I would also like to thank the following: Sryen, Buland, Finway, and whoever else helped and gave ideas in the original topic, this is not just my tutorial, or even Aliath's for that matter, it's all of ours.
Be sure to Check out SlashingUk's And Pixel Bunnie's story writing and Poem writing tutorial here: The Tutorial
Table of Contents
1- Grammar & Structuring
1.1- Homophones
1.2- Paragraphs & Spacing
1.3- Other Tips
2- MSLAG and World-Building
3- Picking a Topic/Plot
3.1- Characters
3.2- Character Development
4- Plagiarism
5- "Write & Dump" Topics
6- Criticism
7- Short Story
Grammar & Structuring
Whenever you write a story you always have to use good grammar. Not only does it help the reader understand the story, it shows that you respect the Story Mat, that you put effort into your work and it'll generally get you more viewers. Stories with bad grammar are not pleasant to read. No one wants to read them, so don't post them. Whenever you write any type of story run it through a spell checker such as Microsoft word. If you don't have Word there is no reason to worry. There are many websites that spell check for you. But, most types of Microsoft Words don't pick up grammar mistakes which don't have to do with spelling. That is something the reader by himself must make sure of. The less mistakes of grammar, the more smooth your story is, a lot easier to read.
1- Homophones
A lot of people get confused when it comes to homophones. Words that sound alike but do not have the same meaning, in most cases. A common mistake would concern the "their, they're, there". As you improve, you can find some helpful tricks to not confuse them. The "Their, they're, there" will be explained below. If you respect the grammatical rules, you'll avoid one of the most common mistakes!
Their
This is employed in a possessive manner. Keep in mind that it's also plural.
ex: Their pencil is broken! Which means that the pencil belongs to a group of people (+2).
This is employed in a possessive manner. Keep in mind that it's also plural.
ex: Their pencil is broken! Which means that the pencil belongs to a group of people (+2).
They're
A conjunction of They Are.
ex: They're dead! A tip for this would be to replace they're by they are, to make sure you're using the right one.
A conjunction of They Are.
ex: They're dead! A tip for this would be to replace they're by they are, to make sure you're using the right one.
There
A location.
ex: It is over there! If it isn't possessive and it cannot be replaced by they are, then you're on the right track!
A location.
ex: It is over there! If it isn't possessive and it cannot be replaced by they are, then you're on the right track!
Punctuation
Punctuation, a way to add in breaks for the reader, a way to express emotions, a way to exhibit the style and structure of the story.
Every well made story needs proper punctuation. This includes periods, commas, quotation marks, etc.
Periods- used to end a sentence, and to give a reader a breath to recap on the previously read sentence. When these are not used frequently, a run-on sentence is caused. e.g. I walked to the store and bought a cake then I gave the store owner the money and I walked out the door after I walked home and gave the cake to my mom.
Comma- a small break to seperate sentence ideas, or to make lists. e.g. I took a long walk to the store, bought a cake, gave the store owner the money and walked home.
Although it isn't as detailed as many sentences in other books, it is still properly adjusted.
Quotations- surrounds sentence(s) to show them as dialogue.
e.g. "I'd like to buy a cake," I said to the store owner.
Please note that you must start a new paragraph before letting a new speaker talk. See 1.2 Paragraphs & Spacing.
Exclamation marks- used to display a form of loudness, or a way to express a certain sentence.
e.g. "One cake to bake, men!" the store owner hollered.
e.g2. I could not believe it; my girlfriend was dating another person!
Question marks- used to exhibit a sentence as a question.
e.g. "How much does the cake cost again?" I asked politely.
e.g2. How could my girlfriend to do that to me?
These are just the basic and commonly used punctuation marks. There are a lot more that consist of:
Colons- :
Semi-colons- ;
Apostrophes- '
Brackets- [], (), {}, <>
Slashes- /\
Comma- a small break to seperate sentence ideas, or to make lists. e.g. I took a long walk to the store, bought a cake, gave the store owner the money and walked home.
Although it isn't as detailed as many sentences in other books, it is still properly adjusted.
Quotations- surrounds sentence(s) to show them as dialogue.
e.g. "I'd like to buy a cake," I said to the store owner.
Please note that you must start a new paragraph before letting a new speaker talk. See 1.2 Paragraphs & Spacing.
Exclamation marks- used to display a form of loudness, or a way to express a certain sentence.
e.g. "One cake to bake, men!" the store owner hollered.
e.g2. I could not believe it; my girlfriend was dating another person!
Question marks- used to exhibit a sentence as a question.
e.g. "How much does the cake cost again?" I asked politely.
e.g2. How could my girlfriend to do that to me?
These are just the basic and commonly used punctuation marks. There are a lot more that consist of:
Colons- :
Semi-colons- ;
Apostrophes- '
Brackets- [], (), {}, <>
Slashes- /\
2- Paragraphs & Spacing
Many writers are confused and often make mistakes when it comes to starting new paragraphs and such. Well, there are some methods you must respect to make your story easier to read, and even more enjoyable. It also adds a sense of style, so your text isn't all cluttered. And trust me, reading one big paragraph isn't always easy on the eyes! We'll also cover some aspects concerning dialogue.
Dialogue
It is very important to start a new paragraph each & every time one of your characters speak. Why? Because it's easier to see when your character is speaking, so the reader doesn't get confused and such.
ex: "I'm a monkey!" shouted Fake, flailing his arms for emphasis. "I'll kill you-"
"Shut up," interjected Aliath.
As you can see, it's much easier to read than if they were mashed together like this;
"I'm a monkey!" shouted Fake, flailing his arms for emphasis. "I'll kill you-" "Shut up," interjected Aliath.
Spacing
When you're reading a book, you'll notice that practically every new paragraph is only spaced by one line. This is practical on paper, but not on a computer screen. If you don't double space, it can become hard to read your story and may cause eye-soreness. Seriously. Below, you'll see two examples. The first one will depict what not to do. The second one will be corrected.
ex1:Aliath dashed towards Fake, sword at hand. The young elf's mortal enemy spun around, having heard the rapidly approaching footsteps. Fake drew his rubber chicken and positioned himself. Aliath swiped at the troll, who easily parried with his rubber chicken.
"Damn you!" shouted Aliath, continuously slashing at Fake. "Why! Won't! You! Die!"
"Shut up, I only have a rubber chicken!" protested Fake. He was tired of having to deal with the elf, who always harassed him.
It's much harder to read than this one...
ex1:Aliath dashed towards Fake, sword at hand. The young elf's mortal enemy spun around, having heard the rapidly approaching footsteps. Fake drew his rubber chicken and positioned himself. Aliath swiped at the troll, who easily parried with his rubber chicken.
"Damn you!" shouted Aliath, continuously slashing at Fake. "Why! Won't! You! Die!"
"Shut up, I only have a rubber chicken!" protested Fake. He was tired of having to deal with the elf, who always harassed him.
3-Other Tips
There are many other little mistakes authors make, so this sub-section will cover them with a series of examples. Most of these are to improve style, which makes your story easier to read and more captivating to the eye.
Numbers
A common mistake is to not spell out your numbers. If you don't, your story looks less professional. Remember: always spell your numbers!
ex:Fake managed to count to 5, which was a great accomplishment for him. Aliath, on the other hand, could count to 20.
This is what you must do!
ex: Fake managed to count to five, which was a great accomplishment for him. Aliath, on the other hand, could count to twenty.
But, if a number is huge, such as a number like: 40,456,854, it is best to use actual digits, unless the number is rounded, such as forty million.
A common mistake is to not spell out your numbers. If you don't, your story looks less professional. Remember: always spell your numbers!
ex:Fake managed to count to 5, which was a great accomplishment for him. Aliath, on the other hand, could count to 20.
This is what you must do!
ex: Fake managed to count to five, which was a great accomplishment for him. Aliath, on the other hand, could count to twenty.
But, if a number is huge, such as a number like: 40,456,854, it is best to use actual digits, unless the number is rounded, such as forty million.
Annoying fonts & colors
Some authors use different fonts and colors in an attempt to add a sense of style to their story. It is quite discouraged, unless you're just doing so for the title. Below is an example of what not to do.
ex: Aliath walked over to Fake and smacked him across the face. He then kicked him in the groin.
Some authors use different fonts and colors in an attempt to add a sense of style to their story. It is quite discouraged, unless you're just doing so for the title. Below is an example of what not to do.
ex: Aliath walked over to Fake and smacked him across the face. He then kicked him in the groin.
Helpful links: SpellCheck
MSLAG and World-Building
One of the problems unique to stories based on games is that they are often written partly as if they were "real life" and partly as if they were inside the game they are set in. MSLAG, or "Making it Sound Like A Game," is one of the most common flaws among RuneScape stories. If, for example, it's mentioned that a character has 36 Firemaking or 73 Attack, much of the dramatic atmosphere is lost. If a reader feels that the thing he/she is reading about is less of an event happening to real people and more of a pixel-based conflict played out between two or more sprites controlled by real people behind computer screens, she/he will usually lose a great deal of their interest in the proceedings. It also makes it more difficult to develop characters, and if you use too many obviously game-like elements in your story, people may start to expect everything to work exactly like a game and become confused or annoyed when something doesn't work the way it does in RuneScape. Most stories rarely rise to this level of MSLAG, but the elements of it are prevalent in a great many written pieces, and we strongly advise you to edit your story or chapter after you finish it to make sure there are no mentions of specific levels, mouses/keyboards, or game slang like "addy battleaxe" or "rune 2h."
There are a few other specific things to watch out when it comes to MSLAG that may not be obvious to many people:
- Distances in the real world, and almost any fantasy world, are much larger than in RuneScape. You can't walk through a kingdom's capital in two minutes (unless you're a titan, of course!). You can't cross vast empires in a matter of several minutes, and you certainly can't walk from one side of the globe to the other if you feel like stretching your legs. Different people have their different ideas about how large areas in RuneScape ought to be, and it's exciting to read the different ways people portray RS areas in their different works. Can you walk from Lumbridge to Draynor in two hours? Or does it take several days? Just how big is Kandarin? What's the biggest capital in your world, and is Draynor really just a little hamlet in your story, or is it a bustling village of about a thousand people? These are all questions you'll need to answer as you develop your version of RuneScape, and they're some of the most interesting parts, in our opinion.
- You can't refer to items as you would in RuneScape. A "rune bar" sounds much too slang-ish for such a powerful and difficult-to-procure item, because in the real world, people can't smith things in two seconds, and they don't mass produce things with their bare hands. Neither can you refer to, say, a set amount of maple logs, unless you mean actual logs being hauled on a horse cart, as opposed to just chunks of wood – it makes much more sense to measure wood in pounds or kilograms in real life, not in how many logs there are. Use your common sense when translating game terms into your literary work.
- Metal in RuneScape is extremely underpowered. In the historic medieval age, a suit of shining steel armor was worth more than a peasant's life. In RuneScape, steel is junk, and unless you're level 40 or lower, you look like a fool or a guy going to a costume party if you wear steel.
Consider The Lord of the Rings. Most soldiers of Gondor have a steel broadsword, and many of them have ornate coats of steel armor. (That's another thing about your stories that's different from the game: Not all armor or weapons look the same! Spice them up in your description!) Mithril is an extremely valuable material, and practically nobody has it. Although this was probably a fairly absurd idea of Tolkien's, a coat of mithril armor was worth the price of around five thousand square miles of farmland. Although you don't have to stick to this model for how metal works in your world, it's important to keep in mind.
Now I can hear you asking "If steel armor is supposed to be a regular, respectable metal in my story, and then there are mithril, adamantine, and rune items in between, how on earth am I going to have dragon things in it?" The simple answer is that although higher-grade metals are going to be less common in a RuneScape story, they don't have to be exclusive. The captain of the guard might have a mithril or adamantine longsword. Elite knights of the realm might be awarded rune weapons or perhaps even rune armor. If you like, you can even turn this into a plot point. Dragon items should only be held by special characters, or creatures from a bygone age or parallel dimension. In the RuneScape game's background, they were all made in a dimension called Freneskae by the Mahjarrat, an ancient, near-eternal race. This is important enough that you can't just see a random guy with a dragon longsword or halberd. They aren't things sold by a street merchant; they're ancient items with a powerful history. Bear that in mind.
- Gold pieces in RuneScape are practically worthless. Just think about it: In real life, gold is a valuable and sought-after mineral, and a gold coin could buy you a lot back in the day when it was legal currency in most of the civilized world. It takes a few thousand of them in RuneScape to be really valuable. And some of us don't even start blinking until we see six zeroes behind an amount of gold coins. A million gold pieces is probably more than have ever been in England in its entire history, perhaps even Europe.
It's okay if you want to make gold a common and fairly cheap metal in your world. It's your world and not anything close to real life. But you can't have characters carrying around thousands of gold coins; it just doesn't make sense. Try to keep prices within believable boundaries. Nobody would accept a hundred thousand pennies as payment for something, so why would any normal person charge that much?
- Unless you can think of a really logical way to incorporate them into your world, you can't have banks that hold fifty or five hundred (depending on if you're a member) different items and can transfer them to wherever you are. Nothing in RuneScape stories is less believable. If you can imagine an extremely clever way that that could work, then full steam ahead. We've seen a very few stories with limited banks that operated well. But they're few and far between, and in general, just keeping it simple is much more fun!
Of course, there are also some stories that include MSLAG which are perfectly fine. This is because they were designed to refer to the world as a game, though, sacrificing the potential for drama for style. A good example of this kind of story is Lionheart.
Whichever style you choose, make sure you edit to make sure it's consistent with the way you want to depict RuneScape. RS stories are special in that instead of creating an entirely new world or simply using part of the real one, the author (you!) takes an existing fictional realm and interprets it the way they want, mixing and blending their favorite elements and themes until they have exactly the type of world they need for the story to operate well.
Picking A Topic/ Plot
Whenever you make a new topic don't copy anyone. Not only is plagiarizing against the rules but it also gives the writer's story a negative point. Even if you don't plagiarize a topic, making one which is unoriginal is also a negative point. We have had enough stories about The God Wars, or comedies about Noobs. If you're going to make a story about a common topic like the God Wars, add a little twist to is, to make it original and different than the other topics. Writing stories about Zaros is also unoriginal, unless you do what an Author called Finway did, which was add a love story in it. Once you've picked a good topic you wish to write about, start working on the plot. Make the plot original, and make it unique. No one wants to read your story if the plot is not good.
1- Characters
Ever character has to be unique. A simple character with not much to offer is not wanted, as it makes the story boring. Each character should have different traits which benefit the story in their own, simple way. Usually an Author lets a reader submit a character, in such cases, the Reader should make the application for the Character magnificent, to try to make it picked, they should believe in the natural RuneScape gods.
2- Character Development
Creating A Character: For Dummies
Every story needs an antagonist, and a protagonist, in most cases. To make them as interesting as possible, you need to be able to describe them first. In this section, I'll briefly explain how to describe your character. For a more thorough explanation on creating your characters, and making them interesting, take a look at SlashingUk's Guide To Writing Stories. Now, good luck making your psychopathic murderer, or your brave knight in shining armor!
1-Creating your character
Well, the most important part of character creation is- well, creating the character. Obviously, you may think this part is easy. As a matter of fact, you're right! Make sure your character is well defined, and you can even make a form which uses the criteria stated below, so your character always respects his values and such. Remember; your character can always change as the story advances. That's called character evolution. A good example of that would be a frightened young boy who ends up becoming a hero (typical).
Character Creation Criteria
Make sure you have well-defined characters. This should help...
Identity. Your character's name, age, social status, and/or gender. Make sure you specify that your protagonist if a lowly peasant named Fake, or a fierce warrior named Aliath.
Physical Appearance. Well, you should know what this means. Hair color, height, weight, etc. Usually this is explicit, but if your character is supposed to be a strong person, there are actions that can describe it. View 'Describing Your Character' for more details.
Personality. Is your character a kind, outgoing person; or a cruel, sadist killer? That's for you to decide. Describing your character's personality should be implicit.
Make sure you have well-defined characters. This should help...
Identity. Your character's name, age, social status, and/or gender. Make sure you specify that your protagonist if a lowly peasant named Fake, or a fierce warrior named Aliath.
Physical Appearance. Well, you should know what this means. Hair color, height, weight, etc. Usually this is explicit, but if your character is supposed to be a strong person, there are actions that can describe it. View 'Describing Your Character' for more details.
Personality. Is your character a kind, outgoing person; or a cruel, sadist killer? That's for you to decide. Describing your character's personality should be implicit.
Describing Your Character
Sometimes this proves to be difficult, but in this box I'll briefly explain the two forms of character description.
Explicit. Directly directing your character in the text is 'explicit'. This form of description is best for physical appearance, and possibly identity.
ex: Aliath ran his fingers through his brown hair, pushing them back and revealing his deep, green eyes.
Implicit. Without directly describing your character in the text, you can hint people on your character's personality and such.
ex: Fake attempted to gnaw off his arm, amused by the sight of the chicken.
See? In that short sentence, I've described Fake as an idiot.
ex2: Aliath stood in place, as the other soldiers fled. The brave knight drew his sword. He laughed as the dragon attempted to intimidate him.
Now, it's obvious that Aliath is brave, without having to say 'Aliath was a brave person'.
Sometimes this proves to be difficult, but in this box I'll briefly explain the two forms of character description.
Explicit. Directly directing your character in the text is 'explicit'. This form of description is best for physical appearance, and possibly identity.
ex: Aliath ran his fingers through his brown hair, pushing them back and revealing his deep, green eyes.
Implicit. Without directly describing your character in the text, you can hint people on your character's personality and such.
ex: Fake attempted to gnaw off his arm, amused by the sight of the chicken.
See? In that short sentence, I've described Fake as an idiot.
ex2: Aliath stood in place, as the other soldiers fled. The brave knight drew his sword. He laughed as the dragon attempted to intimidate him.
Now, it's obvious that Aliath is brave, without having to say 'Aliath was a brave person'.
Plagiarism
Never, ever, plagiarize. The viewers want to read the original story not a knock off. Not only is doing this against the Rules, it also leaves a negative feedback on the user, or any story they will make. Plagiarizing is NOT worth the consequences.
"Write And Dump" Topics
If you're going to make a story, make sure that you intend to continue it. If it's a good story everyone wants you to continue. But even if the story is not so good you shouldn't stop writing it. If you write to get views and comments back, you are writing for the wrong reason. Stories that are not continued are generally spam, and unwanted
Criticism
All authors need to be able to accept any sort of criticism. Remember we are all trying to help you enrich your story to its full potential, even though at times it may not feel like it. If you write a story with bad spelling, bad grammar, a bad plot, expect bad criticism. If you are trying to make it better, then we will help you. If not then, please, please, don't post the story. It's not worth your time, or our time.
Guide To Writing Runescape Short Stores
Overview:
Introduction
Picking a Plot
Writing the Story -- Q&A
Introduction:
Short stories have always been something I enjoy doing. I originally picked up this "art" at another Runescape fansite. I think that one of the reasons that I like it so much is the fact that I played Runescape for nearly five years of my life (March 2002 to January 2008). Over that time, I am proud to say that I have come to know the world of Runescape and I enjoyed playing it very much. But enough about me, on with the guide.
Picking a Plot:
When you're attempting to write a Runescape short story, the first thing you need to have, like all stories, is a basic plot overview. With short stories, it's not as important to have a step-by-step plotline written out, but until you get the hang of expressing your ideas clearly and fluently, I'd recommend it. Honestly, there isn't much I can say about picking a plot, as interests and writing styles vary from person to person. I can only give some hints, and that is what I'm about to do.
1) Look at Runescape's vast and complex history, ranging from the time Guthix created the world to Zaros' rise and fall, to the God Wars, to the tribal warfare than ensured during the fourth age to the present. The story of Runescape is very old, and it goes back for many years, including many famous wars and battles. Many quests have roots that go back many a year into Runescape's history, so why not look around the Quest Guides on a fansite? Also, the main page of the official website features the Lore's and Histories section, which I have sometimes caught myself browsing through. Many fansites contain God Guides, which has without a doubt spurred my creativity on many occasions. Don't be afraid to look around for ideas, you may find them in the most unlikely places.
2) Take a peak around Runescape today. Look at the many people, Quest-related or not, who are contained in it's vast domains. Maybe even think about a particular kingdom or state, and imagine how it was formed. A war perhaps? Maybe it once was a colony? It often helps to think of a "Big Picture," for instance, imagine Karamja's war of Independence. Then think of it as a puzzle, and imagine on piece of that puzzle, such as a human warrior bravely fighting for freedom. Or is he cringing beneath a rock at the foot of an Asgarnian White Knight, his armor not even suitable for battle because of the army's lack of equipment? It's all up to you; you decide.
I believe I covered that well enough. In the end, it's all up to you, the author, not anybody else. Of course, it is up to the readers to decide what they deem good or not, but how can you expect your readers to like what you're writing if you don't even like it yourself?
Writing the Story
As we all know, a short story has a keyword in it's name: short. Because of that, it's virtually impossible to have multiple-chaptered "short stories." Although there is not any accepted standard for how long a short story should be, I would say that anywhere from a half a page to five pages would be considered a short story.
Once you have your ideas all ready, and know what's going to happen, then just write away. As I stated earlier, since it's a short story, an outline or overview on paper isn't necessary, but it still would be nice to have something to reference to and to make sure you don't leave anything out. I'd recommend this for novice story writers, since they probably aren't used to getting ideas and writing them down just like that, and they may take a while longer planning. This is not a negative thing, but beginners just aren't used to writing, so that's the way it works.
When writing a short story, just like any other type of story, there are four elements that simply must be present: a setting, a conflict, a climax and a resolution. A setting is where the story takes place, both in time and in space. Another name for the conflict is the rising action. This is, basically, the problem that the protagonist, and possibly others, face. The climax is when the conflict is solved, either by the protagonist or by others. The resolution is simply how the story is solved. In a short piece of writing, the climax and resolution can be very close, perhaps only a few sentences away. In stories that feature twists, such as a sudden plot change at the end, the climax and the resolution are virtually identical.
Closing
Don't be afraid to write short stories. They are a great way to express your feelings, whether very subtly or blatantly obvious. They also help train your skills in case you ever want to write anything longer, of else go into writing as a possible career. Now, I'll feature a Q&A section to help solve any possible conflicts in your mind.
Q: I can't express my ideas with a short space.
A: A short story doesn't have to be a two or three paragraph piece of writing. I would accept a five-page story as a short story. To me, the phrase 'short story' usually means a story that does not include chapters or divisions.
Q: I don't want to write a short story because short stories just bring temporary praise-I want prolonged admiration from fans!
A: You shouldn't write for praise; instead, you should write because you like it or to prove your abilities, to yourself, not necessarily others. That being said, a story written on December 30th, 2008 has obtained 135 replies and nearly two thousand views, and it hasn't fallen from the first page in more than a week for four consecutive months.
Q: But aren't all short stories "noob stories"?
A: Don't laugh, I actually been questioned about this. No, most short stories that I have seen are not "noob stories." Those that are soon are closed.
With this said, I hope you look over this and use it to improve your story. We look forward to reading yours.
