Help - Search - Members - Calendar
Full Version: Development Diary: Fairy Area Improvement
Sal's RuneScape Forum > Everything RuneScape > RuneScape Updates & News
Sparhawke
Today we’re releasing the first of three development diaries about a graphical improvement project to the fairy area, Zanaris.

This first diary gives you a brief overview of the concept stage. The following diaries will then take you through the other processes of modelling and animation.

Click here to read it.

Mod Joe
RuneScape Art Director




17th April 2009 - Concept


Hi guys, I’m Mod Joe, RuneScape’s Art Director, and I’d like to give a rough overview of one of our graphical improvement projects. This will hopefully give you insight into how we choose projects for improvements and also take you through the different art departments that will then produce the final game assets. In this first part, I’ll talk about the concept stage. In the second part, we’ll go through modelling of game assets, such as creatures and scenery, then, in the third part, we will give you an overview of what it takes to bring things to life through the animation process.

The art team works very closely with the rest of the content developers, and when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing, my initial reaction was that we’ve gotta improve that area first. Zanaris itself had already undergone one graphical improvement a few years ago, but I think it’s important not to understate how much both the engine and our tools have changed since then. Many years ago, when I first started at Jagex, the art team size was only three artists (!) and we did everything (modelling, animation, mapping, etc) ourselves. Now, in 2009, we have a team of sixteen very talented artists who all specialise in one of three areas: 2D concept artwork, 3D modelling or animation. In the first part of this diary, I’d like to take you through the first stage: the concept stage...

Originally, Zanaris was just a standard brown dungeon. I recall we overhauled it to look a little ‘bluer’ a few years ago, but it never really looked as ‘magical’ as it could.


Screenshots of Zanaris as it was in 2004, and how it looked after the 'bluer' rework in 2006

There is also the issue that the fairy race itself could be improved, both in terms of modelling and animation. Back three years ago we had limited time, artists and tools, but now that we have our specialist artists and a much-improved game engine, we have a greater degree of flexibility in how we create the different areas of the game.

Given that a new quest was to take place in Zanaris, we decided to give the area a total rework, both in terms of the fairy race themselves and their environment. Once we knew this, I spoke to one of our concept artists, Mod GG, to get some ideas on what we could do.

One of our goals in the concept stage is getting the balance right between ideas that are unique, but which are also immediately recognisable for players who are new to the game. When we looked at the original fairies, one of the first issues we had was that they were way too small - you can’t see them very well and they don't have enough definition. The first thing that Mod GG did was to sketch a new fairy character that had a much better silhouette and which would be much more ‘readable’ as a fairy.


Variations on the new look for fairies, using the Fairy Queen as a basis

In terms of the fairies' houses we knew that we wanted them to stay pretty tree-based and close to nature. We experimented with a few different ideas and, at one point in the concept stage, we investigated making the fairies more insect-like, with more emphasis on quick-beating wings and fly-like eye clusters instead of the traditional human eyes. This is something that was echoed in the brown, wax-like tree in the image below; as you can see, it’s more of a nest than an actual home. Given the types of furniture that would also have to be designed (and given the back-history of the fairy culture), we decided not to go down this route, which is why, in the end, we wanted to go with something relatively traditional.


Concept art of fairy tree-houses

I’ll leave you with our final mood image for Zanaris. As you can see, it's nice, bright and colourful, which we feel is definitely right for the area of game the fairies live in. Tune in next time to see how we approach modelling.


'Mood' artwork for the redesigned Zanaris

Should you have any questions about anything mentioned in this diary, or other aspects of the game that you feel would benefit from a graphical improvement, then by all means post them on the forums. I’ll do my best to answer them.

Mod Joe
Art Director, RuneScape Graphics



Some of the promised answers

Hi guys,

thanks very much for all your comments - myself and others on the RS team are glad you all find these blogs interesting to read. From our point of view it's really good to give you sneak peeks of what we're working on wink.gif

With it being Friday afternoon we're all about to leave for the weekend, but I wanted to answer a few questions now while I could...

"Will this "line" of fairy-upgrade-development-diaries been finished before releasing?"

Yes, although we will have finished the concept, modelling and animation stages or art development the project still needs to have code attached and be playtested and QAed. We are hoping to be able to release part 2 in a couple of weeks and part three perhaps two weeks after that. The actual fairy improvements and quest itself will be much further in the future.

"I couldn't ignore the part of the first houses pic to have a little "approved" on side of it, there's anyway we could ever see any "cancelled" or "not approved" projects on Jagex? that could be a very interesting read."

If this is something you guys are interested in we can do our best to tell you more on future dev blogs. A lot of what we do involves trial and error - something that seems like a great idea to begin with often requires either modification (or sometimes a total rework) before we can get it fully working in the game engine.

"One question- It was a bit vague but did it say that the faries would become human-sized? If so, great, should make banking and getting slayer tasks easier smile.gif"

Okay - to clarify we have made the fairies larger, but they are still not as large as humans as we felt would remove a lot of what makes them unique. If banking is an issue because the npcs are too small to click on there are tips and tricks we have up our sleeves that will help. You may notice that although implings are relatively small their 'clickzone' of where you need to click to activate them is larger than it looks...

"But is it really possible to make it look like it does in the pictures?"

Glad you asked - it's definitely a challenge, but if you play in hardware mode with all your graphical options set to the max we aim to get it as close as possible...

"Do you plan on doing modelling for INSIDE a Fairies dwelling?"

Yes we are (and have done). This is one of the things that will probably be mentioned in the next diary...

"Will there be a wider variety of Fairies? Most of them seem to be the same thing which can get boring."

We are hoping there will be enough variety, I think without checking there are between twenty five and thirty different npcs which feels about right to me.

"Can you talk about the quest? Will we get fairy magics? smile.gif"
Sadly I can't mention the quest itself...

"I have a qeustion about the other creatures in Zanaris:
are they going to have a different look to? -like the otherwordly being and the mutated zygomites?"

...maybe...

"Really cool Diary and the new look Zanaris looks amazing! Any chance of it being released as a Desktop Wallpaper?"

Sure - if there's a demand then we'd be happy to do a wallpaper.

Thomas154321 - I can tell you that Chaelder *has* been updated smile.gif

P8dre - We use in-house 3d modelling and animation software to build and animate our meshes (we may go into more detail in the modelling dev blog). Our 2d concept artists all use Adobe Photoshop.

Thanks again for your interest,

Mod_Joe

Hello there,

Oh, I'm so glad to hear such enthusiasm about Zanaris! Although it got a make-over when HD was released, there are many things that we've got planned for it.... Luckily, it's in very good hands with Mod Joe and his team looking after it.

As far as process, a rework like this is very much a collaborative process. As a content developer, I've had numerous discussions with concept artists, modellers and animators. There are some changes that I've been very eager to see - things that will work well with future content we're considering for the area. There are also changes that have been initiated by Graphics - things that bring the area in line with current graphical standards. There is a lot of discussion, revision and play that goes into these sort of projects, and changes can occur right up until the day of release.

I'm glad most of you like what we've got in mind so far. Please keep telling us what you like and dislike about Zanaris at present, and what you'd like to see in future. Obviously, I can't make promises about future content, but I'm keen to give it the attention it deserves. Zanaris is one of my favourite places in RuneScape; I really like its quirky charm and random happenings.

Thanks for reading,

Mod Ingrid
Micronblast
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*
Dad
... About a graphical improvement...?


Wow, JaGEx sucks. Any real updates coming?
little boy 1100
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.
Dad
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?
John_And_Edward
QUOTE (Dad @ Apr 17 2009, 02:11 PM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?

Well theres a Dragon Shop, Slayer Master, and isn't there a Rc alter there?
Dad
QUOTE (Combat @ Apr 18 2009, 12:17 AM) *
QUOTE (Dad @ Apr 17 2009, 02:11 PM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?

Well theres a Dragon Shop, Slayer Master, and isn't there a Rc alter there?

Grand exchange beats it, other slayer masters are better, the runes are rarely used.
Neo Avatars
QUOTE (Dad @ Apr 17 2009, 03:11 PM) *
How often is Zanaris actually used, though?

Isn't it used every single time you use a Fairy Ring? unsure.gif

(plus I used the Zanaris Slayer master for ages, only switching to Shilo at around 73 Slayer, if not later)
Micronblast
QUOTE (Neo Avatars @ Apr 17 2009, 03:33 PM) *
QUOTE (Dad @ Apr 17 2009, 03:11 PM) *
How often is Zanaris actually used, though?

Isn't it used every single time you use a Fairy Ring? unsure.gif

(plus I used the Zanaris Slayer master for ages, only switching to Shilo at around 73 Slayer, if not later)


You've got to admit it's a bit out of the way, being in another dimension and all that tongue.gif


Everytime you use a fairy ring, you make a 3 second pit-stop in a tiny part of Zanaris. Maybe they could make just that area graphically appealing?
dnd fan95
^lol yeah,

but to be truthful, i use Zanaris all the time, im prety excited.
_Ej
QUOTE (Dad @ Apr 17 2009, 02:45 PM) *
... About a graphical improvement...?


Wow, JaGEx sucks. Any real updates coming?

I use it when banking from Black Dragons in the Chicken's lair but that's about it, will that be getting a makeover too?
Easl
I sue Zanaris loads, it has 2 dungeons, both with pretty much unique monsters
It has a slayer master
IT has most players first dragon item
It has an insane transport system
it has its own random events
What else do you want!

I look forward to this, need to train farming and herb for new quest biggrin.gif
Arbitrary M
I can't wait for the new fairy designs, the old ones are way to small, and they look like (smaller) gnomes in the chatbox.
Emo_Nemo
QUOTE (Dad @ Apr 17 2009, 10:11 AM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?


Does it matter? It still needs to be updated if we only updated things everyone used we would have a fudgeed up looking game.
Saitek37
Oh noez, i havnt done fairy tale part 2 yet, let alone part three!
Dad
Fairy rings occupy a very small area, though I guess that Chaeldr and the black dragons are decent points.

QUOTE (The Angel Bunny @ Apr 18 2009, 08:11 AM) *
Does it matter? It still needs to be updated if we only updated things everyone used we would have a fudgeed up looking game.

A development diary should be dedicated to an update that a decent number of players would actually care about... so yes, it matters.
bennycool122
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


umm didnt yanille get updated when summoning was made? huh.gif *CoughPetShopCough*
Micronblast
QUOTE (bennycool122 @ Apr 18 2009, 03:37 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


umm didnt yanille get updated when summoning was made? huh.gif *CoughPetShopCough*


It had stuff added, but was it graphically overhauled? I don't think so.
Tree
QUOTE (Dad @ Apr 17 2009, 04:11 PM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?


+1

I only come there to use the fairy rings.
Mr E
QUOTE (Dad @ Apr 17 2009, 04:11 PM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?

How much is Yanille actually used? Apart from the jumping-off station to the Ogres and the location of a POH portal, it's not that popular. Oh, and there's a treasure trail clue that says, "Jump for joy in Yanille bank wearing snakeskin leggings and adamant med helm," I think. (I was too lazy to train ranged that much.) That's about all, really...
Micronblast
QUOTE (Mr E @ Apr 18 2009, 05:54 PM) *
QUOTE (Dad @ Apr 17 2009, 04:11 PM) *
QUOTE (little boy 1100 @ Apr 18 2009, 12:08 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


I agree that yanille and couple of other places need improvement, but new zanaris would look cool.

How often is Zanaris actually used, though?

How much is Yanille actually used? Apart from the jumping-off station to the Ogres and the location of a POH portal, it's not that popular. Oh, and there's a treasure trail clue that says, "Jump for joy in Yanille bank wearing snakeskin leggings and adamant med helm," I think. (I was too lazy to train ranged that much.) That's about all, really...


POH for altars, unofficial fletching guild, magic guild (p ess mining mainly), several quests, pouches for shards exchange point, banking blue dragon kills, greater demon tasks, good firemaking alley, banking ogre kills.

Thats about it, unfortunately mellow.gif
sionnach dhu
QUOTE (Dad @ Apr 17 2009, 10:11 AM) *
How often is Zanaris actually used, though?


It's used as much or more than the elf lands, I'd say. I'm basing that on the fact that I use the fairy ring network regularly, and there are usually 5-10 other people in Zanaris at any given time. In addition to it being a handy spot to bank when travelling on the network, people go there to make cosmic runes, to cook, to churn butter, and to kill black dragons and Otherworldly beings.

editing to add: I forgot about a fairly popular Slayer master being there - I'm currently alternating Machy and Sumona because I'm going for a quick 75 points to get a Slayer ring, but if I'm going for higher XP I often use Chaeldar.
Goggie
Regardless of whether it's actually going to be of much use, I'm really looking forward to a new-look Zanaris, I think it looks good already but I won't complain if they want to make it look even better smile.gif
_Ej
QUOTE (Micronblast @ Apr 18 2009, 08:38 AM) *
QUOTE (bennycool122 @ Apr 18 2009, 03:37 AM) *
QUOTE (Micronblast @ Apr 17 2009, 08:45 AM) *
Wait a minute...
In RSC it had its original graphics, then it got totally new (not just 3D-ed) ones with RS2, then it got updated to be blue... And now they're changing it again? blink.gif

Lets have some work on somewhere that has old graphics? *CoughYanilleCough*


umm didnt yanille get updated when summoning was made? huh.gif *CoughPetShopCough*


It had stuff added, but was it graphically overhauled? I don't think so.


No it wasn't, and I would have preferred them doing somewhere like Yanille over Port Sarim which they did last October.
KaBob799
Theres a lot more to improve in Zanaris than Yanille, in Yanille it would just be making buildings a little bit nicer looking. But in Zanaris it can be made much more magical and the entire fairy race can be improved.
Plus despite what you some people seem to think, Zanaris is used a lot more than some areas. I use the slayer master there, and it's useful for banking when you have a lunar staff with you. Plus the whole new quest thing.
Simple013
I wonder how many of those complaining about the upcoming Zanaris up-date actually read this diary. It seems to me the origin of the update was instigated because of the final part in the Fairy trilogy. Or, as you can read in the article:
QUOTE (diary)
... and when I heard that Mod Ingrid had been given the final part of the Fairy Tale trilogy to start briefing, my initial reaction was that we’ve gotta improve that area first.

Now, I obviously don't know how you all think, but to me that 3rd part is long overdue... If I remember correctly the final reward of the first quest hasn't been released yet. Obviously that should come with the arrival of quest three.

@Dad: You can gripe all you want over the graphics of RS, just remember one thing: It still is a browser based Java game. Sure, WoW, LotRo and a host of other on-line games have better graphics, but they are not browser based, do not use Java. If you want better graphics play other games. And don't play FunOrb... those graphics are worse than those of RS... Oh, hold on... you play Arcanists, right? You should be used to really shabby graphics...
Dad
QUOTE (Simple013 @ Apr 21 2009, 10:06 PM) *
@Dad: You can gripe all you want over the graphics of RS, just remember one thing: It still is a browser based Java game. Sure, WoW, LotRo and a host of other on-line games have better graphics, but they are not browser based, do not use Java. If you want better graphics play other games. And don't play FunOrb... those graphics are worse than those of RS... Oh, hold on... you play Arcanists, right? You should be used to really shabby graphics...

What? I was saying that this place isn't in urgent need for an update. I never mentioned the quality of the graphics. ohmy.gif
Karia
wow it looks amazing
and i hope the quest turns up soon
i want to clear the horrible orks out of the faerie city
The Who?
Honestly, I'd rather they work on other things.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.