Donovan
Oct 9 2009, 11:50 AM
Following player feedback, we have decided that the new Herblore potions are having too much of an effect on PVP combat. Considering that making them requires a high level in a non-combat skill, players felt they had to increase their Herblore level to be able to make these potions, before they could effectively fight players of a similar combat level to themselves. It was not our intention to suddenly make PVP gameplay less accessible for the majority of players who had previously been enjoying it.
As such, for now, the special restore, extreme attack, extreme strength, extreme defence, extreme ranging, extreme magic and overload potions will be disabled in the following areas:
PvP Worlds (and Bounty/Bounty+1 variants)
Castle Wars
Clan Wars
Duel Arena
Soul Wars
TzHaar Fight Pit
We do still believe that these potions should be a fitting reward for those who attain a high Herblore level, so their effects remain unchanged when fighting NPCs outside of the areas listed above. They will still prove to be very useful when fighting NPCs – for example, dungeon and quest bosses, Slayer assignments, Pest Control, TzHaar Fight Cave, Barrows, etc. The potions also remain untradeable. If they were to become tradeable, anyone could buy them, so they wouldn’t be so much of a reward for those who have levelled their Herblore skill.
15-16-463-59698001
Shmoe
Oct 9 2009, 11:51 AM
First post

Sucks that they've banned it, though. At least make it available in Castle Wars/Soul Wars.
Da Scotsman
Oct 9 2009, 11:52 AM
Are you really going to go through the trouble of getting the herblore level and making these potions for PvE? Perhaps on a few occasions (Bosses, GWD, Corp, Etc...) but for the most part surely the answer must be no? Which makes them pretty much pointless.
I agree that at the very least they should be useable in CW and SW.
(Just a quick Copy & Paste from Shmoe's topic. Don is just jealous you beat him to posting it

)
-82-
Oct 9 2009, 11:57 AM
Castle Wars abd Soul Wars wouldn't hurt, would it? All you do it respawn and they've wasted a dose of their pot. Duel Arena though... that extra power could win you a stake (even if it is only 3k)
(Just a quick Copy & Paste from Shmoe's topic. Don is just jealous you beat him to posting it

)
B0b did it
Oct 9 2009, 11:58 AM
And suddenly herblore training grounds to an abbrupt halt.
Dj Gavri
Oct 9 2009, 12:08 PM
I'm happy that they banned the use of the pots in pvp, maybe in duel arena there should be an option of like allow or don't allow the special potions..

Dj
Tubby
Oct 9 2009, 12:14 PM
Whats the point of this? People who got the herby level deserve it. Its like saying you cant used cooked sharks in pvp, only uncooked since you don't have the cooking level.
The Who?
Oct 9 2009, 12:15 PM
What!? Just when they make magic decent for pvp they had to trash it. Now those potions are next to useless... just rich people getting 200M slayer exp will need them.
imsleepy
Oct 9 2009, 12:16 PM
The whole not being allowed in Clan Wars and Duel Arena is utterly utterly stupid. The other ones sort of make sense, but for those two minigames, part of the point is that you're allowed to CHOOSE what you want to allow in a fight. If you want to pit your Herblore level against someone else's for some low-stakes fighting and the other person consents you should be damn well allowed to. Hopefully this is just a temporary fix.
iJaCo
Oct 9 2009, 01:59 PM
and now the cry babies who cant be bothered to skill get their way, while what seems like a perfectly legitimate update gets trashed to something that is barely worth pursuing.
Stella
Oct 9 2009, 02:10 PM
I don't agree with it being banned in any of these, especially not Clan wars, Castle wars and these things. Whoever uses it in these things should know beforehand it's wasting it, its not like you lose anything if you die. (Unless in red portal of clan wars)
texgnome1
Oct 9 2009, 02:14 PM
Haha posted in the original topic before I saw this.
In my opinion, they just took their brand new shiny and dumped camel dung all over it. They listened to the small percentage of players whine and throw a fit that they might have to actually train a skill. Surely with all of their 76king, they have more than enough money to train this.
In my opinion, they either need to make these tradeable, or put it back the way it was.
LightSlei
Oct 9 2009, 02:22 PM
And if I was Jagex I would of told the players, grow up, and train your herblore. It's SHOULD be a REWARD for those who got the skill to the level to make it.
Really Jagex caters way too much people whining, tell people to suck it up.
I tottally agree with them being removed from PvP worlds/bh buying 90 herblore on every pking account would be horrible.
I tottally disagree with them going from safe PvP
Blasphemy
Oct 9 2009, 02:46 PM
You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
LightSlei
Oct 9 2009, 02:47 PM
QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
texgnome1
Oct 9 2009, 03:03 PM
QUOTE (LightSlei @ Oct 9 2009, 02:47 PM)

QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
Exactly. This wasn't about removing something that was overpowered. If that were the case, Godswords, D-Claws, Dharoks, God capes and a host of other items would be gone too. Were the potions possibly overpowered? Maybe. But you reduce their impact. You don't remove them.
This was about the players with 60-70 atk, 60-70 mage, 60-70 range, 99 str, and 1 def complaining that they might have to bother training another skill. I don't follow the RSOF much, but I did on this issue. And the number of players that are against the nerf seems to FAR outnumber those who asked for it to begin with. And while I don't KNOW for sure, I'd guess that alot of those who complained about the original update were the 76kers. So it can't possibly be that they don't have the money. They just didn't like the thought that they had to train.
DenialOfService
Oct 9 2009, 03:16 PM
Thank you jagex i won't get specced out 46-47 like yesterday any more!
Choccy
Oct 9 2009, 03:57 PM
QUOTE (LightSlei @ Oct 9 2009, 03:47 PM)

QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
In castle wars Dh isn't permitted. It was totally not working at castle wars, 40% mage bonus in w26 just stagnates the games, and makes it incredibly hard to score. People were hitting 50's to 4/5 people at the same time!
DenialOfService
Oct 9 2009, 05:06 PM
QUOTE (LightSlei @ Oct 9 2009, 03:47 PM)

QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
dude
godswords and dharoks suck
with a whip and defender i can destroy someone in a godsword easily
Dropstars
Oct 9 2009, 05:53 PM
Fair enough, now you can use them for GWD and stuff.
Acelegofan6
Oct 9 2009, 06:23 PM
Wow, I can't believe they took it out of Pvp... I'm not even a very good pk-er, but at least with the super magic potion magic stood something of a chance!
Kafei Nation
Oct 9 2009, 09:18 PM
It's all about money for Jagex. The PvP crowd would have stopped paying, while those of you with high herb will keep playing anyways.
They should spin that PvP fragment of the game off, take away all the pots & slayer drops and just let them play virtual whack-a-mole all day long. Then they could rebalance the game without all the drama, pouting and ranting.
imsleepy
Oct 10 2009, 12:01 AM
QUOTE (Kafei Nation @ Oct 9 2009, 06:18 PM)

It's all about money for Jagex. The PvP crowd would have stopped paying, while those of you with high herb will keep playing anyways.
They should spin that PvP fragment of the game off, take away all the pots & slayer drops and just let them play virtual whack-a-mole all day long. Then they could rebalance the game without all the drama, pouting and ranting.
Sleepy believes the thing you're suggesting is called "F2P".
Fullmage150
Oct 10 2009, 03:08 AM
They should make them available in the Duel Arena, but only if both players agree, and places like Castle Wars and Soul Wars
dei wei
Oct 10 2009, 03:33 AM
JaGeX has jus ruined another great update. If they had to be removed from PvP I would of kept them for the minigames. Now high level herblore isn't as appealing now.
Coach Hines
Oct 10 2009, 04:40 PM
Really hate how Jagex caved in to the people complaining that it was too big of an advantage.
Removing them from most of those minigames was uncalled for.
Mohorak
Oct 10 2009, 04:54 PM
QUOTE (LightSlei @ Oct 9 2009, 03:47 PM)

QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
See, it's cheaper to get Dharok's or BGS than to get the lowest level for these new potions. The few people who have 80+ Herblore would dominate the PvP worlds. I agree that most of the 'safe' mingames should not have the potions banned, though. That's overkill.
Smiley
Oct 10 2009, 06:52 PM
QUOTE (Acelegofan6 @ Oct 9 2009, 07:23 PM)

Wow, I can't believe they took it out of Pvp... I'm not even a very good pk-er, but at least with the super magic potion magic stood something of a chance!
But if they had the super attack potion, how much of a chance would you stand then?
They should have been kept in minigames. That's my stance.
Micael Fatia
Oct 10 2009, 07:44 PM
I like this update. I don't think a non combat skill should affect a combat based 'minigame' and I'm glad jagex agrees with me.
I play to PK. I don't care about making money or skilling, I only train combat and PK and I'm sure theres a lot more players like me. I really don't have patience nor time to train a boring skill like herblore, a skill thats not even related to combat. If you could at least trade the new potions it wouldn't be a huge problem, but jagex decided to make them untradebale for some reason. So yeah I'm happy with this update.
Adam?
Oct 10 2009, 09:20 PM
omg those potions were giving players a completely legitimate advantage that they had to earn by getting a higher herblore level! GOOD JOB JAGEX!!!
Godswords are mean.

plz ban them from pvp
Hero
Oct 10 2009, 11:43 PM
QUOTE (Tubby @ Oct 10 2009, 04:14 AM)

Its like saying you cant used cooked sharks in pvp, only uncooked since you don't have the cooking level.
No not really considering you can buy the sharks yet you can't buy the potions.
Ice
Oct 11 2009, 03:48 AM
QUOTE (Adam? @ Oct 11 2009, 03:20 AM)

omg those potions were giving players a completely legitimate advantage that they had to earn by getting a higher herblore level! GOOD JOB JAGEX!!!
Godswords are mean.

plz ban them from pvp
Not really Herblore is a non combat skill, it would be rediculous having an update like that, say all accounts with 99 woodcutting get a 50% damage/accuracy and speed during combat with there hatchets, or 99 cooks can cook sharks that heal them for 70 hp. Its silly that a non combat skill should be actually part of the combat.
Easl
Oct 11 2009, 05:32 AM
QUOTE (Ice @ Oct 11 2009, 03:48 AM)

QUOTE (Adam? @ Oct 11 2009, 03:20 AM)

omg those potions were giving players a completely legitimate advantage that they had to earn by getting a higher herblore level! GOOD JOB JAGEX!!!
Godswords are mean.

plz ban them from pvp
Not really Herblore is a non combat skill, it would be rediculous having an update like that, say all accounts with 99 woodcutting get a 50% damage/accuracy and speed during combat with there hatchets, or 99 cooks can cook sharks that heal them for 70 hp. Its silly that a non combat skill should be actually part of the combat.
Well thne surely the hand cannon as it requires firemaking...
The problem with this update is the lack of alternavtives, if jagex had made the potions tradeable but potions you7 made yourself gave you lets say a 10% boost, it would be more balanced as it wouldn't be completely esssential.
Ice
Oct 11 2009, 07:01 AM
QUOTE (easles @ Oct 11 2009, 10:32 AM)

QUOTE (Ice @ Oct 11 2009, 03:48 AM)

QUOTE (Adam? @ Oct 11 2009, 03:20 AM)

omg those potions were giving players a completely legitimate advantage that they had to earn by getting a higher herblore level! GOOD JOB JAGEX!!!
Godswords are mean.

plz ban them from pvp
Not really Herblore is a non combat skill, it would be rediculous having an update like that, say all accounts with 99 woodcutting get a 50% damage/accuracy and speed during combat with there hatchets, or 99 cooks can cook sharks that heal them for 70 hp. Its silly that a non combat skill should be actually part of the combat.
Well thne surely the hand cannon as it requires firemaking...
The problem with this update is the lack of alternavtives, if jagex had made the potions tradeable but potions you7 made yourself gave you lets say a 10% boost, it would be more balanced as it wouldn't be completely esssential.
Yeh but it requires 75 range. If you needed say 95 in the stat to make it work on you then fair enough.
sUkRaM
Oct 11 2009, 01:19 PM
It is good, that you can't use it in player vs player combat.
Good job Jagex!
imsleepy
Oct 11 2009, 10:50 PM
QUOTE (Ice @ Oct 11 2009, 04:01 AM)

QUOTE (easles @ Oct 11 2009, 10:32 AM)

QUOTE (Ice @ Oct 11 2009, 03:48 AM)

QUOTE (Adam? @ Oct 11 2009, 03:20 AM)

omg those potions were giving players a completely legitimate advantage that they had to earn by getting a higher herblore level! GOOD JOB JAGEX!!!
Godswords are mean.

plz ban them from pvp
Not really Herblore is a non combat skill, it would be rediculous having an update like that, say all accounts with 99 woodcutting get a 50% damage/accuracy and speed during combat with there hatchets, or 99 cooks can cook sharks that heal them for 70 hp. Its silly that a non combat skill should be actually part of the combat.
Well thne surely the hand cannon as it requires firemaking...
The problem with this update is the lack of alternavtives, if jagex had made the potions tradeable but potions you7 made yourself gave you lets say a 10% boost, it would be more balanced as it wouldn't be completely esssential.
Yeh but it requires 75 range. If you needed say 95 in the stat to make it work on you then fair enough.
In the case of the Herblore potions, a higher level in the relevant boosted skill increases the efficacy of the potions. An extreme strength potion might only boost 7 levels for someone with 1 Strength but close to 30 for someone with 99. They're not completely removed from the other skills.
Apollo-Bringer of Wisdom
Oct 12 2009, 06:21 PM
QUOTE (LightSlei @ Oct 9 2009, 02:47 PM)

QUOTE (Blasphemy @ Oct 9 2009, 03:46 PM)

You can get rid of it for PVP, but leave it for the minigames. It'd be too overpowered in PVP, but why ruin minigames?
And Godswords and Dharok's aren't?
with luck one can safely kill those but, with those extreme pots and the fact that everybody and their grandma has 99 str +about 40 boost =pain and death.
simple
i agree you should use them in minigames because gs and dh are really about the same as the pots, unless used in conjunction.... but who would overload with dhoraks?
Rivel
Oct 12 2009, 08:01 PM
I hope they find a good change to do with PvP and these new potions.
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