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Balmung
1.Mechscape could easily be scripted using C++, LUA, etc.
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.
4. Mechscape has Hi-Res textures.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
6. different weapons have different speeds.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
8. Its in 1st person(with a 3rd person option)
9.you can jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.

just some ideas, comment/add your own.
Emanick
No skills? That's an absolutely TERRIBLE idea. sad.gif

The thing that makes Jagex so different from other MMORPG makers is that they don't focus exclusively on combat. If they turned MechScape into just another shoot-em-up game, no matter how tactical it was and how awesome the graphics were, I'd be extremely disappointed in them. slanty.gif
Balmung
QUOTE (Emanick @ Mar 8 2009, 11:02 PM) *
No skills? That's an absolutely TERRIBLE idea. sad.gif

The thing that makes Jagex so different from other MMORPG makers is that they don't focus exclusively on combat. If they turned MechScape into just another shoot-em-up game, no matter how tactical it was and how awesome the graphics were, I'd be extremely disappointed in them. slanty.gif

In what do skills play a role in a sci-fi game based on mechs? Its time for a game where your defense doesn't calculate how much damage you take, or what armour you can wear. I could see certain skills maybe, like..reflex? each rank in this skill reduces time between attacks by .5%; with a maximum skill level of 50.
Fruityfed
1.Mechscape could easily be scripted using C++, LUA, etc. Mmkay.
2.Mechscape is a download, full screen game, not browser based. Sounds cool, as long as I can play it on my crap computer. tongue.gif
3. Mechscape is truly 3D. Yes.
4. Mechscape has Hi-Res textures. Yes.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon. I don't really have an opinion on this.
6. different weapons have different speeds. Sounds cool.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down. I hate doing this. I'd rather have it a fixed third person with up, down, left, right to move (or wasd). I guess this leads into the next idea.
8. Its in 1st person(with a 3rd person option) I don't really like first person, but this is still a good idea.
9.you can jump. Yes!
0. different gear affects run speed, attack speed, damage, and various other attributes. I agree with this one, too.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level. I don't like this idea. I really like skills.
Razorlike
I like the following idea/story:

Your a beginner soldier in the MechArmy, you start off on foot with basic armour and perhaps a small laser. When you progress you get better weapons, vehicles, lasers, etc.

~Razorlike
Zachorayi
No offense, but those are horrible ideas. Mechscape does NOT need to be turned into a Half-Life clone. Jagex distinctive style is why I play the games they release. If they did this, I would not play it.

The Jagexian Style, so to speak, consists of many aspects to a game. Not Player 1 v. Hoards of Enemies. They're games have a distinctly better storyline and more in depth playing experience because of it. And making it into a download would destroy the easy access that is part of there company philosophy.

As for the C++, Lua idea: This would make the game vulnerable to hacks.
KaBob799
Yes, the Java Gaming Experts will make an in-browser java game (this has been confirmed) using a language other than java dry.gif.

As for the controls, I've been wondering whether they will do that or not. It depends on how they decide to do weapons.
Balmung
QUOTE (Zachorayi @ Mar 9 2009, 08:56 PM) *
No offense, but those are horrible ideas. Mechscape does NOT need to be turned into a Half-Life clone. Jagex distinctive style is why I play the games they release. If they did this, I would not play it.

The Jagexian Style, so to speak, consists of many aspects to a game. Not Player 1 v. Hoards of Enemies. They're games have a distinctly better storyline and more in depth playing experience because of it. And making it into a download would destroy the easy access that is part of there company philosophy.

As for the C++, Lua idea: This would make the game vulnerable to hacks.

Java isn't vulnerable to hacks anymore? when did this happen? browser games are more vulnerable to be honest, especially with the loads of cheat engines out there.

Runescape has a storyline?
if the download is a link on the main page, and its an internal download from their server, has isn't it easy access?
aside from this, since when is HL an MMO?
In my opinion runescape is: player v. hoard of enemies with no AI, craft/ do this action to gain xp(Grind).
at the moment, pvp in runescape isn't skill(skill of the actual player) based, its gear based. This really needs to be fixed.

even if they are "Java Gaming Experts", they shouldn't restrict themselves to poor scripting languages. who says they couldn't have a sister company LuGEx or CGEx? tongue.gif

EDIT: I like your idea Razor.
Slacker
Hopefully we will all get rares because it is just starting, most runescape rares were dropped in begin of game or soon after.
guano
jagex should make a downloadable game or on dvd
Emanick
QUOTE (Balmung @ Mar 15 2009, 06:34 PM) *
QUOTE (Zachorayi @ Mar 9 2009, 08:56 PM) *
No offense, but those are horrible ideas. Mechscape does NOT need to be turned into a Half-Life clone. Jagex distinctive style is why I play the games they release. If they did this, I would not play it.

The Jagexian Style, so to speak, consists of many aspects to a game. Not Player 1 v. Hoards of Enemies. They're games have a distinctly better storyline and more in depth playing experience because of it. And making it into a download would destroy the easy access that is part of there company philosophy.

As for the C++, Lua idea: This would make the game vulnerable to hacks.

Java isn't vulnerable to hacks anymore? when did this happen? browser games are more vulnerable to be honest, especially with the loads of cheat engines out there.

Runescape has a storyline?
if the download is a link on the main page, and its an internal download from their server, has isn't it easy access?
aside from this, since when is HL an MMO?
In my opinion runescape is: player v. hoard of enemies with no AI, craft/ do this action to gain xp(Grind).
at the moment, pvp in runescape isn't skill(skill of the actual player) based, its gear based. This really needs to be fixed.

even if they are "Java Gaming Experts", they shouldn't restrict themselves to poor scripting languages. who says they couldn't have a sister company LuGEx or CGEx? tongue.gif

EDIT: I like your idea Razor.


Jagex is almost obsessed with security. They are more secure than most online banks. I don't know about Java in general, but nobody's going to hack Jagex games without a radical change of...something.

RuneScape has many storylines. Having a quest cape and loving most of the storylines to death, I ought to know. tongue.gif I gotta say, they're really in depth, and if you quit in 2006 or earlier or aren't big on quests, you'll miss (IMO) the very best part of RuneScape - the storyline. The thing about it is that it's extremely easy to miss out on the flavor of the game if you don't actively seek it and just go for training skills.

Monsters' AI isn't that bad - at least the bosses' and the ones in open areas. The ones that just sit behind safespots are obviously meant to be snipe-able, from the simple fact that so many of them...don't.
And man, if you do nothing but grind, you're missing the flavor of RS, like I said before. I grind very little and enjoy myself immensely.

And not being too PvP oriented, I can't speak too broadly, but whenever I go into a battle with awesome gear, I usually get pwned by my opponent of similar level, so I must be doing something wrong. xd.gif And it's true, there is a very distinct degree of skill in PvP, given the extremely quick reactions needed, fast prayer/food/gear/spell switches, specs, etc.. I've always found it way beyond me, which is part of the reason I dread MechScape being solely combat-based.
Balmung
Too be honest, you won't know what skill based pvp is until you expand to games such as WoW or GW. Runescape pvp isn't nearly the chaos that WoW pvp is. It takes a lot of concentration and tactics to win. If you want to know how I think Mechscape pvp should be, I recommend you watch some highrated arena 2v2s on YouTube.
As far as a storyline, I meant a general storyline consistant with all or most of the quests, which in endgame content, involves a "final boss battle" for some of the best loot in the game.
Again, the AI in RS isn't scripted to react other than swing back and cast a spell or two. It needs to be able to kite, heal, attack in various ways, and adapt to your tactics.
Emanick
QUOTE (Balmung @ Mar 30 2009, 01:34 AM) *
Too be honest, you won't know what skill based pvp is until you expand to games such as WoW or GW. Runescape pvp isn't nearly the chaos that WoW pvp is. It takes a lot of concentration and tactics to win. If you want to know how I think Mechscape pvp should be, I recommend you watch some highrated arena 2v2s on YouTube.
As far as a storyline, I meant a general storyline consistant with all or most of the quests, which in endgame content, involves a "final boss battle" for some of the best loot in the game.
Again, the AI in RS isn't scripted to react other than swing back and cast a spell or two. It needs to be able to kite, heal, attack in various ways, and adapt to your tactics.


Have you fought Glod? He does all but the last.

And I don't think Java can make monsters adapt to your tactics much further than switching styles relative to your prayer, or similar things. Jagex is so closely tied to Java that trust me, they'd never switch.

But since MechScape is supposed to be a step ahead of RuneScape in technology, I guess we'll have to wait and see how exactly combat will work.

And Balmung, IMO one continuous storyline encompassing all the quests sounds really lame and single-minded. I find worlds centered around one idea, even with smaller storylines interwoven, substandard at best.
Balmung
QUOTE (Emanick @ Mar 30 2009, 02:37 AM) *
QUOTE (Balmung @ Mar 30 2009, 01:34 AM) *
Too be honest, you won't know what skill based pvp is until you expand to games such as WoW or GW. Runescape pvp isn't nearly the chaos that WoW pvp is. It takes a lot of concentration and tactics to win. If you want to know how I think Mechscape pvp should be, I recommend you watch some highrated arena 2v2s on YouTube.
As far as a storyline, I meant a general storyline consistant with all or most of the quests, which in endgame content, involves a "final boss battle" for some of the best loot in the game.
Again, the AI in RS isn't scripted to react other than swing back and cast a spell or two. It needs to be able to kite, heal, attack in various ways, and adapt to your tactics.


QUOTE
Have you fought Glod? He does all but the last.

And I don't think Java can make monsters adapt to your tactics much further than switching styles relative to your prayer, or similar things. Jagex is so closely tied to Java that trust me, they'd never switch.

But since MechScape is supposed to be a step ahead of RuneScape in technology, I guess we'll have to wait and see how exactly combat will work.

And Balmung, IMO one continuous storyline encompassing all the quests sounds really lame and single-minded. I find worlds centered around one idea, even with smaller storylines interwoven, substandard at best.


Personally, I can find the reason to do quests in runescape from your character's perspective. What is his motivation to help people? it's not like... Say Guild Wars, where your character is a prophecized hero, who is do quests in an effort to stop an evil god from creating a land of torment and ending all life. In runscape, why should you do a quest to help someone? Especially if the end outcome is only helping that person. Now in guild wars there's a lot of other stuff to besides the main storyline, but that's pretty much your characters reason for doing the primary questline. Little quests related to lore reveal smaller elements of the storyline. Playing guild wars for was like reading a large book about what my character was doing, I specifically felt this in the nightfall campaign. If runescape had this type of feeling for me, i'd probably still play.



Simple013
QUOTE (Balmung @ Mar 9 2009, 04:38 AM) *
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.

I'll just comment on these two.

Truly 3D? Not likely since it was stated the same game-engine RS uses will be used. Oh hold on... That means it will be browser based. blink.gif

It strikes me as odd coming up with ideas like this when Jagex has stated it will use the RS engine and it will be browser based.
Yippee
1.Mechscape could easily be scripted using C++, LUA, etc.
Eh, maybe, depends on if they can get that into a browser... I doubt it will, though, since Jagex has so much Java technology built up.

2.Mechscape is a download, full screen game, not browser based.
I don't think so man. If you want that, go play WoW. Jagex's pinnacle of greatness is their ability to make a great browser based game.

3. Mechscape is truly 3D.
RuneScape isn't?!

4. Mechscape has Hi-Res textures.
Of course, if it doesn't produce too much lag.

5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
This would give people with faster computers a clear advantage, which Jagex has said they don't want to do with RuneScape, so why would they with MechScape?

6. different weapons have different speeds.
Machine guns compared to heavy duty gauss cannons...obviously gonna happen...

7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
Mod MMG said it would probably be a mix of keys and mouse controls...

8. Its in 1st person(with a 3rd person option)
Eh, personally, I'd rather the other way around, but great idea here.

9.you can jump.
YES! THE most annoying thing on RS for me is that you can't jump.

10. different gear affects run speed, attack speed, damage, and various other attributes.
Not sure what you mean here...

11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.
This is the most horrible idea I've ever heard. The most enjoyable parts of RuneScape are completing quests and advancing skills. If MechScape doesn't have something at least as good, I'll be seriously disappointed.

QUOTE
Runescape has a storyline?

It has many, many storylines. There's not one overall presiding storyline, I guess, but get a quest cape and you'll see so many in depth storylines your head will spin.

QUOTE
In my opinion runescape is: player v. hoard of enemies with no AI, craft/ do this action to gain xp(Grind).

Again, do some quests. As far as the AI, I can agree that's where RS falls short, but they can't really improve it that much with the current combat system. And they can't really improve the combat system unless they move the camera to behind the player instead of above, which would ruin many skills, and so on and so on...

QUOTE
And not being too PvP oriented, I can't speak too broadly, but whenever I go into a battle with awesome gear, I usually get pwned by my opponent of similar level, so I must be doing something wrong. xd.gif And it's true, there is a very distinct degree of skill in PvP, given the extremely quick reactions needed, fast prayer/food/gear/spell switches, specs, etc.. I've always found it way beyond me, which is part of the reason I dread MechScape being solely combat-based.

I'm with Eman here. Although it's not as skillful as other games, say Jedi Knight: Jedi Academy (I never did beat anyone there...and I'm no sucker with video games xd.gif ), it still takes a whole lot of skill.
Simple013
What I dread the most is the possibility of not being able to play the game solo. In other words the absolute need to play in a team to do certain things. Somewhat like LotRO where you simply cannot complete certain tasks/quest without the help of others. I wouldn't like that, not one bit.
Sryen
QUOTE (Simple013 @ Apr 2 2009, 09:41 AM) *
What I dread the most is the possibility of not being able to play the game solo. In other words the absolute need to play in a team to do certain things. Somewhat like LotRO where you simply cannot complete certain tasks/quest without the help of others. I wouldn't like that, not one bit.

Although normally I hate things like this, I think as long as they aren't frequent they are nice. I enjoyed Shield of Arrav and The section of Heroes Quest that needed a partner. I just don't like when games are advertised as being able to function on your own, but it's constantly designed with groups in mind.
Chateau-L
QUOTE (Balmung @ Mar 8 2009, 07:38 PM) *
1.Mechscape could easily be scripted using C++, LUA, etc.
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.
4. Mechscape has Hi-Res textures.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
6. different weapons have different speeds.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
8. Its in 1st person(with a 3rd person option)
9.you can jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.

just some ideas, comment/add your own.

you would have a number, followed by my recommendation + reply, and then an idiotic add on.


1. maybe. Jagex does LOVE Java, though. They probably have like their own scripts thought up now and a graphical program and custom everything for Java. LOLZ WE R UZ COFFE CUP THING AGIN
2. It would still be a full screen game if it was browser based... huh.gif I enjoy that 2 gigabytes that runescape DOESNT take up biggrin.gif LOLHARDDISK
3. Aha! True 3D. What are the guidelines for that? tongue.gif LOL HALO NOT TRUE 3D COS IT SOOKS BUT MGS4 IS LOL CUS IT KL I WIN.
4. of course, Jagex isn't taking a step back. LES DO A BLAST FROM DA PASST SORTA THING K
5. well that sucks. HEY D00DS I W1N AT DIS GAME LOL I CAN PR3SS LEFT CLICK RLY FAST LOL.
6. it would be stupid if that weren't true. MAI MACHINE GUNN ISNT FASTER THAN UR SHOTGUN =[
7. it would be a pain to chat. how bout move with arrowkeys camera with right click. LOLZ I WANT TO TAK OMG WAIT I HAV TO PRES ENTER FIRST
8. you can't do as much in 1st person. 3rd person all the way. WHERE TIS THE LEATHER JACKET I EQUIPPED =[
9. possibly make the jump by clicking both left click and right click (like bringing up the scrolling arrows) That way you can still easily chat. IS CONFUSING HOW I PUT A SPACE IN BETWEEN WORDZZ
10. umm what? I IZ NUT UNDERSTANND
11. aww wtf that would suck =[ I want to do something else than just fighting people. we need a UNIQUE game. HMM KOOL MEKSKAPE O WELL LES PLAY HALO 3 LOL.
little boy 1100
Not for this kidn of game, sorry. I only agree with downlaodable client. I also want it to be more 3D but no WASDQE movements, just mouce movements, I agree with no Auto Attack and I do not agree with aiming. Skills? Are you kidding, we have to have it!
Enery
QUOTE (Balmung @ Mar 8 2009, 10:38 PM) *
1.Mechscape could easily be scripted using C++, LUA, etc.
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.
4. Mechscape has Hi-Res textures.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
6. different weapons have different speeds.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
8. Its in 1st person(with a 3rd person option)
9.you can jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.

just some ideas, comment/add your own.


Um, I remember seeing in an interview that MechScape will also be a Java-Based Browser Online Game.

It would be neat if the MechScape site could be launched, so we can know some background information about it.
Arctic Wolf
1.Mechscape could easily be scripted using C++, LUA, etc. Runescape Server is most likely done in C++, however the client is done in Java because of the applet. If you don't believe this look at the JAGEX page and they are hiring both JAVA and C++ developers. As for scripting, It may use Andrews interpreting language dubed "Runescript".
2.Mechscape is a download, full screen game, not browser based. JAGEX is a browser-game based company
3. Mechscape is truly 3D. Runescape is
6. different weapons have different speeds. Same as Runescape
10. different gear affects run speed, attack speed, damage, and various other attributes. Same as Runescape
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level. make you own weapons, armour etc?
Emanick
QUOTE (Balmung @ Mar 31 2009, 08:27 PM) *
Personally, I can find the reason to do quests in runescape from your character's perspective. What is his motivation to help people? it's not like... Say Guild Wars, where your character is a prophecized hero, who is do quests in an effort to stop an evil god from creating a land of torment and ending all life. In runscape, why should you do a quest to help someone? Especially if the end outcome is only helping that person. Now in guild wars there's a lot of other stuff to besides the main storyline, but that's pretty much your characters reason for doing the primary questline. Little quests related to lore reveal smaller elements of the storyline. Playing guild wars for was like reading a large book about what my character was doing, I specifically felt this in the nightfall campaign. If runescape had this type of feeling for me, i'd probably still play.


The quests just get more and more developed, with a fuller, more in-depth storyline every year. Have you done The Chosen Commander? Absolutely stunning. The emotion running through it was almost palpable, and would have been more so, I'm sure, if I hadn't spent an hour running around the Dogreshuun Agility Course right before the main battle because I kept forgetting stuff. And the thing I like about RS is that you can fill in your own motivations. The game doesn't pick a god for you to follow (thank goodness, because I have little respect for Guthix), it doesn't give you a backstory, it doesn't set your family crest or anything - although character customization would be an admirable idea.

QUOTE (Yippee @ Apr 1 2009, 11:37 AM) *
QUOTE
Runescape has a storyline?

It has many, many storylines. There's not one overall presiding storyline, I guess, but get a quest cape and you'll see so many in depth storylines your head will spin.


This man has it right. thumbs.gif
Fabis
I want MechScape nao sad.gif
Spoony
QUOTE (Balmung @ Mar 8 2009, 09:38 PM) *
1.Mechscape could easily be scripted using C++, LUA, etc.
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.
4. Mechscape has Hi-Res textures.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
6. different weapons have different speeds.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
8. Its in 1st person(with a 3rd person option)
9.you can jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.

just some ideas, comment/add your own.

1. Dont think so, seeing as jagex in the past 2 years has only hired programmers with java experience. Doesnt mean they dont have C++ experience, but its unlikely.
2. No clue, but jagex flaunts the "browser-based" 3d games
3. runescape is truely 3D tongue.gif
4. definatly will, since runescape has them and in a game dev graphics and final textures are the last thing you do.
5. that would be tedious. training would give you carpel tunnel syndrome
6. they better tongue.gif
7. hopeful. depends if they use the same grid based movement as runescape
8. my prediction is strictly 3rd person but i dunno.
9. if it is a WASD game then yes you will be able to jump
10. That would be cool. i feel like modifications will be a big part of this game
11. hmm idk.
Caboose
To be honest, it isn't 3D. It's 2D. Your monitor is 2D, so unless they miraculously invent the hologram of course it's not going to be 'true 3D'. But runescape is modeled in 3D too so i don't see your point anyway.

A lot of that seems like you just made it up, but that's already been pointed out.
Arctic Wolf
QUOTE (Spoony @ Apr 10 2009, 05:17 PM) *
QUOTE (Balmung @ Mar 8 2009, 09:38 PM) *
1.Mechscape could easily be scripted using C++, LUA, etc.
2.Mechscape is a download, full screen game, not browser based.
3. Mechscape is truly 3D.
4. Mechscape has Hi-Res textures.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
6. different weapons have different speeds.
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
8. Its in 1st person(with a 3rd person option)
9.you can jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.

just some ideas, comment/add your own.

1. Dont think so, seeing as jagex in the past 2 years has only hired programmers with java experience. Doesnt mean they dont have C++ experience, but its unlikely.
2. No clue, but jagex flaunts the "browser-based" 3d games
3. runescape is truely 3D tongue.gif
4. definatly will, since runescape has them and in a game dev graphics and final textures are the last thing you do.
5. that would be tedious. training would give you carpel tunnel syndrome
6. they better tongue.gif
7. hopeful. depends if they use the same grid based movement as runescape
8. my prediction is strictly 3rd person but i dunno.
9. if it is a WASD game then yes you will be able to jump
10. That would be cool. i feel like modifications will be a big part of this game
11. hmm idk.


Jagex has always hired both Java and C++ programmers.
Yippee
QUOTE (Caboose @ Apr 11 2009, 05:38 PM) *
To be honest, it isn't 3D. It's 2D. Your monitor is 2D, so unless they miraculously invent the hologram of course it's not going to be 'true 3D'. But runescape is modeled in 3D too so i don't see your point anyway.

A lot of that seems like you just made it up, but that's already been pointed out.

Actually, it wouldn't be so miraculous. They've already invented a way to make truly 3D images (without weird glasses, like the movies), they just have to make it practical or something like that. No it's not a hologram, it's something about a special screen on the computer, combining two images on your eye in just the right way to create the illusion of an object floating in space in front of the computer screen. I didn't understand it too well, though, so I can't really explain what it was.

Anyway, I don't see the point either, RuneScape isn't just a bunch of sprites, it's nearly completely 3D models.
Caboose
It's still just 2D, only the glasses make one image be seen by one eye, meaning your monitor has to put out two separate images meaning it's damn expensive.

Put simply:

Real Life = 3D

Anything Else = 2D
Yippee
QUOTE (Caboose @ Apr 14 2009, 07:18 AM) *
It's still just 2D, only the glasses make one image be seen by one eye, meaning your monitor has to put out two separate images meaning it's damn expensive.

Put simply:

Real Life = 3D

Anything Else = 2D

No, it's doesn't need to be viewed with glasses. It just uses eye trickery to make a 3D image appear in front of the monitor. It's not like 3D movies where things stick out of the screen, where the rest of it is. This is the same effect as a hologram, except there's not even that visible beam of light from the projector to the image. You could argue that it's not really there, it's just an illusion, but then a regular monitor isn't 2D either. It's just light being shone into your eyes.
Caboose
And what you just said is impossible by anything i know. It would be immensely expensive, even if it were and nobody would have it so what would be the point in making a game support it?
Yippee
QUOTE (Caboose @ Apr 15 2009, 06:54 AM) *
And what you just said is impossible by anything i know. It would be immensely expensive, even if it were and nobody would have it so what would be the point in making a game support it?

It's not impossible, it's already been invented, made, and put into use. I didn't hear about this through some rumor or over some unreliable website or something, this was on the Science channel. I don't know if you get that, but if you get Dish check channel 193. It might be the same for DirecTV.

However, it is immensely expensive, which is why it hasn't been released...yet...

I'm just saying it is possible to make it truly 3D. Excuse me for picking apart your words, but it bothers me when people are stating falsities as fact. Now, we're getting off topic, so I think this can end now, OK?
Caboose
There would be no advantage of doing that. At all. And what topic? We've already decided that your suggestions wouldn't add anything to the game tongue.gif
Yippee
QUOTE (Caboose @ Apr 15 2009, 03:19 PM) *
There would be no advantage of doing that. At all. And what topic? We've already decided that your suggestions wouldn't add anything to the game tongue.gif

There would be no advantage in a game being truly 3D?! IT WOULD BE THE MOST AWESOME THING EVER!!! And why did you say they were my suggestions? I completely ridiculed most of them! Read the topic man.
Caboose
NOBODY WOULD BE ABLE TO TAKE ADVANTAGE OF IT... NOBODY. All it would do would be to excite some little kids and prolong launch practicallly indefinitely, no thanks.

Sorry, i just go down to the last unread post. Haven't seen the OP in a while, i assumed it was you.
Kev
Your idea's tend to relate to games like World of Warcraft and Oblivion ect.

I think it needs to be its own custom style, making it unique from other games.

Yippee
QUOTE (Caboose @ Apr 16 2009, 06:47 AM) *
NOBODY WOULD BE ABLE TO TAKE ADVANTAGE OF IT... NOBODY. All it would do would be to excite some little kids and prolong launch practicallly indefinitely, no thanks.

Sorry, i just go down to the last unread post. Haven't seen the OP in a while, i assumed it was you.

Wow...you're completely misunderstanding everything I type on here, so I'm just going to stop, and leave you to your misunderstandings, OK?

QUOTE
I think it needs to be its own custom style, making it unique from other games.

To elaborate, this is what makes RuneScape so great. It's different. If you want to play something that's just like every other MMORPG, go play Shaiya, or World of Warcraft, or something like that.
Emanick
QUOTE (Caboose @ Apr 14 2009, 07:18 AM) *
It's still just 2D, only the glasses make one image be seen by one eye, meaning your monitor has to put out two separate images meaning it's damn expensive.

Put simply:

Real Life = 3D

Anything Else = 2D


Pixels are hundreds of atoms thick, wide, and tall. They're 3D, if you want to be really technical. tongue.gif
What I really want to see is RuneScape Virtual Reality. But I know that's practically impossible, so...
GOTOHELLSALS
QUOTE (Emanick @ Mar 8 2009, 11:02 PM) *
No skills? That's an absolutely TERRIBLE idea. sad.gif


If you want skills play RuneScape smile.gif
noaiXiaon
1.Mechscape could easily be scripted using C++, LUA, etc. Alright.
2.Mechscape is a download, full screen game, not browser based. Some people might not be allowed to... might not have enough space on computer... can't. Hate this.
3. Mechscape is truly 3D. Do you play runescape HD?
4. Mechscape has Hi-Res textures. Do you play runescape HD?
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon. WTF? That's a horrible idea. Sometimes i click and go to another page, while my guy auto-trains.
6. different weapons have different speeds. They already do rofl
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down. It is going to be
8. Its in 1st person(with a 3rd person option) I dont have an opinion on this
9.you can jump. That would pwn
10. different gear affects run speed, attack speed, damage, and various other attributes. It does- alot of the time
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level. I dont have an opinion on this
SMAN
QUOTE
Jagex is almost obsessed with security. They are more secure than most online banks. I don't know about Java in general, but nobody's going to hack Jagex games without a radical change of...something.


Hell Yeah!
Islywn
QUOTE
Jagex is almost obsessed with security. They are more secure than most online banks. I don't know about Java in general, but nobody's going to hack Jagex games without a radical change of...something.


They are...

And because of this it will not be available to download. Why? The second the program is written to the computer's hard drive, a would be hacker would be able to easily hack it once it can be subjected to various other programs. If it was available for download, half the data would be a security system for the game.
SoNew27
QUOTE (Slacker @ Mar 16 2009, 07:33 PM) *
Hopefully we will all get rares because it is just starting, most runescape rares were dropped in begin of game or soon after.


They'll never do that. They've learned their lesson already, hence untradeable holiday items.
Balmung
Not sure if this a "bump" or not, but Runescape HD does NOT have High resolution textures, they are simply the same texture square repeated over a mesh. Runescape maybe "3D" but it doesn't have decent models. heck the visual representation of your characters doesn't even have a nose. let alone fingers, etc.(This is NOT the chat box one.)

As for Mechscape being a download, I don't why someone wouldn't have room for such a thing. as games like Guild Wars only take up about 5gb, which is less than the average Mp3 player. WoW, while taking up more space has vastly more content and vastly more models and textures in the game, thus taking 15gb makes it well worth the download and install time.

after playing Runescape for a year and a half, I found that there was much better stuff out there, and I hope Mechscape could at least somewhat measure up to them. I know all the people who play runescape will probably flock to it, but why not make it good enough to pull people away from some of the major games out there at the moment?

Those saying runescape is "unique" it's by far the most generic fantasy MMO I've played.

As for "skills" in mechscape, allow me to clarify. Skills would be like in WoW or Guild Wars, attacks or defensive abilities, but there could be professions or "non-combat" skills, such as Blacksmithing, etc. though I feel skill level caps would need to greatly raised and there should be ways other than training the skill to learn how to make new items.
Woodmun
QUOTE
Have you fought Glod? He does all but the last.

And I don't think Java can make monsters adapt to your tactics much further than switching styles relative to your prayer, or similar things. Jagex is so closely tied to Java that trust me, they'd never switch.

But since MechScape is supposed to be a step ahead of RuneScape in technology, I guess we'll have to wait and see how exactly combat will work.

And Balmung, IMO one continuous storyline encompassing all the quests sounds really lame and single-minded. I find worlds centered around one idea, even with smaller storylines interwoven, substandard at best.


The game will be java based, jagex could update the game to be a none swing base game, java has come a very long way since swing. tongue.gif

Java, could actualy be coded very close to wow, i knew jagex would not try and edit the game too much with HD, i was correct. Jagex want to make rs look better, feel better.. And they did. Without wrecking it for anyone else.

Jagex are the only company i know of, who master java coding in such a big scale, mech scape will be java, but dont underestimate the full force of java, because you will be in for a huge shock.
Daaru23
QUOTE (Balmung @ Mar 30 2009, 01:34 AM) *
Too be honest, you won't know what skill based pvp is until you expand to games such as WoW or GW. Runescape pvp isn't nearly the chaos that WoW pvp is. It takes a lot of concentration and tactics to win. If you want to know how I think Mechscape pvp should be, I recommend you watch some highrated arena 2v2s on YouTube.

For real pvp search on youtube "gunz gameplay", I used to play this game and it had the best pvp ive ever seen. Hackers however ruined it due to the weak anti-hack engine the company uses. I would like the pvp to kind of be like this, with little graphical boundaries and free movement.
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