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Neo Avatars


This week sees the release of a massive upgrade to several elements of the RuneScape game engine. These include the RuneTek 5 graphics upgrade described in last week’s developer blog as well as key parts of the game server and RuneScript systems.

The graphics engine update brings with it a complete revamp of the Standard Detail option, bringing resizable window (for everyone) and fullscreen (members only) modes, as well as optional new features that include:
  • Distance fogging and sky colour.
  • Ground blending and path smoothing.
  • Underwater visibility.
We've also improved High Detail mode with shadowing across all world levels (if your computer can support it) and an improved minimap in both versions. You'll also be pleased to know this upgrade has allowed us to fix several long-standing bugs, including:
  • Mis-clicking in heavy load areas (such as the Grand Exchange) causing unwanted actions.
  • Progress bars on Grand Exchange interfaces not working on several graphics cards.
Less visibly, we've also taken the time to heavily update parts of the server action and scripting systems. This follows on from work we did earlier in the year which Andrew described in this blog. The aim behind this batch of changes was to try to make the timing of actions more consistent across the game, which will help to make future content bugs less likely. We have done weeks of additional testing on these server updates, however, they are quite extensive and incredibly wide-ranging, so if any bugs have managed to slip through the net, we encourage you to submit a bug report.

All told, we have written or re-written around 50,000 lines of the game engine over the last few months to really improve these key areas and allow us to create a whole new set of exciting upgrades over the coming months and years.

This update to the game engine has allowed us to pull both the SD and HD versions of the game into the same applet. As such, we have updated the home page of the website so there is now only one ‘Click here to play’ button. If you wish to switch between using free or member worlds, this can be done using the ‘World Select’ feature, which can be found on the game applet's main menu.

Whether you see an advert above the login screen or not is dependent on whether the last world that you logged in was a free or a members’ world.

Mod Chris E
Game Engine


In other news...

One thing the new engine has allowed us to do is create context-sensitive cursors. If you choose to turn this option on in the Game Options menu, your mouse cursor will display a small icon of the default interaction with any object, location or NPC – e.g. “Open Door” will change your mouse cursor to an icon of a door opening. These cursors have not been added for every default interaction just yet, but we will be looking to expand upon them in future.

The Special Attack bar in the combat interface now also displays the amount of special attack energy you have remaining as a percentage.

We’ve made some changes to the World Select page. Firstly, you’ll notice we’ve removed some of the information to clean it up a bit. The Quick Chat and PvP columns have moved into the more general ‘Activity/Location’ column. This column will now only specify a flag and country if the world doesn’t have a theme, and we’ve created a RuneScape flag to go with the latter. On the right-hand side you’ll notice a ‘Ping’ column. This displays the response time between you and the servers – lower is better, so this should help you find a lag-free word near you. Note that some of your preferences may have changed if you were previously sorting by some of the removed columns. Simply select your new preferred choice(s) and it will store those for next time.

Mobilising Armies themed worlds now come in two varieties: worlds where games require four players for a game to start, and worlds where games require 20 players to start. Visit the Themed Worlds page to see how many players are required to start a game on each world.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • A graphic has been added to the timer that displays how long your gravestone will last.
  • There was a rendering problem with the chatheads of various full helmet models.
  • Players' feet sank through the decks of certain ships.
  • A tree in Catherby was not attached to the ground.
  • Various interfaces and menus have been adjusted to fit longer words in other languages.
  • The Explore emote had a sporadic problem with the player's left arm.
  • The musician at the west side of Varrock had an invisible chathead in certain graphics modes.
  • Some railings in Keldagrim had clipping issues.
  • The shading on some of our wallkits has been fixed.
  • The roof of a building in south-west Varrock did not always vanish correctly when you stood under it.
  • When you placed ore in the Blast Furnace, the ore's shadow would sometimes appear in the wrong place.
  • The rivers of blood in the Blood Altar were the wrong colour.
  • Hunter box-traps had graphical errors when they animated.
  • Some doors were too tall for their buildings.
  • The 'damaged armour' junk item had a dodgy arm. Apparently this was a bug, not just part of the damage.
  • Female characters wearing Christmas items would levitate while resting.
  • There was some a heightmap problem on Tutorial Island.
  • A rope-swing on Karamja had its animation running in the wrong place.
  • The crashed ship on Crandor had graphical errors with its sail.
  • The inventory icons for teleportation tablets have been adjusted.
  • If you read a skill guide or quest journal while watching a shooting star through a telescope, the interfaces could overlap horribly.
  • The swamp bubbles in Temple Trekking / Burgh de Rott Ramble have been updated.
  • The ladder to the Ourania Altar had missing polygons.
  • A statue in Falador Park has had its weapon model fixed.
  • Stopped your arms disappearing when wearing certain Fist of Guthix reward items.
  • Improved the looks of some of the pathing around the Meiyerditch area.
  • NOTE - This week's game engine update has caused numerous graphical changes throughout the game. You'll therefore encounter many things that don't look exactly how they did before the update.
Quests
  • In Recipe for Disaster, prayers should be unavailable in the final boss battle. This restriction was not working reliably.
  • The dragon token from Recipe for Disaster may no longer be used in certain minigames.
  • There was no animation for picking Fenkenstrain's pocket.
  • It was possible to use high-level logs on the Odd Old Man's boiler even if you lacked the Firemaking level to burn them normally.
  • The level-up messages relating to Curse of Arrav had incorrect information about the quest's requirements.
  • Firemaking no longer moves you around the ice in Myths of the White Lands.
  • The lockpick interface in Kings Ransom has been adjusted to better fit the text.
  • Fixed a text issue in the While Guthix Sleeps quest.
  • Adjusted some text in Tale of the Muspah quest.
Minigames
  • The new capabilities of our graphics engine have enabled us to update the feature where you lean on the Duel Arena walls to spectate. In particular, you can now control your camera while watching the duels below.
  • In Mobilising Armies, you may now recover your investment if your opponent immediately quits the game.
  • Implings in Puro-Puro have had their respawn locations randomised so that spawn-campers can't monopolise them so easily.
  • If you place a barrier in the Great Orb Project while you're moving, it should stay where you put it instead of trying to follow you.
  • Fixed an issue with the camera in the Mobilising Armies waiting room.
  • Increased the size of a text component on the Temple Trekking map to avoid cutting text off.
  • Adjusted an interface in Barbarian Assault where an image was overlapped by text.
Miscellaneous
  • You now lose EP for being teleported by the chest in Ardougne Castle if it teleports you during combat.
  • If you're prevented from moving by a spell, you are no longer able to move by planting mithril seeds.
  • If your character encounters a NPC (non-player character) that it can't walk through, after a pause it will attempt to walk around the NPC.
  • Various bugs involving the friends list have been fixed.
  • It was possible to cast the Bake Pie and Humidify spells at the same time.
  • Players could stand in the vicious trees around Draynor Manor.
  • The Grand Exchange herblore price list has been updated to show wergali.
  • The pre-purchase information for a bagged evergreen plant was incorrect.
  • If you charged some headgear with summoning scrolls, then dropped it on a non-members' world, the headgear would vanish.
  • Non-members no longer have Enchant Bolts on their spell lists.
  • Many shops in RuneScape were using an unnecessarily large amount of memory on the server. They have now been optimised. This shouldn't have any visible effect on the shops.
  • Various player suggestions for the menagerie rooms have been implemented, including the ability to store strange pets such as fishbowls and clockwork cats. The pet feeder is also less laborious to use now.
  • This week's game engine update includes a major rewrite of the way RuneScape processes your mouse-clicks. You'll therefore encounter various features in the game that don't behave exactly how they did before the update.
  • The quest journal for 'Learning the Ropes' had obsolete descriptions of certain interface buttons.
  • The Report Abuse interface had several missing apostrophes.
  • The in-game Agility skillguide had an incorrect description of an obstacle in the Rellekka Slayer Cave.
  • The Notes screen had occasional problems wrapping text.
  • If you right-clicked on Patchy Pete, you'd say "Yes please" even though he hadn't offered you anything.
  • Adjusted a few references in the tutorial to refer to recently changed side interface icons.
  • Updated the Agility shortcuts to reflect changes to a shortcut near the new Aquanites.
  • Players should no longer be able to purchase additional skillcapes if you already have one in your POH.
The Who?
Wow this looks great. I like the under water visibility (swimming skill anyone)! I'm glad the GE click glitches are fixed too smile.gif.

QUOTE
All told, we have written or re-written around 50,000 lines of the game engine over the last few months to really improve these key areas and allow us to create a whole new set of exciting upgrades over the coming months and years.
Kayla
best part to me is the g.e glitches =p that was getting really old really fast
Ambo100
QUOTE (Mohorak @ Sep 2 2009, 01:07 PM) *
AWESOME!!!

Fullscreen SD, anyone?


Low detail, Big Screen, Very Weird.

Spoiler: Click to Toggle the Spoiler.


[Close]
Mohorak
AWESOME!!!

Fullscreen SD, anyone?
Gonza Man
Wow this is great tbh. Minimap looks better and i like the little icons tbh biggrin.gif

but gf fakers bleh.gif
Sonata
QUOTE (Gonza Man @ Sep 2 2009, 08:17 AM) *
Wow this is great tbh. Minimap looks better and i like the little icons tbh biggrin.gif

but gf fakers bleh.gif


It gets harder by every update they do.
Magic Of Woodcut
QUOTE (Ambo100 @ Sep 2 2009, 08:07 AM) *
QUOTE (Mohorak @ Sep 2 2009, 01:07 PM) *
AWESOME!!!

Fullscreen SD, anyone?


Low detail, Big Screen, Very Weird.

Spoiler: Click to Toggle the Spoiler.


[Close]


FS SD is okay, but your screenshots make it look boring pfft.gif
King Reaper
i always hated Fullscreen tongue.gif
good update

hated the ge thing
just checked underwater


it is... amazing!



edit:

now im sure its time to quit runescape
jagex just cant get any stupider then this

½ my buttons wont work
ge is working for me
wont lemme access bank..

sleep.gif
Scrum


My take on it.

Edit: custom cursors can be toggled off. Good job Jagex wink.gif just need to change the text back tongue.gif
TehBlackDrag
not really that important although it might look a bit better now.

Does this mean i will stop getting friends added randomly in the ge
Ambo100
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be
Flatypus
Nooo :'(
Fakers shall rise again.
But for now, its time to go rant about the text without a shadow on th RSOF smile.gif Anybody care to join?
Egghebrecht
QUOTE (Ambo100 @ Sep 2 2009, 02:37 PM) *
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be

right that means there is a new skill behind the scenes not yet on display tongue.gif
which explains the new engine smile.gif
Scrum
QUOTE (Top Hat @ Sep 2 2009, 02:38 PM) *
Nooo :'(
Fakers shall rise again.
But for now, its time to go rant about the text without a shadow on th RSOF smile.gif Anybody care to join?

That's the main flaw in the update isn't it.

I won't rant tbh. They'll patch it up soon smile.gif
embluss
is it just me or is the screen wider now? minimap is much better, haven't seen the water yet. the overal graphics are better, but I hate the new cursors. looks too cartoony or something.

edit: woot first page!!!!!!!!!!!!!!!!!
Ambo100
QUOTE (Egghebrecht @ Sep 2 2009, 01:39 PM) *
QUOTE (Ambo100 @ Sep 2 2009, 02:37 PM) *
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be

right that means there is a new skill behind the scenes not yet on display tongue.gif
which explains the new engine smile.gif


That is what everyone's saying but there is a small chance it is not the reason. happy.gif
Egghebrecht
QUOTE (Ambo100 @ Sep 2 2009, 02:43 PM) *
QUOTE (Egghebrecht @ Sep 2 2009, 01:39 PM) *
QUOTE (Ambo100 @ Sep 2 2009, 02:37 PM) *
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be

right that means there is a new skill behind the scenes not yet on display tongue.gif
which explains the new engine smile.gif


That is what everyone's saying but there is a small chance it is not the reason. happy.gif

yeah

but i'd say the most simple and easy explanation is often the right one tongue.gif
texgnome1
Still pretty new to some of this stuff. What do you mean by everyone's level is +1? You mean their total levels?
iSummon
QUOTE (Ambo100 @ Sep 2 2009, 06:37 AM) *
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be

They HAVE the new skill their just delaying it! They are EVIL! evil.gif
Egghebrecht
QUOTE (texgnome1 @ Sep 2 2009, 02:56 PM) *
Still pretty new to some of this stuff. What do you mean by everyone's level is +1? You mean their total levels?

indeed
everyone's total lvl is 1 higher then the summ of all their lvls

so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes
Magic Of Woodcut
QUOTE (Egghebrecht @ Sep 2 2009, 08:54 AM) *
QUOTE (Ambo100 @ Sep 2 2009, 02:43 PM) *
QUOTE (Egghebrecht @ Sep 2 2009, 01:39 PM) *
QUOTE (Ambo100 @ Sep 2 2009, 02:37 PM) *
Has anyone seen they are using old rune graphics?

EDIT: Also everyone total level is +1 more than it should be

right that means there is a new skill behind the scenes not yet on display tongue.gif
which explains the new engine smile.gif


That is what everyone's saying but there is a small chance it is not the reason. happy.gif

yeah

but i'd say the most simple and easy explanation is often the right one tongue.gif

Or at least the one we either hope for and it happens or shove it up Jagex' ass for not adding it wink.gif
Neo Avatars
QUOTE (Egghebrecht @ Sep 2 2009, 03:00 PM) *
so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes

Sadly the stylesheet for the hiscores isn't giving anything away as it did with MA. sad.gif



There's a small icon in the bottom-left corner of the login-screen which lets you disable the 'flying around and showing off the graphics while making your CPU work much harder than it should have to' thing. biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif
Magic Of Woodcut
QUOTE (Neo Avatars @ Sep 2 2009, 09:04 AM) *
QUOTE (Egghebrecht @ Sep 2 2009, 03:00 PM) *
so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes

Sadly the stylesheet for the hiscores isn't giving anything away as it did with MA. sad.gif



There's a small icon in the bottom-left corner of the login-screen which lets you disable the 'flying around and showing off the graphics while making your CPU work much harder than it should have to' thing. biggrin.gif biggrin.gif biggrin.gif biggrin.gif biggrin.gif

Thanks for pointing that out. That was getting on my nerves, and it's just too much 'overdose' of graphics pfft.gif
Edge_Rocker
QUOTE (Egghebrecht @ Sep 2 2009, 04:00 PM) *
QUOTE (texgnome1 @ Sep 2 2009, 02:56 PM) *
Still pretty new to some of this stuff. What do you mean by everyone's level is +1? You mean their total levels?

indeed
everyone's total lvl is 1 higher then the summ of all their lvls

so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes


Not everyone's total level is +1 slanty.gif Look at the 1st page of the highscores... the first few players got bumped back still with 2376 total ohmy.gif ... don't know if there are any others

Edit: It looks like everyone is getting the +1 gradually... weird blink.gif
Egghebrecht
QUOTE (Edge_Rocker @ Sep 2 2009, 03:16 PM) *
QUOTE (Egghebrecht @ Sep 2 2009, 04:00 PM) *
QUOTE (texgnome1 @ Sep 2 2009, 02:56 PM) *
Still pretty new to some of this stuff. What do you mean by everyone's level is +1? You mean their total levels?

indeed
everyone's total lvl is 1 higher then the summ of all their lvls

so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes


Not everyone's total level is +1 slanty.gif Look at the 1st page of the highscores... the first few players got bumped back still with 2376 total ohmy.gif ... don't know if there are any others

Edit: It looks like everyone is getting the +1 gradually... weird blink.gif

you need to logg out since the update for the change to take effect in the highscores
always works like that
highscores get updated on logout
Arianna
QUOTE (King Reaper @ Sep 2 2009, 02:29 PM) *
edit:

now im sure its time to quit runescape
jagex just cant get any stupider then this

½ my buttons wont work
ge is working for me
wont lemme access bank..

sleep.gif
Yes, because that never, ever happened right after an update in any way.
Flatypus
Yay! The font will be changed back!
Read Mod Chris's comment here smile.gif
Scrum
QUOTE (embluss @ Sep 2 2009, 01:42 PM) *
is it just me or is the screen wider now? minimap is much better, haven't seen the water yet. the overal graphics are better, but I hate the new cursors. looks too cartoony or something.

Yeah, you can toggle them off though tongue.gif

Thanks Neo, that was pretty annoying wink.gif
Tree
Extremely interesting. If the new skill is sailing i'll eat my hat.
Edge_Rocker
QUOTE (Egghebrecht @ Sep 2 2009, 03:37 PM) *
QUOTE (Edge_Rocker @ Sep 2 2009, 03:16 PM) *
QUOTE (Egghebrecht @ Sep 2 2009, 04:00 PM) *
QUOTE (texgnome1 @ Sep 2 2009, 02:56 PM) *
Still pretty new to some of this stuff. What do you mean by everyone's level is +1? You mean their total levels?

indeed
everyone's total lvl is 1 higher then the summ of all their lvls

so it most likely means there is a new skill added to the game (new skill is always lvl1, not 0) behind the scenes


Not everyone's total level is +1 slanty.gif Look at the 1st page of the highscores... the first few players got bumped back still with 2376 total ohmy.gif ... don't know if there are any others

Edit: It looks like everyone is getting the +1 gradually... weird blink.gif

you need to logg out since the update for the change to take effect in the highscores
always works like that
highscores get updated on logout


yup, thanks for clearing that. Let's see if and when they remove the +1 now tongue.gif
Yippee
Meh, I kind of like everything about this update. Even the new cursors are interesting...not an improvement really, but they're not bad either. The only real improvement so far is the removal of misclicks at the GE, but I'm really looking forward to bloom lighting and particle effects.
Magic Of Woodcut
Anyone know what the update was about?
killure_self
QUOTE (Neutralgaia @ Sep 2 2009, 04:07 PM) *
Extremely interesting. If the new skill is sailing i'll eat my hat.


If the new sill is sailing, i will eat you while eating your hat.
because its been confirmed to be sailing smile.gif

I sure hope jagex didnt lie D:
Egghebrecht
QUOTE (killure_self @ Sep 2 2009, 07:10 PM) *
QUOTE (Neutralgaia @ Sep 2 2009, 04:07 PM) *
Extremely interesting. If the new skill is sailing i'll eat my hat.


If the new sill is sailing, i will eat you while eating your hat.
because its been confirmed to be sailing smile.gif

I sure hope jagex didnt lie D:

can you link me, and everyone else, to proof of that statement plz?
Da Scotsman
Glad they're changing font that was horrific. Don't mind the cursors and fullscreen SD is a fairly cool development. All this skill total +1 stuff is also quite interesting... wonder how long they'll make us wait.
finisterra
Anyone knows how to ping a world?
Blasphemy
Seems like a decent enough update, I like the new screen smile.gif
Donovan
QUOTE (finisterra @ Sep 2 2009, 03:34 PM) *
Anyone knows how to ping a world?

I don't think it's working for anybody, judging by the posts on the forums.
Russki Niko
Wow, it's glitchscape atm. This is crazy. So many bugs.. Btw, why do members see ads now?
Goggie
QUOTE (Cheatingnick @ Sep 2 2009, 09:10 PM) *
Wow, it's glitchscape atm. This is crazy. So many bugs.. Btw, why do members see ads now?


It's only on the log-in screen. Once you've logged in, it should go away. It's a similar effect to if you went to the original Freeplay login screen and then logged onto Members.
Mohorak
QUOTE (Goggie @ Sep 2 2009, 04:12 PM) *
QUOTE (Cheatingnick @ Sep 2 2009, 09:10 PM) *
Wow, it's glitchscape atm. This is crazy. So many bugs.. Btw, why do members see ads now?


It's only on the log-in screen. Once you've logged in, it should go away. It's a similar effect to if you went to the original Freeplay login screen and then logged onto Members.


Yeah, kinda hate that. It makes me very laggy until I go on a members world, which I don't like one bit. I want segregated log-ins!!!! LOL.
Warrior Zynk
Nice update, this has got to be top-notch on their part. thumbs.gif
Also loving the audio change they did (remixed a few tones). At first I thought I was going insane. blink.gif

Haven't tried SD Fullscreen, as I have no use for it.

Edit: Forgot to mention something, I love how the mini-map is now anti-aliased with the edges! biggrin.gif
Russki Niko
QUOTE (Warrior Zynk @ Sep 2 2009, 06:06 PM) *
Nice update, this has got to be top-notch on their part. thumbs.gif
Also loving the audio change they did (remixed a few tones). At first I thought I was going insane. blink.gif

Haven't tried SD Fullscreen, as I have no use for it.

Edit: Forgot to mention something, I love how the mini-map is now anti-aliased with the edges! biggrin.gif


Glad to see someone enjoys the updates. The game is plagued with glitches atm, I'm not logging in until tomorrow, or until they bring another system update so we can buy 50,000 shards again, mouse glitch is gone, drop button in bank is gone, fix special attacks, and when they fix SD and HD because some people can't run them but can run Crysis.
Warrior Zynk
QUOTE (Cheatingnick @ Sep 2 2009, 04:09 PM) *
Glad to see someone enjoys the updates. The game is plagued with glitches atm, I'm not logging in until tomorrow, or until they bring another system update so we can buy 50,000 shards again, mouse glitch is gone, drop button in bank is gone, fix special attacks, and when they fix SD and HD because some people can't run them but can run Crysis.


People need to see past the bugs. Every update is going to have them one way or another. Learn to accept them and give JAGEX the time necessary to fix them. Though some are much more critical to others and are "game-stopping".

Only bug I have noticed so far is that if you open a new tab or go into one loading up another area, the mini-map becomes warped. This is what I mean:



Edit: It's reversible, just enter into a new area that requires the map to load.
Russki Niko
QUOTE (Warrior Zynk @ Sep 2 2009, 06:22 PM) *
QUOTE (Cheatingnick @ Sep 2 2009, 04:09 PM) *
Glad to see someone enjoys the updates. The game is plagued with glitches atm, I'm not logging in until tomorrow, or until they bring another system update so we can buy 50,000 shards again, mouse glitch is gone, drop button in bank is gone, fix special attacks, and when they fix SD and HD because some people can't run them but can run Crysis.


People need to see past the bugs. Every update is going to have them one way or another. Learn to accept them and give JAGEX the time necessary to fix them. Though some are much more critical to others and are "game-stopping".

Only bug I have noticed so far is that if you open a new tab or go into one loading up another area, the mini-map becomes warped. This is what I mean:




I understand that every update will have bugs, but I'm playing it safe. It's a big update, but there's just too many bugs for me to enjoy the game.
Rivel
I love the new minimap, hope they could do the same for the World Map
the mon
I think its a great update, but I'll probably wait until tomorrow to log in as well
Mohorak
They don't even show water features or ships on the map- just shadows for the ships and only a water symbol next to a fountain.
Warrior Zynk
QUOTE (Cheatingnick @ Sep 2 2009, 04:29 PM) *
I understand that every update will have bugs, but I'm playing it safe. It's a big update, but there's just too many bugs for me to enjoy the game.


I also understand where you are coming from, as I have said some bugs can be "game-breaking". Sometimes I can be the same way.

I wasn't talking to you directly, I was just saying why the general population shouldn't gripe about the little bugs. Sort of adding to what you have already said. tongue.gif
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