Setting: This roleplay is set in an early 1600 period. However, there is magic, but very few exist whom can wield it.
Sol
Ze Map. WARNING: 2000X2000; may want to close spoiler before reading rest of page
General Information
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Sol is a large island. It consists of many different terrains, peoples and has an interesting history. After each war that occurred, multiple governments have switched in and out, creating an unstable peace. Finally, about 40 years ago, a general named Darroc created his own private army, the Royal Legion, and unified the 4 main provinces. The governors of them, Ordona, Faron, Eldin and Lanayru fled into exile, and were always running from Darroc’s rule. However, the new king had more important jobs: to make sure his rule was concrete.
The history of Sol is uncertain. Legend tells us that thousands of years ago, Zus, the God of Light, and Koba, the God of Shadow, were allies. Together, the 2 brothers created the land of Sol, where everyone lived in peace. When this was over, the 2 of them shook hands, split the power and went their separate ways.
One day, Koba decided he wanted more power, as he was unsatisfied with his share. Meeting with Zus, the 2 engaged into a hand-to-hand fight, until they were equally exhausted. They then agreed to raise their own armies and decide the outcome.
The day of war came, and both met in the center of the new continent. Zus, with his silver armoured warriors, and Koba, with his blackened monsters. The battle started out well for Koba, but when all seemed lost for the Light, the sun came out.
Agonized, the soldiers of Shadow began fleeing from their ultimate victory. Raising his fallen soldiers using his reenergized power, Zus completely destroyed Koba’s armies, thus winning the War of Sol. Those whom survived were sent to slave camps or executed after trial, while Koba himself…merely disappeared. Some historians say he died of starvation. Others believe Zus banished him somewhere, where he still plots revenge against the people. But to this day, nobody knows what really happened to him…
Unfortunately, Zus’ victory did not last for long. Because of the immense fighting, Sol soon after experienced a massive earthquake and was split into many parts. Many of these were destroyed in the following quakes and sank, until only 4 main continents and a number of islands remained. Aghast, Zus departed this world via a portal, and left his people to their own wills.
Since then, the people of Sol have rebuilt, and over the generations, became a great society once. However, there would always be the unhappy individual, and that brings us to the Royal Legion.
[Close]
The history of Sol is uncertain. Legend tells us that thousands of years ago, Zus, the God of Light, and Koba, the God of Shadow, were allies. Together, the 2 brothers created the land of Sol, where everyone lived in peace. When this was over, the 2 of them shook hands, split the power and went their separate ways.
One day, Koba decided he wanted more power, as he was unsatisfied with his share. Meeting with Zus, the 2 engaged into a hand-to-hand fight, until they were equally exhausted. They then agreed to raise their own armies and decide the outcome.
The day of war came, and both met in the center of the new continent. Zus, with his silver armoured warriors, and Koba, with his blackened monsters. The battle started out well for Koba, but when all seemed lost for the Light, the sun came out.
Agonized, the soldiers of Shadow began fleeing from their ultimate victory. Raising his fallen soldiers using his reenergized power, Zus completely destroyed Koba’s armies, thus winning the War of Sol. Those whom survived were sent to slave camps or executed after trial, while Koba himself…merely disappeared. Some historians say he died of starvation. Others believe Zus banished him somewhere, where he still plots revenge against the people. But to this day, nobody knows what really happened to him…
Unfortunately, Zus’ victory did not last for long. Because of the immense fighting, Sol soon after experienced a massive earthquake and was split into many parts. Many of these were destroyed in the following quakes and sank, until only 4 main continents and a number of islands remained. Aghast, Zus departed this world via a portal, and left his people to their own wills.
Since then, the people of Sol have rebuilt, and over the generations, became a great society once. However, there would always be the unhappy individual, and that brings us to the Royal Legion.
[Close]
Royal Legion
The Royal Legion, usually referred to as the RL or just the Legion, started as a small private army. As Darroc recruited more soldiers and declared salvation for all, the Legion grew to a strong 30000 force, in which he was able to win the Great War.
The Four Provinces
Spoiler: Click to Toggle the Spoiler.
Guton
One of the 4 main provinces, Guton was governed by Ordona and was economically the weakest of the 4. The Gutonians depended on their neighbours to provide aid, while they tried to repay this by assisting in anyway they could (politics, wars, etc.)
However, the province has an adequate military force which is quite able to protect their land. The majority of Guton is full of canyons and rocks, and only Darroc was able to conquer it, with the help of cannons.
Anar - As the capital city of the province, Anar is the most populated of all Guton’s cities, with over 700 inhabitants. Although it is a small city, many tourists and travelers visit the city daily, often for a drink at its famous bar, the Flying Horse, or to meet up with friends.
Akoozab – The province’s only port. Because Guton is almost completely useless to Darroc, he has not paid much attention to its small port, which only serves a few ships. Akoozab is also rumoured to be a rebel base, a haven for those whom detest Legion rule.
Enihcam Snug – The second largest of all the major settlements. Enihcam Snug was named after an early explorer, whom dug beneath the land where the city stands now, and found pure iron. Since then, Enihcam Snug has been a major exporter of iron, and had the second largest iron mine.
After Darroc conquered the province, he utilized the mines to build weapons for his armies, to ensure that others would not be able to match him.
Animret
The second of the provinces, Animret was famous for its great food and farmland. Unfortunately, this made it an easy target for the Legion, which easily overran the flatlands of the land. Since then, Animret has been charged with supplying the Legion soldiers with food and provisions, and to ensure ‘security for the province’. It was formerly ruled by Faron.
Duck Town – Although oddly named, Duck Town is the capital of Animret. With more than 5000 inhabitants, most of them fishermen, Duck Town has a massive tower in the town square, where many people go to worship the gods and/or Darroc. The tower also serves as a school for children, but many of the topics are about the ‘liberation’ of the province.
Oxford – Soon after Darroc acquired full control over Animret, he turned Oxford into a full-scale military base of the UL. Here, Legion forces are directed to certain spots in the empire in order to prevent an invasion.
Port Huron – Located off the coast of the province, Port Huron is a major trading spot for the Empire and other nations. Politically, it has a small amount of influence in the Legislative Assembly of Animret.
Sykor
The legality of Sykor has always been controversial. Before Darroc invaded it, it was claimed by Faron X, governor of Animret. A small war broke out, with both sides taking minor casualties; unfortunately, neither side got far much. Since the Legion domination, Sykor has been stable and under control; it has probably benefited the most from Legion control.
One of the larger provinces, Sykor is mainly covered with grasslands and many forests. It was one of Darroc’s more difficult missions, as his men ran into some problems trying to navigate through the trees. However, with the help of fire, the Legion was able to force surrender and expel Governor Eldin.
Sykor City – The largest city in the entire province, Sykor City is one of the largest industrial cities in Sol. Many weapons and building materials are produced and exported here; because of its prominence, Darroc has assigned a 5000 elite force to keep hostiles out and rebels in.
Tehran – Although it is one of the smaller cities in the province, Tehran is relatively important to the defense of Sykor, and ultimately, the Empire. Located on the northeastern coast, Tehran soldiers can spot any approaching vessel and immediately report it to security. With the help of eagles as messengers, a full force can be alerted and sent to stop the hostiles.
Other than that, it is useless.
Ordon – The largest out of all the farming villages, Ordon Village makes it living by selling pumpkins and goats. It is also believed to have been home to a mysterious treasure before the invasion of the Legion.
Aerok
The Democratic Republic of Aerok, or just referred to as Aerok, is a divided nation. As Darroc’s home province, the citizens there enjoy maximum security patrol, great living standards, and most importantly, the members of the Assembly there have control over the other provinces.
Aerok has quite an interesting history. It was once ruled by King Minal I. His time in power had a huge significance on the country, creating jobs and building many of the country’s cities.
Over the generations, numerous descendants succeeded him. None of them helped too much, except for putting it into a recession; this made it vulnerable to foreign attacks and Sykor’s armies. When King Minal VI came into power, everything changed.
Using his smart mind and tactical intelligence, Minal reorganized the military, which by then was a police force without a leader. Utilizing many of the jobless to work, he built weapons, cannons, and rifles for the country. With this help, he unified the country under the banner of 3 Machine Guns and invaded Sykor. Quickly taking over half the country, the then leader of the nation, Eldin VIII, made a peace treaty, as did Ordona VIII and Faron VIII. After Minal died, a new governor, Lanayru I, came into power.
Minal’s son, Minal VII, was unable to regain the power of the king, and instead remained Chancellor of the House. Angry and blaming his loss of power on his father and ancestors, he named his own Darroc, breaking the family tradition. Instead of sending him to an Aerokian school, Minal trained Darroc in the ways of war and fighting. The young boy soon became a hardened veteran, an expert rifleman, and proud.
One day, it was discovered that Minal was leaking secret information to the Great Desert, which was a nation just south of the Aerok Coast. Angered, Lanayru personally strode to his quarters. Smashing down the door, he drew a blade and ran Minal through with it. Darroc, still a new recruit was initially frightened of Lanayru, but as the years passed, he thought of him as a wretch, a murderer.
5 years later, Darroc raised his army and expelled Lanayru, whom became a refugee somewhere in the Iron Forest, plotting revenge.
Poy – The capital of Aerok. Poy was first established by Minal I, and many inhabitants of the country flocked to it. Since then, each newly inaugurated king has added another portion to the city, eventually making it large enough to hold 500000 people. Since then, Darroc has assigned a task force of 150000 to guard the city and nearby regions.
Poy’s buildings include large towers, factories and many apartments in which the majority of the people live. Since Darroc has taken over, the living standards have slipped a slight bit, and only the rich and the aristocrats live in houses now. Multiple military bases are also located strategically around the city.
In the center of Poy is a large hill, on which atop sits Aerok Castle. The Castle is protected by riflemen within towers around the castle. However, they are vulnerable to cannons and other powerful projectiles.
The city is built as 7 levels, each with their own powerful guards. The higher an invading gets, the stronger its enemy. Poy is built so that soldiers on some of the lower levels can flee up to their comrades if hostiles prove too strong. Catapults and cannons are located on each level, armed to smash siege towers or enemy soldiers on the walls.
Lhasa – The second largest settlement in Aerok. Lhasa was a small village until Darroc acquired full control of the province. As his home village, he believed that the people there, mostly former friends and neighbours, should get the best he could offer. Since the signing of the Royal Legion Document 452, Lhasa has become a massive metropolis, with the majority of its inhabitants living the good life.
Minal Military Base – Named after the late Minal, this is the largest military base in the entire Empire. Capable of housing 50000 soldiers, huge armaments of swords, axes, knives, bows and arrows, cannons and catapults can be found here. Unfortunately, the quarters are not so great, and many a soldier has found himself sleeping beside some excrement.
New Aerok – After all the offensive Legion forces returned home, a portion of Aerok was invaded by the Dorms and taken. Since then, the DMZ between the 2 sides is under huge tension, with 2 enemy soldiers possibly raising their rifles at one another at the same time, thinking the other person aimed first.
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One of the 4 main provinces, Guton was governed by Ordona and was economically the weakest of the 4. The Gutonians depended on their neighbours to provide aid, while they tried to repay this by assisting in anyway they could (politics, wars, etc.)
However, the province has an adequate military force which is quite able to protect their land. The majority of Guton is full of canyons and rocks, and only Darroc was able to conquer it, with the help of cannons.
Anar - As the capital city of the province, Anar is the most populated of all Guton’s cities, with over 700 inhabitants. Although it is a small city, many tourists and travelers visit the city daily, often for a drink at its famous bar, the Flying Horse, or to meet up with friends.
Akoozab – The province’s only port. Because Guton is almost completely useless to Darroc, he has not paid much attention to its small port, which only serves a few ships. Akoozab is also rumoured to be a rebel base, a haven for those whom detest Legion rule.
Enihcam Snug – The second largest of all the major settlements. Enihcam Snug was named after an early explorer, whom dug beneath the land where the city stands now, and found pure iron. Since then, Enihcam Snug has been a major exporter of iron, and had the second largest iron mine.
After Darroc conquered the province, he utilized the mines to build weapons for his armies, to ensure that others would not be able to match him.
Animret
The second of the provinces, Animret was famous for its great food and farmland. Unfortunately, this made it an easy target for the Legion, which easily overran the flatlands of the land. Since then, Animret has been charged with supplying the Legion soldiers with food and provisions, and to ensure ‘security for the province’. It was formerly ruled by Faron.
Duck Town – Although oddly named, Duck Town is the capital of Animret. With more than 5000 inhabitants, most of them fishermen, Duck Town has a massive tower in the town square, where many people go to worship the gods and/or Darroc. The tower also serves as a school for children, but many of the topics are about the ‘liberation’ of the province.
Oxford – Soon after Darroc acquired full control over Animret, he turned Oxford into a full-scale military base of the UL. Here, Legion forces are directed to certain spots in the empire in order to prevent an invasion.
Port Huron – Located off the coast of the province, Port Huron is a major trading spot for the Empire and other nations. Politically, it has a small amount of influence in the Legislative Assembly of Animret.
Sykor
The legality of Sykor has always been controversial. Before Darroc invaded it, it was claimed by Faron X, governor of Animret. A small war broke out, with both sides taking minor casualties; unfortunately, neither side got far much. Since the Legion domination, Sykor has been stable and under control; it has probably benefited the most from Legion control.
One of the larger provinces, Sykor is mainly covered with grasslands and many forests. It was one of Darroc’s more difficult missions, as his men ran into some problems trying to navigate through the trees. However, with the help of fire, the Legion was able to force surrender and expel Governor Eldin.
Sykor City – The largest city in the entire province, Sykor City is one of the largest industrial cities in Sol. Many weapons and building materials are produced and exported here; because of its prominence, Darroc has assigned a 5000 elite force to keep hostiles out and rebels in.
Tehran – Although it is one of the smaller cities in the province, Tehran is relatively important to the defense of Sykor, and ultimately, the Empire. Located on the northeastern coast, Tehran soldiers can spot any approaching vessel and immediately report it to security. With the help of eagles as messengers, a full force can be alerted and sent to stop the hostiles.
Other than that, it is useless.
Ordon – The largest out of all the farming villages, Ordon Village makes it living by selling pumpkins and goats. It is also believed to have been home to a mysterious treasure before the invasion of the Legion.
Aerok
The Democratic Republic of Aerok, or just referred to as Aerok, is a divided nation. As Darroc’s home province, the citizens there enjoy maximum security patrol, great living standards, and most importantly, the members of the Assembly there have control over the other provinces.
Aerok has quite an interesting history. It was once ruled by King Minal I. His time in power had a huge significance on the country, creating jobs and building many of the country’s cities.
Over the generations, numerous descendants succeeded him. None of them helped too much, except for putting it into a recession; this made it vulnerable to foreign attacks and Sykor’s armies. When King Minal VI came into power, everything changed.
Using his smart mind and tactical intelligence, Minal reorganized the military, which by then was a police force without a leader. Utilizing many of the jobless to work, he built weapons, cannons, and rifles for the country. With this help, he unified the country under the banner of 3 Machine Guns and invaded Sykor. Quickly taking over half the country, the then leader of the nation, Eldin VIII, made a peace treaty, as did Ordona VIII and Faron VIII. After Minal died, a new governor, Lanayru I, came into power.
Minal’s son, Minal VII, was unable to regain the power of the king, and instead remained Chancellor of the House. Angry and blaming his loss of power on his father and ancestors, he named his own Darroc, breaking the family tradition. Instead of sending him to an Aerokian school, Minal trained Darroc in the ways of war and fighting. The young boy soon became a hardened veteran, an expert rifleman, and proud.
One day, it was discovered that Minal was leaking secret information to the Great Desert, which was a nation just south of the Aerok Coast. Angered, Lanayru personally strode to his quarters. Smashing down the door, he drew a blade and ran Minal through with it. Darroc, still a new recruit was initially frightened of Lanayru, but as the years passed, he thought of him as a wretch, a murderer.
5 years later, Darroc raised his army and expelled Lanayru, whom became a refugee somewhere in the Iron Forest, plotting revenge.
Poy – The capital of Aerok. Poy was first established by Minal I, and many inhabitants of the country flocked to it. Since then, each newly inaugurated king has added another portion to the city, eventually making it large enough to hold 500000 people. Since then, Darroc has assigned a task force of 150000 to guard the city and nearby regions.
Poy’s buildings include large towers, factories and many apartments in which the majority of the people live. Since Darroc has taken over, the living standards have slipped a slight bit, and only the rich and the aristocrats live in houses now. Multiple military bases are also located strategically around the city.
In the center of Poy is a large hill, on which atop sits Aerok Castle. The Castle is protected by riflemen within towers around the castle. However, they are vulnerable to cannons and other powerful projectiles.
The city is built as 7 levels, each with their own powerful guards. The higher an invading gets, the stronger its enemy. Poy is built so that soldiers on some of the lower levels can flee up to their comrades if hostiles prove too strong. Catapults and cannons are located on each level, armed to smash siege towers or enemy soldiers on the walls.
Lhasa – The second largest settlement in Aerok. Lhasa was a small village until Darroc acquired full control of the province. As his home village, he believed that the people there, mostly former friends and neighbours, should get the best he could offer. Since the signing of the Royal Legion Document 452, Lhasa has become a massive metropolis, with the majority of its inhabitants living the good life.
Minal Military Base – Named after the late Minal, this is the largest military base in the entire Empire. Capable of housing 50000 soldiers, huge armaments of swords, axes, knives, bows and arrows, cannons and catapults can be found here. Unfortunately, the quarters are not so great, and many a soldier has found himself sleeping beside some excrement.
New Aerok – After all the offensive Legion forces returned home, a portion of Aerok was invaded by the Dorms and taken. Since then, the DMZ between the 2 sides is under huge tension, with 2 enemy soldiers possibly raising their rifles at one another at the same time, thinking the other person aimed first.
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Novogrudek
Spoiler: Click to Toggle the Spoiler.
Novogrudek is the eastern continent in Sol, and is the second largest existing landmass. Here, many pro-Legion and anti-Darroc groups are founded, each receiving funding and aid form their respective ‘Big Brothers’. The 2 most prominent regions and/or provinces in Novogrudek are Lida, home of the Bombers’ Secret Society of Justice, and Boeg, a heavily influenced Legion province. The dorms also own a small area of territory in Novogrudek, which serves to help supply their comrades.
Lida
One of the smaller provinces, Lida is 99% anti-Legion, with only a few rebels and protesters whom prefer dictator rule. The city’s militia and people depend on mainly the Iron Forest and Great Desert for provisions and weapons.
Stankewich – The only city in Lida, Stankewich holds 5000 inhabitants, many of whom are soldiers or militiamen. The city is surrounded by many fields, which supply the residents of Lida with food.
Boeg
The largest province in Novogrudek, Boeg is mainly another large base for the Royal Legion. With a huge area, it is constant under attack by pirates, whom scour the land for rum, money and anything they can find to weaken the province. With nearly no civilians, the Boeg military is soon expected to try and conquer the other provinces.
Boeg City – Though it contains the word ‘city’, it is hardly so. 90% of Boeg City is are docks, a military base, and storerooms for weapons and cannons. The remaining 10% is where all the soldiers go get themselves drunk for the night.
Windfall
In northern Novogrudek, the Pirates have established a colony known as Windfall. Like Sa, it is 60% civilian, and requires major importing to provide sufficient food supply. The remaining space is used for housing tired troops or keeping Legion soldiers prisoner.
Nalon
Between the dorm territories, pro Legion and BSSJ regions, there is also 1 independent nation which keeps the peace on Novogrudek alive. Nalon is the largest province in the continent; it’s territory blocks off Boeg and Lida, which keeps an outbreak of war from occurring.
Nalon was first formed by an ex-Legion soldier. He had been honourably discharged, but did not like the RL’s government structure. Deciding not to wage war, Carlos Vera brought over many relatives and friends and set up a colony in the middle of the continent. Within 3 years, Nalon had become a fast growing modernizing province, with Vera as its president.
Aquar – The capital city of Nalon, Aquar is shaped like a circle, with virtually no internal defenses. Outside, several cannons and soldiers are positioned to block off all entrances and exits to the city. Aquar itself is a work of art, having been built to stop fires from spreading, preventing floods with a state-of-the-art sewer system, and most importantly, a hospital where anyone can get treatment for free.
Hargan – A relatively large port, Hargan is one of the major trading ports in all of Sol. Complete with secure and large docks, even the Royal Legion sails here to trade products.
Other Dorm Territory - On the western frontier of Novogrudek, the Great Desert and Iron Forest own a small amount of territory, in which they use as a military base that could one day be used to attack the Legion.
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Lida
One of the smaller provinces, Lida is 99% anti-Legion, with only a few rebels and protesters whom prefer dictator rule. The city’s militia and people depend on mainly the Iron Forest and Great Desert for provisions and weapons.
Stankewich – The only city in Lida, Stankewich holds 5000 inhabitants, many of whom are soldiers or militiamen. The city is surrounded by many fields, which supply the residents of Lida with food.
Boeg
The largest province in Novogrudek, Boeg is mainly another large base for the Royal Legion. With a huge area, it is constant under attack by pirates, whom scour the land for rum, money and anything they can find to weaken the province. With nearly no civilians, the Boeg military is soon expected to try and conquer the other provinces.
Boeg City – Though it contains the word ‘city’, it is hardly so. 90% of Boeg City is are docks, a military base, and storerooms for weapons and cannons. The remaining 10% is where all the soldiers go get themselves drunk for the night.
Windfall
In northern Novogrudek, the Pirates have established a colony known as Windfall. Like Sa, it is 60% civilian, and requires major importing to provide sufficient food supply. The remaining space is used for housing tired troops or keeping Legion soldiers prisoner.
Nalon
Between the dorm territories, pro Legion and BSSJ regions, there is also 1 independent nation which keeps the peace on Novogrudek alive. Nalon is the largest province in the continent; it’s territory blocks off Boeg and Lida, which keeps an outbreak of war from occurring.
Nalon was first formed by an ex-Legion soldier. He had been honourably discharged, but did not like the RL’s government structure. Deciding not to wage war, Carlos Vera brought over many relatives and friends and set up a colony in the middle of the continent. Within 3 years, Nalon had become a fast growing modernizing province, with Vera as its president.
Aquar – The capital city of Nalon, Aquar is shaped like a circle, with virtually no internal defenses. Outside, several cannons and soldiers are positioned to block off all entrances and exits to the city. Aquar itself is a work of art, having been built to stop fires from spreading, preventing floods with a state-of-the-art sewer system, and most importantly, a hospital where anyone can get treatment for free.
Hargan – A relatively large port, Hargan is one of the major trading ports in all of Sol. Complete with secure and large docks, even the Royal Legion sails here to trade products.
Other Dorm Territory - On the western frontier of Novogrudek, the Great Desert and Iron Forest own a small amount of territory, in which they use as a military base that could one day be used to attack the Legion.
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Taurfe
Taurfe is a city made of metal, with lots of blue lights to light it. And the city is beautiful, and it is not industrial, so it does not harm the environment. The Hildretar do have technology, but their technology is powered by magic, which they've become masters at. The Hildretar's main export is something they call power crystals. They're crystals that glow with yellow light, which they mine from the area around their beloved city. The power crystals are used both to power their city and to power magic spells. Their only imports are essentials, such as food and building materials, but they also trade power crystals for knowledge and secrets.
Taurfe also has a small population of elves; while they stand out and are sometimes shunned by some Hildretar, the majority of Taurfe accepts them as one of their own and keep peace in the city.
The Hildretar
Spoiler: Click to Toggle the Spoiler.
The Hildretar are a very mysterious race, to the people of Sol, that is. They believe that they were created by some natural phenomena on a far away world. They were primitive and violent. Then an all-powerful being named Ikao came along, and he taught them to be civilized, he taught them how to build far-advanced technology, and he taught them long-forgotten secrets and powers. Then he left, but they believe he still watches over them. Then they found out how to travel through space, and they began to travel to other worlds, searching for more secrets and powers. One of the places they landed on is Sol. Their ship crash-landed there, and they knew how to operate it a long time ago, but it broke down over time, and they completely forgot how to operate it, but they still live in it, and they even built a city around it and the crash site. A city they call Taurfe, the same name as the ship. They still know how to build and operate some technology, but that art has mostly been washed away by time, because they've decided to learn and use what the people of Sol call "magic," and they've gotten quite good at it. In fact, they may be the most magically-advanced race in Sol. Hildretar love to discover what was hidden, such as secrets, but they hate to be ignorant, and they will fight to find the truth. They enjoy freedom, which they will also fight for with fury. They are flexible, fast, and agile, and they don't look muscular, but they are strong. They look like humans, except for a few key differences. They have blue skin. They don't have hair, but they have tendrils that come from their heads, instead (Which are at least long enough to reach their shoulders, but they're usually longer, and they are about half an inch in diameter). They don't have pupils or irises, but instead have a blue orb of light where they should be. And their entire forearms, wrists, and hands are covered in a bony material which is covered in glowing blue vein-like things. They believe these are the parts of their bodies that allow them to control magic.
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The Dorms
The dorms are independent nations, whom are not satisfied with Legion rule. Many of them have either perished in wars, grown stronger, or simply ceased to exist because of side switching. New ones emerge from the dusts of old, and usually grow larger with new recruits brought from a distasteful regime.
The Great Desert
Spoiler: Click to Toggle the Spoiler.
The Desert has always been an odd place for a traveler. Many tourists were return home saying that they were robbed by people wearing turbans and desert clothing. The authorities in the Desert completely deny this, stating that the tourists were either hallucinating or robbed by members of the ‘Sand Cult’, worshippers of Koba, the God of Shadow. This is extremely unlikely, as most of the Desert people follow no religion, and believe only in the power of the blade.
The Great Desert was rumoured to once have been the land of a great kingdom. One day, however, a magician named Hakar Sheik rebelled against the Great King and started a war. Unfortunately for him, the armies of the kingdom soon cornered him within the Desert Fortress. Turning to his last resort, Sheik cursed the land with sandstorms. All around the country, cities and home were sucked beneath the newly appeared sand. Sheik, however, became an undead skeleton, and his body smashed apart. His bones are rumoured to lie within a temple somewhere in the country. A passage in a Desert Testament discovered beneath the Fortress states that ‘the bones of the heretic lie where the eagle touches the sky’. Since then, nobody has found Hakar Sheik’s remains, and they may never be discovered.
After the Sandstorm was over, survivors began rebuilding and named the land the Great Desert. One of the leaders commented that if Sheik came back to haunt them, ‘he would definitely be on the side of the Legion’.
Recently, the Desert was involved in a skirmish with the Pirate’s Fortress, but that has been resolved.
The Desert was the first country Darroc tried to conquer with the full force of the Empire. Unfortunately, like many other travelers, he underestimated the power of the heat. Within 3 days, his soldiers were vomiting up old food, dying from heat stroke, and sweating until they could wet themselves and feel nothing. The only advantage the Legion had were their numbers, and that made it even worse, as a sandstorm soon struck the battalion, and it was split into multiple groups.
The largest one reached the edge of the Desert Fortress. Deprived of water and starving, the survivors thought they had finally reached a Legion camp. As soon as they stepped past the gate, it slammed shut and the shooting began…
Faraway, a second group entered an area known as the Haunted Wasteland; they were never seen again.
The 3rd and smallest group was lucky. Utilizing a compass, they made their way back to where the transport ships were. Returning to Aerok and bringing reinforcements, they waited a full 2 weeks for the others to come back, then headed home.
Desert Fortress – Instead of cities and villages, the Desert people mostly live in fortresses and primitive houses. This is due to the immense heat of the land, and the largest one is located in the center of the Great Desert, and also includes a prison within to hold enemy soldiers.
Vegas – Vegas is the dorm’s only mine. The Desert people had discovered an abundance of copper below one of the former castles, and began excavating immediately. The copper and other minerals found there are used to make weapons, in the case of an invasion.
Arbiter’s Grounds – In the Northeastern Desert, a military patrol discovered 6 strange small statues: a circular symbol held by 2 wings circle. Curious, they pressed their hands to the symbols, which then made them glow.
A small rumble occurred just as the symbols began to rise. Running away, the militants were awestruck to see what had just been brought out of the sand.
A massive coliseum was now above ground, sand falling from its structure. In front of them, a drawbridge lowered down and the main gate opened.
Inside, the 6 explorers found multiple cells, many of which contained skeletons. Reaching a staircase, they climbed to the top, where they entered into a large circular stadium. Exiting to the outside, the 6 Explorers found an empty space in the top, obviously a place for execution or games.
Since then, the Arbiter’s Grounds has been too deemed by the Desert Authorities to use, though Darroc and the other dorms believe the reason is more sinister…
Underground homes – Due to the number of sandstorms that frequently visit the Desert, the people have also built underground shelters and bunkers to protect themselves from the deadly winds and searing temperatures.
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The Great Desert was rumoured to once have been the land of a great kingdom. One day, however, a magician named Hakar Sheik rebelled against the Great King and started a war. Unfortunately for him, the armies of the kingdom soon cornered him within the Desert Fortress. Turning to his last resort, Sheik cursed the land with sandstorms. All around the country, cities and home were sucked beneath the newly appeared sand. Sheik, however, became an undead skeleton, and his body smashed apart. His bones are rumoured to lie within a temple somewhere in the country. A passage in a Desert Testament discovered beneath the Fortress states that ‘the bones of the heretic lie where the eagle touches the sky’. Since then, nobody has found Hakar Sheik’s remains, and they may never be discovered.
After the Sandstorm was over, survivors began rebuilding and named the land the Great Desert. One of the leaders commented that if Sheik came back to haunt them, ‘he would definitely be on the side of the Legion’.
Recently, the Desert was involved in a skirmish with the Pirate’s Fortress, but that has been resolved.
The Desert was the first country Darroc tried to conquer with the full force of the Empire. Unfortunately, like many other travelers, he underestimated the power of the heat. Within 3 days, his soldiers were vomiting up old food, dying from heat stroke, and sweating until they could wet themselves and feel nothing. The only advantage the Legion had were their numbers, and that made it even worse, as a sandstorm soon struck the battalion, and it was split into multiple groups.
The largest one reached the edge of the Desert Fortress. Deprived of water and starving, the survivors thought they had finally reached a Legion camp. As soon as they stepped past the gate, it slammed shut and the shooting began…
Faraway, a second group entered an area known as the Haunted Wasteland; they were never seen again.
The 3rd and smallest group was lucky. Utilizing a compass, they made their way back to where the transport ships were. Returning to Aerok and bringing reinforcements, they waited a full 2 weeks for the others to come back, then headed home.
Desert Fortress – Instead of cities and villages, the Desert people mostly live in fortresses and primitive houses. This is due to the immense heat of the land, and the largest one is located in the center of the Great Desert, and also includes a prison within to hold enemy soldiers.
Vegas – Vegas is the dorm’s only mine. The Desert people had discovered an abundance of copper below one of the former castles, and began excavating immediately. The copper and other minerals found there are used to make weapons, in the case of an invasion.
Arbiter’s Grounds – In the Northeastern Desert, a military patrol discovered 6 strange small statues: a circular symbol held by 2 wings circle. Curious, they pressed their hands to the symbols, which then made them glow.
A small rumble occurred just as the symbols began to rise. Running away, the militants were awestruck to see what had just been brought out of the sand.
A massive coliseum was now above ground, sand falling from its structure. In front of them, a drawbridge lowered down and the main gate opened.
Inside, the 6 explorers found multiple cells, many of which contained skeletons. Reaching a staircase, they climbed to the top, where they entered into a large circular stadium. Exiting to the outside, the 6 Explorers found an empty space in the top, obviously a place for execution or games.
Since then, the Arbiter’s Grounds has been too deemed by the Desert Authorities to use, though Darroc and the other dorms believe the reason is more sinister…
Underground homes – Due to the number of sandstorms that frequently visit the Desert, the people have also built underground shelters and bunkers to protect themselves from the deadly winds and searing temperatures.
[Close]
Pirate’s Fortress
Spoiler: Click to Toggle the Spoiler.
The pirates of the Baltic Sea, commonly referred to as Pirates, are a fearsome bunch. Completely obsessed with rum, fighting and money, they are formally a guerrilla force spread across a few islands. Although feared by many merchants, they are merely as threatening as a rat to Darroc and the Empire, and while he would prefer to destroy them with a finger, the emperor prefers to see innocent people get hurt.
The Pirates’ territory is spread along 4 islands. The main one is where many of the Fortress ships are repaired in case of a skirmish between Darroc or the other dorms. The leaders of the Fortress also have their headquarters; the meeting place of the Assembly is also located here.
The reign of the Pirates began long ago just as Darroc started his attack on the other 3 Provinces. Supporters of Governor Lanayru hijacked multiple naval ships and sailed to the ocean. They had heard rumours that the former leader had taken refuge in the Iron Forest, southeast of Aerok. One day however, they encountered a fierce storm, which ended any chance of navigation.
The next day, they woke up on an abandoned island, along with some other folk. Establishing a settlement, the leader of the rebels, Garo Loger, declared it to be a new nation, one opposed to Legion rule. In the following years, more survivors of the Legion’s genocide fled to the islands, hoping to start a full-scale war. When the main island became too full, Admiral Loger expanded colonization to the nearby ones, which would become undisputed territory.
After Loger passed away, his second-in-command, Harry Tasker, took over as Admiral and completely transformed the society of the nation. He gave the people eye patches, traded suits for sailor clothes, and replaced salt water with ‘purchased’ rum. Since the nation had no name by that time, Tasker proclaimed the establishment of the Pirate’s Fortress. A new era had begun for the people.
The Islands – The Fortress territory, unlike the Empire and the other dorms, is split into 4 pieces. The main island, known as Alpha Island, is almost a complete fortress. A small gate on the outer wall of the island blocks the entrance to a small pier within the Fortress, allowing pirates and merchants alike to go through. It also traps the ships of spies, which pretty much leaves them dead meat. The only safe way to get onto the Fortress is by getting shot out of a cannon, and nobody is that stupid.
The northeast island is named Hunar, the eastern one Packard, and the southeast one Hutao. Each has a relatively small military base and a small city, but they are easily defendable and hard for an army to invade without getting crushed by tower cannons mounted along the coast of each island.
Sa – Soon after Darroc’s campaign ended against the Iron Forest, the pirates discovered a small island to the east of their territories. Naming it Sa, they began colonizing right away, soon building a city and naval port on it. Unfortunately, just as the Fortress had stabbed a flag into the ground, Desert soldiers were on the other side of the island, stabbing theirs in as well. However, they weren’t as quick to colonize, and when the next Desert expedition returned, they were outraged.
A war broke out between the 2 sides, with the Desert invading even Alpha Island in order to reacquire their rightful colony. Fighting back fiercely, the Admiral of the PF and the Captain of the Great Desert signed a treaty, ceding the control of the island to the Pirates in exchange for the construction of a military base on Alpha Island.
[Close]
The Pirates’ territory is spread along 4 islands. The main one is where many of the Fortress ships are repaired in case of a skirmish between Darroc or the other dorms. The leaders of the Fortress also have their headquarters; the meeting place of the Assembly is also located here.
The reign of the Pirates began long ago just as Darroc started his attack on the other 3 Provinces. Supporters of Governor Lanayru hijacked multiple naval ships and sailed to the ocean. They had heard rumours that the former leader had taken refuge in the Iron Forest, southeast of Aerok. One day however, they encountered a fierce storm, which ended any chance of navigation.
The next day, they woke up on an abandoned island, along with some other folk. Establishing a settlement, the leader of the rebels, Garo Loger, declared it to be a new nation, one opposed to Legion rule. In the following years, more survivors of the Legion’s genocide fled to the islands, hoping to start a full-scale war. When the main island became too full, Admiral Loger expanded colonization to the nearby ones, which would become undisputed territory.
After Loger passed away, his second-in-command, Harry Tasker, took over as Admiral and completely transformed the society of the nation. He gave the people eye patches, traded suits for sailor clothes, and replaced salt water with ‘purchased’ rum. Since the nation had no name by that time, Tasker proclaimed the establishment of the Pirate’s Fortress. A new era had begun for the people.
The Islands – The Fortress territory, unlike the Empire and the other dorms, is split into 4 pieces. The main island, known as Alpha Island, is almost a complete fortress. A small gate on the outer wall of the island blocks the entrance to a small pier within the Fortress, allowing pirates and merchants alike to go through. It also traps the ships of spies, which pretty much leaves them dead meat. The only safe way to get onto the Fortress is by getting shot out of a cannon, and nobody is that stupid.
The northeast island is named Hunar, the eastern one Packard, and the southeast one Hutao. Each has a relatively small military base and a small city, but they are easily defendable and hard for an army to invade without getting crushed by tower cannons mounted along the coast of each island.
Sa – Soon after Darroc’s campaign ended against the Iron Forest, the pirates discovered a small island to the east of their territories. Naming it Sa, they began colonizing right away, soon building a city and naval port on it. Unfortunately, just as the Fortress had stabbed a flag into the ground, Desert soldiers were on the other side of the island, stabbing theirs in as well. However, they weren’t as quick to colonize, and when the next Desert expedition returned, they were outraged.
A war broke out between the 2 sides, with the Desert invading even Alpha Island in order to reacquire their rightful colony. Fighting back fiercely, the Admiral of the PF and the Captain of the Great Desert signed a treaty, ceding the control of the island to the Pirates in exchange for the construction of a military base on Alpha Island.
[Close]
Iron Forest
Spoiler: Click to Toggle the Spoiler.
The Forest Kingdom is the most secretive of all the dorms. Completely covered with trees and bushes, except for where its villages and settlements are built, a member of the Iron Forest, informally called a Forester, is hard to identify and are almost never seen outside, save for diplomatic trips or wars.
Those in the Iron Forest rarely build large cities to reside in for fear of hurting too many trees. Only a number of small clearings are made for villages, crops or military bases. Many of the inhabitants choose to make tree houses or natural homes. However, recently since Darroc’s domination of the 4 Provinces, bigger cities have been built within the Forest in the northern part of the country, along with bases and towers.
The Forest is extremely good at alerting their military and preparing for any kind of conflict. An organized group, each soldier is willing to listen to a superior if it will protect themselves, the nation and their friends. Through this technique, the Iron Forest has become an incredible fighting force, capable of changing formation within a matter of seconds.
The Iron Forest was established by an elf that called himself Broken Tooth. It was first a pro-Legion nation, formed by a few battalions from Guton. However, the people of the nation, including Broken Tooth, loathed Darroc's treatment of the ordinary civilian. Calling an emergency meeting of the Assembly, he signed a document renaming the nation and changing its goals: to bring down General Darroc and the Royal Legion.
North York – The capital of the nation. Though it is relatively large, North York is extremely well-defended, with multiple trees surrounding the walls of the city. The city is populated with over 8000 civilians, and is defended with a 9000 strong elite force.
Built similar to a fortress, North York has a special defensive tactical system. If hostiles manage to take the first outer part of the city, defenders will fall back and fight with the help of additional cannons and riflemen. Forest soldiers will also fight to the end, which will make any army nervous about trying to conquer the country.
North York was once part of a larger city in the early days of Sol. The clearing that it currently stands on was once the home of the Duke of York. The Forest experienced an uprising, in which many pro-Legion soldiers destroyed the outer parts of the city with cannons and fire. However, they were trapped by the Forest military, which killed them without hesitation. Since then, the surviving portion of the city has been renamed after York, with an extra pronoun.
Lost Woods – One of the more mysterious parts of the Forest. The path of the Lost Woods is known only to the inhabitants of it, and is almost impossible for a foreigner to get through. The trees are immune to fire, having been grown with a special kind of bark, and hide many a Forest soldier ready to defend his homeland. Within the Woods are multiple people selling goods and giving rewards to friendly travelers who can complete the maze.
Larentos – During an attempt made by Darroc to take over the Iron Forest, the Legion made it deep into the heartland, destroying many trees. Fortunately, the Foresters were able to wipe out most of the fighting force and expelled the rest. To this day, seeds have been planted into the ground, but the damage remains significant. One day, the Council decided to use the destruction to their advantage. Constructing multiple cities and metropolises, the Council named the new province Larentos, after an ancient hero of the Forest.
After giving the boot to the Legion invaders, the Iron Forest discovered Darroc’s men had left behind many good quality ships. Before the war, the Council’s funding to naval projects was limited; however, many good designs were created. Mixing the Legion blueprints with theirs, the Iron Forest soon created a relatively powerful navy, rivaling that of the Pirates. The Council has also revealed these to the public, and many a Forester has spent their time building a pleasure ship, which is much smaller than the average military vessel.
New Aerok – After the botched attempt was over, the Council finally decided for revenge. Aided by Fortress and Desert troops, the Union of Dorms landed on the southern coast of Aerok. Pushing in deep, they made it to the Minal Base, but were eventually driven back to just south of the province’s lake. Soon realizing he could not win it back, Darroc signed a treaty with the Dorms, ceding control of the territory to them.
The Forest Council was extremely satisfied with this; to repay their comrades, the Leader of the Council shared the governing of the province with the Pirates and Desert people, whom accepted it gratefully.
[Close]
Those in the Iron Forest rarely build large cities to reside in for fear of hurting too many trees. Only a number of small clearings are made for villages, crops or military bases. Many of the inhabitants choose to make tree houses or natural homes. However, recently since Darroc’s domination of the 4 Provinces, bigger cities have been built within the Forest in the northern part of the country, along with bases and towers.
The Forest is extremely good at alerting their military and preparing for any kind of conflict. An organized group, each soldier is willing to listen to a superior if it will protect themselves, the nation and their friends. Through this technique, the Iron Forest has become an incredible fighting force, capable of changing formation within a matter of seconds.
The Iron Forest was established by an elf that called himself Broken Tooth. It was first a pro-Legion nation, formed by a few battalions from Guton. However, the people of the nation, including Broken Tooth, loathed Darroc's treatment of the ordinary civilian. Calling an emergency meeting of the Assembly, he signed a document renaming the nation and changing its goals: to bring down General Darroc and the Royal Legion.
North York – The capital of the nation. Though it is relatively large, North York is extremely well-defended, with multiple trees surrounding the walls of the city. The city is populated with over 8000 civilians, and is defended with a 9000 strong elite force.
Built similar to a fortress, North York has a special defensive tactical system. If hostiles manage to take the first outer part of the city, defenders will fall back and fight with the help of additional cannons and riflemen. Forest soldiers will also fight to the end, which will make any army nervous about trying to conquer the country.
North York was once part of a larger city in the early days of Sol. The clearing that it currently stands on was once the home of the Duke of York. The Forest experienced an uprising, in which many pro-Legion soldiers destroyed the outer parts of the city with cannons and fire. However, they were trapped by the Forest military, which killed them without hesitation. Since then, the surviving portion of the city has been renamed after York, with an extra pronoun.
Lost Woods – One of the more mysterious parts of the Forest. The path of the Lost Woods is known only to the inhabitants of it, and is almost impossible for a foreigner to get through. The trees are immune to fire, having been grown with a special kind of bark, and hide many a Forest soldier ready to defend his homeland. Within the Woods are multiple people selling goods and giving rewards to friendly travelers who can complete the maze.
Larentos – During an attempt made by Darroc to take over the Iron Forest, the Legion made it deep into the heartland, destroying many trees. Fortunately, the Foresters were able to wipe out most of the fighting force and expelled the rest. To this day, seeds have been planted into the ground, but the damage remains significant. One day, the Council decided to use the destruction to their advantage. Constructing multiple cities and metropolises, the Council named the new province Larentos, after an ancient hero of the Forest.
After giving the boot to the Legion invaders, the Iron Forest discovered Darroc’s men had left behind many good quality ships. Before the war, the Council’s funding to naval projects was limited; however, many good designs were created. Mixing the Legion blueprints with theirs, the Iron Forest soon created a relatively powerful navy, rivaling that of the Pirates. The Council has also revealed these to the public, and many a Forester has spent their time building a pleasure ship, which is much smaller than the average military vessel.
New Aerok – After the botched attempt was over, the Council finally decided for revenge. Aided by Fortress and Desert troops, the Union of Dorms landed on the southern coast of Aerok. Pushing in deep, they made it to the Minal Base, but were eventually driven back to just south of the province’s lake. Soon realizing he could not win it back, Darroc signed a treaty with the Dorms, ceding control of the territory to them.
The Forest Council was extremely satisfied with this; to repay their comrades, the Leader of the Council shared the governing of the province with the Pirates and Desert people, whom accepted it gratefully.
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Other/Neutral Groups and Nations
Bombers’ Secret Society of Justice – This pro-rebel group located in Animret was started by a kid named Jim Henry to help the people of his hometown, Oxford. After Darroc conquered the province, he outlawed all opposition parties and installed the Royal Party. The hundreds of BSSJ members hunted by the Legion fled to the eastern continent of Novogrudek where they began taking up arms and preparing for war against the Legion. Aided by all 3 main dorms, the Society found a home in the province of Lida, far from Legion influence.
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