements on various goats.
  • Fixed a few Agility animations for tunnels (entering and exiting).
  • Added some ceiling tiles back in the Falador Party Room.
  • Slightly adjusted the raw, cooked and burnt crayfish inventory icons.
  • Changed the direction of the flags on Falador Castle.
  • A certain trapdoor no longer floats.
  • Fixed an issue where the Zamorak robes and stole were clipping when worn together.
  • Synchronised the animations for harvesting crops.
  • Updated Honest Jimmy's animations.
  • Updated the animation when casting the Lunar Cure Plant spell.
  • Updated the minimap graphics for the stepping stones to the lighthouse.
  • Improved the blindfold models used in Monkey Madness when speaking to Daero in the hangar.
  • The animations for mud pies have been updated.
  • Replaced a texture that didn't look quite right from a few places.
  • Added animations for Parroty Pete so he doesn't have missing arms!
  • Updated some ore rocks around Ardougne.
  • Corrected the render order of paintings on walls in Seers’ Village.
  • Stopped the mind helm disappearing when resting.
  • Adjusted a ladder to prevent dropped items floating.
  • Adjusted some of the basic player kit to reduce stretching when using crossbows.
  • Improved a few player animations when holding the megaphone, for example.
  • Corrected the animations for the Flail of Ivandis when the player is on the Werewolf Agility Course.
Audio
  • The majority of objects in the game should now have sounds associated with dropping them.
  • Added a bit of variety to aquanites’ attack sounds.
  • Added area sounds to the top of the Gnome Stronghold Agility course.
  • Prevented players hearing the massage sound effects in As a First Resort before starting the quest.
  • Adjusted the balance in the song 'Tremble'.
  • Added different sound effects for small bats.
Quests
  • Rewrote a part of the code in the Death Plateau quest.
  • Correctly put your gravestone outside of an instanced area in the Another Slice of H.A.M. quest.
  • Rewrote some of the core logic for the warrior trial as part of the Fremennik Trials.
  • Adjusted the disguise replacement code in the Rocking Out quest.
Miscellaneous
  • Ensured that the Lady of the Lake will enchant Excalibur for you if you ask.
  • Corrected the requirements for Mourning’s Ends Part 1.
  • Fixed an issue with removing roofs in Burgh de Rott.
  • Removed an effect causing crows to have to examine options.
  • Dropped items should no longer render under grave mounds.
  • Corrected a spelling error or seven!
  • You can no longer equip weapons on the tightrope in the circus.
  • You can now fill waterskins on a larger selection of water sources (fountains, sinks, taps, water barrels and geysers).
  • Using the fruit bat special move scroll now correctly decreases your Summoning points.
  • Your shield hand item should no longer flash every few seconds when using the inferno adze.
  • Corrected a sneaky use of ‘axes’ to ‘hatchets’.
  • Removed a duplicate entry from the Defence skill guide.
  • Added some blocking for the leprechaun with a wheelbarrow.
  • Moved a few log piles near Catherby.
  • Added a few messages to the spam feature when crafting Summoning items.
  • Moved the eat option on pineapples and watermelon further down the list of right-click options.
  • Removed the restriction for storing your quest cape in your POH if you don't have all quests complete.
  • The ops on obelisks should no longer appear on F2P worlds.
  • Prevented the use of the Swept Away broom in certain places.
  • Corrected the entry requirements for the Warriors’ Guild in the Attack and Strength skill guides.
  • Removed shield hand items when milking cows.
  • Corrected the objective system when tracking the Within the Light quest.
  • Fixed a label problem with the frog-leather body.
  • Adjusted the delivery cost for eyes of newt.
  • Increased the amount of thread players can purchase.
  • Increased the stock of various gnome clothing, rogue trader items, karambwan and some jewellery.
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Mohorak
post Oct 26 2009, 11:41 AM
Post #2


Knight of Ardougne
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Awesome. First post!

I love the bank and G.E. updates!
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TehBlackDrag
post Oct 26 2009, 11:42 AM
Post #3


Monkey
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looks good ill do it now

Its fun but rewards like usual are purely decorative

Yay second post


This post has been edited by TehBlackDrag: Oct 26 2009, 12:17 PM
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Lidias
post Oct 26 2009, 11:42 AM
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Menaphite Thug
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Doing it right now, homepage is sick looking.
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south630
post Oct 26 2009, 11:48 AM
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Monkey
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It looks pretty awesome, but I'm having difficulties getting on Runescape. It's telling me I need to restart because the games been updated. I've restarted the game quite a few times. Oh well I have class here shortly anyway
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Erik Delko
post Oct 26 2009, 11:48 AM
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Ill do it in an hour
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John_And_Edward
post Oct 26 2009, 11:52 AM
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QUOTE
We’ve made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page.

We've updated the bank to make it automatically resize to fit your screen better. The interface will automatically extend downwards to show you more of your bank items.

When collecting a single item at the Grand Exchange, left-click will now withdraw the actual item and right-click will withdraw it as a note. Withdrawals for multiple items will behave as before.


Now I don't have to worry if I don't want members anymore. biggrin.gif
Good thing it fits in better. smile.gif
That's good, it keeps going in a note. angry.gif
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Sparhawke
post Oct 26 2009, 12:03 PM
Post #8


I had a cookie, but I eated it :(
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QUOTE
We've made some improvements to the way banks calculate your free space. Free-players who used to be members will no longer have to dump all their members items to be able to use their banks and everyone can now see their usage in more detail on the interface. For more information, please read the Controls - Banks page.


Best update ever for those of us who keep swapping between members and back to freelay for a time, though the explanation in the Jagex page is a bit confusing...
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Mohorak
post Oct 26 2009, 12:07 PM
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Knight of Ardougne
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This is such a blatant parody of Spiderman xd.gif
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Morty
post Oct 26 2009, 12:12 PM
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Reward in spoiler:
Spoiler: Click to Toggle the Spoiler.


"Eek the spider" is a spider you can hold in your main hand and play with, which plays a somewhat cool emote. tongue.gif And the cloak is a cloak with a huge web on it. tongue.gif Will be posting pictures soon. smile.gif



[Close]


This post has been edited by Morty: Oct 26 2009, 12:13 PM
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Mohorak
post Oct 26 2009, 12:18 PM
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Knight of Ardougne
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THERE IS NO fudgeING REWARD???
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-82-
post Oct 26 2009, 12:20 PM
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Swarm
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Spoiler: Click to Toggle the Spoiler.
You get a cloak. Thats it.

[Close]


I have to say, the maze thing was the best part. Otherwise it was so boring and simple...
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Mohorak
post Oct 26 2009, 12:23 PM
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Knight of Ardougne
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There is absolutely no reason to do this quest.
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Lupus Flamma V
post Oct 26 2009, 12:25 PM
Post #14


Ent
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IMO, worst holiday event I've done dry.gif
The reward is a spider you can talk to, play with, and wield
and a cape that has no emote and or boosts.

~Wolf ice.gif


This post has been edited by Lupus Flamma V: Oct 26 2009, 12:25 PM
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-Jimmy-
post Oct 26 2009, 12:26 PM
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Count Draynor
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Will do it later cos i cba to sit through all the lagg.

102 people reading topic ohmy.gif


This post has been edited by -Jimmy-: Oct 26 2009, 12:38 PM
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Lidias
post Oct 26 2009, 12:27 PM
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The cape is awful looking.

The spider is kinda fun though
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Mohorak
post Oct 26 2009, 12:27 PM
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Knight of Ardougne
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Don't do it unless you like wasting 45 minutes on nothing.
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-82-
post Oct 26 2009, 12:43 PM
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Swarm
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I have exhausted everything to say with Eek. Well, thats my halloween over.
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Mohorak
post Oct 26 2009, 12:48 PM
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Knight of Ardougne
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This is what I posted on the RSOF:

QUOTE
Awful event. This is a travesty.
First, why no emote? We've had a new emote every event for at least a year, right? I could think of 10 ideas right off the bat for emotes related to spiders.
Second, why no xp reward? Last Halloween was great because of the xp reward. And it doesn't give an unfair advantage to players because it's based on the level, not a flat amount.
Third, why does the cape do nothing? Last Halloween, we got a broom that teleports members to the Sorceress's Garden as well as gave us Magic experience.
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Handgunroy
post Oct 26 2009, 12:56 PM
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Anyone got a picture of the cape?
Wondering if I should abandon my slayer task to do this..
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