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Un0
Do any of you have a free 3D software you would like to recommend?
I'd use Maya or 3D Max but the laptop I'm on only has 512MB RAM. pfft.gif
I just need a simple 3D software which can allow me to apply custom textures, have a degree of control over default textures, and do simple modelling.
Any help appreciated. happy.gif
[edit] Dont need to bother about tutorials and videos. I know very basic modeling and texturing, enough for the simple modeling I need to do,
Kingbradley6
I've heard that the learning curve is hard, but it still fits your requirements:

Blender
Anim8or
Easl
Caligari, the older editions are free. It comes with tutorials and videos which are good. But be warned, the controls and menus are horrible.
mbridges7718
You could try Blender. It's open source: http://www.blender.org/
Bob-sama
I've used Truespace 3.1 and 5.1--I prefer 5.1. I've also used Blender--which I actually dislike for lack of precision (I model based on geometry and engineering--I can't use a freeform program). My personal favorite is AutoCAD 2007--using an older style GUI but with a good number of features I prefer. However a license for that is already in the 4-digits range.
Un0
QUOTE (Kingbradley6 @ Jul 12 2008, 03:55 PM) *
I've heard that the learning curve is hard, but it still fits your requirements:

Blender
Anim8or



QUOTE (Easaki @ Jul 12 2008, 06:24 PM) *
Caligari, the older editions are free. It comes with tutorials and videos which are good. But be warned, the controls and menus are horrible.

Perhaps I should have specified in my post, I know the basics of 3D, took it for a year. And interfaces can be learnt. tongue.gif
I'll check out the system requirements of your suggestions happy.gif

QUOTE
I've also used Blender--which I actually dislike for lack of precision (I model based on geometry and engineeringI can't use a freeform program
Hmm, seems like Blender could serve me well seeing as I'm not planning advanced modelling stuff, just basic geometric stuff (which I don't need to be precise). smile.gif

I'm mostly concerned about the texturing options, how customisable they are and such.
QUOTE
My personal favorite is AutoCAD 2007--using an older style GUI but with a good number of features I prefer.
I think my dad has a copy of that lying around (he's an engineer tongue.gif ), I've personally never used it before though, what features do you prefer in that?

[Edit] Perhaps I'm overly tired, it's close to 4 and I didn't sleep much... where is Blender's system requirement page? bleh.gif Nevermind I'll just try it anyway and if that fails, the others.

Thanks happy.gif
Stobbo
http://www.blender.org/features-gallery/requirements/

Operating Systems

* Windows 98, ME, 2000, XP or Vista
* Mac OS X 10.2 and later
* Linux 2.2.5 i386
* Linux 2.3.2 PPC
* FreeBSD 6.2 i386
* Irix 6.5 mips3
* Solaris 2.8 sparc

Minimal specs for Hardware

* 300 MHz CPU
* 128 MB Ram
* 20 MB free hard disk Space
* 1024 x 768 px Display with 16 bit color
* 3 Button Mouse
* Open GL Graphics Card with 16 MB Ram

Optimal specs for Hardware

* 2 Ghz dual CPU
* 2 GB Ram
* 1920 x 1200 px Display with 24 bit color
* 3 Button Mouse
* Open GL Graphics Card with 128 or 256 MB Ram
Bob-sama
QUOTE (Un0 @ Jul 12 2008, 03:43 PM) *
QUOTE (Kingbradley6 @ Jul 12 2008, 03:55 PM) *
I've heard that the learning curve is hard, but it still fits your requirements:

Blender
Anim8or



QUOTE (Easaki @ Jul 12 2008, 06:24 PM) *
Caligari, the older editions are free. It comes with tutorials and videos which are good. But be warned, the controls and menus are horrible.

Perhaps I should have specified in my post, I know the basics of 3D, took it for a year. And interfaces can be learnt. tongue.gif
I'll check out the system requirements of your suggestions happy.gif

QUOTE
I've also used Blender--which I actually dislike for lack of precision (I model based on geometry and engineeringI can't use a freeform program
Hmm, seems like Blender could serve me well seeing as I'm not planning advanced modelling stuff, just basic geometric stuff (which I don't need to be precise). smile.gif

I'm mostly concerned about the texturing options, how customisable they are and such.
QUOTE
My personal favorite is AutoCAD 2007--using an older style GUI but with a good number of features I prefer.
I think my dad has a copy of that lying around (he's an engineer tongue.gif ), I've personally never used it before though, what features do you prefer in that?

[Edit] Perhaps I'm overly tired, it's close to 4 and I didn't sleep much... where is Blender's system requirement page? bleh.gif Nevermind I'll just try it anyway and if that fails, the others.

Thanks happy.gif

I don't use it for engineering--it's just that I think as an engineer and want that type of precision in 3D modeling.

My own personal favorite feature? I like being able to do 2D sketches of a model before I create it in 3D. With AutoCAD 07, there's a nice ability called Planar Face. I can select that command, use the Objects option, and select my entire model or just a portion of the model and extrude from there. If I want to do an Inventor-esque task, I can do two or three drawings and use 3D Rotate to orient them as I want. Planar Face, "o" for Objects, then extrude all surfaces on two of the drawings. From there use the Intersect command on all new 3D shapes to make a rough 3-axis cutout of the object. From there I can use Fillet and Chamfer tools to add details. If I want a curve on an object, I can make it a dozen different ways. When I'm done with the 2-drawing 3D primative, I can then extrude the third (on another layer) and again use Intersect to remove all extra. It works well to do objects--takes a few hours, but it saves you the hassle of trying to redo the same task a few dozen times or try to manipulate a purely 3D object in an odd 2D world.

The objects I usually model are basically space ships for a game--so for smaller fighters and bombers I usually can differentiate between front and rear, and thus add more detail to start. I have major problems orienting myself in a free-form modeling world, versus a precise world where I can input commands and dimensions (absolute, relative, or polar) to create my objects. It's also much easier on me to create an object in a manual 3D wireframe before turning it into a 3D primitive.

On larger ships--I usually go strait for the 3D and am able to make precise calculations on where to place objects and repeat them quickly and easily. Relative coordinate placement is nice and easy as well, as I can snap to a single face and join details individually or make a large object and subtract details individually. Furthermore, I can use nice tools such as Mirror, so that i only have to make 1/4 the object. I can then it over--usually along the X-Axis first, often followed by over the Y-Axis (so that I can build the top right quarter of the object then effectively mirror it so the top and bottom left and right are all exactly the same).

I just like the immaculate precision of engineering programs. happy.gif


Oh I tried Milkshape 3D before. I thought it was better than Blender in most aspects, but it was too small to use effectively. The tools as well were a bit more confusing. On the other hand, AutoCAD has a steep learning curve--but there are so many different ways to manipulate objects and drawings in 2D and 3D that it makes it easier for you to select your own way. Quite literally, there are nearly unlimited methods to make what you want to make--so select which ever method you like or understand and do it.
Un0
@Bob-sama: Interesting tongue.gif
@Stobbo, oh, so it's there. I didn't think to look under Gallery. blush.gif

If I have one gripe on all 3D software it would be - they're all jam packed with features. tongue.gif Not a bad thing, just that I currently have the feeling of having got a futuristic sci-fi-style car with a bazillion features and functions when I asked for a wooden toy cart. xd.gif

I think I'll try out Blender till I can go back to my old laptop which has Maya installed(which I'm familar with), seeing as it's Open Source and thus free to use. smile.gif Plus I meet the minimum system requirements. bleh.gif

Thanks a lot for your help. happy.gif
Bob-sama
Honorable mention--Google Sketch or SketchUp (not sure which one) I hear is fine. Also Wings3D is supposed to be decent. Collada is advancing a good bit even now, and is basically a life-saver if you use multiple programs. I've not used it yet--but I hear it is very effective converting most 3D modeling programs creations.
King Aragorn
Blender isnt good, its the most for a really fast comnputer for full editing.
I have used 3D canvas, it has only basic actions + animate option.
But not so good.
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