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Sparhawke


This week, high-level herbalists will find a variety of new, untradeable potions at their disposal. Using your increased knowledge of the Herblore skill, you will find you now have the ability to add tertiary ingredients to some potions to increase their effect.

These potions aren't just limited to stat boosts either. Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). Are you approaching near mastery of the Herblore skill? If so, there’s a potion that may just ‘overload’ your entire body (at level 96) – dare you drink it?

On a side note, those who can mix the extreme magic potion will find it doesn't work in a similar way to its lower-level equivalents. When used, this potion will boost all offensive spell damage by 40% for a duration of six minutes, and will stack with magic staves that boost magic damage.

Mod Chris L
RuneScape Content Developer


In other news...

As part of the conversion of the worn interface and inventory to a newer internal file format, certain items now have clearer right-click options when using them. For example, the amulet of glory now lists the four different destinations it can take you to instead of just saying 'Operate'.

The Game Engine team have made sure the player list is now randomised to prevent priority being given to some players over others because of their IP address.

You can now navigate around the world map using arrow keys.


I have already bought 10,000 prayer potions and 1000 ranarr seeds expecting it to skyrocket biggrin.gif

Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Game Engine
  • Stopped NPCs dancing with each other.
  • Prevented being able to add your previous display name to your Friends/Ignore Lists.
  • All interfaces in an older custom file format have been converted to the newer format.
Graphical
  • Improved farmers’ animations with rakes and spades to be smoother.
  • Adjusted the black smoke on Ape Atoll.
  • Improved the smoke from the chimney of the house in Vinesweeper.
  • Fixed a render issue with a bench while NPCs are sat on it.
  • Fixed an issue with the prince tunic whilst resting.
  • Stopped the ringmaster top causing you to look odd when resting.
  • Fixed the lighting in the dungeon under the Karamja volcano.
  • Fixed some lighting issues in Morytania.
  • Adjusted some incorrectly coloured fog in various places.
  • Removed a wooden support that clipped with a chest.
  • Adjusted the priority of Firemaking animations.
  • Tweaked some scenery in the Brimhaven Agility Arena to work better with the fog.
  • Graphically fixed the sides of Varrock’s west bank
  • Fixed some height mapping at the fishing shop in Catherby.
  • Fixed some height mapping issues around Varrock that were affecting the walls.
  • Fixed some height mapping in Port Sarim near the docks.
  • Updated the model for tree spirits.
  • Updated the skull of a skeleton to match the rest of its, er, body.
  • Fixed shadows on the Barbarian Agility Course log balance.
  • The fixed device now uses more recent human animations.
  • Put some moss back on Aggie's house in Draynor in High Detail.
  • Stopped lava looking grey near the entrance to Ourania Altar.
  • Black Knights' swords no longer look white.
  • Ensured a chest opens to the correct and matching version.
  • Added animations for lily pads.
  • Fish hats no longer disappear when playing the cowbells.
  • Improved the minimap for Al Kharid to actually show all of the walls.
  • Fixed the agility log between Seers’ Village and the coal trucks.
  • Fixed the colours of the Corporeal Beast's animations in Standard Detail.
  • The Lumbridge cook has had his model updated.
  • Fixed the inventory icon for various magic staves.
  • Fixed some clipping issues with some of the newer male hairstyles.
  • Reduced clipping on the Ectofuntus.
  • Improved the lighting near the fire obelisk.
  • Modified the look of the gas mask on female characters.
  • Improved the graphics for trees that are on fire.
  • Slowed the animation speed of the flags in Falador.
  • Fixed a gap between some steps.
  • Improved falcon animations.
  • Re-textured the edge of the Clan Wars area.
  • Fixed a render issue in A Tail of Two Cats.
  • Stopped most wielded items appearing outside the crate used in Merlin's Crystal.
  • Prevent walls in the Digsite dungeon area from flashing when rotating your camera around.
  • Removed some curtains from the outside of a window.
  • Better matched King Roald's crown to his chathead.
  • Moved a tree to stop it growing into the roof of a house.
  • Cows and calves have a death animation once more.
Audio
  • Adjusted the sound effects for a couple of wooden doors.
  • Matched the timing of defend sounds with their animations.
  • The music system now randomly selects a song when entering an area from a list of similarly themed groups.
  • Added various sounds to the final cutscene in As a First Resort.
  • The Doomsayer has been given a few more sound effects.
  • Improved the sound effects in Another Slice of HAM and My Arm's Big Adventure.
  • Revised and updated the song "Rising Damp".
  • The “Attack 5” song has been slightly adjusted.
Minigames
  • Restored various interface stones after the Mobilising Armies tutorial.
  • You can now store Mobilising Armies clothing in your POH.
  • Removed a door from the fencing in the Vinesweeper minigame.
  • Added a few messages from the Fishing Trawler to the spam filter.
  • Prevented emotes in all areas of the Duel Arena and Tournaments.
Miscellaneous
  • Items dropped near a spirit tree should no longer float.
  • Given a farmer in Draynor a combat level.
  • Increased the stock of monkey nuts and bars.
  • Added some messages to the spam system.
  • Clarified the messages you can receive when a dragon breathes on you.
  • Fixed a typo in a book.
  • Stopped players being put in a blocked location after the gravedigger random event.
  • Removed the mine cart tickets as they're no longer needed.
  • Ensured all weapons and shields are removed before taking a carpet ride.
  • Improved the clickable area of kalphite soldiers.
  • Fred the farmer will no longer talk about Lumbridge jobs.
  • Swapped a door around so you don't have to close it to continue on your journey.
  • Patched various gaps of missing overlay and underlay around the world.
  • Falador wall posts can no longer be walked through.
  • Prevented menaphite thugs half disappearing in certain circumstances.
  • Removed members’ ops from the TzHaar cave entrance.
  • Put the correct map icon back for the tanner in Varrock.
  • Prevented standing on the pools in Oo'glog.
  • Corrected a typo in the Legacy of Seergaze quest.
  • Rewritten several pieces of code to conform to newer methods and standards.
  • Resolved a few grammatical issues with the sawmill chat.
  • Fixed the camera angles for certain carpet rides.
  • Stopped the Wilderness overlay disappearing in some circumstances.
  • Updated the code to give you a lantern in Lunar Diplomacy if your inventory was full.
  • Players can no longer stand on a tile of water in Burgh de Rott.
  • Ensure pets are still present and reappear after random events.
  • Modified the walls in Dorgesh-Kaan so a narrow corridor can now be traversed.
  • Fixed a bug with logging in to the mole hole and the lighting associated with it.
  • The Lumbridge windmill has an icon on the world map again.
  • The makeover mage no longer charges you if there hasn't been a swap.
  • Fixed a message from the lunar spell when curing others.
  • Rotated the Lumbridge weather vane to actually point north!
  • Improved the logic dealing with the value of items you can store in a familiar's inventory.
  • You should be able to mine creatures you kill in the living rock caverns even if you lose connection.
  • Increased the size of the orrery in your POH to its former glory.
  • Smoothed out some mapping in Mort Myre swamp.
  • Ensured various bridges appear on the minimap correctly.
  • Adjusted some dialogue to check your gender first.
  • Prevented an error from occurring in very rare circumstances while using Quick Chat.
  • Improved the code handling of the last name entered for the Clan Chat feature.
  • You'll get a more informative messages if trying to use Clan Chat while not in a Clan Chat channel.
  • Properly aligned unranked and ranked names on the Clan Chat interface.
  • Fixed a problem where the Clan Chat window would cut off three digit words instead of showing them.
  • Fixed a bug when casting the lunar spell Humidify.
Missed off the original list
  • Added a curtsey emote for females, right click on the bow emote for more info.
  • Added a 30 second cooldown on special attack restore potions.
unknownzone8
nice update for high levels. Nothing for me though .

Edit: first reply ohmy.gif
Goggie
Goggie likes this.

I need to get training Herblore! The Amulet update sounds amazing.
Egghebrecht
QUOTE
The Game Engine team have made sure the player list is now randomised to prevent priority being given to some players over others because of their IP address.

about bloody time!!!

and a pity that i sold my huge stock of herbs 2 weeks ago
i'm expecting a serious rise in price now tongue.gif
saint_azbo
QUOTE (Sparhawke @ Oct 7 2009, 08:59 AM) *
QUOTE
As part of the conversion of the worn interface and inventory to a newer internal file format, certain items now have clearer right-click options when using them. For example, the amulet of glory now lists the four different destinations it can take you to instead of just saying 'Operate'.

The Game Engine team have made sure the player list is now randomised to prevent priority being given to some players over others because of their IP address.

You can now navigate around the world map using arrow keys.



Some useful Updates me thinks biggrin.gif
Kemosabe
Judging by the picture next to the update, the new Overload Potion does 30 damage when you drink it. ohmy.gif

Now, combine that, the excellent bonuses it's bound to give and full Dharok's at Ape Atoll. ohmy.gif
OnYx
New potions looks nice biggrin.gif Overload certainly does look helpful, but the 50 damage sure packs a punch.

OnYx devil.gif
zellychan
Mmm, these potions taste EXTREEEEEME! Doubt I'll get herby high enough to ever try em, but yay for updates! ice.gif
King Reaper
ugh.. great
ranarr is not gonna buy again dry.gif
Arianna
QUOTE
If so, there’s a potion that may just ‘overload’ your entire body (at level 96) – dare you drink it?
I shall not make puns. Puns are the Dani-killer. Puns lead to death through people's cries of CANNOT UNSEE.
punk_mag3
nice nice smile.gif mellow.gif whats happening your producing good updates <3 what u had for breakfast lol
Sparhawke
QUOTE (King Reaper @ Oct 7 2009, 12:02 PM) *
ugh.. great
ranarr is not gonna buy again dry.gif


Im sorry!! lol

To be fair though I have got a goal to think about and all that tongue.gif

(Whatever I get above and beyond 1bil by new years will be going in the party chest regardless of how much it is...I am getting loads of other Pmods to do it and Jmods to come as well)
Chaotic
Hmm, I don't know. It seems that players that have a high herblore level have just gained a significant, almost unfair advantage in PvP. The new magic potion looks especially powerful. I for one don't like this update.
Kafei Nation
QUOTE (Chaotic @ Oct 7 2009, 07:05 AM) *
Hmm, I don't know. It seems that players that have a high herblore level have just gained a significant, almost unfair advantage in PvP. The new magic potion looks especially powerful. I for one don't like this update.


I'd wager that the subset of players with 90+ herblore and involved in PvP is a very small subset.
imsleepy
Boy is Sleepy ever glad of that section of her bank.

Edit:

And a few days later:


wub.gif
Sparhawke
QUOTE (imsleepy @ Oct 7 2009, 01:25 PM) *
Boy is Sleepy ever glad of that section of her bank.


Did I ever tell you how much I hate thee? lol wub.gif
Arianna
QUOTE (Chaotic @ Oct 7 2009, 02:05 PM) *
Hmm, I don't know. It seems that players that have a high herblore level have just gained a significant, almost unfair advantage in PvP. The new magic potion looks especially powerful. I for one don't like this update.

It isn't unfair if they've worked for it and others have the chance to get it too.

Besides that, there is no such thing as an unfair advantage, only people who want others to suck so that they can win.
Nocturnica Illuminati
I have a feeling there are going to be some epic clan wars soon...
iJaCo
Its a cool update I wish i wasn't in school so i can take a look at what these new potions do.
texgnome1
Two things:

1. Did we really need anything else to make the prices on herbs go higher? ugh

and ...

2. Is it just me, or is there anyone else who thinks there are other skills that desperately need a high level update before Herblore? Prayer, Runecrafting and Smithing especially come to mind.
Easl
Holy crap, are these things tradeable?
Valkyrie
To be honest, I'm really glad Herblore got updated. It seemed useless from 82 onwards, now we have something to go for instead of just wasting a shizzle-load of money to get that wuvely cape!

I'm getting 90 Herblore before even starting to think about doing combat again smile.gif

Good job Jagex!!
Arianna
QUOTE (easles @ Oct 7 2009, 03:20 PM) *
Holy crap, are these things tradeable?

Bold and underlined, first line of the OP.
Shmoe


Yay, more high-level updates biggrin.gif

I especially love that they removed the IP superiority.
Mohorak
The only thing I'm even vaguely interested in is being able to move the world map with arrow keys. slanty.gif
Ruin
Im happy that jagex is finally giving old outdated skills a rework but why are the new potions all untradeable?
Mohorak
QUOTE (ruin @ Oct 7 2009, 11:18 AM) *
Im happy that jagex is finally giving old outdated skills a rework but why are the new potions all untradeable?


So that regular people don't screw up PvP by running around with highly-boosted levels and perm full spec bar.
mormril
Wow, 40% boost to magic damage. High level herblore people will become very effective in pvp, indeed.
Mohorak
QUOTE (mormril @ Oct 7 2009, 11:36 AM) *
Wow, 40% boost to magic damage. High level herblore people will become very effective in pvp, indeed.


Yeah, finally Herblore is a good skill to train. It used to lose money, but now it's very effective for PvP.
Donovan
*Regrets not buying 85 Herblore before the update* sad.gif

I can only imagine the damage that will be possible in PvP now.
LightSlei
QUOTE (texgnome1 @ Oct 7 2009, 10:16 AM) *
Two things:

1. Did we really need anything else to make the prices on herbs go higher? ugh

and ...

2. Is it just me, or is there anyone else who thinks there are other skills that desperately need a high level update before Herblore? Prayer, Runecrafting and Smithing especially come to mind.

Firemaking as well, it needs a way to be profitable instead of a pure money drain other then shade burning which is not a very effective method even if you do get the items needed to make splitbark out of it, as they're difficult to sell. Or maybe Construction, Mining needs to be updated to be like Woodcutting & Fishing in my opinion.

Hitpoints needs to be severely modified. It's ridiculous, we should not have guaranteed OHKOs for every class against every character. So I'm proposing you're actual health is HP level * 10.
Also that means food healing and pots would need to be modified.

QUOTE (Mohorak @ Oct 7 2009, 10:55 AM) *
The only thing I'm even vaguely interested in is being able to move the world map with arrow keys. slanty.gif

Agreed.

QUOTE
I can only imagine the damage that will be possible in PvP now.

Magic maxes out at 42 according to this update I think pfft.gif.
Rurex
Overload potion looks like the RS equivalent of getting utterly stoned... I like! tongue.gif
Da Scotsman
QUOTE (Mohorak @ Oct 7 2009, 03:55 PM) *
The only thing I'm even vaguely interested in is being able to move the world map with arrow keys. slanty.gif


That and the glory ammy update!

I think it's a fairly good addition and especially the fact they're not tradeable. I'd be very scared of wondering around in members PvP from now on though. unsure.gif
Donovan
QUOTE (LightSlei @ Oct 7 2009, 12:12 PM) *
QUOTE
I can only imagine the damage that will be possible in PvP now.

Magic maxes out at 42 according to this update I think pfft.gif.

There's also a special attack restoring potion, so 2 Dark bow or 3 AGS specs in a row = 1 dead player. ohmy.gif
LightSlei
QUOTE (Donovan @ Oct 7 2009, 03:05 PM) *
QUOTE (LightSlei @ Oct 7 2009, 12:12 PM) *
QUOTE
I can only imagine the damage that will be possible in PvP now.

Magic maxes out at 42 according to this update I think pfft.gif.

There's also a special attack restoring potion, so 2 Dark bow or 3 AGS specs in a row = 1 dead player. ohmy.gif

And here comes the wave of rants....

Kesthetic
Didn't they say something about making your godsword antifired? "Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). " New skill hint hint? Check this post on Sal's. http://runescape.salmoneus.net/forums/inde...howtopic=300332
Ice
Great way to unbalance pvp even more.

Guess i might have to spend more money than i want on skills.
Donovan
QUOTE (Kesthetic @ Oct 7 2009, 03:53 PM) *
Didn't they say something about making your godsword antifired? "Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). " New skill hint hint? Check this post on Sal's. http://runescape.salmoneus.net/forums/inde...howtopic=300332

Normal antifire provides a little resistance to dragon breath, you need to wield the shield to have complete protection. Super antifire gives the complete protection without having to wear a shield. wink.gif
Kesthetic
QUOTE (Donovan @ Oct 7 2009, 04:09 PM) *
QUOTE (Kesthetic @ Oct 7 2009, 03:53 PM) *
Didn't they say something about making your godsword antifired? "Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). " New skill hint hint? Check this post on Sal's. http://runescape.salmoneus.net/forums/inde...howtopic=300332

Normal antifire provides a little resistance to dragon breath, you need to wield the shield to have complete protection. Super antifire gives the complete protection without having to wear a shield. wink.gif


Oh, okay. But stil same thing as I guess 'pimping' your weapon. Just like in that post, adding bonuses to weapons.
ZacharyB
QUOTE (Kesthetic @ Oct 7 2009, 04:20 PM) *
QUOTE (Donovan @ Oct 7 2009, 04:09 PM) *
QUOTE (Kesthetic @ Oct 7 2009, 03:53 PM) *
Didn't they say something about making your godsword antifired? "Have you ever wanted to take your godsword on dragon-slaying trips? Now's your chance, with the super antifire potion (at level 84). " New skill hint hint? Check this post on Sal's. http://runescape.salmoneus.net/forums/inde...howtopic=300332

Normal antifire provides a little resistance to dragon breath, you need to wield the shield to have complete protection. Super antifire gives the complete protection without having to wear a shield. wink.gif


Oh, okay. But stil same thing as I guess 'pimping' your weapon. Just like in that post, adding bonuses to weapons.


You remind me of one of those bots that advertises their website on another website.

Glory update = win. biggrin.gif
The Who?
Wow. Magic's max hit has gone from 33 to 49 in about a month. Thank you Jagex for making magic relevant again for PvP. smile.gif I'm also glad to the options update, I hope it applies to explorer ring(3) too.

Next up: Smithing
Sobend
The new maxium magic hit must be 50 something now.
Pack Fo Real
Nice update biggrin.gif
mad max
QUOTE (The Who? @ Oct 7 2009, 05:43 PM) *
Wow. Magic's max hit has gone from 33 to 49 in about a month. Thank you Jagex for making magic relevant again for PvP. smile.gif I'm also glad to the options update, I hope it applies to explorer ring(3) too.

Next up: Smithing

erm l0l smithing is one of the few skills to actually have content for just about every level can i say rebalnce cb triangle or mabye a skill like slayer?
Dropstars
From now on, If I ever see a herblore cape in PvP, I'm getting the fudge out of there!
The Who?
QUOTE (mad max @ Oct 7 2009, 07:03 PM) *
QUOTE (The Who? @ Oct 7 2009, 05:43 PM) *
Wow. Magic's max hit has gone from 33 to 49 in about a month. Thank you Jagex for making magic relevant again for PvP. smile.gif I'm also glad to the options update, I hope it applies to explorer ring(3) too.

Next up: Smithing

erm l0l smithing is one of the few skills to actually have content for just about every level can i say rebalnce cb triangle or mabye a skill like slayer?

JAgex has said that they are going to update smithing soon. Reread Andrew's answer's if you really need to be convinced that they are going to update it. Since this topic isn't about smithing I will into go into it too much, I'll just say that having upper level items isn't everything. Smithing is too centered around two disciplines for leveling, stuff like sharpening and repairing which they have dabbled in, but have resisted making into something significant.
Ruin
found this on zybez blink.gif scary


Warrior Zynk
QUOTE (ruin @ Oct 7 2009, 07:09 PM) *


Dang, that person got killed in a truly 'executioner' style. laugh.gif

But seriously, that's pretty absurd. Might want to eat a rocktail to save yourself. wink.gif

Overload seems like a pretty hefty potion. cool.gif
Sparhawke
QUOTE (Ice @ Oct 7 2009, 09:05 PM) *
Great way to unbalance pvp even more.

Guess i might have to spend more money than i want on skills.



Dragon Dagger Special + Whip is so common it is unbelievable, lets face it here, everyone in the world knows that...to find yourself having to come up with new tactics and new ways of doing things such as forgoing certain items to make room for a healing weapon instead will break the monotony.

Things are not good when everyone uses the same way to beat everyone...PvP should be scary and unpredictable.
Ice
QUOTE (Sparhawke @ Oct 8 2009, 04:46 AM) *
QUOTE (Ice @ Oct 7 2009, 09:05 PM) *
Great way to unbalance pvp even more.

Guess i might have to spend more money than i want on skills.



Dragon Dagger Special + Whip is so common it is unbelievable, lets face it here, everyone in the world knows that...to find yourself having to come up with new tactics and new ways of doing things such as forgoing certain items to make room for a healing weapon instead will break the monotony.

Things are not good when everyone uses the same way to beat everyone...PvP should be scary and unpredictable.


Find that hard to believe since new bh has been out ive pked at 58, 70, 84 and 110 combat and there is massive vareity.

At level 85/110 especially on + 1worlds, you come across d claws/godswords/occasional barrows weapon/darkbows/msb/crossbow/dds/dlong/whip/statius/vesta/morrigans/meismic etc...

I dont know if you have pked since new bh.
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