Experienced adventurers will be familiar with Fremennik rites of passage, and the difficulties they present. It’s little wonder, then, that Fremennik children are always on the lookout for an easier path to adulthood, and Erjolf is no exception. Full of enthusiasm but short on skills, Erjolf will need your assistance if he is going to impress his kinsfolk.
Join him in his quest for a trophy, unravel the puzzling story behind a curious corpse, and discover the dark secrets of one of the most fearsome races to ever walk in Gielinor. You may find one or two useful allies along the way, who are willing to lend a helping hand.
It’s been great to work on a quest that involves one of RuneScape’s most mysterious races, and develop a plotline that’s been around since the early days of RuneScape. This is the first part of a new quest series, and paves the way for following quests.
Mod Roderick
RuneScape Content Developer
Summary:
In Other News…
Picking from a tree or bush has been sped up.
Several items that previously damaged you when used can no longer kill you. Don\'t worry, though - you can still use them to reduce your Hitpoints if you want to.
The Easter 2009 update has now been removed, and the associated music unlocked for all.
Join him in his quest for a trophy, unravel the puzzling story behind a curious corpse, and discover the dark secrets of one of the most fearsome races to ever walk in Gielinor. You may find one or two useful allies along the way, who are willing to lend a helping hand.
It’s been great to work on a quest that involves one of RuneScape’s most mysterious races, and develop a plotline that’s been around since the early days of RuneScape. This is the first part of a new quest series, and paves the way for following quests.
Mod Roderick
RuneScape Content Developer
Summary:
Where to start Tale of the Muspah:
Talk to Erjolf, north-east of Rellekka, at a cave halfway up a snow-covered mountain path.
Requirements to begin Tale of the Muspah:
10 Magic
10 Woodcutting
8 Mining
6 Firemaking
20 Crafting would be an advantage
Talk to Erjolf, north-east of Rellekka, at a cave halfway up a snow-covered mountain path.
Requirements to begin Tale of the Muspah:
10 Magic
10 Woodcutting
8 Mining
6 Firemaking
20 Crafting would be an advantage
In Other News…
Picking from a tree or bush has been sped up.
Several items that previously damaged you when used can no longer kill you. Don\'t worry, though - you can still use them to reduce your Hitpoints if you want to.
The Easter 2009 update has now been removed, and the associated music unlocked for all.
Paul, Page 12 +, QFC: 15-16-338-58722215
Spoiler: Click to Toggle the Spoiler.
I see this as one of the more central quest series whereby you will progress through it during your Runescape career.
So each part has a reasonable sized level jump, which ends up with the finale being pretty high level.
I think a lot of the most popular storylines which are almost considered the Runescapes central storylines like the Elves and Myreque take this approach
We have a few parts so we wanted to start it off low to get as many people involved as possible.
We've got some cool ideas for this and in fact already have subsequent parts already in development.
I understand that some people are asking for higher level content and this isn\'t high level content.
We are aware of these demands and are looking into different ways to meet them.
I am sorry this update isn't meeting those peoples expectations.
There are going to be some lower level updates too though. Flaming every update that isn't a high level update without even trying it isn't actually going to help you or us though
And yep we are working on existing quest series too.
For example we finished the goblins and recent development diaries show that we're back on the dwarf and fairy quest lines too:)
Nrwriter we have people working on bounty hunter.
Have you heard of the expression "too many cooks spoil the broth". It very much applies to computer programming, where making sure everyone understands each others code and ties it together correctly is very very time consuming.
Pulling too many people off other projects onto the one you happen to want is not actually going to do that much to help get things out quicker and in terms of the number and size of releases overall I think it'd slow down things massively.
At the risk of setting expectations to high, I think a lot of you will like where this quest series goes eventually.
Jerek I know the goblin quest series didn\'t go up in level much for the reasons that John stated. I think once you\'ve been going that way for a few quests then that argument makes sense.
A five part quest series where the progression goes
intermediate, intermediate, intermediate, intermediate, grand master seems rather odd to me and it makes sense to end it with an experienced quest rather than the grand master.
However if your quest series started for example as
Novice,intermediate,experienced.
Then it feels like it makes more sense to carry on ramping up even higher.
Hope that makes sense. That\'s the way I look at things anyway
Glad you enjoyed it Yelrom - yes this is very much intended to be a good quest series for those who wish to piece together various of the storyline secrets of Runescape.
In fact I'll go as far to say we have plans for lose ends from some other places to join on with this one ultimately.
(Sorry I'm not going to tell you which ones - that'd spoil things;) )
So from a storyline point of view it might initially look like starting off even more things at once right now, but ultimately I don\'t view it as being that way.
Royiel I understand a lot of those things are amoungst the more anticipated things and they\'ve not been forgotten.
I\'m sorry I can\'t really tell you when things will come out. It\'s been a long while since I was working on the release schedule and strategy anyway.
I\'ve managed to get back to actually developing stuff for the last year and a half, which is a lot more fun than managing other people who get to do all the creating
So I mostly just comment on stuff on the forums I\'m actually writing. I\'m writing future parts of this storyline at the moment, so I feel in a good position to comment on this;)
So each part has a reasonable sized level jump, which ends up with the finale being pretty high level.
I think a lot of the most popular storylines which are almost considered the Runescapes central storylines like the Elves and Myreque take this approach
We have a few parts so we wanted to start it off low to get as many people involved as possible.
We've got some cool ideas for this and in fact already have subsequent parts already in development.
I understand that some people are asking for higher level content and this isn\'t high level content.
We are aware of these demands and are looking into different ways to meet them.
I am sorry this update isn't meeting those peoples expectations.
There are going to be some lower level updates too though. Flaming every update that isn't a high level update without even trying it isn't actually going to help you or us though
And yep we are working on existing quest series too.
For example we finished the goblins and recent development diaries show that we're back on the dwarf and fairy quest lines too:)
Nrwriter we have people working on bounty hunter.
Have you heard of the expression "too many cooks spoil the broth". It very much applies to computer programming, where making sure everyone understands each others code and ties it together correctly is very very time consuming.
Pulling too many people off other projects onto the one you happen to want is not actually going to do that much to help get things out quicker and in terms of the number and size of releases overall I think it'd slow down things massively.
At the risk of setting expectations to high, I think a lot of you will like where this quest series goes eventually.
Jerek I know the goblin quest series didn\'t go up in level much for the reasons that John stated. I think once you\'ve been going that way for a few quests then that argument makes sense.
A five part quest series where the progression goes
intermediate, intermediate, intermediate, intermediate, grand master seems rather odd to me and it makes sense to end it with an experienced quest rather than the grand master.
However if your quest series started for example as
Novice,intermediate,experienced.
Then it feels like it makes more sense to carry on ramping up even higher.
Hope that makes sense. That\'s the way I look at things anyway
Glad you enjoyed it Yelrom - yes this is very much intended to be a good quest series for those who wish to piece together various of the storyline secrets of Runescape.
In fact I'll go as far to say we have plans for lose ends from some other places to join on with this one ultimately.
(Sorry I'm not going to tell you which ones - that'd spoil things;) )
So from a storyline point of view it might initially look like starting off even more things at once right now, but ultimately I don\'t view it as being that way.
Royiel I understand a lot of those things are amoungst the more anticipated things and they\'ve not been forgotten.
I\'m sorry I can\'t really tell you when things will come out. It\'s been a long while since I was working on the release schedule and strategy anyway.
I\'ve managed to get back to actually developing stuff for the last year and a half, which is a lot more fun than managing other people who get to do all the creating
So I mostly just comment on stuff on the forums I\'m actually writing. I\'m writing future parts of this storyline at the moment, so I feel in a good position to comment on this;)
[Close]
Patch Notes
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature (\'Submit a Bug Report\' under the \'Help\' drop-down menu of the website).
Graphical
Quests
Minigames
Miscellaneous
Graphical
- Fixed the animations for a leprechaun in the Wilderness.
- A rendering issue with the male barbarians has been fixed.
- The Hunter box trap has had its model updated.
- A problem with the Castle Wars hood when shown on a chathead has been resolved.
- An animation glitch with the Dagon’hai robes and Zamorak cape has been fixed.
- A rendering problem with a devious monk has been fixed.
- Rendering issues with the Hallowe’en mask and pumpkin head have been resolved.
- The pyrelord chathead has been improved.
- The colour of the labels on the newcomer map has been changed to make them easier to read.
- A glitch with the lock picking animation has been resolved.
- Resolved a rendering issue where your feet would disappear underneath the floor of the combat ring and when standing on a rug in someone’s house.
- Prevented a problem whereby an animation would not play if you were moving while reading from a prayer book.
- Rat Burgiss\'s beard was looking odd on his chathead. A quick trip to the Falador barber later, and his problem has been sorted.
- Resolved an animation problem with the Rogue Trader top when worn by female characters and with the Stealing Creation platebody when performing an emote.
- A rendering issue has been fixed with the red salamander when held by a player.
Quests
- You can now discuss more of the quests you have completed with Juna when telling her stories.
- Ensured you don\'t have a skull icon above your head during parts of Chosen Commander and that you do if you\'ve been skulled prior to taking a balloon ride.
- A couple of cutscenes in the Giant Dwarf quest have been updated so that you can \'Click to continue\'.
- Razmire now stops being one of the afflicted after you have completed Shades of Mort\'ton.
Minigames
- Ensured that the correct attack options are displayed outside of the Duel Arena.
- Ensured that the Blast Furnace correctly depletes your run energy while training Agility.
- Resolved a delaying issue with the Fist of Guthix and Stealing Creation waiting rooms.
- You will now lose the correct number of druid pouches when attacked by ghasts in the Temple Trekking and Burgh de Rott Ramble minigames.
- It is no longer possible to perform any type of attack from within the cloud hiding spot in Stealing Creation.
- The Enchant Bolts spell can no longer be used in Soul Wars.
- Improved the logic for the stairs in Castle Wars.
Miscellaneous
- Various interfaces have been reworked for better compatibility with existing languages.
- The ‘remove’ option in your house should now give you a warning for removing the cage from around a flame pit.
- Zanik\'s Crossbow is now properly affected by several more items marked by the gods.
- A few music tracks are now correctly alphabetised, without taking into account any prepositions or articles such as \'The\' or \'A\'.
- The ‘Withdraw-X’ feature in the bank has been fixed so that it no longer searches for the last number you entered.
- Prevented an error with the text on the bank tabs.
- Slayer task lists now correctly cater for players with less than level 60 Agility and Strength, as well as players that cannot access ghouls if they haven\'t completed Priest in Peril.
- Some typos have been fixed in, among others, Chosen Commander, Account Creation, the sergeant in Burthorpe and the Gnome restaurant minigame.
- Ensured that the Varrock Lumberyard can only be accessed by players on a members’ world.
- The guards in the Khazard Fight Arena and Froono (one of the gnome children) will now address you by your correct gender.
- The granite mace has been added to the Attack skill guide.
- Fixed a bug in the Phoenix Lair that was preventing the phoenix’s death cutscene from playing.
- Fixed a problem that occurred when rooms in your house were built above a garden.
- Fixed a problem with quick chat that would show the wrong Fist of Guthix rating while in the minigame.
- A number of songs have been prevented from overriding manual selections.
- Improved the Enchant Bolt interface.




