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In your adventures you may have heard of an unusual gathering in the north - a gathering of powerful and dangerous creatures called the Mahjarrat. Ali the Wise has received news from one of his contacts of a tunnel underneath the area where the Mahjarrat are supposedly gathering. It’s not a natural cave, either: someone deliberately made it. But who? What connection did they have to the Mahjarrat now gathering above? Have they left any clues behind? Some exploring may be in order!

This quest is a continuation of the Mysteries of the Mahjarrat quest series. It’s also a sequel to a previous quest I wrote - Defender of Varrock. I’m glad that I got to expand on some of the themes I started in the previous Arrav-based quest. There is more to come, though…

Paul
RuneScape Content Developer


Summary:

Where to start The Curse of Arrav:
Speak to Ali the Wise in Nardah.

Requirements to start The Curse of Arrav:
37 Slayer
41 Summoning
61 Agility
64 Ranged
64 Mining
64 Strength
66 Thieving
Must have completed Defender of Varrock
Must have completed Shades of Mort’ton
Must have completed Troll Romance
Must have completed The Tale of the Muspah
Must have completed Missing my Mummy
Must have completely restored Senliten


In other news...

We've improved the behaviour in the Mobilising Armies waiting rooms to start more games with the required 20 players, rather than just one at a time.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • The wall surroundings under the pub in Canifis have changed back to a more appropriate colour.
  • Railings around the Fishing Guild have been replaced with more suitable ones.
  • Fixed a problem with the Zamorak banner and a feathered headdress.
  • Fixed a rug and associated texture in the Burthorpe Games Room.
  • Fixed a zookeeper's chat head from Ardougne Zoo.
  • Updated the pineapple tree models so they're not see-through when being picked.
  • Reduced the height of torch flames in the Necromancer Tower.
  • Navy slacks should once again be flared at the bottom.
  • Dark mystic bottoms now have the correct trim colour.
  • Recoloured the various teak tree models to better match each other when being chopped down.
  • The ghostly fire is now back to being a bluish colour.
  • Adjusted a banner model to remove interference with a black tricorn hat.
  • Fixed the top of some of the machinery in the Elemental Workshop quests.
  • Improved the model for Morrigan's leather body to better fit players’ torsos.
  • Made a slight tweak to the agile legs when players are sitting.
  • Patched up a hole that could appear while wearing the spottier cape.
  • Changed the chat head of the afflicted to match the actual model.
  • Adjusted the log model for the Agility shortcut near Sinclair Mansion.
  • Some spurious purple rocks have been changed to regular mud ones.
  • Improved the model for the elf bankers to prevent clipping.
  • Updated Wilf's chat head as it wasn't matching the head model.
  • The frog prince tunic and boxing gloves were causing some stretching.
  • Increased the size of a few of the PVP artefacts, so they're a bit easier to spot.
Audio
  • Removed a sound when checking the health of a cactus.
  • Improved the sounds associated with the floor tile puzzle in the Missing my Mummy quest.
Quests
  • Improved some of the puzzle mechanic code in the Swept Away quest.
  • The Grim Tales quest now correctly refers to your follower or pet.
  • Updated the Sea Slug quest journal to correctly strikethrough requirements when you have met them.
Minigames
  • Modified the behaviour of Barbarian Assault to cope with the latest changes to the various tabs.
  • Added a few code changes so the Hiscores module can better handle Mobilising Armies ranks.
Miscellaneous
  • Megan will now dance for a bit longer in the Party Room.
  • Added a Summoning obelisk icon to the Stronghold of Security mini-map.
  • Capitalisation of sacred oil and pyre logs is more consistent.
  • Fixed a typo when inspecting the jade vine patch and a Strength level-up message.
  • Solved a mapping issue with missing floor tiles in Low Detail mode.
  • Beggars have gained the ability to distinguish males from females.
  • Updated a bit of mapping around the Chaos Altar.
  • The 2-7 charged versions of the games necklace have been removed from the Grand Exchange.
  • Ensured all lanterns tick off one of the Falador Achievement Diary tasks.
  • Benches in a POH should match up a bit better when you sit on them.
  • Male characters with spikes should no longer have their spikes removed when wearing certain hats.
  • Removed some transparency from the side of some rocks.
  • The stick in the Werewolf Agility Course should be a little easier to see.
  • The zookeepers are a little more friendly should you need to chat to them.
  • The hopper in the Rum Deal quest should be visible in all detail modes.
  • Corrected references to otherworldly beings.
  • The Fishing skill guide icons are now consistently the raw version of the fish, where appropriate.
  • A couple of Fishing spots should now be reachable from the Tree Gnome Stronghold.
  • Corrected some of the lighting effects in Dorgesh-Kaan.
  • Realigned the doors at the west exit of Yanille in Low Detail mode.
  • Changed the direction of some NPCs in the Champions’ Guild.
  • Sorted a Fishing spot that was partially in water and on land at the same time.
  • The Stealing Creation needle now works when used on suqah hide and for repairing the gloves of silence.
  • You should no longer be able to see Dark Squall in the dungeon after While Guthix Sleeps.
  • The Agility skill guide has been updated to match the recent changes to the Dorgesh-Kaan Agility Course.
  • Zanik should no longer be invisible for part of the Another Slice of Ham quest.
  • Moved several spiders that were previously spawning in blocked areas of the map.
  • Fixed a problem with Emerald Benedict (the Rogues’ Den banker) and the models next to his neck line.
  • Part of a tree trunk was missing, leaving some floating canopy in Ape Atoll.
  • Removed the 'Steal cow-bell' option in free-to-play.
  • Added dungeon icons for the Underground Pass entrance and exit.
  • Removed bottlenecks for certain pipe squeezes on various Agility courses, so you no longer have to wait for other players to go through.
Poke
Awesome, a desert quest that may not make you the main antagonist.

But I want a new slayer monster. sad.gif
Powerhel
I think that many players will be happy about the Mobilising Armies waiting room update smile.gif.

~Power
rade775
awesome too bad im not p2p to do it
Tweety
Awesome! 3rd 4th reply ftw!

I'm not p2p so it doesn't affect me.

~Tweety, ice.gif
Cake
Sigh... another waste update.
King Reaper
Looks like a fun quest
but jagex put right after i uploaded a vid for quest cape party lol

well... gotta do this one quick =]


EDIT: better go train thieving... 7 lvls to go >.>
cookiemonster
Blast now i got to get theiving up 2 lvls for me cape back bleh.gif
Off to the pyramid!!!
Warrior Zynk
QUOTE
Navy slacks should once again be flared at the bottom.


Oh dear... I wonder if I log in... will something be wrong? slanty.gif

Yup... I am correct. sad.gif

Oh well... go with the flow. cool.gif



It looks a lot worse now. angry.gif

Also, if you put the camera at a certain angle, the frontal leg looks like a twig sort of. Not as notice-able on the resolution I took the picture in.

ChaosGod
Seems fun. To bad i'm f2p sad.gif
chaos9999
What? Where is the Myreque quest? The Chaos Elemental promised us a Myreque quest. I want a Myreque quest!

But this one could be cool too.

Edit: Those aren't the requirements. Here they are:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving

May I ask why you had them wrong?
Ambo100
QUOTE (Cake @ Jul 21 2009, 02:36 PM) *
Sigh... another waste update.

Other than new skills, these are my favourite updates biggrin.gif

QUOTE
Edit: Those aren't the requirements. Here they are:
Level 37 Slayer
Level 41 Summoning
Level 61 Agility
Level 64 Ranged
Level 64 Mining
Level 64 Strength
Level 66 Thieving

May I ask why you had them wrong?


Perhaps Jagex fixed the requirements
Smiley
Wow... lots of people reading this topic...

(ON TOPIC:) Hopefully I'll become a member soon so I could try these out... But a 66 thieving requirement is a bit high...

Also, wouldn't it make sense if one of the quest requirements was "The Shield of Arrav"?
Gonza Man
NOoOOOOO

The requirements for quest cape are even higher now =[

Ah well.
dei wei
This quest looks quite nice. Also it increases the requiremant for the questcape:

Agility 60-61
Mining 60-64
Ranged 60-64
Strength 60-64
Summoning 23-41
Thieveing 63-66

QUOTE
Also, wouldn't it make sense if one of the quest requirements was "The Shield of Arrav"?


Defender of Varrock has The Shield of Arrav as one of it's requirement so it's coved.
mad max
Blast now i have 2 get 64 mining and 66 thieving sad.gif
chaos9999
QUOTE (Cheesefee @ Jul 21 2009, 11:11 AM) *
Wow... lots of people reading this topic...

(ON TOPIC:) Hopefully I'll become a member soon so I could try these out... But a 66 thieving requirement is a bit high...

Also, wouldn't it make sense if one of the quest requirements was "The Shield of Arrav"?

One of the requirements is Defender of Varrock, which not only requires, but is a sequel to, Shield of Arrav.
chaosor
I can almost do the new quest, so when some1 completes it, could they please send pics of the reward, by messaging me.
Shade Pure
I like that they removed the bottleneck pipes on some agility courses.
King Reaper
guys i got some info which u would love to hear..

u CAN use boosts
any1 need help send me a message..
John_And_Edward
"23 User(s) are reading this topic (18 Guests and 0 Anonymous Users)
5 Members: eeeee Combat, Sunny Beach, dynoair94, Cartman, chaos9999"

Odd how many guests, so many stalkers waiting for the quest scroll. ohmy.gif Cake, it might not be useless if it gets a really good reward. Good news for the MA update, hope it makes it much funner. smile.gif
Poke
I've heard it's 20,000 mining exp. I'll see if there's anybody in Mod MMGs cc that's done it.

EDIT: 30K mining exp, 14k thief and other lower expees.


EDIT EDIT: Look below me.
honac
QUOTE (eeeee Combat @ Jul 21 2009, 01:20 PM) *
"23 User(s) are reading this topic (18 Guests and 0 Anonymous Users)
5 Members: eeeee Combat, Sunny Beach, dynoair94, Cartman, chaos9999"

Odd how many guests, so many stalkers waiting for the quest scroll. ohmy.gif Cake, it might not be useless if it gets a really good reward. Good news for the MA update, hope it makes it much funner. smile.gif

Mohorak
Nice rewards! I wish I had 66 thieving though... only 59 pfft.gif. Let me see what level I have to be to boost it.... Thankfully, Agility will be easy to boost 60-61 with Spirit Terrorbird. And I have to do Missing My Mummy and Troll Romance. Oh well, should have it this month anyhow.
Warrior Zynk
QUOTE (honac @ Jul 21 2009, 01:59 PM) *
QUOTE (eeeee Combat @ Jul 21 2009, 01:20 PM) *
"23 User(s) are reading this topic (18 Guests and 0 Anonymous Users)
5 Members: eeeee Combat, Sunny Beach, dynoair94, Cartman, chaos9999"

Odd how many guests, so many stalkers waiting for the quest scroll. ohmy.gif Cake, it might not be useless if it gets a really good reward. Good news for the MA update, hope it makes it much funner. smile.gif





Hehe... nice picture there... and... welcome.gif
Darth KJ
QUOTE (honac @ Jul 22 2009, 07:59 AM) *
QUOTE (eeeee Combat @ Jul 21 2009, 01:20 PM) *
"23 User(s) are reading this topic (18 Guests and 0 Anonymous Users)
5 Members: eeeee Combat, Sunny Beach, dynoair94, Cartman, chaos9999"

Odd how many guests, so many stalkers waiting for the quest scroll. ohmy.gif Cake, it might not be useless if it gets a really good reward. Good news for the MA update, hope it makes it much funner. smile.gif

Spoiler: Click to Toggle the Spoiler.




[Close]



welcome.gif and Gratz on completing the quest smile.gif
As this only came out today, add what we call "Spoiler tags" to the image. This will hide the image, but if a player wants to see it, they can click on it.

Just simple enter
CODE
[spoiler]
before the image, and
CODE
[/spoiler]
after the image.

As you can see just above this text, you are able to click and reveal the image (I have demonstrated in the quote).

Once again, Welcome to Sals ice.gif




I'm looking forward to this quest... once I've done the required quests biggrin.gif



~Darth santa.gif
Rurex
Looks pretty nice... I have a fair bit of work to do before I can do that though. Still, it's an idea for the future suncloud.gif
adlo619
QUOTE (Darth KJ @ Jul 22 2009, 12:09 AM) *
QUOTE (honac @ Jul 22 2009, 07:59 AM) *
QUOTE (eeeee Combat @ Jul 21 2009, 01:20 PM) *
"23 User(s) are reading this topic (18 Guests and 0 Anonymous Users)
5 Members: eeeee Combat, Sunny Beach, dynoair94, Cartman, chaos9999"

Odd how many guests, so many stalkers waiting for the quest scroll. ohmy.gif Cake, it might not be useless if it gets a really good reward. Good news for the MA update, hope it makes it much funner. smile.gif

Spoiler: Click to Toggle the Spoiler.




[Close]



welcome.gif and Gratz on completing the quest smile.gif
As this only came out today, add what we call "Spoiler tags" to the image. This will hide the image, but if a player wants to see it, they can click on it.

Just simple enter
CODE
[spoiler]
before the image, and
CODE
[/spoiler]
after the image.

As you can see just above this text, you are able to click and reveal the image (I have demonstrated in the quote).

Once again, Welcome to Sals ice.gif




I'm looking forward to this quest... once I've done the required quests biggrin.gif



~Darth santa.gif

if peeps wanna not see it then u can see its ovbiously a reward scroll so u just dont focuson the image and skip down. looks as though 'honac' only joined to post that lol.

also darth we dont need a lecture about it.....
Mohorak
QUOTE (adlo619 @ Jul 22 2009, 12:17 PM) *
if peeps wanna not see it then u can see its ovbiously [sic] a reward scroll so u just dont focuson [sic] the image and skip down. looks as though 'honac' only joined to post that lol.

also darth we dont [sic] need a lecture about it.....


You'd be surprised how many people with little self-control will whine about a spoiler after carefully studying it. It's like putting an adult video up on YouTube- the kids will click on it anyway, but YouTube is insured against lawsuits by setting up a spoiler.
Lord Earth
Was a fun quest, enjoyed finally knowing ALL the Mahjarret. There's a good 15 or so, but might be more, since it is said "She is the only surviving Mahjarret on this plane." referring to Enhakra(No idea on spelling <.<)

Can't say I liked the rewards much, but an extra 30k Mining and 9k Agility towards the 80s. biggrin.gif
Mohorak
There's a guide on it now tongue.gif. I had a look and liked what I saw. Unfortunately, I need to get 66 thieving quickly pfft.gif.

BTW, I got 3rd reply on the thread about the guide. Beat that! evil.gif
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