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Neo Avatars
With useful changes to run energy on the horizon, here's an insight into how the QA team are dealing with the bug catching side of the project.

In this diary, we talk about the challenge we faced and the ongoing battle with the dreaded balancing.

There's even a dancing chicken...

To read this diary, click here.

Mod Frantic
RuneScape QA Tester




21st May 2009 - Test'n Musicians

On another cold morning in the Jagex office, deep in the Wilderness, we were offered the prospect of working on a slightly different project from normal. Run energy is seen as a stumbling block by new players. No one likes to see their run energy drained and be forced to run-walk to their destination, so we were determined to make sure the new improvements would benefit the average player.

Before beginning our full test cycle, we had to ensure we understood the content as much as possible by reading through the design documentation and also having face-to-face meetings with the developer, Mod Chihiro. This was the ideal opportunity to outline any aspects of the project that needed to be given more careful consideration. The main issue that arose was that some balancing had been done, but that the numbers were not final. This meant that the time it took for run energy to recharge while resting, either anywhere or at a specified rest spot, was not finalised and liable to change.

We tackled this issue with a variety of in-game scenarios, such as running through the major cities from point A to point B. Additionally, we set up a testing map square, which was designed to more accurately reflect the advantages gained by someone using the new rest system over someone who wasn't.


Outerlanders welcome at the Fremennik Province rest spot

Our lead balancer had toyed with the timings and had an idea of how she wanted things to work. What she wasn't sure of, initially, was how this would 'feel' in-game. After recording countless hours of tests, we fed our results back to the lead balancer. The figures were altered and we began testing the timings again.

While we waited on the new run energy balancing figures, we continued with the general functionality tests. This included:
  • Re-testing the current in-game run energy boosts, such as potions and familiars, to ensure that the changes had no adverse affects on existing content.
  • Ensuring that the music played by each of the musicians was reflective of the instrument they use. We especially liked 'bad' music Mod Bond composed.
  • Graphical testing in both Standard and High Detail modes. Unfortunately, the lying down animation shown in the previous Development Diary had to be removed, as it was causing excessive graphical bugs with clothing items. This has been replaced with a slight variation of the sitting down animation.
  • Making sure the changes to the run energy button on the main interface didn't cause any adverse affects.
  • Checking each of the musician’s chat and possible issues that could arise with their positioning. Mod James H even introduced a couple more musicians to areas he felt would benefit from the new system.
Once the numbers have been completely balanced and finalised, we will need to ensure the recharge rate is working as expected for both normal rest and in musician rest spots. Due to the nature of QA, we are now knee-deep in other upcoming projects while we await the final figures. Meanwhile, it is being edited, translated and the Knowledge Base entry is being written.


Karam-jammin'

We hope you will find the new system as useful as it is intended to be. Bangin'.

Mod Frantic
RuneScape QA Tester

question-asker
nice work w00t first reply
adlo619
this looks ok but im not entirley sure how it al works. i can imagine that we will have to sit on each other just like we can stand on eachother otherwise you will never get to rest becuase people would just sit and chat (which it is designed partuially for lol)

edit:w00t 3rd post/2nd reply smile.gif
Mere
I think run energy is fine as it is, sure it's annoying to run out but there's not really anything they can do to make it better without making the "energy regeneration" aspect of Agility almost completely obsolete.
Gocarticus
Looks good, be weird to hear some truly awful musicians too! looking forward to it!
Chaoss
I don't like the idea of awful musicians, but i guess it will be more funny then annoying biggrin.gif
Adospeed
ahh just great musicians please no clasical junk welllllllllllllllllllllllllllllllllll it should be






[size="7"]
Excilerating[/
CODE
sadnessssssss
Mith
If it takes like a minute or two to get 100% I don't see a truely great difference.
The Who?
Its neat to see how they work out different aspects of this. I like they guy in the chicken suit tongue.gif ftw
ReM
QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Ensuring that the music played by each of the musicians was reflective of the instrument they use. We especially liked 'bad' music Mod Bond composed.

QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Checking each of the musician’s chat and possible issues that could arise with their positioning. Mod James H even introduced a couple more musicians to areas he felt would benefit from the new system.

Mod Bond AND James? Hmmm...
iSummon
I won't use it because I have 61 summoning so I have of use of this. But for f2p this is their best update! biggrin.gif
Gorgor96
This seems like it will be an amazing update and everyone would like it! biggrin.gif
Singapore
Not the mosy useful update ever, but still an update I guess closedeyes.gif

_Ej
QUOTE (Singapore @ May 23 2009, 04:27 PM) *
Not the mosy useful update ever, but still an update I guess closedeyes.gif


Don't knock it 'till you've tried it, you may love it.
Kuraudo Sutoraifu
QUOTE (ReM @ May 22 2009, 08:58 AM) *
QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Ensuring that the music played by each of the musicians was reflective of the instrument they use. We especially liked 'bad' music Mod Bond composed.

QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Checking each of the musician's chat and possible issues that could arise with their positioning. Mod James H even introduced a couple more musicians to areas he felt would benefit from the new system.

Mod Bond AND James? Hmmm...


Pmg, i didn't notice that. Only "Bond" caught my eyes.

And considering that Mod MMG once said that Jagex HQ is like a secret spy centre... aware.gif

ahahah, nice find, can't wait for this update... though i don't really know why slanty.gif

i rather recharge my energy instantly rather than waiting for some musician to play pfft.gif
games freak101
yo mama spam! santa.gif
armpitfarts
QUOTE (Kuraudo Sutoraifu @ May 24 2009, 01:09 AM) *
i rather recharge my energy instantly rather than waiting for some musician to play pfft.gif

From what I understand from the original Dev diary, you don't need to be near a musician to rest, but the restoration speed is enhanced if you are at the musicians.
El Geras
It's a little.. well, not useless..
But I don't think that I'll use the rest feature when it's out =p
Rurex
Looks quite nice.
Dancing chicken ftw!!! band.gif
Flatypus
QUOTE (Kuraudo Sutoraifu @ May 24 2009, 05:09 AM) *
QUOTE (ReM @ May 22 2009, 08:58 AM) *
QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Ensuring that the music played by each of the musicians was reflective of the instrument they use. We especially liked 'bad' music Mod Bond composed.

QUOTE (Neo Avatars @ May 21 2009, 10:46 AM) *
[*] Checking each of the musician's chat and possible issues that could arise with their positioning. Mod James H even introduced a couple more musicians to areas he felt would benefit from the new system.

Mod Bond AND James? Hmmm...


Pmg, i didn't notice that. Only "Bond" caught my eyes.

And considering that Mod MMG once said that Jagex HQ is like a secret spy centre... aware.gif

ahahah, nice find, can't wait for this update... though i don't really know why slanty.gif

i rather recharge my energy instantly rather than waiting for some musician to play pfft.gif


I spy with my little eye, something beginning with possible new features hints
GrimDarkCold
This sounds interesting although I usually just teleport everywhere.
Lukepwnage
QUOTE (GrimDarkCold @ May 26 2009, 08:08 PM) *
This sounds interesting although I usually just teleport everywhere.

Same here, the quicker the better. But, this still will be cool if they are placed in the best locations possible! They need one in the Edgville agility course biggrin.gif
killrrhubarb
QUOTE
We especially liked 'bad' music Mod Bond composed

They must think the music now is good if they're getting people to compose 'bad' music...
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