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OnYx
Today we've released the third entry in the development diary for the new dwarf quest. This one deals with the move from the planning phase into implementation. To read the diary, go to Community > Development Diaries on the website, or click here.


The Diary



30th April 2009 - Implementation Begins

Progress!


Good news, everyone! The design brief for the new dwarf quest is complete. This is the core design document of the project that defines all the important details of the new quest. The initial concept document said things like “there's a puzzle here involving such-and-such a thing”; the design brief defines exactly how the puzzles will work.

Creating the design brief involved a lot of back and forth between me, Mod Mark (RuneScape's lead designer) and our balancing expert. We agreed on the bulk of the document pretty quickly, but a few of the details took a bit of haggling to get worked out. This took a while, but it's important to get things right at the design brief stage, rather than trying to balance the project at the last minute.

With the design done, the project now moves into the implementation phase. This means I'll be writing the actual dialogue and code that'll make up the final quest. I'll also be working with the Graphics and Audio teams to begin work on the look and sound of the new quest.

The only major thing to still be decided is the quest's title, because I'm terrible at coming up with titles for things. Hopefully, something will come to me while I'm writing the quest dialogue. I'll keep on calling it ’new dwarf quest’ for now.

Level requirements

Among the things decided at this stage of the project are the exact level requirements of the quest. In the last diary I said that they would probably be in the same range as those of Forgettable Tale..., but Mod Mark has decided that they should be higher than that. I can now exclusively reveal the new quest's level requirements:
  • Level 41 Hunter.
  • Level 54 Firemaking.
  • Level 54 Strength.
  • Ability to defeat a level 100 enemy.
What could you have to do in a dwarf quest that involves Hunter, Firemaking and Strength? You may begin your wild speculations now.

We're planning three new dwarf quests in total (this one plus two more), and their level requirements will get progressively harder so that the last one will be Grandmaster level, with requirements of around 70-75. I can't say anything specific about when we will release any of the quests, but we're not planning to leave as long a gap between instalments as there was before this one.

Please note that these level requirements are the ones we're planning now, but it's just possible that we'll need to change them for some reason while the quest is being developed. If we do change them, I'll let you know. Basically, everything I write here should be taken as a prediction rather than a promise.

Dwarf graphical rework

Some people on the forums have asked whether dwarves are going to get a graphical rework. We've discussed this and decided that we will be updating the dwarf NPCs with new graphics. However, this graphical update will be a separate project from the quest; I don't yet know whether it will be released along with the quest or at another time.

To the right is our first piece of concept art - a new look for Commander Veldaban - by Mod GG. Please bear in mind that this is only the initial concept and might change as we all discuss exactly how we want the dwarves to look.



Mod John A
RuneScape Content Developer




IN OTHER NEWS
QUOTE (Dev Diary)
Level 41 Hunter.
Level 54 Firemaking.
Level 54 Strength.
Ability to defeat a level 100 enemy.
Better get training if you need to. Hunting? Seems to be the odd one out right? Firemaking does seem a tad off too. Strength is acceptable. tongue.gif Never-the-less, what do you think this quest will involve? I say we are venturing into a cave/mine and fighting the inhabitant. Story seems to go that way most of the time tongue.gif


OnYx devil.gif
Dad
Another medium-low level quest. Enjoy. D:

At least the grandmaster will provide some challenge for the members.
jordan242499
what are the rewards?
Egghebrecht
QUOTE (jordan242499 @ Apr 30 2009, 03:06 PM) *
what are the rewards?

the quest isn't out yet...
fireskull
Looks nice, I escpecially like the graphic art for the dwarfs.
jordan242499
my friend just imformed me that the end result of the grandmaster for this series will probably result in a dragon pick axe due to the dwarves being into mining. This would make sense.
saint_azbo
Hmmmm, I guess I'd better get training my hunter, but I'm a litlle disapointed that the skill is needed at all, it's not very "dwarvish" is it?!? blink.gif
Rurex
Not bad, I've enjoyed the Dwarf Quests so far so will look forward to this. tv.gif

QUOTE
We're planning three new dwarf quests in total (this one plus two more), and their level requirements will get progressively harder so that the last one will be Grandmaster level, with requirements of around 70-75.


Does this really merit Grandmaster status?
Muttmuttinthebutt
Sounds fun, I'm gonna go get training biggrin.gif
TomT
QUOTE (saint_azbo @ Apr 30 2009, 12:31 PM) *
Hmmmm, I guess I'd better get training my hunter, but I'm a litlle disapointed that the skill is needed at all, it's not very "dwarvish" is it?!? blink.gif

It could be that we have to follow a trail or search for a person/item? It is something different for a dwarf quest.
cookiemonster
Man i hope it doesnt come out too soon i just got quest cape king.gif
little boy 1100
I do not really see the point of 3 diaries on just one quest, Im happy they are communicating with players, but I feel like one diary would be enought, I do not really look forward to this. Great work anyways.
Ur Pk3d Up
QUOTE (Da Dutchman @ Feb 12 2009, 08:17 PM) *
bump



QUOTE (fireskull @ Apr 30 2009, 09:24 AM) *
Looks nice, I escpecially like the graphic art for the dwarfs.


Yeah can't wait for this to come out it looks epic lol
The Who?
These diaries keep getting shorter... at least they revealed the requirements.
Cheezit
Someone before me made an educated guess that a dragon pickaxe would be the reward for the grandmaster mentioned.
But, what would happen to the inferno adze? Would it become obsolete? Or would Jagex update it to equal a dragon pickaxe?
Emanick
QUOTE (Cheezit @ May 5 2009, 08:44 PM) *
Someone before me made an educated guess that a dragon pickaxe would be the reward for the grandmaster mentioned.
But, what would happen to the inferno adze? Would it become obsolete? Or would Jagex update it to equal a dragon pickaxe?


Surely it wouldn't be obsolete; it's not as if you could use a dragon pickaxe for woodcutting. And the Dragon Pick won't make the Rune Pick obsolete, either - my guess is that it'll be harder to get than a dragon axe.
Apollo-Bringer of Wisdom
QUOTE (Emanick @ May 5 2009, 08:48 PM) *
QUOTE (Cheezit @ May 5 2009, 08:44 PM) *
Someone before me made an educated guess that a dragon pickaxe would be the reward for the grandmaster mentioned.
But, what would happen to the inferno adze? Would it become obsolete? Or would Jagex update it to equal a dragon pickaxe?


Surely it wouldn't be obsolete; it's not as if you could use a dragon pickaxe for woodcutting. And the Dragon Pick won't make the Rune Pick obsolete, either - my guess is that it'll be harder to get than a dragon axe.

duh, jagex has learned not to make it too easy.
i dont see why having a ~low~meduim-level quest is a bad thing, i personaly prefer story lines and really anything that adds to the game, and these quests have added humor, great plot, twists, and mystery. Who could ask for more?
El Geras
I want to see what the requirements for the next GrandMaster Quest are..
the warrior
it seems like jagex dont really putting things out as fast as b4. i guess it makes the jagex staffs feel lesser pressured.
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