Help - Search - Members - Calendar
Full Version: Tale Of The Muspah
Sal's RuneScape Forum > Everything RuneScape > RuneScape Updates & News
Neo Avatars


Experienced adventurers will be familiar with Fremennik rites of passage, and the difficulties they present. It’s little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception. Full of enthusiasm but short on skills, Erjolf will need your assistance if he is going to impress his kinsfolk.

Join him in his quest for a trophy, unravel the puzzling story behind a curious corpse, and discover the dark secrets of one of the most fearsome races to ever walk in Gielinor. You may find one or two useful allies along the way, who are willing to lend a helping hand.

It’s been great to work on a quest that involves one of RuneScape’s most mysterious races, and develop a plotline that’s been around since the early days of RuneScape. This is the first part of a new quest series, and paves the way for following quests.

Mod Roderick
RuneScape Content Developer


Summary:
Where to start Tale of the Muspah:
Talk to Erjolf, north-east of Rellekka, at a cave halfway up a snow-covered mountain path.

Requirements to begin Tale of the Muspah:
10 Magic
10 Woodcutting
8 Mining
6 Firemaking
20 Crafting would be an advantage


In Other News…


Picking from a tree or bush has been sped up.

Several items that previously damaged you when used can no longer kill you. Don\'t worry, though - you can still use them to reduce your Hitpoints if you want to.

The Easter 2009 update has now been removed, and the associated music unlocked for all.


Paul, Page 12 +, QFC: 15-16-338-58722215

Spoiler: Click to Toggle the Spoiler.
I see this as one of the more central quest series whereby you will progress through it during your Runescape career.

So each part has a reasonable sized level jump, which ends up with the finale being pretty high level.

I think a lot of the most popular storylines which are almost considered the Runescapes central storylines like the Elves and Myreque take this approach

We have a few parts so we wanted to start it off low to get as many people involved as possible.

We've got some cool ideas for this and in fact already have subsequent parts already in development.



I understand that some people are asking for higher level content and this isn\'t high level content.
We are aware of these demands and are looking into different ways to meet them.
I am sorry this update isn't meeting those peoples expectations.

There are going to be some lower level updates too though. Flaming every update that isn't a high level update without even trying it isn't actually going to help you or us though sad.gif



And yep we are working on existing quest series too.

For example we finished the goblins and recent development diaries show that we're back on the dwarf and fairy quest lines too:)



Nrwriter we have people working on bounty hunter.

Have you heard of the expression "too many cooks spoil the broth". It very much applies to computer programming, where making sure everyone understands each others code and ties it together correctly is very very time consuming.

Pulling too many people off other projects onto the one you happen to want is not actually going to do that much to help get things out quicker and in terms of the number and size of releases overall I think it'd slow down things massively.



At the risk of setting expectations to high, I think a lot of you will like where this quest series goes eventually. smile.gif

Jerek I know the goblin quest series didn\'t go up in level much for the reasons that John stated. I think once you\'ve been going that way for a few quests then that argument makes sense.

A five part quest series where the progression goes
intermediate, intermediate, intermediate, intermediate, grand master seems rather odd to me and it makes sense to end it with an experienced quest rather than the grand master.

However if your quest series started for example as
Novice,intermediate,experienced.
Then it feels like it makes more sense to carry on ramping up even higher.
Hope that makes sense. That\'s the way I look at things anyway smile.gif



Glad you enjoyed it Yelrom - yes this is very much intended to be a good quest series for those who wish to piece together various of the storyline secrets of Runescape.

In fact I'll go as far to say we have plans for lose ends from some other places to join on with this one ultimately.
(Sorry I'm not going to tell you which ones - that'd spoil things;) )

So from a storyline point of view it might initially look like starting off even more things at once right now, but ultimately I don\'t view it as being that way.



Royiel I understand a lot of those things are amoungst the more anticipated things and they\'ve not been forgotten.

I\'m sorry I can\'t really tell you when things will come out. It\'s been a long while since I was working on the release schedule and strategy anyway.

I\'ve managed to get back to actually developing stuff for the last year and a half, which is a lot more fun than managing other people who get to do all the creating smile.gif

So I mostly just comment on stuff on the forums I\'m actually writing. I\'m writing future parts of this storyline at the moment, so I feel in a good position to comment on this;)


[Close]


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (\'Submit a Bug Report\' under the \'Help\' drop-down menu of the website).

Graphical
  • Fixed the animations for a leprechaun in the Wilderness.
  • A rendering issue with the male barbarians has been fixed.
  • The Hunter box trap has had its model updated.
  • A problem with the Castle Wars hood when shown on a chathead has been resolved.
  • An animation glitch with the Dagon’hai robes and Zamorak cape has been fixed.
  • A rendering problem with a devious monk has been fixed.
  • Rendering issues with the Hallowe’en mask and pumpkin head have been resolved.
  • The pyrelord chathead has been improved.
  • The colour of the labels on the newcomer map has been changed to make them easier to read.
  • A glitch with the lock picking animation has been resolved.
  • Resolved a rendering issue where your feet would disappear underneath the floor of the combat ring and when standing on a rug in someone’s house.
  • Prevented a problem whereby an animation would not play if you were moving while reading from a prayer book.
  • Rat Burgiss\'s beard was looking odd on his chathead. A quick trip to the Falador barber later, and his problem has been sorted.
  • Resolved an animation problem with the Rogue Trader top when worn by female characters and with the Stealing Creation platebody when performing an emote.
  • A rendering issue has been fixed with the red salamander when held by a player.

Quests
  • You can now discuss more of the quests you have completed with Juna when telling her stories.
  • Ensured you don\'t have a skull icon above your head during parts of Chosen Commander and that you do if you\'ve been skulled prior to taking a balloon ride.
  • A couple of cutscenes in the Giant Dwarf quest have been updated so that you can \'Click to continue\'.
  • Razmire now stops being one of the afflicted after you have completed Shades of Mort\'ton.

Minigames
  • Ensured that the correct attack options are displayed outside of the Duel Arena.
  • Ensured that the Blast Furnace correctly depletes your run energy while training Agility.
  • Resolved a delaying issue with the Fist of Guthix and Stealing Creation waiting rooms.
  • You will now lose the correct number of druid pouches when attacked by ghasts in the Temple Trekking and Burgh de Rott Ramble minigames.
  • It is no longer possible to perform any type of attack from within the cloud hiding spot in Stealing Creation.
  • The Enchant Bolts spell can no longer be used in Soul Wars.
  • Improved the logic for the stairs in Castle Wars.

Miscellaneous
  • Various interfaces have been reworked for better compatibility with existing languages.
  • The ‘remove’ option in your house should now give you a warning for removing the cage from around a flame pit.
  • Zanik\'s Crossbow is now properly affected by several more items marked by the gods.
  • A few music tracks are now correctly alphabetised, without taking into account any prepositions or articles such as \'The\' or \'A\'.
  • The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.
  • Prevented an error with the text on the bank tabs.
  • Slayer task lists now correctly cater for players with less than level 60 Agility and Strength, as well as players that cannot access ghouls if they haven\'t completed Priest in Peril.
  • Some typos have been fixed in, among others, Chosen Commander, Account Creation, the sergeant in Burthorpe and the Gnome restaurant minigame.
  • Ensured that the Varrock Lumberyard can only be accessed by players on a members’ world.
  • The guards in the Khazard Fight Arena and Froono (one of the gnome children) will now address you by your correct gender.
  • The granite mace has been added to the Attack skill guide.
  • Fixed a bug in the Phoenix Lair that was preventing the phoenix’s death cutscene from playing.
  • Fixed a problem that occurred when rooms in your house were built above a garden.
  • Fixed a problem with quick chat that would show the wrong Fist of Guthix rating while in the minigame.
  • A number of songs have been prevented from overriding manual selections.
  • Improved the Enchant Bolt interface.
dei wei
looks a good questr but it does have some small requirments
Kuraudo Sutoraifu
members update tongue.gif

the quest looked nice, ice cave lol

edit: omg dei wei beat me to first reply.

edit2: rofl?

QUOTE
# Ensured that the Varrock Lumberyard can only be accessed by players on a members’ world.


FAIL?
Mini
Yay! I can now speed-pick my curry trees!
Is it me, or is there going to be a new helm? (Fremmenik Trials - Various helms, Fremmenik Isles - Neitiznot Helm)

Yippee
First noob quest in a LONG time. (Holiday events don't count.) Looks great.

I wonder, should I wait and just finish getting 70 attack and my whip first, or should I do the quest now... GAH! I hate decisions!
Reno
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

MORE WORDS FOR YOU FINI, HAPPY ?
Donovan
I thought it was going to be a hard quest judging by the "experienced adventurers" introduction, but those requirements are lame. slanty.gif
Cal
QUOTE (Reno @ Apr 21 2009, 09:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

Seconded sad.gif
Yippee
QUOTE (iGhost @ Apr 21 2009, 10:49 AM) *
QUOTE (Reno @ Apr 21 2009, 09:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

Seconded sad.gif

Just noticed that.

Thirded sad.gif (Is that even a word?!)
Whiskas88
QUOTE (iGhost @ Apr 21 2009, 02:49 PM) *
QUOTE (Reno @ Apr 21 2009, 09:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

Seconded sad.gif

Thirded sad.gif


Oh well, the quest looks fun, although it does have very small requirements. smile.gif



sharky
Looks interesting im gonna do it today tell everyone what the reward is smile.gif extremely low requirements though lol
Wiltingplant
QUOTE (Reno @ Apr 21 2009, 07:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif


That was a glitch?! Best one I've used, then, in a long time. sad.gif

RIP 'Withdraw - 1337' cry.gif
Narfblat
QUOTE (Reno @ Apr 21 2009, 09:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

You're thinking they removed the feature that lets you re-use the last amount you used for deposit-x or withdraw-x? I just tested thoroughly, and that's not what they changed.

What they did was fix an issue, not remove a feature.
WithOpenEyes
Uh oh, I found a typo in the quest already. tongue.gif

Spoiler: Click to Toggle the Spoiler.


[Close]
Reno
QUOTE (Narfblat @ Apr 21 2009, 04:20 PM) *
QUOTE (Reno @ Apr 21 2009, 09:44 AM) *
QUOTE
The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.


Crap. sad.gif

You're thinking they removed the feature that lets you re-use the last amount you used for deposit-x or withdraw-x? I just tested thoroughly, and that's not what they changed.

What they did was fix an issue, not remove a feature.


Oh Ok. In that case, they haven't worded it well then.
Narfblat
I just went on the runescape forums to make sure the people there knew it was an issue fix, and found what was the fix; Mod Nexus said:
QUOTE
Withdraw X does remember, it's just that when you put in say 100 as the amount it wouldn't find the correct items when you searched for them and would look for an item called "100". This should work properly now.
Rowula
spoilers?
Goggie
Yay for Trees being picked quicker, it was getting pretty annoying cute.png
Looking forward to doing the Quest (when I get round to it) should be good.

That's also alot of fixes, nice to see they're keeping up with them smile.gif
Rowula
i need help weres the statue
error404
ooooooooooooooooo.....
did the easter event just in time today
i am really really lucky
Mini
QUOTE (error404 @ Apr 21 2009, 05:24 PM) *
ooooooooooooooooo.....
did the easter event just in time today
i am really really lucky


Lucky lucky person tongue.gif

What are the rewards for the new quest thingy?
ruse
QUOTE (Mini @ Apr 22 2009, 12:32 AM) *
QUOTE (error404 @ Apr 21 2009, 05:24 PM) *
ooooooooooooooooo.....
did the easter event just in time today
i am really really lucky


Lucky lucky person tongue.gif

What are the rewards for the new quest thingy?

Spoiler: Click to Toggle the Spoiler.


you also get a 200xp lamp by talking to the natural historian after the quest

[Close]
Its a Liger
Spoiler: Click to Toggle the Spoiler.
rewards look like crap. sad.gif wonder how that quest got into the desert aware.gif

[Close]
povifaith
Did the quest, was quiet fun but the rewards are hopeless
Squiggle
Good quest. easy and long . how i like em.
Ruin
exactly how bad are the rewards? if they are pointless i wont be wasting my time.
Squiggle
highest xp is 1k magic...
Ruin
QUOTE (Woah @ Apr 21 2009, 02:49 PM) *
highest xp is 1k magic...


wow that is suckish.
cookiemonster
awwwwwwwwwwwwww crying.gif i almost got quest cape now i gota do a noob quest cry.gif
Ruin
QUOTE (cookiemonster @ Apr 21 2009, 02:57 PM) *
awwwwwwwwwwwwww crying.gif i just got quest cape now i gota do a noob quest cry.gif



think of it as filler until the next while guthix sleeps difficulty quest.
-Nacho Ninja-
Fail, smithing bars will be A LOT harder now sleep.gif
Click This
QUOTE
The 'Withdraw-X' feature in the bank has been fixed so that it no longer searches for the last number you entered.


The moment I consider even logging in, something gets worse. mellow.gif
Yippee
Another spoiler: (Not quest rewards, just part of the story)

Spoiler: Click to Toggle the Spoiler.


Remember the talk about Zaros returning? And the Mahjarrat quests? And this is supposedly setting the stage for future quests? Are you excited and racing to do this quest yet? biggrin.gif

[Close]
Gaia
Its requirements indicate it is lame quest tongue.gif

-Gaia
ColdFire
nice update, but iam not amember pfft.gif
Reno
QUOTE (Click This @ Apr 21 2009, 08:42 PM) *
QUOTE
The 'Withdraw-X' feature in the bank has been fixed so that it no longer searches for the last number you entered.


The moment I consider even logging in, something gets worse. mellow.gif


It hasn't changed. I thought it at first but apparently they have just worded it inaccurately and it's caused some confusion tongue.gif

Click This
QUOTE (Reno @ Apr 21 2009, 07:28 PM) *
QUOTE (Click This @ Apr 21 2009, 08:42 PM) *
QUOTE
The 'Withdraw-X' feature in the bank has been fixed so that it no longer searches for the last number you entered.


The moment I consider even logging in, something gets worse. mellow.gif


It hasn't changed. I thought it at first but apparently they have just worded it inaccurately and it's caused some confusion tongue.gif




That clears a bit up... But what did they fix? D:
rade775
wow a quest finally
Ruin
wow what crappy rewards =)



Apollo-Bringer of Wisdom
after years of speculation we have the slight idea of "The North"
but....with a noob quest like this? ew.... i still loved it, and those jellys nobody knows about
obvuisly our great leader Paul stated that the reqs would go up and up as it progresses... so i am not displeased...


finally, we have a faint glimmer of truth. Praise be to the gods!!

They call me the working man
I guess that's what I am

this is a quest spoiler.
Spoiler: Click to Toggle the Spoiler.
for those of you that clicked this, we found out that the...majarrat was waiting for the ritual in which one dies in a battle (what a sight that must be) and the race gets rejuvenated, he feared, fled, slept, transformed and did not get rejuvenated he was near death when you found him, and helped him go back to resting, directly beneath the stone of power (w/e) he now awaits for the next ritual in solitude. (huzzpah! we have found the long lost "north"!@##%$)

[Close]
Kayla
I think its kind of strange that new quests have not been important to the museum kudos and now suddenly the last 2 released you can talk to the historian and get kudos. Maybe the "Canal" the museum people talk about is going to finally show up in game.
Apollo-Bringer of Wisdom
QUOTE (Kayla @ Apr 21 2009, 08:24 PM) *
I think its kind of strange that new quests have not been important to the museum kudos and now suddenly the last 2 released you can talk to the historian and get kudos. Maybe the "Canal" the museum people talk about is going to finally show up in game.

thats always a posibilty...this should be good...

stranger still is 2 fremminick related quests released BACK TO BACK *creepy music* if you ask me this suggests somthing....
Sir Jose
The quest was easy and fun. Not much for rewards but this is only an intro quest and I expect a lot from these series. I did notice the "gong" instead of GOING typo. 249 qp ftw!
Arbitrary M
i will admit the rewards weren't all that great, but the new info about the Mahjarrats is very cool. There is also a new person like the guy on the second floor of the Varrock Museum, but this one wants info about other Mahjarrat quests. The story wasn't bad either.
games freak101
the quest itself was OK..... not the best one by far but it wasn't the worst, but i think that this storyline is very interesting and i can't wait for next one laugh.gif
sionnach dhu
QUOTE (games freak101 @ Apr 22 2009, 05:53 PM) *
the quest itself was OK..... not the best one by far but it wasn't the worst, but i think that this storyline is very interesting and i can't wait for next one laugh.gif


I thought it was a fun little quest (and I have a quest cape). There have to be new quests for the lower-leveled players too, plus this one is definitely an intro to a series & intro quests should be less difficult.

Talking to Ali the Wise afterwards, I was surprised at how many existing quests have tie-ins to the Mahjarrat... been awhile since I did some of them.
imsleepy
QUOTE
Slayer task lists now correctly cater for players with less than level 60 Agility and Strength, as well as players that cannot access ghouls if they haven\'t completed Priest in Peril.


!!!!!!!!!!

You know what this means@@@@

Ellebreyals is getting 99 Slayer now!
Mephistopheles
QUOTE (Sir Jose @ Apr 22 2009, 01:08 AM) *
The quest was easy and fun. Not much for rewards but this is only an intro quest and I expect a lot from these series. I did notice the "gong" instead of GOING typo. 249 qp ftw!

Exactly. This is the answer to all of you whining about how easy the quest is -- it is only the first quest in a series. Generally in a quest storyline they start small and get better as they progress.
Warrior Zynk
I enjoyed the mysterious quest. Especially the Muspah's Tomb sound track, reminds me of the Water Temple in Zelda for the N64.
Tabt
Wow after speaking the ali the wise at the end of the quest i spy a new grandmaster quest for the future...awesomeness! laugh.gif
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.