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As some of you are aware certain tasks may appear to have a lag effect since the launch of the latest game engine.

A problem was discovered whereby some tasks were too fast initially, so a change was made to slow certain activities that use specific engine commands down by approximately 0.6 seconds.

e.g. Switching prayers.

Player switches on a prayer and the client puts an icon above your head, server gets the message, waits around 0.6 seconds and then switches it on. During this time a monster may have hit "through" your prayer.

e.g. Eating whilst running.

Player is running along and decides to eat. Player clicks the food which stops the player running temporarily but because the action of eating takes 1 cycle longer you won't start running again until 0.6 seconds after you normally would.


We are currently in the process of fixing all these and they should be back to normal with the next content update early next week. Unfortunately it was easier to slow everything down and investigate each case rather than leave things fast and find them before any abuse may have occurred.

15-16-20-59521654
iSummon
QUOTE (Mod Nexus )
First posts are not cool mkay? wink.gif

I hope it's over soon, so I can start killing things without dieing. slanty.gif

Died once at Blue Dragons just the other day...
albert2006xp
They better hurry slanty.gif this is getting annoying.
Cattius
I haven't really noticed any lag tbh, but it's good that they're trying to fix the problem anyway.
Tree
The entertaining thing is, these are both things people do when running from a PvP fight. Eating and switching prayer on.
Poke
Hmm, I guess prayer flashing doesn't work anymore. sad.gif
Dropstars
My friend was fighting Jad while I was sitting next to him yesterday. We both were so confused how it "hit" through prayer. dry.gif
L T
No wonder Spectres kept hitting on me... wub.gif no, not that kind of "hit"
But I hope it's fixed soon.
gunmen424
omg thats what got me killed when i fought jad!
Escape The Fate
Holy crap I didnt even notice x_x
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