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Salmoneus
Neo Avatars has been cooking up a surprise for us recently, and we're now happy to release our updated Full World Map of RuneScape, which now includes a slew of dungeon maps to compliment our current area map! This should definitely make navigating the various dungeons in RuneScape easier! To view these maps, simply scroll over to the dungeon entrance location on the main map, and then select the dungeon from the "Dungeons" link to toggle the dungeon map on or off. Thank you, Neo, for your awesome work on this project! ice.gif

Also, if you haven't already, please read this topic on keeping your forum account safe.
man
Ha, I can't believe I used that cheesy yellow submarines font on my underground pass map. laugh.gif

And what looks like Papyrus as well?? Ick. greenhat.gif
Kingme
Wow, amazing map. Even has links to the quests above the quest symbol. Awesome!
LuckySteves
Neo has done it again. First the calcs then the world map...where will it stop!? Great job ice.gif
Fang
It made my ipod touch freeze. slanty.gif


Great job Neo!
King Reaper
Good job Neo cool.gif


This looks so amazing,Now ill never get lost hysterical.gif jester.gif



EDIT:

Its really laggy plus the map is all the way down at the bottom of the screen slanty.gif
and the symbols are some times not working

i hope the fix it tho smile.gif
Sparhawke
Thats incredible, you truly are skilled ohmy.gif
Chaoss
Looks amazing, but why is it so big!

Also, Lunar Isle has a different shade of blue around some of it slanty.gif

Amazing job though, Neo biggrin.gif
N3wb
Neat-o! ohmy.gif

This should prove very useful cool.gif

Great job, Neo. happy.gif
Flames
Did he make that whole thing himself? How did he make it? It's truly incredible! Very nice! biggrin.gif
As
Fantastic Neo!

As
kingy0489
Impressive Neo, I actually prefer the way dungeon maps are overlaid to the way Official RS World Map.

Neo Avatars
QUOTE (Stevo @ Jun 3 2009, 03:32 AM) *
Neo has done it again. First the calcs then the world map...where will it stop!? Great job ice.gif

The sky's the limit... cute.png

QUOTE (King01 @ Jun 3 2009, 03:35 AM) *
and the symbols are some times not working

i hope the fix it tho smile.gif

There are a few dungeon links that haven't been added such as to Misthalin Underground, instead being left for linking in to something else I'd like to do - hopefully I'll find time within a couple of weeks.

QUOTE (Chaoss @ Jun 3 2009, 04:28 AM) *
Looks amazing, but why is it so big!

Because Jagex made the Runescape world so big? tongue.gif

QUOTE
Also, Lunar Isle has a different shade of blue around some of it slanty.gif
For me, it's absolutely fine on whichever browser I open it in atm... I do remember having a couple of problems in IE, though. Could you take a screenshot of the problem? (with the different shades of blue plus some land visible)
Goggie
As soon as I saw the News Bulletin at the top of the Forum, two words sprang to mind; Neo Avatars tongue.gif
It looks absolutely awesome Neo, that linking work is something special. Whatever will you do next! We obviously aren't working you hard enough aware.gif
Agent F
I'm not surprised by this update. I was expecting Neo to make these additions since May 27th. Now let's take a look at his work.

1.) Not to be too critical, but I noticed a number of splice mistakes on the surface map where the images don't line up properly. Take a look at the Trollweiss Mountain and the area around it for an obvious example. The map itself is riddled with splice mistakes, though that one seems to be the biggest one.
2.) Some areas are also brighter than others when that's not how it is shown on the real world map. Take a look at Eagle's Peak then the area directly south or east of it.
3.) The idea to display dungeon maps over the surface map sounds good in theory, but the result needs work. You have some dungeons that are only one level deep, then you have others which are two or more levels. Take a look at the Underground Pass to see what I mean. Another example is Dorgesh-Kaan. You overlapped the dungeons in relation to the surface map, but the multi-basement dungeons don't fit with the surface map.
4.) Before this update, clicking a dungeon would open up that city's guide. Now, it opens up the dungeon map w/o opening the city guide.

Then there are mistakes to the map itself by Jagex. I wonder why dungeons seem to go right under rivers like the Champs' Guild dungeon.

I'm also quite confused about the Goblin Maze connection to the Giant Frog maze. From the Lumbridge Caste cellar, you can enter the Goblin Maze and go directly south. Use a Pickaxe on the rocks and you're at the top of the Giant Frogs maze map. If you exit the Lumbridge Castle through the rocks, go east at the first junction, north at the second junction, and walk around the 90* corner, you'll fall through the ground to an area below you. This so happens to be the swampy area right by the Giant frogs. How can you fall through the ground and end up on the same dungeon level? The Giant Frogs maze map would need to be on a basement level 2 for this to work.

Jagex needs to get rid of those green arrows. Linking the dungeon icons will suffice. We now have green arrows overlapping the dungeon icons just to show the dungeon goes somewhere. They also need to allow an option to hide all map text, though this suggestion is outside the scope of Neo's map.

Edit: I have an eye for detail and I'm posting to improve the project, not to bash Neo or Sal's Realm.
Kemosabe
Wowow. I personally haven't seen it yet (due to some old '98er) but I can tell it's amazing. biggrin.gif
Easl
Holy sugar...
It has magical buttons, if I didn't have exams I'd press them all...
Neo personally I'm dissapointed with the lack of free coffee to go with it, we all have a download button...
tongue.gif
Pack Fo Real
Neo is at it again tongue.gif Very nice, sir.
Desireful
Can't look at it at the moment but after reading through all the posts I must say great job you no lifing robot. cute.png
Magic Of Woodcut
Mine won't load pfft.gif
nevile333
Wowzers, It's just so... sophisticated, This is just what I need to cure my boredom whne mining; I can't randomly go to any sal's guide in one click, or I can't even take a bird's eye view of the cellars of dark places. beret.gif

anywayz, how long did this take?

When will Neo strike again? Nobody knows!
opac
Wow, nice job Neo! ice.gif
Gaia
Thanx Neo wink.gif

-Gaia
Squiggle
This is preeety good.
Although I think it's pretty obsoulete with the official runescape map and dungeons but thanks none the less. happy.gif
Neo Avatars
QUOTE (Agent F @ Jun 3 2009, 07:51 AM) *
I'm not surprised by this update. I was expecting Neo to make these additions since May 27th.

Of course I didn't wait that long to start - the Dev Diary was released on April 2nd. cute.png

QUOTE
1.) Not to be too critical, but I noticed a number of splice mistakes on the surface map where the images don't line up properly. Take a look at the Trollweiss Mountain and the area around it for an obvious example. The map itself is riddled with splice mistakes, though that one seems to be the biggest one.
2.) Some areas are also brighter than others when that's not how it is shown on the real world map. Take a look at Eagle's Peak then the area directly south or east of it.

They're caused by the same problem in that Jagex pretty much remade the entire world map at some point in the past and I've not had time to remake the entire map. I was planning on doing so over the summer, although P2P icons aren't visible on the map when on F2P any more, so any Farming, Agility, D&D, etc icons would be missing.

QUOTE
3.) The idea to display dungeon maps over the surface map sounds good in theory, but the result needs work. You have some dungeons that are only one level deep, then you have others which are two or more levels. Take a look at the Underground Pass to see what I mean. Another example is Dorgesh-Kaan. You overlapped the dungeons in relation to the surface map, but the multi-basement dungeons don't fit with the surface map.

With multi-level dungeons, they could possibly be put above each other, like dungeons are above the surface, though it would require additional clicking to view the whole of a dungeon which seems a tad unnecessary.

Some of the problems with odd alignment in large dungeons are to do with how Jagex has made things work - look at Karamja Underground and you will see that the Agility Arena is huge. Where possible, I've attempted to make things line up as well as possible, although looking at it now I can see that the Wizard's Tower isn't in quite the right place.

With the Underground Pass, the map was pretty much a copypaste from the one in the guide... is the key helpful and worth adding to other maps, or just confusing?

QUOTE
4.) Before this update, clicking a dungeon would open up that city's guide. Now, it opens up the dungeon map w/o opening the city guide.

With that, I can see two ways to do it... either give each dungeon a title and make it clickable (imagine the Underground Pass title was a link to the guide)... or have the dungeon itself as a link, with icons linking to their respective places (see Ourania Altar as an example of this). The problem with the second option is that it would take forever to get working well and be a pain to update - unless anybody knows of any software / Paint.NET addons that will give you a list of coordinates for the outline of an image on a transparent background (the dungeons).

QUOTE
Then there are mistakes to the map itself by Jagex. I wonder why dungeons seem to go right under rivers like the Champs' Guild dungeon.

Because they do go under rivers? tongue.gif

The one that I like is the Fremennik Slayer Dungeon - you enter the cave heading east, but the dungeon goes west.

QUOTE
They also need to allow an option to hide all map text, though this suggestion is outside the scope of Neo's map.

Unless I'm mistaken, that update happened with the addition of Dungeon Maps... it's hiding Icons that hasn't been implemented... and the ability to see P2P icons on a F2P world has been totally removed. sad.gif

QUOTE
Edit: I have an eye for detail and I'm posting to improve the project, not to bash Neo or Sal's Realm.

Which is totally appreciated and I'd be a complete hypocrite if I complained. tongue.gif

QUOTE (Squiggle @ Jun 3 2009, 04:34 PM) *
This is preeety good.
Although I think it's pretty obsoulete with the official runescape map and dungeons but thanks none the less. happy.gif

The problem with the in-game map is that it covers up the game screen so you can't see you character at the same time as the map. This lets you have both at once, has more dungeons than the map in-game and links to guides on Sal's so you can get additional information easily.



I'll take this chance to recommend the Grab and Drag addon for Firefox which makes getting around the map much easier and means you can use it like you do the in-game one instead of relying on the scroll bars on your browser.
Magical
Not like we had any hints or anything pfft.gif

Thanks, Neo biggrin.gif
B0b did it
That child needs to stop doing clever things. He makes everyone seem so inferior. sad.gif
Rurex
Looks pretty good, nice one Neo! flower.gif
Although Ardougne admittedly looks a bit bright from above. Is Ardougne holy now or something? wizard.gif
Raven
Nice good work ice.gif
Agent F
I think a multi-leveled world map would be much better looking and I expected a whole world-map redone with a news article 'Big World Map Update'. Creating the map doesn't take too long. If you'd like me to make a new surface map, don't hesitate to ask. Just imagine how much better the tool will be if many of the mistakes I pointed out were ironed out. I think you rushed this one and could have produced something better.
Roy
Edgeville dungeon is missing.
Dr Skull
You missed a dungeon in the poison wasteland (Right by castlewars), as well as the Gu'Tanoth dungeons, and a dungeon in the desert near the Agility Pyramd (Deep desert). You sir, are a shame to map makers. closedeyes.gif

But nonetheless, this has to be one of THE coolest things on the site. Perhaps you've even outdone Jagex! It's just amazing. wub.gif

And, it might not be your fault, but why is there another dungeon entrance on Waterbirth Island's surface that doesn't match up with an exit in the actual dungeon?
Chaoss
Neo, you asked for me to show you. I am using IE8 maybe that's why the color changes.

Neo Avatars
QUOTE (Agent F @ Jun 3 2009, 06:50 PM) *
Creating the map doesn't take too long. If you'd like me to make a new surface map, don't hesitate to ask. Just imagine how much better the tool will be if many of the mistakes I pointed out were ironed out. I think you rushed this one and could have produced something better.

If you could create a full updated map (100% zoom, map labels on, Intra-map links off), that would be great, though it'd inevitably lead to adjusting all ~1000 links to shift them a couple of pixels in one direction or another. bleh.gif
I guess a 'remake' with the updated style of map would be a reasonable idea considering the huge number of 'fixes' that are found in the existing one that'd cause large numbers of links to be slightly out of place. Just, do I (or anybody else) want to spend a week (and a bit) fixing / adding the same 1000 links to the map or working on something else? pfft.gif

With this update, it was pretty much a case of adding Dungeon Maps and only a couple of small fixes from this thread.

QUOTE (Roy @ Jun 3 2009, 08:05 PM) *
Edgeville dungeon is missing.

It's found in the 'Misthalin Underground' map.

QUOTE (President-Elect Skull @ Jun 3 2009, 08:35 PM) *
You missed a dungeon in the poison wasteland (Right by castlewars), as well as the Gu'Tanoth dungeons, and a dungeon in the desert near the Agility Pyramd (Deep desert). You sir, are a shame to map makers. closedeyes.gif

The only additional dungeons that I've added atm are Underground Pass (commonly requested in threads relating to the map update), Temple of Light, Desert Treasure Dungeons and the Champion's Guild Dungeon (simply because it was used for testing and it seems pointless to remove it).

QUOTE
And, it might not be your fault, but why is there another dungeon entrance on Waterbirth Island's surface that doesn't match up with an exit in the actual dungeon?

That's one of Jagex's oddities.

QUOTE (Chaoss @ Jun 3 2009, 08:47 PM) *
Neo, you asked for me to show you. I am using IE8 maybe that's why the color changes.

http://i40.tinypic.com/21kvx4p.png

I can't see any problems with that image. If you're referring to the change in colour where the buildings are, that's what there was on the map when the screenshot was taken.
Moving my screen to look at it from a different angle, I can see the problem.
Reno
Does Neo Avatars go outside at all? Serious question.

I love you really wub.gif Thanks for this although I rarely use the world map, if at all, since I don't quest much and therefore have a very limited area to travel.
Chaoss
Ok, glad you see it, Neo wink.gif

I'm guessing you are using a laptop because on mine you have to turn it to get the colors mixed up and stuff.
Agent F
QUOTE (Neo Avatars @ Jun 3 2009, 04:17 PM) *
If you could create a full updated map (100% zoom, map labels on, Intra-map links off), that would be great, though it'd inevitably lead to adjusting all ~1000 links to shift them a couple of pixels in one direction or another. bleh.gif
I guess a 'remake' with the updated style of map would be a reasonable idea considering the huge number of 'fixes' that are found in the existing one that'd cause large numbers of links to be slightly out of place. Just, do I (or anybody else) want to spend a week (and a bit) fixing / adding the same 1000 links to the map or working on something else? pfft.gif

I'll get to work on the map. Any future map changes shouldn't modify the icon locations when V.3 is done, so it'll be easier for future updates too. I'll try to future proof the map as best I can. I'd personally like the map to be perfect or as close as I can. We just seem to have different qualifications to quality.
error404
Nice job neo, dungeon maps may help runescapers but looking through dungeon maps in the link is ok for me.
Guitarguy
QUOTE (Chaoss @ Jun 2 2009, 09:28 PM) *
Looks amazing, but why is it so big!

That's what she said

Anyway, nice map neo
footymaniac
[font="Book Antiqua"][/font]


oh finally good job ppl
Woodmun
Few errors found, but other than that, this is one major step for sal's.

This is perhaps the best feture added for a while, other than the databases's and skill calcs.

I will name the few errors. maybe im wrong. dont know:

Spoiler: Click to Toggle the Spoiler.

Lunar island has a different shade around it, of blue.
Eagle peak area. weird cut off point in the map, under the yew tree's. right of the eagle peak.
Underground pass cut off. and west ardougne looks a bit weird
Thats all i can find



[Close]



Other than that, perfect. Well done neo.
Warrior Zynk
Dungeon maps don't even load for me, just fades everything and nothing is shown. slanty.gif
Arianna
QUOTE (Warrior Zynk @ Jun 5 2009, 12:03 AM) *
Dungeon maps don't even load for me, just fades everything and nothing is shown. slanty.gif

What's your browser? What operating system are you using?

And are you looking in the right place on the map? eg. the Temple of Light can be found west of Ardougne and the Kalphite Hive south of the Shantay Pass ~ Neo
RS Ace Gutta
QUOTE
Mine won't load


Same problem for me sad.gif.

QUOTE
What's your browser? What operating system are you using?

And are you looking in the right place on the map? eg. the Temple of Light can be found west of Ardougne and the Kalphite Hive south of the Shantay Pass ~ Neo


Safari on a Mac.
Warrior Zynk
QUOTE (Arianna @ Jun 5 2009, 04:39 AM) *
And are you looking in the right place on the map? eg. the Temple of Light can be found west of Ardougne and the Kalphite Hive south of the Shantay Pass ~ Neo


Ah, never would of thought. rolleyes.gif

I would suggest that it auto-navigates you to the map when you select it from the menu then if at all possible. Makes navigating through such a large map easier. happy.gif
mail12345100
Here we go again! NEOAVATARS messing up the flow of life. Just kidding! GR8 job* NEO! hug2.gif
Karia
this is the best map ever ever, congrats
Salek
Wow, I have to suspend my inactivity to say that is a BEASTLY project, Neo!
Great work, seriously that's just ridiculous.

Oh, also, grats on Admin. I guess I'm a little late to that party. =P
King Aragorn
From today, i will always remember you as the internet-utility-maker laugh.gif
Nice work, and i ahve to ask something: how did you make the map? ohmy.gif
Very good map, so i wont need to use the in-game one wink.gif
Sea Rayn
Well, despite the fact that my dell mini 9 didn't want to display it anytime in the next century so I had to switch to my desktop dry.gif . . . I brought it up there and it looks great.

I don't often get lost on the surface anymore, but sometimes, especially if it isn't a place I go often, it happens. And I was ever so happy to see dungeons available beyond their only previous home of fansite dungeon guides. Now they're easier to access and view!

I am one of those who likes to have the map up in another window rather than have RS stop and desist while I pull up the map in-game. It's good to see a comprehensive, up-to-date map on our site rather then have to use other sites that shall remain nameless. I consider Sal's home and like "one-stop shopping" so to speak.
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