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Neo Avatars


Mobilising Armies is a new multiplayer combat minigame, but instead of controlling your avatar you’ll be controlling a whole battalion, deploying your squads with tactical precision and trying to second-guess the intentions of your opponents. There are four different scenarios to play in: Conflict, Siege, Hoard and Rescue. Each presents its own set of challenges, such as building catapults, collecting resources and stealing from your opponents, to name just a few. Don’t worry about finding three other players, though: when you turn up at the command centre the officers will arrange your match for you.

As we all know, war isn’t cheap, so with Mobilising Armies we are introducing a commodity-exchange system. If, after training a skill, you’re left with a lot of commodities that you don’t need yourself (e.g. a surplus of jewellery after training Crafting), you’ll be able to trade them in at the command centre for investment credits, which can then be exchanged for squads and special units, such as cannons, barricades or exploding chinchompas. You can also choose to stake investment credits in an impending battle for a larger payout of reward credits, which can in turn be spent on additional items.

There are a variety of rewards for victorious commanders, including quest kits that let you hold much-needed questing tools in one inventory slot, resource locators that’ll teleport you directly to resources such as mining spots and trees, and “spoils of war”, which are a selection of resources, gold and items that will allow you to train your skills further

Good luck, and enjoy!

Mod Tim, Lead Content Developer, and Mod Maz, Content Developer and Queen of the Squirrels

(For a look at some of the technical challenges we've faced in developing this minigame, take a look at this recent blog post from Andrew, titled Mobilising Armies.)

Summary:

Mobilising Armies can be found south of the Feldip Hills and west of Oo’glog. You can get there using any of the following:
  • Spirit trees
  • The Mobilising Armies Teleport spell in the standard spellbook
  • The games necklace
There are no requirements to start playing, but to keep playing you’ll need tradeable commodities.


In other news...

We’ve added the ability for you to make notes. To access this new feature, click on the Notes icon at the bottom-right of the screen. This remarkably simple system enables you to leave up to 30 notes for yourself, each of which can be up to 50 characters long.

On a related note, any invalid player names saved in your Friends/Ignore lists have been marked with a *. From now on, you will only be able to add valid player names to your Friends/Ignore lists.

We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.

We've added an alternative sitting position when you rest. You can toggle how you sit by clicking rest again to choose your preferred pose.

Zanik's crossbow can now be used with many more varieties of bolts. It seems that it only used a small selection beforehand.

The filter for the quest list will no longer remove quests you've already started.

Summoning scrolls should no longer interfere with special attack energy replenishing.

You can no longer use fairy rings while you are tele-blocked. This seemed a bit inconsistent with other areas of the game.

You can now take familiars over the bridge towards Zamorak in the God Wars Dungeon, so you don't have to dismiss them and then summon them again after crossing.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Updated the animations for a leprechaun in My Arm’s Big Adventure.
  • Stopped players’ skin appearing to change when wearing Statius’s platebody.
  • Fixed an appearance issue with the male and female Armadyl chestplate.
  • Added some missing walls to the Mage Arena.
  • Recoloured some rune armour in POH to better match similar items.
  • The fever spider inventory icon now better matches the actual model.
  • Swapped the images for the Saradomin sets as they were the wrong way around.
  • Improved the colours for the bar crawl card and added a bit of info for each drink.
  • Removed some random wall sections near the Dorgesh-Kaan entrance.
  • Fixed running with the Guthix cloak and book on female characters.
  • Realigned the Falador wall crawl shortcut.
  • Pointed the wily purple cat to use the correct chat head.
  • Sorted out some animation loop issues in the Rogues’ Den.
  • Fixed a ground issue in Low Detail.
  • Corrected the chat heads for the Dorgeshuun council members.
  • Resolved an issue when wearing wide-brimmed hats and wielding the fixed device.
  • Adding ingredients when brewing ale should now show colour changes to the contents of the vat.
  • Altered the render order of the gnome log balance.
  • Mining rocks in Piscatoris now sit flush to the ground.
  • Updated the inventory icons for broad bolts as they didn't fit properly.
  • Fixed some render issues in the Burthorpe Games Room.
  • Added a missing vambrace map icon to the map legend.
  • Fixed leprechauns’ beards.
  • The sphinx in Sophanem has been reworked. This was one of the oldest models left in the game!
Audio
  • Added sound effects for travelling to and from Crash Island.
  • Added sound effects when Morgan Le Faye is teleported to jail.
  • A map square didn't have a music track associated with it.
  • Added sound effects to the scenery in the Gnome Village quest.
  • Changed the sounds when worshipping at the Ectofunctus.
  • Added various lock-picking sounds to the King's Ransom quest.
  • Flies can be heard from further away.
  • Made the sounds associated with leather armour a bit more realistic.
  • Sheep and rams are more vocal when attacked.
  • Music on Bounty Worlds will now correctly unlock the Air Guitar emote if you're eligible.
  • Sir Tristram now has sound effects.
  • Added more sounds to the King's Ransom quest and areas.
  • Added sound effects for players being hit in the head in Monkey Madness.
  • Improved the sound effects of the reinitialisation puzzle in Monkey Madness.
  • Added magic and death sounds to the final battle in Monkey Madness.
  • Added pincer sounds to flesh crawlers.
  • Added sounds for watering plants in pots and filling plant pots with compost/supercompost.
  • Grannies in Varrock are less noisy!
Quests
  • Added a bit more information to the Waterfall quest journal.
  • Players are given a bit more info during the Grim Tales quest.
  • Corrected typos in the following: Hunt for Red Raktuber, Soul Wars Tutorial, the ex-ex-parrot, Mosol Rei's chat, Ana from the Tourist Trap quest, evil tree examines, Mourning's Ends 1 and 2 text, and a few Agility courses.
  • Updated the code for a cut scene in the Ratcatchers quest.
  • Fixed a size issue with the Rocking Out quest complete scroll.
  • Stopped the player chat head appearing instead of the NPC’s in Waking the Muspah.
  • Resolved issues with the top of the walls in part of the While Guthix Sleeps quest.
  • Fixed a consistency issue with the soulless in the Underground Pass quest.
  • Made Merlin a little easier to find after the King's Ransom quest.
  • Fixed the Fremennik Trials combo lock puzzle interface.
  • Underground Pass no longer forces the player to walk in certain areas.
  • The staff of Armadyl in the Temple of Ikov will only be present when appropriate during While Guthix Sleeps.
  • Updated part of the Quest Journal core code.
  • Fixed a small error in logic in the Fight Arena events.
  • Updated the trap code in the Lost Tribe quest.
Minigames
  • Removed a gap involving trees in the Soul Wars minigame.
  • Changed the examine messages in parts of Stealing Creation to make more sense.
  • Great Orb Project: free players who can't take part in the members-only altars are no longer penalised for their lack of contribution.
  • Fixed an issue in the Shades of Mort'ton minigame so you can pick up coins before they disappear.
  • Resting with the Castle Wars flag no longer causes it to become invisible.
Miscellaneous
  • No more resting on Tutorial Island – you should be learning!
  • Orcs in the God Wars Dungeon are now orks.
  • Renamed the ‘Zaros statuette’ to the ‘Ancient statuette’.
  • You can no longer walk on a wall in Ape Atoll due to height mapping.
  • Fixed some height mapping in the Spirit Realm.
  • Fixed problems with remove roofs in Tree Gnome Village.
  • Removed some blocking from a few tiles in the Wilderness.
  • Fixed a spam issue with the catching of red salamanders.
  • Made Fridleif's name more consistent throughout the game.
  • Removed some blocking near the Troll Stronghold farming patch.
  • Prevented a few issues with the emote from the Easter 2008 holiday event.
  • You should be able to interact with the game more while heading over to Cairn Isle.
  • Fixed various bank booth issues and path-finding problems.
  • Disabled certain switches on free worlds.
  • A handful of lighting fire messages have been added to the spam system.
  • Added an empty option to jugs of bad wine.
  • Zamorak robes now list the correct Prayer requirement on the Grand Exchange.
  • Doubled the restorative effects of the sq'irk juices.
  • Fixed an issue with the Summoning tab when leaving a POH and having a pet cat out.
  • Run mode is no longer turned off when climbing the battlement at Gu'Tanoth.
  • The arrow in the Brimhaven Agility Arena will always update its location.
  • Added a few more messages to the spam filter.
  • Reworked code dealing with swapping various stone tabs along with the other top level changes.
  • Removed duplicate player names from the board games challenge interface.
  • Fixed the hint for the Wilderness Volcano music track.
  • Corrected some pre-purchase advice for Slayer items.
  • Resolved a timing issue with the ledge climb in the Rogues’ Den.
  • Reworked the code that deals with items that reduce a player's weight and with putting them in the bank.
  • Stopped code from preventing players with lower than required Agility from exiting the Penguin Agility Course.
  • Removed a few more ops for members-only content on free worlds.
  • Updated the Bandos icon examine info.
  • Suqah's now drop charms more consistently.
  • Dagon'Hai robes are now in the Defence skill guide.
  • Updated code dealing with players who die at the hands of the Balance Elemental.
  • Goraks no longer get a bit confused when in combat with several players.
  • Mayor Hobb no longer glides, and walks like the rest of us!
  • Added another NPC to the Contact spell in the lunar spellbook (random choice).
  • Corrected the grammar of the examine text on various kiteshields.
  • You can no longer attempt the shot-put while resting.
  • Green dragonhide body now mentions its Dragonslayer requirement in the skill guide.
  • Removed an invisible wall from Crandor beach.
  • You should no longer be flagged as a penguin when you're not.
  • Stopped random events taking you from certain parts of the Advanced Barbarian Agility Course.
  • Overhauled various code dealing with the different message types (e.g. friends/spam).
  • Shuffled the checks for the ring of life.
  • Corrected the run mode option text after resting.
  • Changed some mapping in the Brimhaven Dungeon so monster drops don't appear under the floor in Low Detail.
  • Changed the checks for the Lumbridge Swamp Dungeon to cater for the Seers’ Village Achievement Diary reward.
  • Fixed a bug where wily cats weren't becoming lazy.
  • Slightly modified the Temple Trekking route interface to prevent text overlapping.
  • Stopped your hair stretching when mining while wearing certain items.
  • Removed a few safe spots around the Wilderness Volcano in Bounty Worlds.
Mike plus Lexy
Epic win, ima enjoy this quite alot.
Azarath
Nice finally!!!!!!

I have 10m in Maple(u)s that I can finally use. I wub.gif jagex!
Egghebrecht
QUOTE
We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.



rawr
wonder what that will be
Sparhawke
We got Mobilising Armies!! Woohoo!!

Going to run off and play this right now biggrin.gif
Kingme
Finallly biggrin.gif

We're also getting notes, which I've heard lots of people ask for, before.
Tweety
yey! new rest positions!
Extreme Steak
W000T! is the new minigame f2p? or p2p? and are notes f2p? or p2p?
Dad
Members get all the cool updates omg! dry.gif They should make more cool freeplay content for cool people like me to enjoy! smile.gif

The making notes thing is a rediculous update that was probably made for the sole purpose of combating a SwiftKit feature.
Kingme
QUOTE (Markbalex @ Jul 8 2009, 10:05 AM) *
W000T! is the new minigame f2p? or p2p? and are notes f2p? or p2p?


Minigame is p2p, notes should be f2p
Rurex
W00t! For the record I was the third person on world 71 to arrive at the site of Mobilising Armies smile.gif
Kaknos
This update doesn't affect me much, but heh. biggrin.gif

Why the whole thing about the invalid names on friend/ignore list?

QUOTE (Egghebrecht @ Jul 8 2009, 11:03 PM) *
QUOTE
We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.



rawr
wonder what that will be

Ooh, I'm excited.
Kyo
Finally! biggrin.gif I just hope it dosen't turns out to be a horrible minigame, seeing how it was so hyped up. dry.gif
King Reaper
It looks great!!

and new sitting options are awesome



EDIT:
did u guys notice they changed the text when logging in and such ohmy.gif
Trey
I don't really like the new interface, but I'll get used to it. happy.gif
Azarath
Has this caused the cc to bug out for everyone else too?
Woignar
I hate the new interface. :-P
Blasphemy
You posted this before official Runescape Facebook.. Lol.

Looks cool, but I can't do it.

(Screw you members!)
Kaknos
I would post screenshots of the new interfaces, I really would, but I'm on a Mac machine right now and there is no PRT SCN button... sad.gif
Egghebrecht
QUOTE (Kaknos @ Jul 8 2009, 04:25 PM) *
I would post screenshots of the new interfaces, I really would, but I'm on a Mac machine right now and there is no PRT SCN button... sad.gif

cmd+shift+3 tongue.gif
they get saved and placed on your desktop
Trey
QUOTE (Kaknos @ Jul 8 2009, 09:25 AM) *
I would post screenshots of the new interfaces, I really would, but I'm on a Mac machine right now and there is no PRT SCN button... sad.gif

The new interface.

Sparhawke
Seems that various items used for junk trading will be sucked up into the game finally biggrin.gif
Shpendi
It has arrived. A lot of people seem happy. I'm going to try it out as soon as I finish Mining.
King Reaper
The new interface is just messed...i honestly hate it..but ill get used to it slanty.gif
Moblising armies seems cool

saw three mods on world 76
but only got to talk to mod reece ohmy.gif
Shpendi
QUOTE (King01 @ Jul 8 2009, 02:42 PM) *
The new interface is just messed...i honestly hate it..but ill get used to it slanty.gif
Moblising armies seems cool

saw three mods on world 76
but only got to talk to mod reece ohmy.gif


Mod MMG's clan chat is currently full. I suppose that there is going a ton around for a while to see how everything is going.
Ambo100
Woo! I love the new banner, its been weeks since they have changed it.

QUOTE (Trey @ Jul 8 2009, 03:27 PM) *
QUOTE (Kaknos @ Jul 8 2009, 09:25 AM) *
I would post screenshots of the new interfaces, I really would, but I'm on a Mac machine right now and there is no PRT SCN button... sad.gif

The new interface.




cry.gif


EDIT: Flatpack furniture can be used OMG!
Neo Avatars
QUOTE (Blasphemy @ Jul 8 2009, 03:21 PM) *
You posted this before official Runescape Facebook.. Lol.

I posted this topic before there was an announcement on the Runescape homepage. tongue.gif
(copied it from the forums)

QUOTE (Trey @ Jul 8 2009, 03:27 PM) *

The Inventory and Clan Chat buttons aren't central... box.gif Gah, OCD. tongue.gif

Lower case 'w' and 'a' s when talking to NPCs are near-unreadable since they're so small. bleh.gif
...and the one interface that needed an update (Music) is still as hideous and unusable as ever.

Oh well, it's all hidden behind MA which sounds fun. biggrin.gif
Jure
I don't like this update at all. biggrin.gif
Tree
Flipping... awesome!

I love this minigame!
armpitfarts
W00t MA is here. Time to check it out.
Ambo100


Do Not Like! The font is horrid too, is it new?

However the notes system is great biggrin.gif
Desireful


It gets highlighted when you roll over. ohmy.gif
Kuraudo Sutoraifu
now i know the reason behind the magic spell change.

IT'S TO MAKE RUNESCAPE LOOK SO STUPID.

but meh, i'll get over it... some day.

the new interface really looks stupid, because the icons don't match the side pillars.
Sparhawke
Seems that skillers will finally get their willow logs selling on the GE, it even has a "recommended" list of items to use probably for this purpose, as more people get rid of surplus I am betting prices will go up too biggrin.gif
Lidias
This is an AMAZING minigame. It could be a standalone game. The fact that there are multiple modes helps as well. Extremely fun.
Desireful
Is there any specific things you're supposed to bring (like armor or supplies) ? box.gif
Sobend
The new interface is.... yucky closedeyes.gif . Using notes could be interesting however (don't really have an idea what I'd use them for though).
Kingme
Desireful, nope.

I tried to exchange willow logs, but it didn't work for me? O_o
cookiemonster
QUOTE (Desireful @ Jul 8 2009, 10:25 AM) *
Is there any specific things you're supposed to bring (like armor or supplies) ? box.gif


you do not specificly need anything, but to fund your army you need to bring in low level wepons, food and armour ice.gif
Ambo100
I can't get in a game its so Choc-a-Block
Skiller Boy Young
I don't mind it, as kinda made it more 'runescapee' than before, +1 Jagex. closedeyes.gif
_Ej
It looks nice but sadly I don't have members anymore...would have been nice if it was released over 6 months ago when they first promised, when I sill had members slanty.gif
John_And_Edward
Damn this interface sucks, notes are good though.

Up and down update for me.
Yippee
So excited to try this! biggrin.gif

QUOTE (Egghebrecht @ Jul 8 2009, 10:03 AM) *
QUOTE
We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.



rawr
wonder what that will be

Oooh, that would be the new f2p skill, I'm guessing.

EDIT: From the new Knowledge Base article about the notes system. laugh.gif

magedarkeest
Few minutes later, SYSTEM UPDATE!!!!!

Not Surprised...

Did Jagex even test the Minigame?

Lol...

Good update I must admit though...

Another way of getting rid of unwanted junk.
Natt39
I like the new interface... Its... different is all... The minigame on the other hand still needs work... especially the waiting rooms.... dry.gif waiting for half hour when your priority 3 is just silly.

QUOTE (Egghebrecht @ Jul 8 2009, 02:03 PM) *
QUOTE
We’ve also moved the Summoning interface’s functionality to the Summoning icon next to the minimap – simply right-click on this icon for all your pet/familiar needs. We’re aware this leaves a blank ‘stone’ on the interface; there is another new feature planned to go in that space.



rawr
wonder what that will be



As for that I guess we'll find out in a year or so....
Cal
QUOTE (Egghebrecht @ Jul 8 2009, 09:27 AM) *
QUOTE (Kaknos @ Jul 8 2009, 04:25 PM) *
I would post screenshots of the new interfaces, I really would, but I'm on a Mac machine right now and there is no PRT SCN button... sad.gif

cmd+shift+3 tongue.gif
they get saved and placed on your desktop

Thanks for that biggrin.gif

New interface possibilites? Cheap way would be a button to access your previous notes tongue.gif
And this would be cool if it was F2P, but oh well.
Sparhawke
QUOTE (magedarkeest @ Jul 8 2009, 05:16 PM) *
Few minutes later, SYSTEM UPDATE!!!!!

Not Surprised...

Did Jagex even test the Minigame?

Lol...

Good update I must admit though...

Another way of getting rid of unwanted junk.


No matter how much you end up testing an update with 10 Jagex mods before it goes live you will always find that 150,000+ players in 30 minutes are far more efficient at breaking it.

This happens with every single piece of software when it gets released, give it a day or two to settle down and things will straighten out smile.gif
Dr Skull
QUOTE (Neo Avatars)
The Inventory and Clan Chat buttons aren't central... box.gif Gah, OCD. tongue.gif
It makes me sad too. sad.gif

I've only played 1 game of Mobilizing Armies so far, but it's pretty awesome. biggrin.gif However, the wait is tremendous and not really worth it. slanty.gif
I'm not too crazy for the new text (Especially the new numbers sick.gif) or the new interface. slanty.gif
Valkyrie
(Few) things I hate (really dislike) about this update:
#1 Interface - looks ugly and doesn't go well with current RuneScape graphics
#2 Summoning tab - you now have to right click the Summoning icon near minimap
#3 Font - it looks horrible
#4 Achievement diary tab - anyone actually uses it that much?
#5 Right click - too dark, I do love the highlighting
#5 Chat - doesn't always show up above people's heads
-----While writing this, RuneScape is being updated------ MA update dry.gif
#6 Magic tab moved to upright corner
#7 Numbers eight and zero - very confusing when it comes down to PIN
#8 Notes tab - you've got to be *beep* me. Nobody has some paper and a pencil, or even a notepad on their computer? <--- biggest fail

I'm very disappointed about how Jagex treats many loyal players and cares more about new subscriptions.
Feeling like being able to burn down Jagex HQ at the moment.
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