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finisterra
We've released the second entry in the development diary for the new dwarf quest. This one deals with how the project went from the initial blank page to the first definite plan.

We'll be releasing a new entry in this development diary every few weeks or so, as well as releasing diaries about other projects. Rather than just offering a snapshot like the old-style development diaries, the new diaries will be shorter but updated more frequently, so they can take you through the process of development as it happens.




9th April 2009 - A Concept is Approved


Last time, I announced that I was just starting work on a new dwarf quest. All I had back then was a blank page that I needed to fill with ideas. Since then I've spent a few days brainstorming, bouncing ideas off other developers, and covering the wall next to my desk with post-it notes saying things like “Commander Veldaban” and “Red Axe base.”

I've found it harder to come up with a good idea for this quest than I have for any previous one, and I wrote down several ideas before rejecting them because they weren't right. Finally, it clicked and I had a story I was happy with.

My next step was to write this idea up in a 'concept document', which lays out the plot of the quest in broad strokes. I showed this document to Mod Mark, RuneScape's lead designer, for approval. There was no point in developing the idea until he reached a decision; if he didn't like it, it would be back to my blank page. It turned out that he did like it, so development could continue.

The next step was for Mod Mark to give me a 'core aims document'. This formalises the general aims that I'd been given earlier, telling me what things the quest has to include, roughly how big it should be, how much of the Graphics team’s time I can ask for, and so on. Mod Mark also requested that I add a new skill training activity to Keldagrim to go along with the quest, so my next task is to work out what that should be.

No doubt you're dying to know what's in these documents. I don't want to spoil the plot for you, but I can tell you a few things:
  • The quest will centre on the character of Commander Veldaban.
  • This will not be the last dwarf quest. I am planning three more (including this one), so the Red Axe series will have five parts when it's complete. I have a general plan for how the series as a whole will end.
  • I'll probably be adding a new destination to the mine-cart transport system.
  • The level requirements haven't been decided yet, but they will be vaguely in the region of the first two quests – maybe a step up from them, but not a huge step.
  • There is no release date yet, but writing a quest takes time – we're talking months rather than weeks.


That's where I am now. My next step is to write the project's 'design brief', which will be the core design document of the whole project. This will specify what happens in the quest in more detail, exactly how the puzzles will work, and what the level requirements and rewards are. I'll keep you informed of how the project is going.

Mod John A
RuneScape Content Developer
donwonton
1st post!

happy to see that development diaries r updated
sUkRaM
SECOND post!
,,New Dwarf Quest" project is a good idea beret.gif
Good job Jagex!
Ann
Alright, more quests to come! tongue.gif
_Ej
This is making me think I may actually do Forgotten Tale, and the others just for this new quest tongue.gif
Emanick
Well, this is an improvement over the last Dwarf Diary. That said, I find it a huge letdown. Only five quests? Man, Jagex, not only are you confining yourselves, but you're ending a hopefully epic storyline far too soon. We need this to tie into the Arposandra Gnomes for some EPIC DWARVENLY SHORTNESS. Three quests isn't a huge amount of room to accomplish something great. Couldn't you do at least six?

Also, I don't know about you guys, but this is too much information for me. I prefer my quests briefly mentioned and unspoiled before release.
Darth KJ
This just keeps getting better and better.
I bet that when they release the new quest, they'll update all the Dwarves sad.gif

~Darth santa.gif
Cheeseman3 1
QUOTE (Darth KJ @ Apr 9 2009, 10:34 PM) *
This just keeps getting better and better.
I bet that when they release the new quest, they'll update all the Dwarves sad.gif

~Darth santa.gif


That'd be nice, to update the dwarves. 'Spect it'll be a good quest anyway.
Easl
I don't like the dwarf quests, still if I want to keep the cape...
Emanick
QUOTE (Cheeseman3 1 @ Apr 10 2009, 10:34 AM) *
QUOTE (Darth KJ @ Apr 9 2009, 10:34 PM) *
This just keeps getting better and better.
I bet that when they release the new quest, they'll update all the Dwarves sad.gif

~Darth santa.gif


That'd be nice, to update the dwarves. 'Spect it'll be a good quest anyway.


I hope they update the examines. Jagex seems to love dwarf discrimination, perpetuating the popularity gap between elves and dwarves further.

"A short angry guy." You've got to be kidding me.
naphill rule
ow i cant do it yet i too week crying.gif cry.gif unsure.gif angry.gif
j w 3
QUOTE (Darth KJ @ Apr 9 2009, 08:34 PM) *
This just keeps getting better and better.
I bet that when they release the new quest, they'll update all the Dwarves sad.gif

~Darth santa.gif

i havent done the diary yet but hope to soon
Falcon
Image is getting a broken icon, this should fix it biggrin.gif:



CODE
[img]http://img18.imageshack.us/img18/3663/bannerrdt.jpg[/img]


I'm guessing that was the one, since it was the only image in the actual announcement.
Saitek37
QUOTE
Three quests isn't a huge amount of room to accomplish something great

*cough*WGS*cough*

Cant wait for this new quest, i love the dwarf series.
Dragonclaw
Well, sounds good that they've got a good idea on where they're headed with the new dwarf quest(s). Good diary to read. ice.gif
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