Drop changes
This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:
Old monsters find new home in old Bounty Hunter crater
We’ve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.
Teleports and switches
All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.
Gravestone changes
If you die in a special area (what we call an “instanced” event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Bork’s cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.
Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.
Mod Mark
RuneScape Lead Designer
In Other News…
The abyssal whip’s special attack now drains 25% of your target’s run energy, rather than 10%.
An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.
The recently added seaweed nets should now break less often.
We've fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.
Summoning scrolls have been added to the pre-purchase advice system detailing what you'll need in order to summon the various creatures.
This week we have removed the majority of boss- and minigame-only drops from the PvP and Bounty Worlds. Reading the forums, we noted that several people felt that dropping items like dragonfire shields, dragon full helms, Slayer-only items (like the abyssal whip) and barrows equipment was a bad move. The general feeling was that these drops not only made the original source less exciting, but also effectively increased the rate at which these objects came into the game, which had an adverse effect on the economy. We agreed! As such, we have made the following changes:
- We have replaced many objects on the PvP drop tables with more generic items.
- We have added “loot drops”, which are objects worth large sums of cash. These objects can be sold to Mandrith in Edgeville or his brother Nastroth in Lumbridge (who only appear in PvP worlds).
- Due to forum feedback, we have removed all poisoned items from the drop tables.
Old monsters find new home in old Bounty Hunter crater
We’ve been made aware of a few existing monsters in the game that are too few in number, especially in areas busy with eager slayers. We made a list of these critters from the forums, and have added a menagerie of appropriate beasts to the Bounty Hunter crater. The area will now contain hellhounds, lesser demons, greater demons and a range of skeletons.
Teleports and switches
All teleport spells cast in Bounty Worlds will now take you to Edgeville, and there is a new switch leading to the high-level Wilderness from the ruined building south of the bank in Edgeville.
Gravestone changes
If you die in a special area (what we call an “instanced” event), you will now be given a gravestone, which will appear in the nearest non-instanced place to the one where you died. For example, if you died while fighting Bork in the Chaos Tunnels, your gravestone would appear outside the portal to Bork’s cave, giving you a chance to return and collect your items. The gravestone will be marked on the world map, and a timer will tell you how much time you have left before it disappears. Logging out will not make the gravestone disappear, although the timer will continue to count down while you are offline. Also, all gravestones will now remain in place for one minute more than they used to.
Finally, we just want to let you know that we have added an earning-potential display to PvP and Bounty Worlds interfaces. For more information on this update, visit the Recent Updates thread in the forums.
Mod Mark
RuneScape Lead Designer
In Other News…
The abyssal whip’s special attack now drains 25% of your target’s run energy, rather than 10%.
An activity bar, similar to the one recently added to Soul Wars, has been added to the Fishing Trawler minigame.
The recently added seaweed nets should now break less often.
We've fixed an issue in the Fist of Guthix minigame so that your run energy will now recharge at the rate it is supposed to when standing near the centre.
Summoning scrolls have been added to the pre-purchase advice system detailing what you'll need in order to summon the various creatures.
Patch Notes
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
Graphical
Graphical
- Players should no longer float slightly when resting while wearing a dragon plateskirt.
- Resized the pizza and tomato base image in the pizza interface as it didn't fit properly. Yum!
- Added a missing resting spot icon for the musician in Rellekka.
- Updated the resting animation slightly to fix render issues with capes and a few other things.
- Resolved a render issue when players were holding various banners and flags.
- A man in Lumbridge had the wrong chathead compared to his actual features.
- Adjusted the render order for certain animations in the rest update.
- Corrected some colour issues with the male and female Construction cape of accomplishment.
- Fixed a render issue with one of the resting spectators.
- Overhauled some of the Monkey Madness sound effects and added some where they were missing.
- Updated various sound effects in the Gnome Ball field.
- Added sound effects to the Garden of Tranquillity trolley.
- Added a new song, "Kharidian Nights", to part of the desert area.
- Added sound effects when mixing the plant cure in the Garden of Tranquillity quest.
- Improved the code handling Soul Wars bandages and their usage.
- Modified a small amount of code used in the board games because it was unnecessarily duplicated.
- Rebalanced the Blast Furnace pedals due to the recent run energy changes.
- Ensured that NPCs in the Fight Arena don’t disappear if you’re struggling to kill them quickly.
- Modified the code dealing with thrown weaponry to better handle all situations.
- Updated some of the code dealing with dismissing followers.
- Sharing restore potions via Lunar Magic now matches the recent run energy increases you’ll have seen from drinking the potions normally.
- Fixed an issue involving poison and certain NPCs behaving oddly.
- Better checks added to ensure players will get Slayer experience from various creatures in the God Wars Dungeon.
- A rest NPC was confused about its gender in their examine info.
- Fixed the bank booths in Oo'glog if you weren't stood directly in front of them.
- Fixed a typo in the Lumbridge musician's chat.
- Prevented certain bubbles in the Feldip Hills from blocking Ranged attacks when hunting chompies and jubbly chompies.
- Added further checks to make sure the Guthan's set bonus is working correctly with regard to the amount healed.
- Made it really clear what to do if you lost connection in the Pillory random event.


