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lilshu


It's time again for another Achievement Diary, for those players who like to explore what’s available in a specific area. It's the turn of Ardougne to come under the all-seeing-eye of the diary taskmasters, but we're not limiting things to just a few tasks here and there this time. A number of them have either come from or been inspired by player suggestions on the forum thread we ran for this not too long ago.

Explore the Ardougne area as you've never done before! From the Legends' Guild to Castle Wars, and from the Combat Training Camp to Yanille, there's something for everyone. You'll uncover some fiendishly difficult tasks that will push your skills to their limits, plus a rather ‘sneaky’ reward at the end of your travels. Hopefully, everyone will learn a thing or two along the way too.

So get out those gloves of silence and your teleport runes, and take a walk round Kandarin today.

Mod Maz
RuneScape Developer
Queen of the Squirrels


Summary:
Where to start the Ardougne Achievement Diary:

Speak to Dr Orbon in the church, Ardougne’s town crier or Aleck in Yanille’s Hunter shop.


In other news...

Health bars will no longer become completely red unless the player/monster has zero hitpoints.

When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.

After completing Within the Light, you can ask Eluned to help you add a choice of destination to your teleport crystals.

Your gravestone should now be indicated on the minimap.

The position of your Friends and Clan Chat list vertical bars are now remembered between logins, provided you're using the signed applet.

You are now allowed to purchase multiple skillcapes.

We've changed the way the TzHaar Fight Cave records your progress. In future, if you get disconnected during a wave, you'll automatically restart from that wave rather than having to begin the minigame again. You can still use the logout button to make the minigame log you off when you've completed your current wave.

The interface that lets you change the left-click function of the Summoning status globe (next to the minimap) will no longer be closed by combat.

Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.


Patch Notes

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Prevented emotes while hiding in a crate.
  • Enlarged a child's head that was smaller than other children’s heads.
  • Adjusted the labelling of the dragon full helm.
  • Removed some shadows near the Fishing Platform.
  • Removed a floating twig.
  • Fixed a variety of modelling issues with hair, chatheads and monocles on NPCs in Standard Detail.
  • A couple of trees were rendering incorrectly with Yanille’s city wall.
  • Fritz, the glassblower on Entrana, has had his animation updated to match the one used by players.
  • Improved the jump down animation for grapple shortcuts over walls.
  • Fixed some incorrect code relating to the standard Mining animations.
  • Items dropped inside the Eagles' Peak cave were appearing in the air.
  • Your equipped weapon and shield would display incorrectly while you set up net traps.
  • Rendering problems with the fires outside the phoenix’s cave.
  • Fixed rendering problem with unstrung amulets.
  • Adjusted falconry animations.
  • Some monkeys weren't triggering their death animations.
  • Rendering problem with pier on Neitiznot.
  • Players' heads kept poking through the scenery while climbing through a shortcut.
  • Ugly gap where there should have been sea during a cutscene in the Ratcatchers quest.
  • Custom mouse pointers added to more places in the game.
  • Animation issues affecting Ardal in Ardougne.
  • Adjustment to windmill sails.
  • Height map problem on the seabed near Piscatoris.
  • Jumping animation was unreliable on a broken bridge north of Neitiznot.
  • Camulet model was badly offset.
  • Cabbage teleport animation didn't always run.
  • Ghastly height map issue in unicorn cage has been fixed.
  • Chathead problem with sacred clay mage hat.
  • Unblocked a blocked tile in Yanille.
  • Incorrectly coloured monkey in menagerie.
  • Purple cats sometimes lacked chatheads in menageries.
  • Strange hole in Ape Atoll Agility course platform.
  • Unicorns and cows tilted excessively on slopes.
  • Adjustment to the positioning of Jad's attack graphics, though his timing should not have changed.
Audio
  • Sound effects for dragon claws have been adjusted.
  • Added sound effects to a couple of doors.
  • Added mining sounds to an NPC.
  • Reduced the length of some sound effects and jingles in the Eyes of Glouphrie quest.
  • Rebalanced the track called "Have an Ice Day".
  • Improved the track called "Wander".
  • Added sound effects for completing objectives.
Quests
  • Corrected the difficulty of Within the Light in the quest list.
  • The advisor system won't tell you where to start quests that you'd already completed.
  • The requirements for the Family Crest quest now correctly cross out when you meet them.
  • Corrected the quest complete scroll information for part of the Recipe for Disaster quest.
  • Improved post-quest dialogue for Glorious Memories.
  • Clearer message added for people trying to enter West Ardougne at certain quest states.
  • Clearer advice added for players who lost a critical item during Back to my Roots.
  • Your quest state was not correctly updated if you interrupted some dialogue during Hand in the Sand.
Minigames
  • Players should no longer disappear when picking flowers in Trouble Brewing.
  • Players could stand in some Mobilising Armies tables.
  • Debug message displayed in Stealing Creation.
Miscellaneous
  • Improved the Mining code regarding the wielding of pickaxes (no animation changes).
  • Arhein now sells his pineapples and seaweed in noted form.
  • Gardeners were not offering to chop down willow trees that had grown branches.
  • The Falador Achievement Diary now requires the crafting of a mind tiara to go with another recent task change.
  • Ensured that gargoyle drops can't end up in a mushroom.
  • Removed an extraneous combat level for an NPC that doesn't fight.
  • Improved the code behind the Agility Pyramid.
  • Re-wrote a cutscene to meet current standards.
  • You should no longer be sent to hot zones on PVP Worlds when you fail random events.
  • When fighting mithril dragons, other dragons shouldn't be able to barge in and steal focus.
  • Fixed a treasure trail that couldn't be completed with LootShare enabled.
  • Corrected the combat levels on some cutscene NPCs.
  • Alphabetical sorting of the Clan Chat channel list wasn't handling lower case names.
  • Some boxes used for a treasure trail have been moved.
  • Quick Chat item lists included the word "null".
  • Adjustment to the ‘last Clan Chat channel’ feature.
  • Some code for dark knights has been made more efficient.
  • Timer display was missing in the maze random event if you went to it from certain places.
  • You now get a message when you try to use the special attack of the Rod/Flail of Ivandis on a vampyre that's too healthy to be affected.
  • Unfiltered some more phrases that didn't need to be filtered.
  • The new bank leaflet item didn't have any information on it.
  • Training weapons/armour showed incorrect information if you tried to drop them.
  • Adjustment to the login screen's code that automatically disables the fly-throughs on low-spec computers.
  • A ladder in Lumbridge windmill was inconveniently moving players.
  • There were bits of floor in the Lumbridge combat training building where you couldn't stand without walking off.
  • Removed unnecessary delays from the code for equipping certain items.
  • A Lumbridge farmer had a "Pickpocket" option that didn't work. He also kept standing in his scarecrow.
  • An elf lord kept dropping stuff on the floor if your inventory was full.
  • The Grand Exchange log expert listed maple logs twice.
  • Fixed lots of typos and grammatical errors.

Dad
Oh, that's nice.


I haven't gotten around to the other diaries yet, but still.
Natrue
First PaostSecond...You dam dirty ape!

Good update
texgnome1
Ahh... just in time. I'm almost done with Varrock, and can't quite finish Seer's yet. But at least from my first glance I can do everything for this one. Can't wait to get started!
The Who?
Sounds like you get a cape as a piece of equipment, I've only seen low level rewards so far though.
Easl
Spoiler: Click to Toggle the Spoiler.

Catch a manta ray in the Fishing Trawler minigame (81 fishing)

Have an abyssal titan hold essence for you, while runecrafting at Ourania altar. (93 summoning)

Attempt to picklock the door of the basement in Yanille Agility Dungeon. (82 thieving)

Remove pure essence from a giant pouch at Ourania Altar. (75 runecrafting)

Make a rune crossbow yourself, from scratch, performing each step within either Witchaven or Yanille. (91 smithing, 69 fletching, 60 woodcutting)

The hidden elite tasks
http://forum.tip.it/topic/248594-20-oct-20...y/page__st__100



[Close]
Blyaunte
Dang!

Well - I guess I'll be taking a break from my monkeying around to go get this one done (if I can) ...
happy.gif
KaBob799
The rewards for the easy and medium tasks look awesome, I'm really looking forward to doing this diary once I finish my school work. I can't wait to see what the reward is for hard/elite. (I can do all the heard tasks, woot!)
Extreme Steak
Multiple Skill capes? What does that mean? blink.gif
TehBlackDrag
Can anyone post the rewards as i might not bother if they not good


laugh.gif Yay first medium i can do straight away laugh.gif
Cartman
Looks like i can complete all the tasks. Might have to do this in a bit.
Nykz
did somebody finish any of the easy-medium-hard ? rewards? post them if you done them plz rolleyes.gif
Cinariel
You get a cape.. You do not get a new cape after elite (Town Crier says they come in 3 versions).

ELITE OMFG:

75 rc <- Eeeeeeee?
91 smith <- Can be achieved.. money..
93 summon <- Eeeeee? Like 7k players in the world will do elite.. sleep.gif
81 fishing <- Fine..
85 thief <- Fine..

93 sum come on Jagex sleep.gif

People say the reward is 4x50k exp on a 85+ skill.
Lord Earth
I'm in love with all the "I Other News..." bulletins. wub.gif

But wow, this Elite task thing is awesome. Finally, a real challenge. Although I won't be able to 100% complete this diary for quite some time.
Jure
Yah, 93 Summoning is a bit too much, but rewards seems to be quite useful. Not any particular fan of diaries so I'm not going to bother with this for a while. smile.gif
-82-
51 Users are reading this topic? Wowza biggrin.gif

I like most of the In Other News things. I was pretty sure Ardougne diary would come next. Worst news:

You cannot use updates when hiding in a crate" aww. It was fun.
Morty
I have now finished all the tasks EXCEPT the easy task of using a penguin point (I have used all mine for the week), so I have to wait till tomorrow to get any rewards... rolleyes.gif Oh well, just makes it more exciting I guess. mellow.gif
texgnome1
Wow - guess the Elite tasks will quiet all those whiners on the RSOF lol. They were complaining about how this one seemed to easy. Good grief a couple of those are going to take me a long time to get to.
iJaCo
I might give this a go in a few minuites

QUOTE (Markbalex @ Oct 20 2009, 12:41 PM) *
Multiple Skill capes? What does that mean? blink.gif


you can buy more then one skillcape per dialouge
Stella
Sounds fun.
I'll start them sometime later.
Ambo100
I was just thinking that the hard tasks were alot easier than the rest, that probably explains the elite tasks.
Hawk
Rewards:

Easy:
  • Cloak
    • Tele to Monastery south of Ardougne
    • Better at thieving stalls in the city
    • 2x death runes when trading a cat in West Ardougne
    • More drops from Tower of Life are noted.
  • Small prayer boost upon entry of Castle Wars
Medium:
  • Cloak
    • All previous abilities
    • Tele to Farming Patch north of Ardougne 1x per day
    • Better at pickpocketing in Ardougne
    • Chance of more runes at Ourania Altar
    • Even more drops from Tower of Life are noted.
  • Wizard Cromperty gives 100 pure ess a day
  • On PVP worlds, you have longer immunity after using the lever to tele to the Wilderness
  • Talk to Town Crier to change Ring of Life spawn to Ardougne
Hard:
  • Cloak
    • All previous abilities
    • Better at Thieving everywhere
    • Magic Traps on chest tele to Ardougne's North Bank rather than Random Locations
    • Even more drops from Tower of Life are noted.
  • Wizard Cromperty gives 150 pure ess a day
  • Speak to Aleck to change Watchtower Tele to arrive within Yanille walls.
Elite:
  • Four 50K XP Lamps for any stat above 85
  • Unlimited teleports to the Ardougne farm patch (as opposed to one per day)
[Source]
texgnome1
Wow - in all the excitement about the diary, I compleetely missed this one.

QUOTE
When you're in resizeable mode, the chat window can now be vertically resized to show more lines of text, chat and other messages. Your stats interface will also expand itself to remove the need for a scroll bar.


I know it's just a small QOL fix, but for me this is one of the best updates of the year. Having to scroll to see those bottom three skills was like fingernails on a chalkboard for me. 5/5

And the 150 free pure essence a day is nice. Can't wait to get finished tonight lol.
tykiller777
oh, that's great. more stuff for me to do when i get member back. :-P
Pack Fo Real
Nice update about the Fight Caves and the jewelry biggrin.gif
Mith
QUOTE (Hawk @ Oct 20 2009, 03:50 PM) *
Hard:
  • Cloak
    • All previous abilities
    • Better at Thieving everywhere
    • Magic Traps on chest tele to Ardougne's North Bank rather than Random Locations
    • Even more drops from Tower of Life are noted.
  • Wizard Cromperty gives 150 pure ess a day
  • Speak to Aleck to change Watchtower Tele to arrive within Yanille walls.


Those last two are the best. Especially teleporting INSIDE Yanille finally.
Mohorak
Awesome! Personally, I was thinking of a Wildy diary, but this is good too! And the extra updates are useful also, like combining teleportation charges, the Fight Caves changes, and the Summoning interface change. Good work, Jagex!
Extreme Steak
QUOTE (Hawk @ Oct 20 2009, 02:50 PM) *
Rewards:

Easy:
  • Cloak
    • Tele to Monastery south of Ardougne
    • Better at thieving stalls in the city
    • 2x death runes when trading a cat in West Ardougne
    • More drops from Tower of Life are noted.
  • Small prayer boost upon entry of Castle Wars
Medium:
  • Cloak
    • All previous abilities
    • Tele to Farming Patch north of Ardougne 1x per day
    • Better at pickpocketing in Ardougne
    • Chance of more runes at Ourania Altar
    • Even more drops from Tower of Life are noted.
  • Wizard Cromperty gives 100 pure ess a day
  • On PVP worlds, you have longer immunity after using the lever to tele to the Wilderness
  • Talk to Town Crier to change Ring of Life spawn to Ardougne
Hard:
  • Cloak
    • All previous abilities
    • Better at Thieving everywhere
    • Magic Traps on chest tele to Ardougne's North Bank rather than Random Locations
    • Even more drops from Tower of Life are noted.
  • Wizard Cromperty gives 150 pure ess a day
  • Speak to Aleck to change Watchtower Tele to arrive within Yanille walls.
Elite:
  • Four 50K XP Lamps for any stat above 85
  • Unlimited teleports to the Ardougne farm patch (as opposed to one per day)
[Source]

Could you show screenschot?
Mohorak
I'd like to know what the capes look like in the various stages.
Hero
QUOTE
Murky Matt at the Grand Exchange can now combine the charges on members' teleport jewellery.

I like this.. I like this a lot wub.gif

As for the Diary, I have to get 13 Thieving levels and one Magic level as well as two or so quests to do Hard, so not bad. I was aiming for 60 Thieving so might as well get it to 65 now.
faridur
not a big fan of achivment diaries. i guess i'll start working on it sometimes later.
The Who?
Wow, for about 30 seconds RS wiki said that the elite reward was a crystal halberd... I bought it. :rolleyes:completely
OnYx
I can do them all. Except the Yanile Monkey Bars ones... don't you need 80ish thieving to get to that place?

OnYx devil.gif
Donovan
QUOTE (OnYx @ Oct 20 2009, 06:56 PM) *
I can do them all. Except the Yanile Monkey Bars ones... don't you need 80ish thieving to get to that place?

OnYx devil.gif

Slash the webs to the building near the watchtower (east of it). Monkey bars are there. tongue.gif
Goggie
Nice spoiler, mister Hawk >:(
Although. I did already know the rewards. But still. Yeah. Um.

My friend is getting 93 Summon just to do the Elite XD
Sothe the Rogue
w00t! another achievment diary! now we only need plateles and amulet/necklace.
ice.gif

Micael Fatia
Another achievement diary I'll never complete lol. tongue.gif
But it's a decent update.
Warrior Zynk
Anyone else notice that my warhammer is crooked now? Or is it just me? pfft.gif

Also, the bank interface is not centered anymore and the PM's are not justified with the normal text anymore? These are just some hidden updates.
Blyaunte
QUOTE (Ambo100 @ Oct 20 2009, 03:15 PM) *
I was just thinking that the hard tasks were alot easier than the rest, that probably explains the elite tasks.


I have to admit - the "hard tasks" went down a lot faster for me also. I think it's mainly because they seemed to be in a better "order" and required a lot less running around ...

unsure.gif
texgnome1
I noticed that as well. Don't get me wrong - the hard tasks weren't easy. It's just that they didn't take nearly as long. And I haven't checked, but it seemed like there were more easy tasks on this one than on previous diaries. So that made the easy tasks take even longer to complete.
Darth KJ
The reward looks terrible to be honest... If I was active, I'd stay with my Fishing cape, Thanks.

~Darth santa.gif
Mohorak
QUOTE (Darth KJ @ Oct 23 2009, 07:46 PM) *
The reward looks terrible to be honest... If I was active, I'd stay with my Fishing cape, Thanks.

~Darth santa.gif


I guess the point of this is like a skillcape?
John_And_Edward
Darth, thats why Skill Capes are the second best cape. closedeyes.gif Did you really expect it to be really good?
Blasphemy
And what, in your opinion, is the best cape?

My opinion, It'd be the Fire Cape.


Cool enough update, I'll be doing it when I get members.
Mohorak
Slayer cape is better than fire cape IMHO.
John_And_Edward
Slayer Cape is a skill cape. Fire cape has better bonuses minus prayer.
Mohorak
QUOTE (Tabmoc @ Oct 25 2009, 07:52 PM) *
Slayer Cape is a skill cape. Fire cape has better bonuses minus prayer.

It's still a cape.
Superkid711
QUOTE (Mohorak @ Oct 25 2009, 06:53 PM) *
QUOTE (Tabmoc @ Oct 25 2009, 07:52 PM) *
Slayer Cape is a skill cape. Fire cape has better bonuses minus prayer.

It's still a cape.

He meant that it has the same bonuses as every other skill cape. So unless you're factoring in looks, saying the slayer cape is better is the same as saying all skill capes are better.
Mohorak
QUOTE (Superkid711 @ Oct 25 2009, 08:23 PM) *
QUOTE (Mohorak @ Oct 25 2009, 06:53 PM) *
QUOTE (Tabmoc @ Oct 25 2009, 07:52 PM) *
Slayer Cape is a skill cape. Fire cape has better bonuses minus prayer.

It's still a cape.

He meant that it has the same bonuses as every other skill cape. So unless you're factoring in looks, saying the slayer cape is better is the same as saying all skill capes are better.

Alright, fine, how about this: the Strength cape is better than the fire cape because it boosts your Strength level by 1, which is better than the Strength bonus that the fire cape gives. Forget I said anything about the Slayer cape.
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