1.Mechscape could easily be scripted using C++, LUA, etc.
Eh, maybe, depends on if they can get that into a browser... I doubt it will, though, since Jagex has so much Java technology built up.
2.Mechscape is a download, full screen game, not browser based.
I don't think so man. If you want that, go play WoW. Jagex's pinnacle of greatness is their ability to make a great browser based game.
3. Mechscape is truly 3D.
RuneScape isn't?!
4. Mechscape has Hi-Res textures.
Of course, if it doesn't produce too much lag.
5. Mechscape has no auto-attack feature, meaning you must click each time you want to shoot/swing your weapon.
This would give people with faster computers a clear advantage, which Jagex has said they don't want to do with RuneScape, so why would they with MechScape?
6. different weapons have different speeds.
Machine guns compared to heavy duty gauss cannons...obviously gonna happen...
7. movement is controlled by WASDQE, steering/aiming is done via moving the mouse up and down.
Mod MMG said it would probably be a mix of keys and mouse controls...
8. Its in 1st person(with a 3rd person option)
Eh, personally, I'd rather the other way around, but great idea here.
9.you can jump.
YES! THE most annoying thing on RS for me is that you can't jump.
10. different gear affects run speed, attack speed, damage, and various other attributes.
Not sure what you mean here...
11. there are NO skills, mechscapes "skills" are various attack/defense abilities, which gain ranks as you level.
This is the most horrible idea I've ever heard. The most enjoyable parts of RuneScape are completing quests and advancing skills. If MechScape doesn't have something at least as good, I'll be seriously disappointed.
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Runescape has a storyline?
It has many, many storylines. There's not one overall presiding storyline, I guess, but get a quest cape and you'll see so many in depth storylines your head will spin.
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In my opinion runescape is: player v. hoard of enemies with no AI, craft/ do this action to gain xp(Grind).
Again, do some quests. As far as the AI, I can agree that's where RS falls short, but they can't really improve it that much with the current combat system. And they can't really improve the combat system unless they move the camera to behind the player instead of above, which would ruin many skills, and so on and so on...
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And not being too PvP oriented, I can't speak too broadly, but whenever I go into a battle with awesome gear, I usually get pwned by my opponent of similar level, so I must be doing something wrong.

And it's true, there is a very distinct degree of skill in PvP, given the extremely quick reactions needed, fast prayer/food/gear/spell switches, specs, etc.. I've always found it way beyond me, which is part of the reason I dread MechScape being solely combat-based.
I'm with Eman here. Although it's not as skillful as other games, say Jedi Knight: Jedi Academy (I never did beat anyone there...and I'm no sucker with video games

), it still takes a whole lot of skill.