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Rules
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- No lords! Or manaketes, for that matter! This may change as the Rp progresses, but for now in the sake of fairness they will be NPCs.
- Don't control other players! If you didn't make it, don't touch it!

- Please refrain from killing other people's characters without permission. Do note though that I will give permission to lynch characters that remain inactive for too long without reason, or that hinder other players by breaking rules.
- Now that the serious stuff is out of the way, make sure you have fun, too. This is a very important rule! If you aren't having fun, we might have to eat you, and that would be very sad.

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Confused?
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If you've ever played a Fire Emblem game, then skip this section. But if you haven't, you may find some of the sections below a tad bit confusing. So, here is a crash-course in Fire Emblem mechanics!
All aspects of the Fire Emblem universe work in balance, with no one aspect out-shining all the others. Swords are good against axes, but are weak against lances. Light magic burns through Dark magic, but has a weakened effect on Anima (nature). Now that's not to say an axe-wielder can not defeat a swordsman, or an Anima mage can't blow up a Dark shaman, but they'd be fighting an uphill battle.
The people themselves, however, do not follow a balanced cycle; rather, everyone continues to grow and attempt to become stronger, until they reach their peak. It's because of this that the potential for a swordsman to beat a lancer exists at all.
Now on to the tough stuff! Everything in the Fire Emblem universe has a class. That class determines things like the weapon types that can be used, and whether there are any special weapons that have a benefit against you (Example: the armorslayer sword causes extra damage to knights, but is just a regular sword against everything else). Characters can be promoted to a more powerful class once they have received a special trophy that varies between classes.
Now one of the more memorable aspects of a Fire Emblem game is weapon durability. Each weapon could only be used a set amount of times before breaking, and that was that. I'm debating whether to have a similar system in place, but for now all weapons in this Rp will NOT break or lose effectiveness over time.
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Backstory
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On the continent of Anaco, there exists four kingdoms.
To the east lies the militaristic Desert Kingdom, Cynn, with her mighty citadel, Athandros.
To the west lies the feudal Plains Kingdom, Dunham, and the castle town, Zanaria.
Between the two stretches the secretive Mountain Kingdom of Herta, with Terrano Keep at her heart.
To the north of them all is scattered the luxurious Islands Kingdom of Alesia, and the royal palace, Aurora.
The two ancient kingdoms, Cynn and Dunham, have swayed in and out of war for many centuries now. But, with the difficult terrain of Herta in between, neither side has ever gained a strong hold on the other for very long.
Herta itself has come a long way from the simple no-man's land it was years ago. With the creation of Terrano Keep, the citizens of this rather quiet nation finally have a safe haven to call home. The Keep itself is rather unique in that it is one of the only natural breeding grounds for wyverns left in the world.
Alesia is the relatively new merchant kingdom, which stretches over the many islands north of the continent. It was founded by a handful of very rich merchants, who sought an easy life without war or turmoil. While Alesia does have a navy, her forces are stretched thin defending the more lavish islands from greedy pirates.
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Current Events
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This part will be updated regularly as the story progresses
- On the eve of the New Year's, as a black fog began flowing onto the southern shores of Dunham, Cynn launched an attack on the eastern islands of Alesia. They destroy one island, and make it their new base of operations.
- Cynn soldiers begin pillaging nearby islands. Ereshk, sensing something in Tato, secretly saves his life and the lives of everyone in Pole by betraying the Cynn army.
- The black fog engulfs a Dunhamian outpost. Bizarre, demonic creatures within the fog kill off everyone in the base. There are no survivors.
- Three Cynn soldiers are sent to deal with Ereshk and Tato; a pirate, Blaine, and his mentor. Ereshk mortally wounded the pirate and managed to get a solid blow on the mentor, but now Blaine has attacked Tato.
- A wyvern gang began pillaging a village in Herta. Will came by to stop them, but an aerial fight broke out between him and the leader, Snake. Before the other gang members could go and help their leader, a second wyvern rider showed up to challenge them. He and Blaze have a game of cat and mouse in the clouds before Snake orders the gang to retreat.
- Ereshk recruits two more Cynn soldiers to his cause, but Blaine's master stays true to Athandros and tries to kill all four of them.
- Lute arrives in Teirm only to find that it is infested with zombies. She meets up the one band of survivors within the city.
- Helios and his crew agree to join forces with what remains of the Alesian navy to launch at counter-attack against Cynn.
- The black fog creeps further across Dunham, and claims another village.
- Ellibereth appears before Will and Simon, followed by the arrival of Anu. The four decide to head back to Terrano Keep.
- Lute, Leeroy, the monk and the cleric are split up in Teirm when an aerial fight begins dropping spears haphazardly around them. Amidst the chaos, undead townsfolk begin to surround the two groups, further seperating them as they flee.
- Blaine's master dies, right before Helios arrives on the shores of Anoi. Some of his pirate crew heads over towards Ereshk, Blaine, and Tato.
- The wyvern riders encounter a village being ransacked by bandits, and decide to lend a helping hand.
- Lute and the monk clear out the zombies on the first floor of the embassy.
- Ereshk, Blaine, Tato, Virgil the pegasus knight, and Daniel begin travelling to Cynn in a rowboat.
- Ereshk's group eventually reaches one of the island naval bases of the Cynn navy, and stow away on a ship headed for the Cynn coast. However, Ereshk was wounded trying to secure passage, and fell unconscious.
- The wyvern riders and their passengers quickly dispatch of the bandits. However, Simon's wyvern was badly wounded in the fighting.
- Lute and the monk encounter a man on the second floor of the embassy who appears to be very much un-undead.
- During the night, a grotesque beast appears on the deck of the Cynn ship, terrorizing her crew. Ereshk is missing, with evidence suggesting he was killed off by the beast.
- Will encounters a group of travellers on the road, and quickly ferries their healer back to Simon to heal his wyvern. However, he and Simon soon get into an argument over whether a wyvern's life is worth saving.
- Through the combined effort of every able hand on the Cynn ship, the beast is finally slain. The captain calls a roll call, and is suprised to find out just how many of his crew was killed by the beast. He also finally gets the chance to talk to the stow-aways about who they are and why they're on his ship.
- The beast's corpse vanishes in the night, but the crew finds the battered and broken body of a dead Ereshk. They put him below decks.
- Finally, the ferry limps in to Ahrahab port. After a tense moment with the city guards, the captain sends the stowaways on their way to Athandros.
- However, on the journey, Ereshk resurrects himself, and acts as if he had just fallen asleep for a while. The group stops their covered desert wagon, and Ereshk hops out, thinking they had already reached Athandros. The group was only in the hamada of Cynn, a rocky wasteland between Athandros and the northern coast. Unfortunately, the damage had already been done; the driver of their wagon had seen a dead man walk, so Daniel had to dispose of said driver.
- As Daniel and Virgil are loading the dead driver into the wagon, a pack of six wolves made entirely out of shadows rise out of the ground and attack the group. Ereshk and Daniel try to fight them off, while the rest hid in the wagon.
- The two of them suffered severe wounds to the wolves, and got seperated on opposite sides of the wagon. While Ereshk could heal his wounds with Nosferatu, Daniel had no such luck. As the pirate felt his life fading, a mysterious dark-robed figure arrived. This summoner took care of the remaining wolves through a combination of his own dark magic, and his summoned minions.
- Meanwhile, Ereshk began fighting a more sentient shadow, which had appeared only when Ereshk was isolated. However, in the middle of their duel, the necromancer Ellibereth teleported in from Herta. The shadow, unsure of its ability to take on both Ereshk and Ellibereth, vanished. The two dark mages conversed for a bit, then went to check on the others.
- Upon seeing Daniel's near-dead condition, Ellibereth decided to give a little help to Ereshk's group and heal the pirate with his dark magic. He departed for parts unknown shortly after.
- Later that evening, the desert wagon was amok with confusion when Daniel finally woke up. While his arm was in perfect order again, his left iris had turned blood-red, and felt like it were burning.
- Meanwhile, half-way around the world, the wyvern group had a long, boring, extremely long period of little to no talking as not a lot happened. Finally, after Anu's consistant pestering, the group left, with the wyverns flying west to Dunham. Once at the border, however, they saw that their destination was blanketed in the thick black fog that had been spreading across that nation.
World Map (rough and very basic, just for the general idea of what the world looks like)

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Character Creation
Spoiler: Click to Toggle the Spoiler.
CODE
Name:
Age:
Gender:
Class:
Clothing:
Appearance:
Weapon Type(s):
Weapon:
Home Town:
Kingdom:
Other:
Age:
Gender:
Class:
Clothing:
Appearance:
Weapon Type(s):
Weapon:
Home Town:
Kingdom:
Other:
*Note that Athandros, Zanaria, Terrano Keep and Aurora are just capital cities. Many smaller towns and villages exist in each of the four kingdoms alongside the capitals.
*Note that there are eight general weapon types: axes, swords, lances and bows for physical characters, and light, anima (nature), dark and staves for magical characters.
*The difference between your weapon type and your weapon: Say your character uses a katana. Their weapon type would be sword, but their weapon itself would be a katana. If your weapon of choice doesn't fit into one of the weapon types, talk to me about it.
*Classes: There are many, many different classes in the Fire Emblem universe. Below are some class trees, which I encourage everyone to look over. Do note, though, that not everyone can be a general or a hero or a sage right from the get-go. Also, if you have any other class ideas or requests, talk to me about it first. I'm pretty open to suggestions.
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My Character
Name: Will
Age: 17
Gender: Male
Class: Wyvern Rider
Clothing: His battle armour is a dark metallic grey, and his civilian clothing consists of a brown t-shirt and black pants
Appearance: Will has scruffy brown hair, and hazel eyes. His skin, while not being pale, is not nearly as tanned as Sir Bryson's.
Weapon Type(s): Lance
Weapon: He has a steel-tipped lance, and a thinner spear with a barbed tip
Home Town: Terrano Keep
Kingdom: Herta
Other: He's very bright and very quiet, prefering to keep his thoughts to himself. Will's wyvern is a light oak-brown.
Other Characters
Spoiler: Click to Toggle the Spoiler.
Falzar
Name:Falzar Diagon
Age:15
Gender:Male
Class:Mage
Clothing:When just walking around, he wears his normal red practise robes in case he has to fight at the last minute (Very paronoid in crowds) but when he's fighting, he wears a brighter red robe with light leather trimmings
Appearance:Tall and slender, he is slightly taller then other kids his age. Ice blue eyes, and slightly pale skin, no matter how much he's in the sun/
Weapon Type(s):Anima Magic
Weapon:Airos Indur,(Magic inherited from master) and other low class anima magic
Home Town:Nyvile, a poor town in the outskirts of Tyranno Keep
Kingdom:Tyranno Keep
Other:none
Deimos
Name: Daniel
Age: 23
Gender: Male
Class: Pirate
Clothing: He wears a sleeveless brown leather jacket, hanging loosely from his shoulders, open at the front. His pants were once white, but countless months at sea have turned this colour into a dirty grey. He wears leather armguards on both arms and a black bandana on his head.
Appearance: His long voyages on the wide oceans and the hard work on board the ship have made him muscular and gave him a nice tan. People find him intimidating, his dark brown eyes never seen to smile. He has brown hair, lightened by long exposure to the sun, and he has a short beard.
Weapon Type(s): Axe
Weapon: A throwing axe and a regular steel axe, both hanging on either side of him, on his belt.
Home Town: The Snake's Fangs, a harbor town on one of Alesia's islands; The Slithering Isle.
Kingdom: Alesia
Other: Daniel is actually a spy for the admiral of Alesia's navy, keeping an eye on the pirates and their movements. Together they prevent the pirates from becoming too powerful. At the moment, he is a member of the Pirate Captain Helios' crew. He occasionally kills and robs innocents alongside them, to keep his cover intact.
Buland
Name: Blaine Ember.
Age: 16.
Gender: Male.
Class: Recruit.
Clothing: Wears a black tunic-like top and black loose trousers.
Appearance: Short brown hair. Brown eyes. Slightly tan and muscular build.
Weapon Type(s): Lance.
Weapon: Training Lance.
Home Town: Athandros.
Kingdom: Cynn.
Other: He is a recruit who is being trained in Cynn's Royal Army. His father was part of the military but died in war. Now he lives with his mother inside the castle's fortifications.
Click This
Name: Tato
Age: 12
Gender: Male
Class: Pupil
Clothing: Robes
Appearance: Mildy spiky green hair, 4' 11"
Weapon Type(s): Magic
Weapon: Fire.
Home Town: seaside village of Pole
Kingdom: Alesia
Other: Currently studies under a sage.
Name: Lute
Age: 23
Gender: Female
Class: Sage (pls?)
Clothing: Purple robes, etc
Appearance: ...Check
Weapon Type(s): Magic, Staves
Weapon: I'm thinking you won't like legendaries, so Fimbulvetr and Fortify.
Home Town: Aurora
Kingdom: Alesia
Other: Has a ship
Xtel
Name: Simon Micha
Age: 16
Gender: Male
Class: Wyvern Rider
Clothing: Normally, he wears a light green long-sleeved tunic, brown leggings, and a thicker dark green cloak. For battle, however, Simon wears a dark lightweight steel chestplate and helm with leather leggings and armguards
Appearance: Simon has somewhat long light brown hair and dark brown eyes. He stands at 6'2" and has a slightly tan skin. He is slim, with a small amount of build.
Weapon Type(s): Lance
Weapon: Simon normally keeps a slim lance with him and a steel lance with his equipment
Home Town: Riolin, a small village hidden in the mountains of Herta
Kingdom: Herta
Other: Simon often is seen smiling, even when in battle. "What's the point of living if you don't have some fun?" His wyvern, about the average size of an adult wyvern, has dark grey scales, with golden-brown eyes.
Name: Carlisle Sproule
Age: 27
Gender: Male
Class: Swordsman
Clothing: Tattered tan and light brown robes cover him from head to toe while traveling through the desert. However, once free from the winds and sand, Carlisle often wears a mix of simple colored (browns, light browns, tan, white) traveling clothing, consisting of light leather boots, trousers that have become somewhat worn, a light undershirt, a thicker tunic, a leather worn longcoat reaching his knees, and quite often leather gloves. While Carlisle does have nicer robes with him, he rarely wears them while traveling, only taking time to use them while staying somewhere or when in the presecence of royalty
Appearance: Slim figure, yet rather well built; Very tan skin from living in the desert his entire life; long, coarse light brown hair that falls to his shoulder blades; his eyes are a soft grey color that seem both cold as steel and alluring and inviting at the same time. He stands at about 6’ tall.
Weapon Type(s): Sword
Weapon: A thin slim longsword by the name of Memoria Ensis
Home Town: Athandros
Kingdom: Cynn
Other: Carlisle’s blade, Memoria Ensis, was enchanted by a Sage many hundreds of years ago. His enchantment granted the blade’s owner the ability to recall the battle forms of the blade’s past owners.
Master Chief
Name: Virgil
Age: 31
Gender: Male
History: His mother and father died of sickness, and his wife was killed in a accident, in which Virgil's horse fell over, falling on hay yet his wife was crushed by the horse. Virgil also nearly lost his life by a wyvern, which had mistaken him for a bandit or something.
Class: Paladin
Clothing: When not in battle, a gray tunic and blue pants(?), along with a light blue cape. When in battle, a full set of steel painted silver armor. FULL as in hands, toes, head etc. His helmet has a thin line as his eyelids, since he remembers nearly being killed by getting stabbed in the eye.
Appearance: 6'2, muscular buildup, light clean brown hair, dark green eye pupils.
Weapon Type(s): Lance and Sword
Weapon: A rather heavy steel tipped lance along with a steel longsword. Rather pale skin. (Not yet tan)
Home Town: Terrano Keep
Kingdom: Herta
Other: Horse is white.
Name:Seth
Age:21
Gender:Male
Class:Sniper
Clothing: Not on patrol/mission/hunting:Brown jacket, blue leggings. While ON patrol/mission/hunting: A long sleeved blue shirt with the Cynn symbol on his shoulder, along with black leggings, wears a light set of chain mail under his shirt.
Appearance:Dark red hair, black eye pupils, slim frame 5'7.
Weapon Type(s):Bow (allowed to have dagger pl0x?)
Weapon:Yew longbow (steel dagger)
Home Town:Caer Phylon
Kingdom: Cynn
Other: A 1st class sniper in the Cynn army, part of the force in the Cynn army against Alesia. He questions the actions, but follows.
Ellibereth
Name:Lily
Age:15
Gender:You can't tell?
Class:Cleric
Clothing:Robes, she doesn't wear the same darn thing every day you know.
Appearance:blonde/brown hair, blue eyes. Whatever the heck the rest of the attributes were for Lily in FF:EoD
Weapon Type(s):Nothing constant.
Weapon:Read above
Home Town:Terrano Keep
Kingdom:Herta
Other:Who knows? I don't.
Erebus
Name: Anu Aire
Age: 19
Gender: Male
Class: Wyvern Rider
Clothing: His battle armor is matte black and rather jagged with a number of spikes at points such as the knees, shoulders, elbows, tips of his feet and knuckles. Along his forearms are a series of three spikes that are somewhat flat and instead of ending in a straight point the points are bent towards his elbow. (Like the one that Batman has in the most recent movies) When out of armor Anu wears either a set of dark robes with a red trimmings or plain black clothes. Often times wears a black cloak with a hood that hangs over his face.
Appearance: Black rumpled hair, green eyes that are a dark emerald in color, a relatively muscular build and a scar that crosses the outside of his right eye. His skin is slightly tanned and he stands at 6'1"
Weapon Type(s): Lance
Weapon: Kha'sunris (Not exactly a spear/lance thing but it has a blade on each end so hopefully it works?) Also carries a pair of small spears on his back for throwing.
Home Town: A small town named Aiesh about twenty miles north of Terrano Keep
Kingdom: Herta
Other: Anu's Wyvern's name is Eru and like Anu's armor is Dark black. Anu can be somewhat reckless when it comes to fighting as he fancies himself as the greatest wyvern rider of his age and is eager to prove himself.
Name: Ren Yavar
Age: 27
Gender: Male
Class: Ranger
Clothing: Mostly wears his set of green and brown clothes that he wears in the wilds. He usually wears padded leather or light plate as armor.
Appearance: Shaggy dark brown hair that reaches his shoulders, grey eyes and a somewhat weather worn face from traveling in the wilds for many years. He has a somewhat muscular build and is 6'3"
Weapon Type(s): Sword and Bow
Weapon: A hand and a half sword made of a black metal that is stronger that steel. The hilt is adorned with a pair of black diamonds. His bow is a long bow made of dark wood.
Home Town: Kush a small town on the southern coast and the border between Cynn and Herta.
Kingdom: Herta
Other: yeah...
Sacred
Name: Tubor
Age: 18
Gender: Male
Class: Self-Proclaimed Sage and Master of Everything Magical, Holy and to do with Staves. (Village Idiot)
Clothing: Ragged brown shirt and pants, worn shoes and a small leather cap.
Appearance: tossled brown hair, a slightly crooked nose, wide brown eyes and a boyish look to the face. Slightly gangly and stands at about 5'10"
Weapon Type(s): Staff
Weapon: A gnarled tree branch
Home Town: Possibly Zanaria? Not really known.
Kingdom: Dunham
Other: Happens to find himself in the middle of things far beyond his control. General fails at most things, notable spell casting, actually hurting opponents and other relatively simple things.
Name: Captain Sack Jarrow
Age: 31
Gender: Male
Class: Drunk Pirate
Clothing: General kind of loose pirate clothes. A worn tricorne hat with a large white feather. Wears a bandanna under his hat.
Appearance: Loose black hair that reaches his shoulders, brown eyes, and a tanned complexion.
Weapon Type(s): Sword
Weapon: A rapier.
Home Town: Teirm
Kingdom: Alesia
Other: Travels with the mighty sage Tubor. Captain Sack is usually quite drunk and is never without his handy bottle of rum. It is because of this that he thinks Tubor really is a great mage and so follows him. He's actually quite skilled with a sword but due to his usual drunken state this isn't always apparent.
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Some of the more important NPCs
Name: Sir Bryson
Age: 42
Gender: Male
Class: Wyvern Lord
Clothing: He wears a heavy suit of dark blue armour, and his helmet is shaped like a wyvern's head. When in civilian clothing, he has a dark blue shirt (the same colour as his armour), and black pants.
Appearance: He has a kind face, with soft, light-blue eyes and short dirty-blonde hair. Bryson doesn't show his age well, however, and barely looks a day past 30. While he's beginning to feel his age in his bones, his tanned muscular body still hasn't caught up.
Weapon Type(s): sword, lance
Weapon: He carries a steel-tipped lance, and a sword strapped to his back
Home Town: Terrano Keep
Kingdom: Herta
Other: Sir Bryson is the leader of the wyvern riders at Terrano Keep, and serves as both a mentor and a captain to them. His wyvern is gigantic, being much older than many of the others. The wyvern's scales are a dazzling gold, and while he is truly a gentle giant his fierce jaw has a tendancy to intimidate anyone who doesn't know him.
Name: Ereshk
Age: 25
Gender: Male
Class: Shaman
Clothing: He is enshrouded in a full black robe with a hood, that is trimmed with a dark emerald-green.
Appearance: He has shoulder-length dark red hair, pale skin, and eyes dark enough to be considered black
Weapon Type: Dark magic
Weapon: his magic
Home Town: Caer Phylon, a small frontier town on the northern shores of Cynn
Kingdom: Cynn
Other: He is a part of the Cynn army ordered to attack Alesia, but is squeemish around blood and doesn't like to fight.
Name: Leeroy
Age: 29
Gender: Male
Class: Beserker
Clothing: Heavy red armour with spikes stiking out of it, brown pants.
Appearance: His face is covered in a coarse, dark-green beard, and his hair is very disheveled.
Weapon Type: Axes
Weapon: A large metal battle axe
Home Town: Teirm
Kingdom: Alesia
Other: He's one of a handful who survived the zombification of Teirm






