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Being a History of the War of the Gods and the Acts of Belgarath the Sorcerer - adapted from The Book of Alorn
When the world was new, the seven Gods dwelt in harmony, and the races of man were as one people. Belar, youngest of the Gods, was beloved by the Alorns. He abode with them and cherished them, and they prospered in his care. The other Gods also gathered peoples about them, and each God cherished his own people.
But Belar's eldest brother, Aldur, was God over no people. He dwelt apart from men and Gods, until the day that a vagrant child sought him out. Aldur accepted the child as his disciple and called him Belgarath. Belgarath learned the secret of the Will and the Word and became a sorcerer. In the years that followed, others also sought out the solitary God. They joined in brotherhood to learn at the feet or Aldur, and time did not touch them.
Now it happened that Aldur took up a stone in the shape of a globe, no larger than the heart of a child, and he turned the stone in his hand until it became a living soul. The power of the living jewel, which men called the Orb of Aldur, was very great, and Aldur worked wonders with it.
Of all the Gods, Torak was the most beautiful, and his people were the Angaraks. They burned sacrifices before him, calling him the Lord of Lords, and Torak found the smell of sacrifice and the words of adoration sweet. The day came, however, when he herad of the Orb of Aldur, and from that moment he knew no peace. Finally, in a dessemling guise, he went to Aldur.
"My brother," he said, "it is not fitting that thour shouldst absent thyself from our company and counsel. Put aside this jewel which hath seduced they mind from our fellowship."
Aldur looked into his brother's soul and rebuked him.
"Why dost thou seek lordship and dominion, Torak. Is not Angarak enough for thee? Do not in thy pride seek to posses the Orb, lest it slay thee."
Great was Torak's shame at the words of Aldur, and he raised his hand and smote his brother. Taking the jewek he fled.
The other Gods besought Torak to return the Orb, but he would not. Then the races of man rose up and came against the hosts of Angarak and made war on them. The wars of the Gods and of men raged across the land until, near the high places of Korim,
Torak raised the Orb and forced it's will to join with his to split the earth asunder. The mountains were cast down, and the sea came in. But Belar and Aldur joined their wills and set limits upon the sea. The races of man, however, were sperated one from others, and the Gods also. Now when Torak raised the living Orb against the earth, it's mother, it awoke and began to glow with holy flame. The face of Torak was seared by the blue fire. In pain he cast down the mountains; in anguish he cracked open the earth; in agony he let in the sea. His left hand flared and burned to ashes, the flesh on the left side of his face melted like wax, and his left eye boiled in it's socket. With a great cry, he cast himself into the sea to quench the burning, but his anguish was without end.
When Torak rose from the water, his right side was still fair, but his left was burned and scarred hideously by the fire of the Orb. In endless pain, he led his people away to the east, where they built a great city on the plains of Mallorea, which they called Cthol Mishrak, City of Night, for Torak hid his maiming in darkness. The Angaraks raised an iron tower for their God and placed the Orb in an iron cask in the topmost chamber. Often Torak stood before the cask, then fled weeping, lest his yearning to look on the Orb overpower him and he perish utterly.
The centuries rolled past in the lands of Angarak, and they came to call their maimed God Kal-Torak, both King and God. Belar had taken the Alorns to the north. Of all men, they were the most hardy and warlike, and Belar put eternal hatred for Angarak in their hearts. With cruel swords and axes they ranged the north, even to the fields of eternal ice, seeking a way to their ancient enemies.
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When the world was new, the seven Gods dwelt in harmony, and the races of man were as one people. Belar, youngest of the Gods, was beloved by the Alorns. He abode with them and cherished them, and they prospered in his care. The other Gods also gathered peoples about them, and each God cherished his own people.
But Belar's eldest brother, Aldur, was God over no people. He dwelt apart from men and Gods, until the day that a vagrant child sought him out. Aldur accepted the child as his disciple and called him Belgarath. Belgarath learned the secret of the Will and the Word and became a sorcerer. In the years that followed, others also sought out the solitary God. They joined in brotherhood to learn at the feet or Aldur, and time did not touch them.
Now it happened that Aldur took up a stone in the shape of a globe, no larger than the heart of a child, and he turned the stone in his hand until it became a living soul. The power of the living jewel, which men called the Orb of Aldur, was very great, and Aldur worked wonders with it.
Of all the Gods, Torak was the most beautiful, and his people were the Angaraks. They burned sacrifices before him, calling him the Lord of Lords, and Torak found the smell of sacrifice and the words of adoration sweet. The day came, however, when he herad of the Orb of Aldur, and from that moment he knew no peace. Finally, in a dessemling guise, he went to Aldur.
"My brother," he said, "it is not fitting that thour shouldst absent thyself from our company and counsel. Put aside this jewel which hath seduced they mind from our fellowship."
Aldur looked into his brother's soul and rebuked him.
"Why dost thou seek lordship and dominion, Torak. Is not Angarak enough for thee? Do not in thy pride seek to posses the Orb, lest it slay thee."
Great was Torak's shame at the words of Aldur, and he raised his hand and smote his brother. Taking the jewek he fled.
The other Gods besought Torak to return the Orb, but he would not. Then the races of man rose up and came against the hosts of Angarak and made war on them. The wars of the Gods and of men raged across the land until, near the high places of Korim,
Torak raised the Orb and forced it's will to join with his to split the earth asunder. The mountains were cast down, and the sea came in. But Belar and Aldur joined their wills and set limits upon the sea. The races of man, however, were sperated one from others, and the Gods also. Now when Torak raised the living Orb against the earth, it's mother, it awoke and began to glow with holy flame. The face of Torak was seared by the blue fire. In pain he cast down the mountains; in anguish he cracked open the earth; in agony he let in the sea. His left hand flared and burned to ashes, the flesh on the left side of his face melted like wax, and his left eye boiled in it's socket. With a great cry, he cast himself into the sea to quench the burning, but his anguish was without end.
When Torak rose from the water, his right side was still fair, but his left was burned and scarred hideously by the fire of the Orb. In endless pain, he led his people away to the east, where they built a great city on the plains of Mallorea, which they called Cthol Mishrak, City of Night, for Torak hid his maiming in darkness. The Angaraks raised an iron tower for their God and placed the Orb in an iron cask in the topmost chamber. Often Torak stood before the cask, then fled weeping, lest his yearning to look on the Orb overpower him and he perish utterly.
The centuries rolled past in the lands of Angarak, and they came to call their maimed God Kal-Torak, both King and God. Belar had taken the Alorns to the north. Of all men, they were the most hardy and warlike, and Belar put eternal hatred for Angarak in their hearts. With cruel swords and axes they ranged the north, even to the fields of eternal ice, seeking a way to their ancient enemies.
Thus it was until the time when Cherek Bearshoulders, greatest king of the Alorns, traveled to the Vale of Aldur to seek out Belgarath the Sorcerer. 'The way to the north is open,' he said. 'The signs and the auguries are propitious. Now is the time ripe for us to discover the way to the City of Night and regain the Orb from One-eye.'
Poledra, wife of Belgarath, was great with child, and he was reluctant to leave her. But Cherek prevailed. They stole away one night to join Cherek's sons, Dras Bull-neck, Algar Fleet-foot, and Riva Iron-grip.
Cruel winter gripped the northland, and the moors glittered beneath the stars with frost and steel-gray ice. To seek out their way, Belgarath cast an enchantment and took the shape of a great wolf. On silent feet, he slunk through the snow-floored forests where the trees cracked and shattered in the sundering cold. Grim frost silvered the ruff and shoulders of the wolf, and ever after the hair and beard of Belgarath were silver.
Through snow and mist, they crossed into Mallorea and came at last to Cthol Mishrak. Finding a secret way into the city, Belgarath led them to the foot of the iron tower. Silently they climbed the rusted stairs which had known no step for twenty centuries. Fearfully they passed through the chamber here Torak tossed in painhaunted slumber, his maimed face hidden by
a steel mask. Stealthily they crept past the sleeping God in the smoldering darkness and came at last to the chamber were lay the iron cask in which rested the living Orb. Cherek motioned for Belgarath to take the Orb, but Belgarath refused. 'I may not touch it,' he said, 'lest it destroy me. Once it welcomed the touch of man or God, but its will hardened when Torak raised it against its mother. It will not be so used again. It reads our souls. Only one without ill intent, who is pure enough to take it and convey it in peril of his life, with no thought of power or possession, may touch it now.'
'What man has no ill intent in the silence of his soul?' Cherek asked. But Riva Iron-grip opened the cask and took up the Orb. Its fire shone through his fingers, but he was not burned.
'So be it, Cherek,' Belgarath said. 'Your youngest son is pure. It shall be his doom and the doom of all who follow him to bear the Orb and protect it.' And Belgarath sighed, knowing the burden he had placed upon Riva.
'Then his brothers and I will sustain him,' Cherek said, 'for so long as this doom is upon him.' Riva muffled the Orb in his cloak and hid it beneath his tunic. They crept again through the chambers of the maimed God, down the rusted stairs, along the secret way to the gates of the city, and into the wasteland beyond.
a steel mask. Stealthily they crept past the sleeping God in the smoldering darkness and came at last to the chamber were lay the iron cask in which rested the living Orb. Cherek motioned for Belgarath to take the Orb, but Belgarath refused. 'I may not touch it,' he said, 'lest it destroy me. Once it welcomed the touch of man or God, but its will hardened when Torak raised it against its mother. It will not be so used again. It reads our souls. Only one without ill intent, who is pure enough to take it and convey it in peril of his life, with no thought of power or possession, may touch it now.'
'What man has no ill intent in the silence of his soul?' Cherek asked. But Riva Iron-grip opened the cask and took up the Orb. Its fire shone through his fingers, but he was not burned.
'So be it, Cherek,' Belgarath said. 'Your youngest son is pure. It shall be his doom and the doom of all who follow him to bear the Orb and protect it.' And Belgarath sighed, knowing the burden he had placed upon Riva.
'Then his brothers and I will sustain him,' Cherek said, 'for so long as this doom is upon him.' Riva muffled the Orb in his cloak and hid it beneath his tunic. They crept again through the chambers of the maimed God, down the rusted stairs, along the secret way to the gates of the city, and into the wasteland beyond.
Soon after, Torak awoke and went as always into the Chamber of the Orb. But the cask stood open, and the Orb was gone. Horrible was the wrath of Kal-Torak. Taking his great sword, he went down from the iron tower and turned and smote it once, and the tower fell. To the Angaraks he cried out in a voice of thunder:
'Because you are become indolent and unwatchful and have let a thief steal that for which I paid so dear, I will break your city and drive you forth. Angarak shall wander the earth until Cthrag Yaska, the burning stone, is returned to me.' Then he cast down the City of Night in ruins and drove the hosts of Angarak into the wilderness. Cthol Mishrak was no more.
'Because you are become indolent and unwatchful and have let a thief steal that for which I paid so dear, I will break your city and drive you forth. Angarak shall wander the earth until Cthrag Yaska, the burning stone, is returned to me.' Then he cast down the City of Night in ruins and drove the hosts of Angarak into the wilderness. Cthol Mishrak was no more.
Three leagues to the north, Belgarath heard the wailing from the city and knew that Torak had awakened. 'Now will he come after us,' he said, 'and only the power of the Orb can save us. When the hosts are upon us, Irongrip, take the Orb and hold it so they may see it.'
The hosts of Angarak came, with Torak himself in the forefront, but Riva held forth the Orb so that the maimed God and his hosts might behold it. The Orb knew its enemy. Its hatred flamed anew, and the sky became alight with its fury. Torak cried out and turned away. The front ranks of the Angarak hosts were consumed by fire, and the rest fled in terror.
Thus Belgarath and his companions escaped from Mallorea and passed again through the marches of the north, bearing the Orb of Aldur once more into the Kingdoms of the West.
Now the Gods, knowing all that had passed, held council, and Aldur advised them, 'If we raise war again upon our brother Torak, our strife will destroy the world. Thus we must absent ourselves from the world so that our brother may not find us. No longer in flesh, but in spirit only may we remain to guide and protect our people. For the world's sake it must be so. In the day that we war again, the world will be unmade.'
The Gods wept that they must depart. But Chaldan, Bull-god of the Arends, asked, 'In our absence, shall not Torak have dominion?'
'Not so,' Aldur replied. 'So long as the Orb remains with the line of Riva Iron-grip, Torak shall not prevail.'
'Not so,' Aldur replied. 'So long as the Orb remains with the line of Riva Iron-grip, Torak shall not prevail.'
So it was that the Gods departed, and only Torak remained. But the knowledge that the Orb in the hand of Riva denied him dominion cankered his soul. Then Belgarath spoke with Cherek and his sons. 'Here we must part, to guard the Orb and to prepare against the coming of Torak. Let each turn aside as I have instructed and make preparations.'
'We will, Belgarath,' vowed Cherek Bear-shoulders. 'From this day, Aloria is no more, but the Alorns will deny dominion to Torak as long as one Alorn remains.'
Belgarath raised his face. 'Hear me, Torak One-eye,' he cried. 'The living Orb is secure against thee, and thou shalt not prevail against it. In the day that thou comest against us, I shall raise war against thee. I will maintain watch upon thee by day and by night and will abide against thy coming, even to the end of days.' In the wastelands of Mallorea, Kal-Torak heard the voice of Belgarath and smote about him in fury, for he knew that the living Orb was forever beyond his reach.
Then Cherek embraced his sons and turned away, to see them no more. Dras went north and dwelt in the lands drained by River Mrin. He built a city at Boktor and called his lands Drasnia. And he and his descendants stood athwart the northern marches and denied them to the enemy. Algar went south with his people and found horses on the broad plains drained by Aldur River. The horses they tamed and learned to ride and for the first time in the history of man, mounted warriors appeared. Their country they called Algaria, and they became nomads, following their herds. Cherek returned sadly to Val Alorn and renamed his kingdom Cherek, for now he was alone and without sons. Grimly he built tall ships of war to patrol the seas and deny them to the enemy.
Upon the bearer of the Orb, however, fell the burden of the longest journey. Taking his people, Riva went to the west coast of Sendaria. There he built ships, and he and his people crossed to the Isle of the Winds. They burned their ships and built a fortress and a walled city around it. The city they called Riva and the fortress the Hall of the Rivan King. Then Belar, God of the Alorns, caused two iron stars to fall from the sky. Riva took up the stars and forged a blade from one and a hilt from the other, setting the Orb upon it as a pommel-stone. So large was the sword that none but Riva could wield it. In the wasteland of Mallorea, Kal-Torak felt in his soul the forging of the sword and he tasted fear for the first time.
The sword was set against the black rock that stood at the back of Riva's throne, with the Orb at the highest point, and the sword joined to the rock so that none but Riva could remove it. The Orb burned with cold fire when Riva sat upon the throne. And when he took down his sword and raised it, it became a great tongue of cold fire.
The greatest wonder of all was the marking of Riva's heir. In each generation, one child in the line of Riva bore upon the palm of his right hand the mark of the Orb. The child so marked was taken to the throne chamber, and his hand was placed upon the Orb, so that it might know him. With each infant touch, the Orb waxed in brilliance, and the bond between the living Orb and the line of Riva became stronger with each joining.
After Belgarath had parted from his companions, he hastened to the Vale of Aldur. But there he found that Poledra, his wife, had borne twin daughters and then had died. In sorrow he named the elder Polgara. Her hair was dark as the raven's wing. In the fashion of sorcerers, he stretched forth his hand to lay it upon her brow, and a single lock at her forehead turned frost-white at his touch. Then he was troubled, for the white lock was the mark of the sorcerers, and Polgara was the first female child to be so marked.
His second daughter, fair-skinned and golden-haired, was unmarked. He called her Beldaran, and he and her dark-haired sister loved her beyond all else and contended with each other for her affection.
Now when Polgara and Beldaran had reached their sixteenth year, the Spirit of Aldur came to Belgarath in a dream, saying, 'My beloved disciple, I would join thy house with the house of the guardian of the Orb. Choose, therefore, which of thy daughters thou wilt give to the Rivan King to be his wife and the mother of his line, for in that line lies the hope of the world, against which the dark power of Torak may not prevail.'
In the deep silence of his soul, Belgarath was tempted to choose Polgara. But, knowing the burden which lay ipon the Rivan King, he sent Beldaran instead, and wept when she was gone. Polgara wept also, long and bitterly, knowing that her sister must fade and die. In time, however, they comforted each other and came at last to know each other.
They joined their powers to keep watch over Torak. And some men say that they abide still, keeping their vigil through all the uncounted centuries.
-- Adapted directly as seen in the book: The Belgariad.
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Races:
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There are several races in this RP, but they will not all be available.
Alorns:
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Chereks
The people of Cherek. When the last king of a united Aloria, Cherek Bear-shoulders, divided his empire among his sons, he retained the mountainous peninsula that came to bear his name. The Chereks are primarily sailors, dominating sea trade (and piracy) in the West, forming the Alorn navy and patrolling the Sea of the Winds. On land, they are hunters, miners, and foresters, and also fight as shock troops. Similar to Vikings.
Rivans
The people of the Isle of Winds. An insignificant Alorn possession before the empire was divided, it became the dominion of Riva Iron-Grip, the keeper of the Orb of Aldur. Once a closed nation, trade enclaves exist on the island, and Rivan merchants and artisans are not uncommon in other nations of the West. Militarily, the Rivans are defenders of the fortress-city of Riva, where the Orb of Aldur is kept. Their society is similar to that of the British Isles. When in the field, they fight as medium infantry.
Drasnians**
The inhabitants of Drasnia, the northern moors taken by Dras Bull-neck in the breaking of Aloria. They are best known for their extensive intelligence operations. Espionage is a common and respected profession for the Drasnians. Many Drasnians are merchants, though it is probably true that most (if not all) Drasnian merchants have at least some connection with Drasnian Intelligence. The core of the Drasnian military is heavy infantry, mainly pikemen. Their culture seems to be based loosely on that of Western Russia, adding elements of Renaissance Italy with its complex politics, intelligence gathering, and family house feuding.
Algars
The people of Algaria. At the dividing of Aloria, Algar Fleet-foot and his followers took the broad grasslands drained by the River Aldur. The Algars are nomadic cattle-herders and horse-breeders who live in moving house-trains. Their culture seems to be based loosely on that of various western Native American tribes, and they fight as light cavalry similar to Cossacks.
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Arends:
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Asturians:
Live in the forested northern half of Arendia, the old Duchy of Asturia. The Asturians were long ago defeated by the Mimbrates, and the city of Vo Astur ravaged, but unlike the Wacites they were not destroyed or dispersed. Instead, they lived in nominal subjection to the Mimbrates, but with their soldiers and noblemen engaged in quiet rebellion, assaulting tax collectors and fading into the forest. Their tactics resemble those of Robin Hood and his Merry Men, and like the Sherwood outlaws the Asturians are famed for their archery. They seem to be based loosely on the welsh.
Mimbrates**
Now the dominant people of Arendia, the inhabitants of the historical Duchy of Mimbre. The martial traditions of their nobility run along chivalrous lines, with Mimbrate knights in heavy armour forming a fearsome heavy cavalry collectively, and highly trained warriors individually. The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia, married and became co-regent King and Queen. The breach was not wholly healed, and the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of any of the Asturian nobility. They are similar to the english.
Tolnedrans
The people of Nedra, living in the Tolnedran Empire in the subtropical north of the western continent. Tolnedrans are known for their fixation on trade and money (which they are said to have invented). Tolnedra is ruled by one of the five major families; the Honethites, the Vorduvians, the Borunes, the Horbites, and the Ranites. The RP takes place during the reign of Ran Borune XXIII and his adoptive son, Varana, the Duke of Anadile, later Ran Borune XXIV. The primary military force of Tolnedra are the numerous Legionnaires, a heavy infantry renowned for their extensive training and rigid discipline. Very similar to the Romans. Also unusual in their complete rejection of, and disbelief in, the concepts of magic and sorcery.
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Angaraks:
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Murgos
The people of Cthol Murgos. Originally the warrior caste and aristocracy of Cthol Mishrak, they were the first group to migrate west, and penetrated the farthest south on the western continent. Beyond the equator, they conquered the entire southern half of the continent, which was populated by a Dallish people. Later the Murgos made the locals slaves. Very few westerners know just how far Cthol Murgos really is. The Murgos are a highly militaristic race and practice ritual self-scarification in the name of Torak.
Nadraks**
The inhabitants of Gar og Nadrak. Formerly the merchant class of Cthol Mishrak, they were the last to come west and remained in the heavily-forested north. Their lands border Drasnia, and tentative peace exists between the two nations. Their primary industries are mining, hunting, and trapping. Drinking is also a major pastime of the populace.
Thulls**
The people of Mishrak ac Thull. Deriving from the Cthol Mishrak worker caste, they followed the Murgos west and settled in the semi-arid plains between the Escarpment and the Sea of the East. Economically, the Thulls are farmers and serve their Angarak cousins to the north and south. The Thulls are terribly afraid of the Angarak church, and the population is extremely high due to the Grolim sacrificial rules. Thulls are almost invariably described as dull or stupid, although not evil as the Grolims and Murgos.
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Other:
Spoiler: Click to Toggle the Spoiler.
Nyissans**
The people of Issa. The state of Nyissa is situated on the swampy equatorial west coast of the western continent. The head of state is the handmaiden of Issa (or highpriestess), Salmissra, who is chosen based purely on physical resemblance to the original Salmissra. Nyissans identify closely with the snake, which heavily influences their culture. Most Nyissan people shave off their hair, because the insects that live in the swamps of Nyissa like to nest in it. The use of drugs and poisons is common and accepted to the disgust of all other Races. Nyissa is also the only non-Angarak western country that practices slavery. Vaguely similar to ancient Egyptians culturally.
Sendars
A people of mixed background, mostly of Alorn and Arendish descent. Sendaria is located above Arendia on the coast of the western continent, right below Cherek. The land that is now Sendaria was once the Duchy of Erat, which was owned by Polgara the Sorceress. Practicality and a strong work ethic are intrinsic to the Sendarian national identity, and a lot of food eaten in the west is grown in Sendaria.
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** - unplayable for the time being.
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The Will and the Word:
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The will and the word is a basic concept of sorcery, but has many little things that are exceptions from the main rules. These are:
- Nothing can ever be destroyed. This means you cannot uncreate things. Not even Gods can do this.
- A word must always be used to channel the Will. It does not matter what the word is, it's simply that it is said. It is beleived to be more effective when a word based on the Will is said when using, but it is yet to be proved. eg: When you want to move something, you simply say push/pull/move/be there (also known as translocation)
- It takes the same amount of force to use Will as it does if you were to do it yourself. eg: if lifting a house, it is most likely you will sink into the earth from lifting such a huge wieght. egII: Blasting a hole in a brick wall will leave your arms sore, and you will be exhausted.
- Whenever you use the Will and the Word, it creates somewhat of a magical noise, no matter how small. The bigger things you do, the more noise it creates. Translocation is a large noise maker as well as healing. Other nearby Will users can hear this, from anywhere in a 10km radius. For summoning a thunderstorm, every user in the world hears it.
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Map:
Spoiler: Click to Toggle the Spoiler.

There are of course, other parts of the world, but this is where our story will take place.
I found this already on the internet, it's the exact map/s from the book: Belgariad Maps
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Plot:
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The aim of the RP will be released at a later date.
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Important NPCs:
Spoiler: Click to Toggle the Spoiler.
Some important NPCs you may want to know will undoubtedly appear in the RP.
Belgarion/Garion:
The simple farmboy of Sendaria grew up under Polgara's wing, and later evolved to become the keeper/protector of the Orb of Aldur, marked by a birthmark on his palm. He later acsends to the Throne of Riva, and the title of Overlord of the West, but the RP takes place during the time of his quest to kill the God Torak, according to the Mrin Codex.
Belgarath:
The first dicsiple of Aldur, he is easily the oldest man alive. He has many titles, most of which have now been forgotten. He is also one of the most competent users of the Will and the Word.
Polgara:
One of the daughters of Belgarath, she was the first female sorceress marked to become a user. She is possibly the fifth oldest person after the other disciples of Aldur.
Silk:
A sly drasnian, he is known among all the traders for his leet skills in trading, and is often feared by them. He teaches Belgarion the secret language and is also known as Prince Kheldar, the cousin of the King of the Drasnians, King Rhodar.
Barak:
Another cousin to King Anheg, he is also titled as Earl of Treillhem. He is a giant man, with a huge beard. He most noticable feature is that in dire moments, he can unwillingly transform into a bear, and is almost invincible like this.
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Application:
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Spoiler: Click to Toggle the Spoiler.
CODE
[b]Name[/b]:
[b]Age[/b]:
[b]Gender[/b]:
[b]Appearance[/b]:
[b]Speciality[/b] (Ranging/Melee/Will):
[b]Race[/b]:
[b]Weapon[/b]:
[b]Armour[/b] (if any):
[b]History[/b]:
[b]Other[/b]:
[b]Age[/b]:
[b]Gender[/b]:
[b]Appearance[/b]:
[b]Speciality[/b] (Ranging/Melee/Will):
[b]Race[/b]:
[b]Weapon[/b]:
[b]Armour[/b] (if any):
[b]History[/b]:
[b]Other[/b]:
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My app:
Name: Belcaffran
Age: [Physical= 22] [Chronological= 1350]
Gender: Male
Appearance: A ragged looking man, his often has a small stubble and unkept hair. His blue eyes are penetrating, and his sharp face is quite imposing. He is fairly muscular, and wears a very basic assortment of clothing.
Speciality (Ranging/Melee/Will): Melee/Will
Race: Rivan
Weapon: A longsword made with a strange substance found deep in the Ulgos underground caverns. It is the hardest substance discovered yet.
Armour (if any): Light Cherek chainmail, it has been adjusted to fit him.
History: A branch of cousandry of the main line of decendants to the heir to the Rivan Throne. He has no wish to take the throne for himself though, and prefers helping Brand to run the country.
Other: His bloodline has left the ability to use the Will in his blood, and he has slowly developed it himself.
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APPS NOW OPEN. Join soon.
