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The Man From Outer Space
Prologue:

Spoiler: Click to Toggle the Spoiler.
Being a History of the War of the Gods and the Acts of Belgarath the Sorcerer - adapted from The Book of Alorn

When the world was new, the seven Gods dwelt in harmony, and the races of man were as one people. Belar, youngest of the Gods, was beloved by the Alorns. He abode with them and cherished them, and they prospered in his care. The other Gods also gathered peoples about them, and each God cherished his own people.

But Belar's eldest brother, Aldur, was God over no people. He dwelt apart from men and Gods, until the day that a vagrant child sought him out. Aldur accepted the child as his disciple and called him Belgarath. Belgarath learned the secret of the Will and the Word and became a sorcerer. In the years that followed, others also sought out the solitary God. They joined in brotherhood to learn at the feet or Aldur, and time did not touch them.

Now it happened that Aldur took up a stone in the shape of a globe, no larger than the heart of a child, and he turned the stone in his hand until it became a living soul. The power of the living jewel, which men called the Orb of Aldur, was very great, and Aldur worked wonders with it.

Of all the Gods, Torak was the most beautiful, and his people were the Angaraks. They burned sacrifices before him, calling him the Lord of Lords, and Torak found the smell of sacrifice and the words of adoration sweet. The day came, however, when he herad of the Orb of Aldur, and from that moment he knew no peace. Finally, in a dessemling guise, he went to Aldur.
"My brother," he said, "it is not fitting that thour shouldst absent thyself from our company and counsel. Put aside this jewel which hath seduced they mind from our fellowship."
Aldur looked into his brother's soul and rebuked him.
"Why dost thou seek lordship and dominion, Torak. Is not Angarak enough for thee? Do not in thy pride seek to posses the Orb, lest it slay thee."
Great was Torak's shame at the words of Aldur, and he raised his hand and smote his brother. Taking the jewek he fled.

The other Gods besought Torak to return the Orb, but he would not. Then the races of man rose up and came against the hosts of Angarak and made war on them. The wars of the Gods and of men raged across the land until, near the high places of Korim,
Torak raised the Orb and forced it's will to join with his to split the earth asunder. The mountains were cast down, and the sea came in. But Belar and Aldur joined their wills and set limits upon the sea. The races of man, however, were sperated one from others, and the Gods also. Now when Torak raised the living Orb against the earth, it's mother, it awoke and began to glow with holy flame. The face of Torak was seared by the blue fire. In pain he cast down the mountains; in anguish he cracked open the earth; in agony he let in the sea. His left hand flared and burned to ashes, the flesh on the left side of his face melted like wax, and his left eye boiled in it's socket. With a great cry, he cast himself into the sea to quench the burning, but his anguish was without end.

When Torak rose from the water, his right side was still fair, but his left was burned and scarred hideously by the fire of the Orb. In endless pain, he led his people away to the east, where they built a great city on the plains of Mallorea, which they called Cthol Mishrak, City of Night, for Torak hid his maiming in darkness. The Angaraks raised an iron tower for their God and placed the Orb in an iron cask in the topmost chamber. Often Torak stood before the cask, then fled weeping, lest his yearning to look on the Orb overpower him and he perish utterly.

The centuries rolled past in the lands of Angarak, and they came to call their maimed God Kal-Torak, both King and God. Belar had taken the Alorns to the north. Of all men, they were the most hardy and warlike, and Belar put eternal hatred for Angarak in their hearts. With cruel swords and axes they ranged the north, even to the fields of eternal ice, seeking a way to their ancient enemies.

Thus it was until the time when Cherek Bearshoulders, greatest king of the Alorns, traveled to the Vale of Aldur to seek out Belgarath the Sorcerer. 'The way to the north is open,' he said. 'The signs and the auguries are propitious. Now is the time ripe for us to discover the way to the City of Night and regain the Orb from One-eye.'

Poledra, wife of Belgarath, was great with child, and he was reluctant to leave her. But Cherek prevailed. They stole away one night to join Cherek's sons, Dras Bull-neck, Algar Fleet-foot, and Riva Iron-grip.
Cruel winter gripped the northland, and the moors glittered beneath the stars with frost and steel-gray ice. To seek out their way, Belgarath cast an enchantment and took the shape of a great wolf. On silent feet, he slunk through the snow-floored forests where the trees cracked and shattered in the sundering cold. Grim frost silvered the ruff and shoulders of the wolf, and ever after the hair and beard of Belgarath were silver.

Through snow and mist, they crossed into Mallorea and came at last to Cthol Mishrak. Finding a secret way into the city, Belgarath led them to the foot of the iron tower. Silently they climbed the rusted stairs which had known no step for twenty centuries. Fearfully they passed through the chamber here Torak tossed in painhaunted slumber, his maimed face hidden by

a steel mask. Stealthily they crept past the sleeping God in the smoldering darkness and came at last to the chamber were lay the iron cask in which rested the living Orb. Cherek motioned for Belgarath to take the Orb, but Belgarath refused. 'I may not touch it,' he said, 'lest it destroy me. Once it welcomed the touch of man or God, but its will hardened when Torak raised it against its mother. It will not be so used again. It reads our souls. Only one without ill intent, who is pure enough to take it and convey it in peril of his life, with no thought of power or possession, may touch it now.'

'What man has no ill intent in the silence of his soul?' Cherek asked. But Riva Iron-grip opened the cask and took up the Orb. Its fire shone through his fingers, but he was not burned.

'So be it, Cherek,' Belgarath said. 'Your youngest son is pure. It shall be his doom and the doom of all who follow him to bear the Orb and protect it.' And Belgarath sighed, knowing the burden he had placed upon Riva.

'Then his brothers and I will sustain him,' Cherek said, 'for so long as this doom is upon him.' Riva muffled the Orb in his cloak and hid it beneath his tunic. They crept again through the chambers of the maimed God, down the rusted stairs, along the secret way to the gates of the city, and into the wasteland beyond.
Soon after, Torak awoke and went as always into the Chamber of the Orb. But the cask stood open, and the Orb was gone. Horrible was the wrath of Kal-Torak. Taking his great sword, he went down from the iron tower and turned and smote it once, and the tower fell. To the Angaraks he cried out in a voice of thunder:
'Because you are become indolent and unwatchful and have let a thief steal that for which I paid so dear, I will break your city and drive you forth. Angarak shall wander the earth until Cthrag Yaska, the burning stone, is returned to me.' Then he cast down the City of Night in ruins and drove the hosts of Angarak into the wilderness. Cthol Mishrak was no more.

Three leagues to the north, Belgarath heard the wailing from the city and knew that Torak had awakened. 'Now will he come after us,' he said, 'and only the power of the Orb can save us. When the hosts are upon us, Irongrip, take the Orb and hold it so they may see it.'
The hosts of Angarak came, with Torak himself in the forefront, but Riva held forth the Orb so that the maimed God and his hosts might behold it. The Orb knew its enemy. Its hatred flamed anew, and the sky became alight with its fury. Torak cried out and turned away. The front ranks of the Angarak hosts were consumed by fire, and the rest fled in terror.

Thus Belgarath and his companions escaped from Mallorea and passed again through the marches of the north, bearing the Orb of Aldur once more into the Kingdoms of the West.
Now the Gods, knowing all that had passed, held council, and Aldur advised them, 'If we raise war again upon our brother Torak, our strife will destroy the world. Thus we must absent ourselves from the world so that our brother may not find us. No longer in flesh, but in spirit only may we remain to guide and protect our people. For the world's sake it must be so. In the day that we war again, the world will be unmade.'
The Gods wept that they must depart. But Chaldan, Bull-god of the Arends, asked, 'In our absence, shall not Torak have dominion?'
'Not so,' Aldur replied. 'So long as the Orb remains with the line of Riva Iron-grip, Torak shall not prevail.'
So it was that the Gods departed, and only Torak remained. But the knowledge that the Orb in the hand of Riva denied him dominion cankered his soul. Then Belgarath spoke with Cherek and his sons. 'Here we must part, to guard the Orb and to prepare against the coming of Torak. Let each turn aside as I have instructed and make preparations.'
'We will, Belgarath,' vowed Cherek Bear-shoulders. 'From this day, Aloria is no more, but the Alorns will deny dominion to Torak as long as one Alorn remains.'
Belgarath raised his face. 'Hear me, Torak One-eye,' he cried. 'The living Orb is secure against thee, and thou shalt not prevail against it. In the day that thou comest against us, I shall raise war against thee. I will maintain watch upon thee by day and by night and will abide against thy coming, even to the end of days.' In the wastelands of Mallorea, Kal-Torak heard the voice of Belgarath and smote about him in fury, for he knew that the living Orb was forever beyond his reach.
Then Cherek embraced his sons and turned away, to see them no more. Dras went north and dwelt in the lands drained by River Mrin. He built a city at Boktor and called his lands Drasnia. And he and his descendants stood athwart the northern marches and denied them to the enemy. Algar went south with his people and found horses on the broad plains drained by Aldur River. The horses they tamed and learned to ride and for the first time in the history of man, mounted warriors appeared. Their country they called Algaria, and they became nomads, following their herds. Cherek returned sadly to Val Alorn and renamed his kingdom Cherek, for now he was alone and without sons. Grimly he built tall ships of war to patrol the seas and deny them to the enemy.

Upon the bearer of the Orb, however, fell the burden of the longest journey. Taking his people, Riva went to the west coast of Sendaria. There he built ships, and he and his people crossed to the Isle of the Winds. They burned their ships and built a fortress and a walled city around it. The city they called Riva and the fortress the Hall of the Rivan King. Then Belar, God of the Alorns, caused two iron stars to fall from the sky. Riva took up the stars and forged a blade from one and a hilt from the other, setting the Orb upon it as a pommel-stone. So large was the sword that none but Riva could wield it. In the wasteland of Mallorea, Kal-Torak felt in his soul the forging of the sword and he tasted fear for the first time.

The sword was set against the black rock that stood at the back of Riva's throne, with the Orb at the highest point, and the sword joined to the rock so that none but Riva could remove it. The Orb burned with cold fire when Riva sat upon the throne. And when he took down his sword and raised it, it became a great tongue of cold fire.

The greatest wonder of all was the marking of Riva's heir. In each generation, one child in the line of Riva bore upon the palm of his right hand the mark of the Orb. The child so marked was taken to the throne chamber, and his hand was placed upon the Orb, so that it might know him. With each infant touch, the Orb waxed in brilliance, and the bond between the living Orb and the line of Riva became stronger with each joining.
After Belgarath had parted from his companions, he hastened to the Vale of Aldur. But there he found that Poledra, his wife, had borne twin daughters and then had died. In sorrow he named the elder Polgara. Her hair was dark as the raven's wing. In the fashion of sorcerers, he stretched forth his hand to lay it upon her brow, and a single lock at her forehead turned frost-white at his touch. Then he was troubled, for the white lock was the mark of the sorcerers, and Polgara was the first female child to be so marked.
His second daughter, fair-skinned and golden-haired, was unmarked. He called her Beldaran, and he and her dark-haired sister loved her beyond all else and contended with each other for her affection.
Now when Polgara and Beldaran had reached their sixteenth year, the Spirit of Aldur came to Belgarath in a dream, saying, 'My beloved disciple, I would join thy house with the house of the guardian of the Orb. Choose, therefore, which of thy daughters thou wilt give to the Rivan King to be his wife and the mother of his line, for in that line lies the hope of the world, against which the dark power of Torak may not prevail.'
In the deep silence of his soul, Belgarath was tempted to choose Polgara. But, knowing the burden which lay ipon the Rivan King, he sent Beldaran instead, and wept when she was gone. Polgara wept also, long and bitterly, knowing that her sister must fade and die. In time, however, they comforted each other and came at last to know each other.
They joined their powers to keep watch over Torak. And some men say that they abide still, keeping their vigil through all the uncounted centuries.
-- Adapted directly as seen in the book: The Belgariad.


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Races:

Spoiler: Click to Toggle the Spoiler.

There are several races in this RP, but they will not all be available.

Alorns:
Spoiler: Click to Toggle the Spoiler.

Chereks
The people of Cherek. When the last king of a united Aloria, Cherek Bear-shoulders, divided his empire among his sons, he retained the mountainous peninsula that came to bear his name. The Chereks are primarily sailors, dominating sea trade (and piracy) in the West, forming the Alorn navy and patrolling the Sea of the Winds. On land, they are hunters, miners, and foresters, and also fight as shock troops. Similar to Vikings.


Rivans
The people of the Isle of Winds. An insignificant Alorn possession before the empire was divided, it became the dominion of Riva Iron-Grip, the keeper of the Orb of Aldur. Once a closed nation, trade enclaves exist on the island, and Rivan merchants and artisans are not uncommon in other nations of the West. Militarily, the Rivans are defenders of the fortress-city of Riva, where the Orb of Aldur is kept. Their society is similar to that of the British Isles. When in the field, they fight as medium infantry.


Drasnians**
The inhabitants of Drasnia, the northern moors taken by Dras Bull-neck in the breaking of Aloria. They are best known for their extensive intelligence operations. Espionage is a common and respected profession for the Drasnians. Many Drasnians are merchants, though it is probably true that most (if not all) Drasnian merchants have at least some connection with Drasnian Intelligence. The core of the Drasnian military is heavy infantry, mainly pikemen. Their culture seems to be based loosely on that of Western Russia, adding elements of Renaissance Italy with its complex politics, intelligence gathering, and family house feuding.


Algars
The people of Algaria. At the dividing of Aloria, Algar Fleet-foot and his followers took the broad grasslands drained by the River Aldur. The Algars are nomadic cattle-herders and horse-breeders who live in moving house-trains. Their culture seems to be based loosely on that of various western Native American tribes, and they fight as light cavalry similar to Cossacks.



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Arends:
Spoiler: Click to Toggle the Spoiler.

Asturians:
Live in the forested northern half of Arendia, the old Duchy of Asturia. The Asturians were long ago defeated by the Mimbrates, and the city of Vo Astur ravaged, but unlike the Wacites they were not destroyed or dispersed. Instead, they lived in nominal subjection to the Mimbrates, but with their soldiers and noblemen engaged in quiet rebellion, assaulting tax collectors and fading into the forest. Their tactics resemble those of Robin Hood and his Merry Men, and like the Sherwood outlaws the Asturians are famed for their archery. They seem to be based loosely on the welsh.

Mimbrates**
Now the dominant people of Arendia, the inhabitants of the historical Duchy of Mimbre. The martial traditions of their nobility run along chivalrous lines, with Mimbrate knights in heavy armour forming a fearsome heavy cavalry collectively, and highly trained warriors individually. The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia, married and became co-regent King and Queen. The breach was not wholly healed, and the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of any of the Asturian nobility. They are similar to the english.

Tolnedrans
The people of Nedra, living in the Tolnedran Empire in the subtropical north of the western continent. Tolnedrans are known for their fixation on trade and money (which they are said to have invented). Tolnedra is ruled by one of the five major families; the Honethites, the Vorduvians, the Borunes, the Horbites, and the Ranites. The RP takes place during the reign of Ran Borune XXIII and his adoptive son, Varana, the Duke of Anadile, later Ran Borune XXIV. The primary military force of Tolnedra are the numerous Legionnaires, a heavy infantry renowned for their extensive training and rigid discipline. Very similar to the Romans. Also unusual in their complete rejection of, and disbelief in, the concepts of magic and sorcery.


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Angaraks:
Spoiler: Click to Toggle the Spoiler.

Murgos
The people of Cthol Murgos. Originally the warrior caste and aristocracy of Cthol Mishrak, they were the first group to migrate west, and penetrated the farthest south on the western continent. Beyond the equator, they conquered the entire southern half of the continent, which was populated by a Dallish people. Later the Murgos made the locals slaves. Very few westerners know just how far Cthol Murgos really is. The Murgos are a highly militaristic race and practice ritual self-scarification in the name of Torak.


Nadraks**
The inhabitants of Gar og Nadrak. Formerly the merchant class of Cthol Mishrak, they were the last to come west and remained in the heavily-forested north. Their lands border Drasnia, and tentative peace exists between the two nations. Their primary industries are mining, hunting, and trapping. Drinking is also a major pastime of the populace.



Thulls**
The people of Mishrak ac Thull. Deriving from the Cthol Mishrak worker caste, they followed the Murgos west and settled in the semi-arid plains between the Escarpment and the Sea of the East. Economically, the Thulls are farmers and serve their Angarak cousins to the north and south. The Thulls are terribly afraid of the Angarak church, and the population is extremely high due to the Grolim sacrificial rules. Thulls are almost invariably described as dull or stupid, although not evil as the Grolims and Murgos.


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Other:
Spoiler: Click to Toggle the Spoiler.

Nyissans**
The people of Issa. The state of Nyissa is situated on the swampy equatorial west coast of the western continent. The head of state is the handmaiden of Issa (or highpriestess), Salmissra, who is chosen based purely on physical resemblance to the original Salmissra. Nyissans identify closely with the snake, which heavily influences their culture. Most Nyissan people shave off their hair, because the insects that live in the swamps of Nyissa like to nest in it. The use of drugs and poisons is common and accepted to the disgust of all other Races. Nyissa is also the only non-Angarak western country that practices slavery. Vaguely similar to ancient Egyptians culturally.



Sendars
A people of mixed background, mostly of Alorn and Arendish descent. Sendaria is located above Arendia on the coast of the western continent, right below Cherek. The land that is now Sendaria was once the Duchy of Erat, which was owned by Polgara the Sorceress. Practicality and a strong work ethic are intrinsic to the Sendarian national identity, and a lot of food eaten in the west is grown in Sendaria.


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** - unplayable for the time being.


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The Will and the Word:
Spoiler: Click to Toggle the Spoiler.

The will and the word is a basic concept of sorcery, but has many little things that are exceptions from the main rules. These are:

  • Nothing can ever be destroyed. This means you cannot uncreate things. Not even Gods can do this.
  • A word must always be used to channel the Will. It does not matter what the word is, it's simply that it is said. It is beleived to be more effective when a word based on the Will is said when using, but it is yet to be proved. eg: When you want to move something, you simply say push/pull/move/be there (also known as translocation)
  • It takes the same amount of force to use Will as it does if you were to do it yourself. eg: if lifting a house, it is most likely you will sink into the earth from lifting such a huge wieght. egII: Blasting a hole in a brick wall will leave your arms sore, and you will be exhausted.
  • Whenever you use the Will and the Word, it creates somewhat of a magical noise, no matter how small. The bigger things you do, the more noise it creates. Translocation is a large noise maker as well as healing. Other nearby Will users can hear this, from anywhere in a 10km radius. For summoning a thunderstorm, every user in the world hears it.
If there are any questions on the use of the Will and the Word, just ask, and me or Analogy will answer, as I understand it is a fairly strange form of magic. Players MAY be will users so long as the application is extroadinary. Will users are very rare.


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Map:
Spoiler: Click to Toggle the Spoiler.


There are of course, other parts of the world, but this is where our story will take place.

I found this already on the internet, it's the exact map/s from the book: Belgariad Maps


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Plot:
Spoiler: Click to Toggle the Spoiler.

The aim of the RP will be released at a later date.


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Important NPCs:
Spoiler: Click to Toggle the Spoiler.

Some important NPCs you may want to know will undoubtedly appear in the RP.

Belgarion/Garion:
The simple farmboy of Sendaria grew up under Polgara's wing, and later evolved to become the keeper/protector of the Orb of Aldur, marked by a birthmark on his palm. He later acsends to the Throne of Riva, and the title of Overlord of the West, but the RP takes place during the time of his quest to kill the God Torak, according to the Mrin Codex.

Belgarath:
The first dicsiple of Aldur, he is easily the oldest man alive. He has many titles, most of which have now been forgotten. He is also one of the most competent users of the Will and the Word.

Polgara:
One of the daughters of Belgarath, she was the first female sorceress marked to become a user. She is possibly the fifth oldest person after the other disciples of Aldur.

Silk:
A sly drasnian, he is known among all the traders for his leet skills in trading, and is often feared by them. He teaches Belgarion the secret language and is also known as Prince Kheldar, the cousin of the King of the Drasnians, King Rhodar.

Barak:
Another cousin to King Anheg, he is also titled as Earl of Treillhem. He is a giant man, with a huge beard. He most noticable feature is that in dire moments, he can unwillingly transform into a bear, and is almost invincible like this.


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Application:
Spoiler: Click to Toggle the Spoiler.

Spoiler: Click to Toggle the Spoiler.

CODE
[b]Name[/b]:
[b]Age[/b]:
[b]Gender[/b]:
[b]Appearance[/b]:
[b]Speciality[/b] (Ranging/Melee/Will):
[b]Race[/b]:
[b]Weapon[/b]:
[b]Armour[/b] (if any):
[b]History[/b]:
[b]Other[/b]:


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My app:
Name: Belcaffran
Age: [Physical= 22] [Chronological= 1350]
Gender: Male
Appearance: A ragged looking man, his often has a small stubble and unkept hair. His blue eyes are penetrating, and his sharp face is quite imposing. He is fairly muscular, and wears a very basic assortment of clothing.
Speciality (Ranging/Melee/Will): Melee/Will
Race: Rivan
Weapon: A longsword made with a strange substance found deep in the Ulgos underground caverns. It is the hardest substance discovered yet.
Armour (if any): Light Cherek chainmail, it has been adjusted to fit him.
History: A branch of cousandry of the main line of decendants to the heir to the Rivan Throne. He has no wish to take the throne for himself though, and prefers helping Brand to run the country.
Other: His bloodline has left the ability to use the Will in his blood, and he has slowly developed it himself.

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APPS NOW OPEN. Join soon.
Analogy
David Eddings <3

Just one thing, for people apping. It is important that you read the prologue in full. You forgot gender btw MFOS tongue.gif
Also, will users have the prefix Bel if they are male and Pol if they are female in front of their name

Name: Belnaraan
Age: (physical: 48) (chronological: 1239)
Gender: Male
Appearance :Slightly wrinkled, lightly tanned skin. Long, bushy brown hair, streaked with grey in places. Has sharp green eyes. Has closeley trimmed beard, with a pure white streak running from his bottom lip to his chin. Wears a loose grey tunic, specked through with greens and browns. Has trousers, which are similarly coloured. Wears a Rivan wool cloak, which seems to blend in with the current terrain. Also wears leather boots inlaid with Rivan wool.
Speciality (Ranging/Melee/Will): Range/Will
Race: Sendar
Weapon: Slender composite bow made from the finest woods of the forests of the world. Also, an Ulgo dagger.
Armour (if any): Light leather chest and chaps
History: Belnaraan was one of the advisor and consorts to the Sendarian king, but grew weary of the plain politics and saught adventure among the Eastern lands. When he was 32, he found out that he possesed the ability to use Will, after accidentally translocating a man who was trying to pick his pocket.
Other: Found a curious dagger in the foothills of the mountains that seperated the West from the East.

P.S 1st app biggrin.gif
Xtel
Looks good. I'm about halfway through the opening and I've gone blind, though, so expect an app in the next few days.
Atomic Stuff
I'm in... After I read the damn prologue. I'll get around to reading it some other time >_<
Daimonius
That was a lot to take in at once, but an awesome tale nonetheless. Can I bother you guys for some sort of map of the lands?
The Man From Outer Space
Map coming right up. I was going to do that anyway. Gender fixed, and you don't HAVE to have Bel in front. Only if you are a desciple of a God. I beleive that's also Aldur. Anyway, I'll get that map on the initial post.
Analogy
i just assumed the prefix was needed >_>
Leon
wow only 6 posts. ohmy.gif maybe it's the insanely long prologue.
The Man From Outer Space
... Probably... Maybe I should shorten it... Anyway, don't read that then, just app... I need to get this going, or it's not going to happen at all.
Nachomamma8
Good intro biggrin.gif

Name: Belthor Ranite
Age: 26
Gender: Male
Appearance: Has an extremely noticable scar down most of his back, but always wears a plain brown tunic with matching trousers to cover it up. Has light brown skin, dark nrown hair, as well as brown eyes.
Speciality (Ranging/Melee/Will): Will. (Please?)
Race: Tolnedran
Weapon: Has no weapon, but wears a pendant given to him by his mother (explained later)
Armour (if any): None
History: Belthor was born loved by his people, the son of two very successful merchants. He grew up spoiled, and never really had any trouble throughout his life. Things changed when he turned 20. During a party thrown by the future Ran Bourne XXIV, one of Belthor's best friends, an assasin broke through the window in an attempt to kill the young prince. Luckily for the prince but unluckily for Belthor, the assasin was began choking for an unknown reason before finally dying on the floor. All attention turned to young Belthor, whose hand was clenched in front of him, and he was just screaming the word "Die!" a moment earlier. Varana's father was present at that party, and immediately, Belthor was whisked away to the deepest dungeon Ran Bourne XXIII could find. His parents, with a bit of money, managed to find him and give him a fair sum of money. His mother was in tears as she tore off the necklace she wore and pressed it into his hands. His father, who he had never seen cry before, was crying almost as much as his mother was. He gave him a walking stick, and explained that it had magical properties that could channel the magic of any Will user. After this tear-filled exchange, the king came down to tell the family their time together was up, and it was time for Belthor's execution, but Varana burst out from inside a cell, tackling his father to the ground. Father fought son, and eventually the bruised king agreed to let Belthor free, as long as he never came to Tolnedra(?) again. Vanara didn't cry, but he seemed close to it as he wished his childhood friend goodbye forever. He promised he would never forget Belthor, and when he became king, he would fix everything. Belthor nodded, and with his parent's cash, pendant, and walking stick as well as a sigil from Vanara, he left the city and set off towards Riva, a place he heard was founded on the strange power he possesed.
Other: Rescued joo from the evil second page biggrin.gif
Atomic Stuff
DONE w00t!

Name: Belgron Undar
Age: 21
Gender: Male
Appearance: Muscular frame, pale complexion, jet black hair, green eyes, wears a
Speciality (Ranging/Melee/Will): Melee
Race: Asturians
Weapon: A long blade with numerous runes on it. Has a mysterious orb that has a icy cold vapor, but is warm to the touch. (Revealed later on, nothing that effects the storyline.)
Armour (if any): Asturian full plate armour.
History: Belgron was always known in his village as a young, fiery individual. After seeing a man attack a tax collector, and then getting ganged up by numerous government agents, Belgron couldn't stand it. He attacked them all, and killed them with his trusty blade, and he finally realized what he had done. Panicking as he saw a large amount of soldiers come towards his small village, he took off into the woods only to meet with rebels. Belgron became excited, and quickly joined.
Other: NIIIIIINJAAAAAAAAA (Just ignore it.)
Xtel
I read this a while ago, and I just skimmed over most everything (but the story... I get most of it, but I keep forgetting names and such bleh.gif ), so hopefully this is okay.

Name: Belren Chandlar
Age: 19
Gender: Male
Appearance: Belren's skin is very tan from living in the plains his entire life. He stands at near 5'10", has a very slim frame, and is somewhat muscular. His hair is very dark brown, nearly black, similar to his eyes. While Belren normally wears a pair of leather leggings and shoes without a shirt, he does have several that he keeps for colder seasons and travelling. While hunting, which he often does, he also has a leather sash across his chest with a loop in the back to hold his bow.
Speciality (Ranging/Melee/Will): Melee and Range
Race: Algar
Weapon: While Belren has a long, dagger-like blade made from his grandfather's forearm, his favorite weapon is a semi-long wire with two small handles, used for choking and decapitation. Along with those, he keeps a bow across his back and, in a small carved bone box on his belt, a container of bandu, a slimy green cream-like poison, also called "ten-step poison," as it is said that the enemy can only make it ten steps away before it kills them.
Armour: The closest thing Belren has to armor is his clothing, which is made of leather.
History: Ever since a young age, Belren has been taught to become a hunter. Over the years and through harsh training, he has achieved it. While he often has a kind and talkative demeanor, when he's hunting, he becomes a silent killer. He has also learned to become very stealthy, allowing him to kill his targets with much greater ease. He also has equestrian skills (horseriding).
Other:

I'm assuming it's a "no," but by house-trains, did you mean actual trains? I'm just assuming you meant like wagons or something...

Also, are there different languages or what? I think it'd make sense for Belren not to speak whatever is the "basic language." I dunno, it just seems like it'd work with his character.

I hope this RP takes off.

A cookie to whoever knows where all of Belren's weapons come from!
Nachomamma8
OoC:

They're from the bestest series in the world (Which, of course, I own 8 of)
Let's just say your character seems modeled after a man named Richard Dahl...
Xtel
QUOTE (Nachomamma8 @ Apr 29 2009, 10:23 PM) *
OoC:

They're from the bestest series in the world (Which, of course, I own 8 of)
Let's just say your character seems modeled after a man named Richard Dahl...

From the number of books and the name of the character, it sounds like the same series that my weapons are from. However, while the weapon's aren't by this character, there is a character named Richard Rahl. Typo maybe?

Still unsure if the "house-trains" are really trains or not (feel kinda stupid asking sleep.gif )
Nachomamma8
OoC:
Sorry about that. The books I'm talking about is the Sword of Truth series...
XD
Xtel
QUOTE (Nachomamma8 @ Apr 30 2009, 07:20 PM) *
OoC:
Sorry about that. The books I'm talking about is the Sword of Truth series...
XD

Exactly! :D I'm only a bit of the way into the fifth book, but I have the eight of the main series, the three of the trilogy (Chainfire, Phantom, Confessor), and the novela (Debt of Bones) from my aunt. One of my friends is reading them too.

Cookie! (::) It's the best I can do --

The weapons are from the Mud People (sure you already knew that), and, for the most part, Chandalen (part of the reason for my character's last name in this RP).
The Man From Outer Space
Ahh, I beleive I'll PM Analogy to see if he can do anything. I'm currently unable to do much as my internet has failed me. Which of course I smashed my router into oblivion for. Anyway, (I didn't really) this RP will be on hold until such further notice as Analogy continues it, or my internet comes back online.

Sorry for any inconvienience.
The Man From Outer Space
Well, hopefully this isn't closed for bumping or me posting twice, but just alerting the general public, and those that have apped in particular, that I am back and the RP will continue soon.
Xtel
QUOTE (The Man From Outer Space @ May 13 2009, 04:27 AM) *
Well, hopefully this isn't closed for bumping or me posting twice, but just alerting the general public, and those that have apped in particular, that I am back and the RP will continue soon.

Can't wait to see this start up happy.gif
Analogy
ah......just in the nick of time, eh? well, i'll get started on a starting IC right away! Since i've got my exams and speeches and essays and all that droll stuff, i can *hopefully* be more active.
Atomic Stuff
Sad face. sad.gif
Analogy
bleugh, here's a draft.

IC:
Belnaraan travelled the road to Vo Wacuun in a stormy mood. Somehow, the Mimbrates and the Asturians had managed to renew the hostilities that Belgarion had ended with his frightening display of power. He had thought that the fear of incurring the wrath of the Overlord of the West would prevent them from doing anything idiotic, but Belgarion had been proven wrong. So Belnaraan had been sent to deal with it.

*****


As he crested a hill, he heard a faint roaring sound. Belnaraan immediately began forming a ward, while probing for the source at the same time. He felt the source, a small bird hurtling towards him. Before he could react, the bird landed next to him and shifted into the shape of the Belgarion
"Watch where you aim." Belgarion said wryly, noticing his intended offensive attack. "I'm sorry my Lord, I did not realise that you were coming." Said Belnaraan apologetically.

OoC: can someonoe build on that? i swear i have no imagination left, at least not atm

on a note that has nothing to do with the RP, did u know that David Eddings burnt down his office in 2007?
Xtel
Sounds like my type of person tongue.gif

I'll edit in an IC. Still need to know if the "trains" are literal trains (as I've said probably 5-6 times before, I doubt it, but I want to make sure)

Need to re-read part of the topic before I post. And I need to read two long pages of another RP first. Bah.
Analogy
the trains arent actual trains, probably supply trains (long lines of wagons, horses etc.)
Nachomamma8
IC:
Tired feet advanced toward Riva, their owner stumbling as he walked. Belthor leaned heavily on his staff as he looked around him, and saw the sight of nothing but sand. He sighed, crumpling down on the ground after a short amount of time. "I was not made for this..." Belthor declared to no one in particular as the stared at the clear, blue sky that seemed to taunt him. He had been walking all day, a total of about 23 hours, and his feet had become hamburgers. His entire body ached like it had never had before; he could faintly recall playing hide-and-seek with Vannara as children, but this was much, much different. Crunch. The sound of booted feet walking on sand was behind him; for a moment, he believed it was him. But suddenly, the realization came to him and he rose to his feet as quickly as he could, whirling around to face the offender. Upon spotting him, Belthor let a sigh of relief escape him. It was only a desert jackal, and, from Belthor's experience, they were some of the most cowardly beasts of the desert when hunting alone. Tired bones cracked as Belthor went to sat down, but the same crunching on the sand made him think twice. He got his staff up quick enough to stop a jackal's teeth from biting in his neck. He smacked it over the head with his staff, hoping it would shy away. But then, he saw a man dressed in red desert robes smiling at him. "Attack," the man said, and the jackal once again resumed its attack.
This time, Belthor was ready. Days of constant walking in the desert had made him strong, and he hooked the jackal with his staff, rose him into the air before slamming it into the ground, wincing at the sickening cracking smell the jackal's body made. "Who are you?" Belthor said, crouching down into a battle stance as he looked at the red robed man.
"Some call me the Desert Claw." the man said, drawing out a scimitar as red as his robes.
Belthor glared at him. "I'm sorry, but I'd just prefer to call you bandit." he said, digging his back foot deep into the sand.
The man smiled at him. "That's no matter; you shall not live long."
The Desert Claw charged at Belthor, swinging his scimitar at his neck, but Belthor was ready. He smacked the scimitar directly on its blade with his staff, and it flew right out of his hands. Unfortunately, the Desert Claw was not too concerned by this. He grabbed the staff out of Belthor's hands, pressing it against his neck as he tackled him to the ground. Dark spots invaded Belthor's vision, and he made a desperate attempt to live. "Die," Belthor managed to choke out.
Suddenly, the Desert Claw's hands flew to his neck, and his eyes grew wide. "What are you?" he asked, clawing at his neck desperately. Belthor smiled as he retrieved his staff. "Some call me Belthor." He walked away, leaving the man to die alone. But apparently, the man did not wish for this to happen.
"Wait! Spare me, and my life will be yours!" the man choked out, as his eyes rolled into the back of his head and he fainted.
"Then live." The man woke up, an incredulous look on his face. He grabbed his scimitar, running to Belthor as if he was going to cut his throat. But instead, he kneeled at his feet. "What are your wishes, master?"
Belthor wasn't listening. He was staring at the sky, admiring its beauty. He realized how fatigued he truly was, and briefly decided whether he could trust this so called "Desert Claw". But he did not think for long, for he was asleep within the minute.

OoC: Analogy, if you don't like the new character I created, I'll just say he walked off in the middle of the night happy.gif
Analogy
nah mate, it's fine. Good to have you onboard biggrin.gif.

u made my ic look a little inadequate >_< must make a longer one.
Nachomamma8
OoC:

So... I was in the library the other day, and guess what I stumbled upon?
The Pawn of Prophecy by David Eddings. Just started it today; it's pretty good.
Analogy
goodo, ohmy.gif that will give you much more detailed background on at least some of the characters.
Nachomamma8
IC:

It was a new morning, and Belthor met it with an awakened resolve. Surprisingly enough, the bandit had not run off during the night as he expected, instead, he was sitting quietly by himself, chewing on the meat of some unknown desert creature. Belthor rose, turning toward the town of Riva and taking in a deep breath. "Well... shall we?"
The bandit rose with Belthor, and nodded slightly. The two took off in an uneasy silence as they approached the town of Riva, its beauty and majesty bringing Belthor to his knees. Tears appeared in his eyes as he looked upon his final goal, the miracle of it all completely overwhelming him. The Desert Claw watched all of this with an amused smile. He cleared his throat. "Well... shall we go inside, Belthor?"

OoC: I have no idea where to go from here.
Analogy
QUOTE (Nachomamma8 @ Jun 6 2009, 05:07 PM) *
OoC: I have no idea where to go from here.


same, :[ need xtel or someone to post, or we can brainstorm on a plot development?
Nachomamma8
Alright... What always healps getting a story started is some new apps. I'll start sending out PMs, and we can work from there.
Analogy
thanks. smile.gif
HoloxKing
Name: Raymond
Age: 36
Gender: Male
Appearance: Light Tan skin, blue eyes, black hair w/ a little bit a brown into it.
Speciality (Ranging/Melee/Will): Will
Race: Human (if Humans can't cast spells just tell me cause I like to keep my special as Will)
Weapon: Golden Scepter w/ bronze glass (founded through an excavation Raymond led)
Armour (if any): light yellow robes with a blue indincation (forgive me if i spelled this wrong) of his family emblem the Moon
History: He was born on a small island, but his family was rich. Later, his family was bankrupted and lived
on the street for a few years. His mother and father was killed during a storm that hit the island. Raymond floated away
on a small piece of wood. Couple of days later, He was founded by his Uncle and was trained in Magic ever since then.
Other: He has a short temper span and practices magic anytime he can.
Analogy
accepted smile.gif start ur ic as soon as possible
HoloxKing
Can i have a little summary of whats going on so i can start a good opening ic for me?
Analogy
QUOTE (volumeman @ Jun 13 2009, 03:52 AM) *
Can i have a little summary of whats going on so i can start a good opening ic for me?


well, atm im going to Vo Wacuun (the mimbrate capital) with Belgarion, to check out a disturbance.

nacho is..going to Riva. he got attacked by this bandit called Desert Claw, but nacho's character nearly killed him by using Will, but spared him so the bandit owes him a blood debt

thats all that has happened.

I HAVE AN IDEA FOR A PLOT! RAWR!!!!!!!!!'

more later ;p
Nachomamma8
I can't wait until I get that "more later" biggrin.gif

Cookie for whoever can tell me where the Desert Claw's name is ripped from.
Analogy
mmm...cookies...

well, this new idea..If anyone is familiar with the books, you know that UL is the father of the gods, right? well in nature, every force has an equal and opposite......
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