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If you are serious about Agility, it’s likely you've not been to the Gnome Stronghold or Gunnjorn's barbarian course for some time. This week, that could change, as these Agility trainers have spent long hours constructing new routes around the courses that only the most agile players should attempt.

These extended courses will not only give you a chance to show off your most agile moves, but will also reward you with weight-reducing clothing, should you complete enough laps.

With the addition of these extended courses, the cave goblins of Dorgesh-Kaan have made some changes to their Agility course, too. They’ve decided to make the course a little less unforgiving, so you should find that you fail less often. The other main change is that the entry requirement for the existing course has been increased from 70 Agility to 80 Agility, while the two extended courses have entry requirements of 85 and 90 Agility, respectively.

Mod Chris L
RuneScape Content Developer


In other news...


We've added a right-click option that will let you quick-start your circus performances, as long as you've been to the circus at least once in the past.

We've now added a new song to the Wilderness Volcano area called Eruption. Check it out when you have a chance!


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Resolved an issue with what appeared to be two hunting pit traps on the same bit of map.
  • Updated the Rum Deal quest interfaces to better handle different game modes.
  • Some of the Guardians of Armadyl that had the wrong symbol on their chests.
  • Fixed some render issues with the lighting in the God Wars Dungeon, and on the scenery found there.
  • Female dreadlocks while wearing bunny ears should no longer cause a labelling issue.
  • Fixed a render issue with the Dwarf Cannon watchtower.
  • The bow emote should look better while walking.
  • The charged and uncharged version of the splitbark helm should better match each other.
  • Fixed an issue with the spiked helmets and certain chatheads and animations.
  • Resolved some lighting issues next to some standing torches.
  • Updated a bucket animation and fixed the looks of some stagnant water.
  • A bridge near Prifddinas has been updated, as its railings and shadows were a little broken.
  • The Stealing Creation lobby interface can correctly display larger skill totals.
  • Iban now correctly sits on his throne rather than standing in it.
  • Changed the order of the Thieving code – now it doesn't start the animation until the rest of the checks have been run and you can actually pickpocket the target.
  • Graphically improved a small section of the TzHaar city area to fix its appearance in high and low detail modes.
  • Updated some player animations used in Animal Magnetism.
  • Rectified a graphical issue in a cutscene in Death to the Dorgeshuun.
  • Fixed an issue with transparency and fire!
  • Two male characters from Royal Trouble had female chatheads.
  • Updated a quest-related diary interface to allow space for slightly more text.
Audio
  • Slightly tweaked the Venture 2 song at the very end.
  • Added locked door sound effects to various parts of King's Ransom.
  • Added sound effects to the Killerwatt Plane.
  • Added a menagerie of sound effects to Cabin Fever.
  • Added a few sound effects to One Small Favour.
Quests
  • Fixed typos in Eadgar's Ruse, Monkey Madness and Missing My Mummy.
  • The elemental helm listed the wrong Elemental Workshop quest as a requirement.
  • Vanstrom Klause now refers to shortswords as swords.
Miscellaneous
  • Fixed an issue with the last charge with the Summoning headgear.
  • Fixed some grammatical errors in the music unlock hints, Evil Tree chat, Ali the Dyer and the Candle-maker in Catherby.
  • Updated the message when you fail an attempt to light a fire with the crystal bow using barbarian training methods.
  • Corrected the level-up message for Hitpoints regarding the cape of accomplishment and the name of the character to speak to.
  • Ensured the training dummies in Varrock can only be attacked from the correct side.
  • Changed various phrases when casting Magic spells for consistency.
  • The description for the location of ghouls wasn’t very useful if you were getting advice via the Slayer gem.
  • Prevented familiars from interrupting certain actions.
  • A boat journey was missing the “You are travelling from/to” message.
  • Changed the wording to reflect your actual activity when opening the doors between East and West Ardougne
  • Ali Morrisane has been taught to recognise differences in gender.
  • Removed a few redundant quick chat phrases.
  • Updated the climb messages for a shortcut in Mort Myre Swamp.
  • Resolved an issue where the items kept upon death would randomly swap two items with the same price around.
  • Removed an extraneous bracket from a Construction level-up message.
  • Corrected the purchase advice regarding normal and oak shortbows and the arrows they can use.
Hailey
Looks interesting, especially the weight-reducing armour. Going to go check it out now.
Edit: Meh 35 defence and hitpoints for +65 defemce bonus (in all areas) and -22 kgs slanty.gif
Easl
The armour rewards are ridiculous, Jagex just added real pure armour ohmy.gif
rade775
Woooooot YEs 3rd Post
ANd I want those Weight rudicing clothes!!!
Azarath
*Hopes that clothes are tradable aware.gif*

Not a terribly exciting update.
Easl
For some reason rs isn't loading at all for me

I like how they're making players go back to old courses though
Mike plus Lexy
QUOTE (easl @ Jun 22 2009, 07:09 AM) *
For some reason rs isn't loading at all for me

I like how they're making players go back to old courses though


They gotta update the server somehow, eh?
Emanick
Great. The only way this update affects me is that I have one LESS agility course I can use... bleh.gif That and my Agility rank will drop like a stone.

Gf Jagex, time to board the fail train to WoW I HATE THIS GAME YOU RUINED MY LIFE. tongue.gif

Oh, and btw the servers are down.
Australian
Looks good, I need 90 agil now slanty.gif
Easl
Jsut realised you need 35 defence for the clothes slanty.gif

Required
Attack Bonuses Defence Bonuses

Agility top
35 + 0 + 0 + 0 + 0 + 0 + 40 + 40 + 40 + 40 + 40 + 40 + 0 + 0
[image]
Agility legs
35 + 0 + 0 + 0 + 0 + 0 + 25 + 25 + 25 + 25 + 25 + 25 + 0 + 0
King Reaper
Wow
looks really impressive
ima try this when i get home

havnt trained agility for ages tongue.gif

i honestly dont think its worth putting weight reducing clothes cuz u get ur run back in seconds now, but still nice update tho


EDIT: woot first page biggrin.gif
rade775
QUOTE (easl @ Jun 22 2009, 06:11 AM) *
Jsut realised you need 35 defence for the clothes slanty.gif

Required
Attack Bonuses Defence Bonuses

Agility top
35 + 0 + 0 + 0 + 0 + 0 + 40 + 40 + 40 + 40 + 40 + 40 + 0 + 0
[image]
Agility legs
35 + 0 + 0 + 0 + 0 + 0 + 25 + 25 + 25 + 25 + 25 + 25 + 0 + 0


HOW did u find out i cant even play
IT says 0 people playing l0l
The Who?
Wow! 85 and 90 reqs for agility. If I didn't hate it I'd be excited. Still it's necessary, ape atoll until 99 was ridiculous.
Lord Earth
Ouch, didn't expect the courses to be that high leveled lol. Was reading through thinking "Oh wow, I'm gonna try this today for su-Wait... sad.gif"

QUOTE
Prevented familiars from interrupting certain actions.

!:D

Yes yes yes! FINALLY! *Runs off screaming like a mad man*
Zamma
QUOTE
A bridge near Prifddinas has been updated, as its railings and shadows were a little broken.


Ooh an update near Prifddinas. I know it's nothing special but MAYBE SOMEHOW they're warming it up for a new elf quest?

I really wish.
John_And_Edward
Been a while since a update on Monday. pfft.gif Sounds pretty good for new Agility users. Let's hope a F2p update next time. aware.gif
Rurex
QUOTE (eeeee Combat @ Jun 22 2009, 03:45 PM) *
Been a while since a update on Monday. pfft.gif Sounds pretty good for new Agility users. Let's hope a F2p update next time. aware.gif

New agility users? In what way? Reqs are 85 and 90 agility.
Anyway, xp rates look lubbly for high levelled dudes. I still don't feel compelled to train my agility past 60 though. sleep2.gif
Blasphemy
Interesting, I might just have to buy Members again smile.gif
Gonza Man
bout to test these out biggrin.gif

Ill edit my post with review aware.gif


edit: crap need 85 defence. Wait a year and ill reedit my review. wink.gif
armpitfarts
Wow those are high reqs for the extended courses. Hmm, maybe I'll train agility after some ranged training.
QUOTE
Fixed some render issues with the lighting in the God Wars Dungeon, and on the scenery found there.

I didn't notice any problems... but i was only on one side of the dungeon so...
Flames
I hope this isn't the only update for this week.

The requirement is really high, however I don't blame them. One lap is 745 experience! That's a lot!
Mohorak


The levels for the advanced versions of the gnome and barbarian courses

(Finally figured out the ImageShack thing-which is helluva annoying, btw)
Warrior Zynk
With all of the weight-reducing gear currently available, your weight can be downwards to around -36kg.
rock iq34
you know what i just got mems and its no fair people with 85 agility get prizes for doing the couse for people with lower agility it is absolty NO FAIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Tws71
Tried the new Gnome extended course out last night. I can confirm that it is faster xp than Ape atoll. I was making around 55k xp/h quite effortlessly. With bit of concentration it could be possible to squeeze few k's extra.

It was really fun to have a new course, I was kind of bored just running around the ape course. Can't wait until I can also try the Barbarian course.

New weight reducing outfit will be nice, too cool.gif.
Spectre
QUOTE (Flames @ Jun 22 2009, 04:41 PM) *
I hope this isn't the only update for this week.

The requirement is really high, however I don't blame them. One lap is 745 experience! That's a lot!

I'd obviously prefer another update this week as well, but I think this is it for the week!
Choccy
Courses have the best amination in the game, many matrix-prince of mersia, mirrors edge kinda stuff..



Picture of meeee
U Cruz
Good to see that bugs, although small, are being fixed.
Aussie Pride
QUOTE
We've added a right-click option that will let you quick-start your circus performances, as long as you've been to the circus at least once in the past.


Yay, about time this was introduced ice.gif
El Geras
Extended Agility Courses?
Well, obviously my level's not good enough as to try even the lowest..
But I can use them as my long-term, Agility goals = )
Artificial Intelligence
QUOTE (Jessica1 @ Jun 23 2009, 07:07 PM) *
Courses have the best amination in the game, many matrix-prince of mersia, mirrors edge kinda stuff..



Picture of meeee


Oh my, I want that.. but can't..



Wonder who decided that 35HP requirement.. feels like they don't want (Defence) skillers to wear these... crying.gif
william 1165
Recently got 72 Agility, So not that far away, 13 levels, Although i'm not planning on anything above 80 until i get 99 fishing & Woodcutting!

Uther
Finally, Jagex. Best update of the year so far.
QUOTE (rock iq34 @ Jun 22 2009, 10:03 PM) *
you know what i just got mems and its no fair people with 85 agility get prizes for doing the couse for people with lower agility it is absolty NO FAIR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yes, it's definetly fair that all of the lower leveled in a skill get the attention and we do not get anything after 85.
Mohorak
QUOTE (Uther @ Jun 24 2009, 07:34 PM) *
Yes, it's definetly fair that all of the lower leveled in a skill get the attention and we do not get anything after 85.


I'm in agreement with Uther (if you understand sarcasm). People complain that high-leveled players get no skill updates. and now that's changing. And instead of just artificially giving high-leveled players this by making the required levels 5+ levels higher, they get actual improvements. So stop whining. Please.
El Geras
I am NOT a high level, in anything, at all.
But, now that I really thought about it...
High-leveled players usually don't get good updates.
The range of the content updates (Quest, Skill improvements and such) is to people of around 40-70 levels.
Well, I like it very much, because that's about the range I am in.
But... I would be frustrated if I worked on a skill (call it Agility now), get it to about 85-90 just to realize that...
THERE'S NOTHING NEW FOR ME TO DO!!
Only to repeat my actions, over and over again, to reach (level) 99, and then, 200 million XP.
Even the "GrandMaster" Quest... wasn't that GrandMaster.
So, I support that people who have high levels, get some updates, too.
Because, we'll (low-mid levels) get to the points where we can use those updates, too!! biggrin.gif


And a big "hi", to A.. all, the Forum Mods, because sh... they, are nice tongue.gif
Melee X2
sweeeeeet!
StormerTk
Perfect for 40M+ agility experience. But of course, I gotta wait a few years.
The Dragoon
ice.gif thanks jagex. (wondring was the run update when agilty matterd more?)
ONtopic. so is the armour good or bad? This is a good update i might go train agilty maybe to 50 so i can run alot more. anyway does the armour cost much (if it costs much)
bo selecter4
I dont personally like agility, but the extensions are another nice addition by Jagex smile.gif
Allprocharge
I was very happy when I saw this =D
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