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Demutig_wind
General Plot
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An empire that has for a long time been shut off from the rest of the world, allowing foreigners into only a certain district in a single port opens its lands up for the first time to adventurers. The empire Gotisch has set a 100 million gold reward for the completion of 3 seemingly different and unrelated quests.

The slaying of a beast beneath the ice of an eternally frozen lake located in Ice Forest, details of the beast are scarce but indicate that it draws its power from the surrounding environment, that it is large and that it is not a dragon.Why this beast needs to be slain is not told.

The following of a circle in the mountains, the circle is described as being large, round, purple and being unapproachable. The path of this circle is to be mapped, why is not explained.

And the recovery of bottle filled with a glowing substance lost somewhere in the Boiling Swamp. No more information is given. All Characters start in the same port.

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Setting

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The populace is distrustful of all foreigners and most attempts to communicate with the populace will result in violence. Information must be gathered with bribes, taverns are a good place to start learning about who to bribe though bribery will be required there as well. Threats and violence will also work.

You can only have 1 character and you are free to team up with others or go it alone.

For balance reasons you can have your characters be as strong as you like but the stronger they are and the better their equipment the less gold they are allowed to carry at the beginning. A person who plays as a naked child with only 1 leg, terrible mutations and is on the brink of death can get up to 1,000 gold to bribe with.

Be wary of committing acts of violence, the military and city guards aren’t weak.

Lets see, magic in this world is only a matter of picking up a tome and memorizing the incantations and gestures. Spells with similar effects have similar words. Incantations can be in any language. More powerful spells have longer incantations. Many people learn some magic in their free time.

Wizard is an umbrella term for all who are proficient in magic, mages are a term used to refer to those who study only a specific magic school (Like a wind mage studies only wind spells). Sorcerers and sorceresses are wizards that use unorthadox forms of magic or magic like powers such as enslaving demons to themselves for power. Witches and Warlocks are users of illegal magic such as enthrallment and other mental manipulation magic.

Magical Energy is a passive force that permeates the world, and can be used to manipulate various aspects of it.

There are 8 elements

Wind (Manipulation and conjuring of gas and sound through gas)
Fire (Conjuring and manipulation of heat)
Earth(Manipulation and conjring of solid matter non-organic matter like rocks and metals.)
Electromagnetism (Manipulation and conjuring of electricity and magnetic fields)
Water (Manipulation and conjuring of liquids and the ability to move heat away resulting in ice.)
Space/Time (Manipulation of space and time, limited scope, most mages are unable to go beyond messing with a target’s gravity, inertia and sowing down or speeding up time slightly in a small area.)
Light (Manipulation and conjuring of light)
Dark/Holy (Manipulation of Biomatic elements. However the fragility of living cells usually makes anything except for hurting difficult. Forcing magic into the D.N.A. tends to mutate it, trying to regenerate limbs tends to come out wrong because of mutated D.N.A., so Psychic Magic, curses, minor healing and Necromancy are generally what this school is used for.)

Healing magic is the only legal use for the Dark Element and it is defined as Holy when used for healing. Healing magic is simply the act of sustaining damaged cells and providing them with some energy to speed up the natural healing process. Any wound aside from brain damage and having important organ destroyed can be survived with healing magic at hand as long as they are healed within minutes of clinical death, before Biological Death takes place.

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Land description

The Boiling Swamp




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The climate of The Boiling Swamp is extremely queer, although it is true that the existence of such a locale somewhere as forsaken as Antarktis is in of itself strange enough; the climate is not what one could possibly expect. In Many places the temperature is quite comfortable rarely dropping below 60 degrees. In other places the temperature is dozens of degrees below zero and everywhere else the temperature could be anywhere in between, a few places have even been recorded to be greater then 100 degrees. Moreover, in the space of a few yards there could be as many as five dramatic temperature changes.

The consequences of this are that anybody traveling through the swamp will suffer severe shock and trauma due to the extreme differences in temperature their body experiences. Their bodies cannot compensate whatsoever and they go into shock followed by a quick but extremely painful death. No amount of training or conditioning can avoid that.

In order to protect their selves the people of Gotisch have set up large cisterns of water that have chemical fires beneath them that boil the water nonstop. The steam created by the boiling water powers turbines that direct the steam over the roads and settlements. The steam not only heats the air, but also acts as a conduit so that the heat from the warmest level can travel to other colder levels with ease. This keeps the temperature within the steam from being to radically diverse. However even though the steam is not especially dense, line of sight is still limited. When traveling to areas without the steam travelers must both drink a constant supply of heated water and wear insulated clothing over every inch of the body including the face not even leaving the nose uncovered, only leaving only the mouth uncovered but never opening it except to drink. Even then, rapid breathing can result in death at least in areas where the temperature above the three-foot line is cold.

The weather of the swamp is simple, it never rains it just has much snowfall, although if you are standing in a warm area you will be soaked through.

The terrain of the swamp is a mixture of steaming, shallow and murky pools, swaths of raised yet hot soggy mud created by cooled lava, and even a few hills. There are three large areas of the raised mud, the largest is south of the capital named ‘where food grows’, it is the only one used for the growing of food, another is on the northeast hemisphere and the last one is near the southern point of the swamp. There are five shallow lakes full of swamp water; three are to the northwest in a row and they are collectively called the river lakes, the largest lake being furthest away. The second largest is right to the northeast of the capital, it supplies the capital’s water in emergencies, and the last is far to the south of the capital. There are three hills; two separate the three river lakes and the third stand alone to the far east of the capital. The rest of the land is a fine mixture of short tracts of raised land and shallow ponds as well as what could be between those two extremes. It has not been explored in detail, and in fact, most of it has merely been surveyed from afar.

The thickest foliage grows on the large swaths of raised mud; here is also, the only place in Antarktis where you can find wooden trees in extremely thick forest like patches save for the large patch of trees discovered by the Grecians in an isolated valley in the mountains warmed by the lava. Sinkholes appear at random in these areas adding to the danger and on occasion plants saturated with volatile chemicals contact and erupt into a fiery explosion that resounds throughout the whole swamp. Quicksand is also a huge but thankfully predictable danger. The beasts here are surprisingly docile with there being only two known predators, a small snake that hunts in packs but still avoids people, for which there are currently no reported attacks on any humans, and there is a large mammalian spider like creature that keeps itself perpetually covered in webbing. The only other known danger is a small creature with a scorpion like tail and a centipede body; it is around a foot long and uses its tail not to fight but to spear the fruits of various plants that it eats. But then again the swamp is hardly explored.

Little is known about what is in the lakes because although they are shallow coming up to barely the height of a man’s chest in the deepest parts, they are so hot that just touching the surface of the water is enough to cause scalding and the deeper parts are significantly hotter. Yet various plants still float upon its surface, water comb trees grow from their depths their branches hanging over the water, insects buzz and land on the water’s surface, and creatures swim in their depths. The only dangerous creature known that lives in the lakes except for the wolfsnake is a small-shelled fish that jumps out of the water and clings to a host releasing acid mixed with eggs. The acid quickly burns through clothing and flesh and thus the eggs are released into their host where they hatch and eat away at their host’s fat stores for a week and then they travel to the stomach and induce vomiting which is how they escape. Then they burrow into the ground and travel to the nearest pool, pond or lake full of standing water.

The most dangerous area is the bog, which cover the majority of the swamp, it is a area full of both shallow water and raised soggy land mixed together rather finely creating the most unpredictable environment. It has the expected quicksand, sinkholes and beasts. In addition, the land itself is quite unstable, pressure builds up under the surface in various areas and erupt quite often showering the area with near boiling water. No beast here stands out enough to be worth mentioning at this moment. However, there are many beasts. Nothing lives upon the hills. The thick foliage hides the ground from sight most of the time.

There are various plants in the swamps as one would expect, but surprisingly there is no grass, the wet soggy ground combined with the extreme heat and constantly shifting ground means grass cannot grow. However, there are many other plants, which have unique characteristics that allow them to grow in this unique environment. Plants here cannot grow roots deeper then six inches because of the heat so to avoid unexpected blizzards ripping them out of the ground their roots have adapted to loop around the roots of other plants forming a carpet of roots under the soil so every plant anchors every other plant and is anchored by every other plant.

The Demon Leaf Bush is one of the most common plants in the swamp; it has two and a half feet long large dark green leathery leaves that look like pitchforks, the leaves have three long prongs on the end and a long and narrow stalk. The leaves arrange themselves side by side and in a vertical position all around the center of the plant, there are four layers of leaves, walling off the entire plant. Its center is full of a cottony substance for when the temperature drops such as when a blizzard hits, the cotton stuff fills up with hot water pulled from the ground via its tube like roots to avoid freezing. Inside the cotton are two-five small green circular citrus like fruits that contain a juice that when a large amount is combined with the diluted juice of the angel fruit ignites into an extremely hot and slow burning flame that is used in the chemical fires that boil the water in the large cisterns. The reason for the leaves’ positions is to keep heat from escaping the plant so it is not harmed during a sudden cold. Its roots are hollow, thick and leathery and wrap around other nearby roots as well as suck up hot water when needed. The leathery property of the plant protects it from both heat and cold. These are found all throughout the swamp. Their cotton is useless for fabrics.

Another common plant is the angel vine, it is named not for any specific characteristic of the plant but instead for the reaction that the juice of its irregular shaped yellow fruit has with the demon bush’s fruit. The result of these two connecting is a fiery explosion. The meat of the fruit is firm and hard and is surprisingly edible albeit bitter. The vine is extremely thick and long and thankfully grows only along the ground, the fruit sprouts along the side of the vine like a yellow aphid growth. There are no leaves but instead a green leathery bark. No one has ever been able to find the natural ending point of one of these vines.

The water comb tree is the only plant above three feet tall in the whole Swamp. It survives at heights up to 20 feet by drawing up hot water from the ground and distributing it throughout its whole via tubes and caverns, this makes its inside resemble that of a honey comb thus its name. When one chops at the tree with anything water pours out but only as much as was in the effected combs, sap in the tree quickly hardens as it connects with the air cutting off the water flow into the damaged combs and/or tubes. The tree is useless for standard wood uses, but its porous nature and natural resistance to leakage makes it very popular for storing beer and water.

Bloodletting’s Bane is a hard brown moss that carpets areas of the swamp, it grows one fourth of an inch thick and can grow absolutely anywhere in the swamp below the three foot mark including both on and under the water. It has an extraordinary ability to clot wounds, if you crumble it into the wound it dissolves in the blood and causes instant clotting of the wound, this can even quickly stop internal bleeding in the hands of a skilled physician. Thus its name Bloodletting’s Bane, it is the only plant currently known with healing properties of any significance.

Dusk Mushrooms are a strange fungus, they only appear at dusk hence their name, but they are seemingly everywhere when they do appear. They are a simple whitish-brown color and rarely grow larger then your thumb. When ate they are not deadly as one would suspect but they are dangerous all the same. They have some magical properties that cause whoever to eat any to be unable to stop casting spells, the spells they cast is rather random and not controlled, as you can imagine this is not something you want a mage to eat.

There are also normal cattails that are good for firewood, a yellow and completely mundane flower, some purple ridge fungus that has no special properties, a thick green vine with small green leaves that just grows from the trees without any properties worth mentioning and Spanish moss.

There are only three known plants grown in this swamp that are truly useful for food. Non-native plants cannot be grown in the swamp, even the grain for Gotisch’s beer must be grown in an artificial environment.

Tomato vines are a thin vine that grows in the swamp and has a blue fruit that tastes like a tomato, hence the name. Those grow very long and like to climb the Demon Leaf Bush eventually killing it. Their leaves resemble green grape leaves. The fruits are simply called tomatoes.

The White Pea Bush is a thorny and green bush with very tiny round leaves. The thorns protect grey pods full of white peas; the peas are like coconuts in both texture and taste. Between ten and thirteen white peas are in each pod.

The Swamp Potato is a red flower with an edible stem. The stem tastes like a potato with a strong sour aftertaste. The stem is used in a variety of recipes; most importantly, it can be used to make brownish-green bread. The stem never seems to become infested with insects or rot. This is because the plant’s stem has a weak poison in it, but the poison is not strong enough to hurt a person unless more then nine stems are ate, and then it only causes stomach pain. The poison is removed once cooked.

Many other plants grow in the swamp, which have yet to be studied, and even more plants that have yet to be discovered.

There are also many creatures in the swamps. These include creatures from all families, but it is thought that barely fractions of the creatures in the swamp to be currently known.

The fire train is a foot long reptile with a centipede like body and a tail that curves over with a hard sharp point. They use their tail to spear the fruit inside the Demon Leaf Bush, which they cannot reach otherwise. It is also used to defend them from their enemies. They rub the fruit of the demon bush over their body that spreads the juice over their body. Then they mix some of the juice from the angel fruit with their saliva and use it to ignite themselves. The flames do not hurt them because their skin is thick, filled with a natural fire and heat retardant. Unfortunately, the retardant cannot by utilized by people because if extracted it loses its retardant properties. The reason for this is that like all creatures, the fire train has an electrical current that flows through it, and this stabilizes the retardant. Remove the current and the retardant instantly destabilizes and loses its properties. The fire is used to defend its enemies far more then its tail because its tail is unwieldy and the fire train is slow. This also makes it dangerous to travelers, it is easily frightened and does not run away when it feels threatened but instead charges the threat to try to make it run away. Many travelers have been injured by this creature.

The dwarfed deer is a short deer. It feeds on the various leaves and soft vines in the swamp and is two feet tall. When it runs it never bounds higher then a foot yet still manages to attain speeds as fast as any other deer, but in doing so, it tires faster then any other deer, but the terrain of the swamp works in its favor and it still escapes with ease. It has short antlers but it prefers to run instead of fight, but if it feels it cannot escape it will attack. It is a popular source of meat since it tastes like beef as all venison does.

The Mammoth Beetle is as the name suggests a great big beetle. It weighs ten to 30 pounds, grows a foot high and between 2”6 – 6”0 in diameter, it is oval. The carapace of this beetle is very strong and nearly three inches thick, around the strength of copper. It feeds on all the various plants in the swamp and is a major pest for farmers.

The wolf snake is a small snake barely five inches long on average, but it has a powerful acid instead of venom that it injects into its prey that dissolves the flesh of its prey, it eats the slop created by it and swallows the chunks of flesh that are not dissolved. It hunts in large packs hence its name. It prefers the dwarfed deer but will also eat the Red-blooded spider, various fish, and the swamp leviathan as well as just about anything else except for the mammoth beetle and the fire train when lit. It does not seem to be aggressive towards humans though, which is odd.

The Red-Blooded spider is not a spider but instead an eight limbed mammal with the ability to produce sticky silk, it does not have any venom but instead it has a powerful set of jaws that it uses to tear its prey apart. It wraps five-inch thick sticky silk all around itself for both protection from the wolf snakes and protection from its chief prey the fire train. Without the silk, it stands at three feet on average making it the largest known creature in the swamp aside from the swamp leviathan. The silk cannot catch on fire but just melts into itself. The pseudo-spider shoots thick webbing at its prey, and if the targeted prey is the fire train, the webbing covers it and smothers the flames allowing the pseudo-spider to devour its meal at its own leisure.

The nightmare fish is a small-shelled fish that lives in the water of the swamp. It has multiple glands on its body that produces acid. The adults only feed on bloodletting’s bane. The fish leap out of the water at passing creatures including humans and land on them in order to lay their eggs; they release acid on the future hosts of their offspring. The acid quickly burns through clothing and flesh and thus the eggs are released into their host where they hatch and eat away at their host’s fat stores for a week during which the victim suffers massive hysteria (Hence their name) and then they travel to the stomach and induce vomiting which is how they escape. Then they burrow into the ground and travel to the nearest pool, pond or lake full of standing water. The young nightmares can burrow into the ground because the ground is very loose and wet to begin with, they can survive almost a week without water because their bodies have stores of oxygen in them, and they travel nearly ten feet per hour. This is more then fast enough to reach water.

The swamp leviathan is a large serpent like fish that breathes with gills not lungs and only lives in the large lakes. It grows over fifty feet long and over two feet in diameter. It eats anything in sight both plant and animal, it has been seen erupting from the shallow depths of the lakes to grab some food it spotted on land. The only threat to it is the wolf snake that has been seen gathered in packs exceeding the thousands to hunt one of these. This lake serpent is dangerous, and should be avoided at all costs. It can survive the heat created by magma and has shown strong resistance to all magic. The remains of a Leviathan washed up on the shore that had been killed by wolf snakes who abandoned the kill when a blizzard hit, it was taken to the city and dissected, the carapace was as strong as steel and twice the thickness of armor (8 mm) and the serpent had 14 hearts. Leaving the researchers to believe it may be more closely related to worms then fish or snakes.

The smoking frog is a large frog that lives solely in the bog; it leaps from water to land to water with ease as it hunts insects. The insects it hunts are dragonflies, normal flies and other small bugs. It is called the smoking frog because of the large amount of steam that one can see rising from it, this is because it lives in the hot water and when it jumps out the hot water still on it contacts with cooler air and makes steam.

The blurred tiger is a small tiger with a blurred green and brown design on its fur that allows it to blend in with the swamp. It is small no larger then a normal tomcat and very ferocious. It hunts its favorite prey the smoking frog with complete stealth, but if it has not eaten in over a day, it will attack even larger prey such as the dwarfed deer it will even attack humans.

Settlements in the swamp include the capital and seven small forts, the capital is described in detail elsewhere, but the forts will be described here. The forts are generally nothing more then a triangle structure with two gates that the road runs through; each point has a tower in it. Within the wall lies a stable with many horses, a barracks that houses a hundred soldiers, a small market and a small free inn. There are also many cisterns full of boiling water all through out the forts filling the air with warm steam. Houses for permanent residents and the families of soldiers also exist. These forts are used mainly to protect travelers who are crossing the swamp. The three western forts bordering the river also have a walled extension that houses a dock with riverboats that both fish for the leathery fish in the river and are used for transport. There are usually at least three ships armed with ballista for military use.

There are eight stretches of road that at least part of the road runs through the swamp. They will be described clockwise from the capital starting with the north. The northern stretch is 52.2 miles long, the last 8.7 miles being out of the swamp. The stretch ends inside the ice forest. There is one swamp fort along the road and a forest fort at the end.

The eastern road is 52.7 miles long; the middle road connects to its center, and at its end is the largest fort with 300 soldiers manning it. The fort is a dead end and is only there to watch the mountains.

The middle road connects both the eastern road and the southern road. It is 55 miles long, although on the map it looks shorter, this is an illusion caused by the curve. There is a fort in the center of the road.

The southern road is 46.8 miles long and runs south, at its end is a fort, and in its center, the middle road connects to it. This is the second safest road as it passes through ‘where food grows’, thus this road is patrolled heavily. Moreover, it has the greatest concentration of cisterns in order to protect the plants, making it even safer to travel.

The western road is 55.8 miles long and ends near a river fort. This fort is important as it guards the ends of both the east and west river roads and marks the end of the journey for travelers traveling on the river. As such, this road is more heavily traveled then any other road, and thus needs more patrols then any other roads. It has a normal distribution of cisterns.

The east river road is 163.9 miles long making it the longest stretch of road within the swamp. There are three forts along this road, the south river fort at the beginning, the east river fort in its center and the north river post 25.2 miles before the road’s end. The distance between the north and east river forts is great enough to force most travelers to camp along the road itself in the swamp. This is dangerous to say the least. The north fort is where all deep river ships must dock since the river gets shallower as it goes on eventually only having one narrow channel of deep water in the center. The northeast part of the road is actually a different stretch of road but it is counted to be part of this stretch for reasons of convenience.

The cross-river road is 23.8 miles long, it is built out of raised stone that goes above the surface of most of the water until the center, a large arched stone bridge is there which allows ships to pass underneath and people to cross overhead. This is not really a swamp road but is mentioned here anyway. There is a fort on both ends aptly named the east and west river forts.

The west river road only has a small section in the swamp, only that section and the section of road between the end of the swamp and the west river fort will be considered in this paragraph. The swamp section of the road is 22.4 miles long, the rest of the applicable road is 73.4 miles long, and travelers are guaranteed to need to stop for at least one night sometimes two. However, because this road also runs alongside the mountains only those well prepared ever travel it; this includes a large number of thrill-seekers. The west river fort is a large fort with over 700 soldiers; these are here to defend against the mountains.

There have been many strange sightings in the swamp and in the mountains directly bordering the swamp.

A large flat creature was sighted in the swamp; it was huge covering and area of over 100 feet and had no distinguishable features, in fact at first it looked like a huge gray shadow. However, the three witnesses said they saw a fire train walk onto it and the fire train screeched in pain but did not run, because its legs were being quickly dissolved by what can only be assumed extremely powerful acid. Within a few minutes, the fire train was nothing but a bubbling liquid and even that vanished. They walked over to its side out of curiosity and peer down; when they did, they noticed the large grey shadow was in fact a paper thin mass with insect like legs underneath it that walked over both land and water, possibly million of legs. The mass when it met an obstacle tore itself apart with a tearing sound and then recombined afterwards. The witnesses were on the road when they saw this creature pass over the road; it has not been seen since this sighting.

One time something extremely strange happened to the entire swamp, all of the water in the swamp began to boil at one time for no explainable reason. If this was not strange enough the water was colder then ice when it was tested, this lasted for three day then suddenly the boiling stopped, the heat returned and no ill effects were seen among anything. There are no theories as to how this could have happened.

Another time a strange thing was sighted among the mountains, a large glow was first seen coming across the mountains. Then a large thing creating the glow appeared it was a giant ring with another smaller ring inside it. It was half the size of the mountain. The rings both slowly turned clockwise the center ring rotating slightly slower then the outer ring. It approached the swamp moving not like a wheel but floating in the direction of its wide side. When it entered the swamp witnesses could see something that looked like writing on it, the ring did not go too far before curving around and heading back to the mountains. It has been seen multiple times since then but never entering the swamp. No one knows what it is.

Only 12% of the swamp has been explored. Moreover, no ice goblins ever venture into the swamp meaning despite the fact that is it unexplored and patrols cannot effectively defend its borders there is no threat from them.

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Eis Forest

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The Eis Forest is cold very cold. Temperatures stay at least -50 Fahrenheit, and in the three months of darkness, it gets much colder. Whistling winds blow through the frozen trees and Ice Goblins patrol both the ground and the treetops. Yet despite this, it is possibly the safest place to be in Antarktis. The trees break the winds so they are never dangerous, Blizzards are rare and food is readily available as are sources of heat. Dangers are few and easily avoided and most importantly it is the source of Gotisch’s most valuable commodity plastisch.
The Geography of the Eis Forest is simple. It is mostly heavily forested flatland. There is a large area of land covered by ancient icebergs that forms a sort of heavily forested rough hill area some of it resembling heavily forested badlands named Yellow Shine. There is a frozen lake in the center also covered by trees named Gelb Lake and a dry riverbed also covered by trees called the Gelb River.
Yellow Shine is so named because when one looks at it during the daylight hours the whole area radiates yellow light. This is of course due to the Harsch Trees growing throughout the icebergs including in between them, and the transparency of the icebergs themselves. These icebergs have an extremely low number of air bubbles trapped inside them making them transparent. This combination causes the spectacular display as the sunlight is filtered by the Harsch Trees turning it yellow and then it goes through the icebergs.
Yellow Shine is a rugged area where the icebergs form steep hills and almost badland like formations, but the trees protect the icebergs from the wind so they are slowly smoothing out because the surface of the icebergs are sometime melted slightly by the sun and heat generated by the Harsch Trees. There is an exceptionally high number of Yellow Boars and Gelb Bears here, but a surprisingly low number of Eis Peckers. Ice Goblin activity is high here and it is suspected that there are many Goblin strongholds here.
Gelb Lake is a permanently frozen lake covered by Harsch Trees; the ice is rough and covered by snow so it is not a travel concern. There really is nothing out of the ordinary about Gelb Lake other then the high number of Eis Peckers. There are moderate numbers of Gelb bears and Yellow Boars. For some reason, there are a low number of goblin activities here. It is rumored that something stirs under the ice but that is considered nonsense by the experts, nothing of any substantial size can live in solid ice. Not even with magic.
Gelb River is a wide dry riverbed covered by Harsch Trees. It connects to the Gelb Lake and is nearly a canyon. It used to connect to the North River, which is fed, by an underground stream that used to flow in two directions. Goblin Lore says that the Snow Spirits cut off the river from flowing southwards for a terrible reason. The riverbed lacks any distinguishing characteristics aside from its geography; there is a large goblin presence here. There are small numbers of all animals.
The Rest of the Eis Forest is made up of forested flatland. There is a moderate amount of Goblin activity, Yellow Boars, Gelb Bears and Eis Peckers. On the west and south edges are the only areas controlled by Gotisch.
The only plant in the forest is the Harsch Tree. This amazing tree is not really a tree at all it is in fact a moss. The plant does not use photosynthesis leading some scholars to believe it is not really a plant at all but something else. The plant can grow anywhere in the forest but outside of the forest it refuses to grow no matter what is tried.
In appearance, it can grow hundreds of feet tall and a single growth is always a symmetrically perfect circle with a diameter as many as dozens of feet long. The tree is a transparent yellow in color. When more then one tree grows close together, they can bond together forming irregular forms. The tree does not have any branches.
The tree is made up of loose plant fibers surrounded by a unique sap the fibers excrete in exceedingly large quantities. The sap is not sticky but instead smooth with the appearance of yellow ice. The sap generates a low electric current that heats the fibers. It insulates the fibers from the elements and provides nourishment for the various creatures. The sap is also a useful construction material. When the tree is damaged, it can repair itself within a day regardless of the severity of the damage.
No one in Gotisch is quite sure how this tree gets its nutrients; some believe there may be something in the air that does it. They are not to far off, in fact there is a large amount of carbon above the forest spewed by the volcano. The carbon travels downwards, the trees and loose plant fibers collect it and bond it with hydrogen from the snow as well as various other elements from the air, and that is how they thrive.
When the tree is being harvested, it is sawed down with high quality saws. Then it is dragged to the smelters. There it is melted down and the plant fibers burned away. When the sap hardens, it forms a smooth, solid material resembling plastic but in the minds of the citizens of Gotisch, it is like glass. This material is used in the construction of furniture and housing as unlike metal it does not freeze to a person’s skin. Real glass is still the preferred construction material but the glass needs to be imported. This material is called Harschglas and marketed as glass.

The Gelb bear is a semi-aggressive omnivore. The Gelb Bear has thick yellow fur that helps it blends in to its environment. It is roughly the size of a Black Bear. It has powerful jaws and strong claws, due to a body temperature just thirty degrees Fahrenheit below the boiling point, a large amount of steam rises from its body. It is believed that the bear is able to generate so much heat by burning the hydrogen it gets from the trees.

The Gelb Bear subsists primarily by eating the yellow boar and Harsch tree but it never takes more then a single bite from a single tree in one day. It can eat from this tree due to the heat of its breath which softens the part if the tree it is eating so its teeth are not damaged. Whenever it can though it hunts the yellow boar, it hunts by climbing the Harsch tree and then dropping onto its prey from above. Then it kills its prey as quickly as possible, for if it fails to kill its initial target it will be forced to retreat or be killed by the herd of boar. While if it kills the boar in his first drop the rest of the herd will simply run instead of risk a battle which would result in the loss of more boars.

The Gelb bear also hunts Ice Goblins and most recently humans when it can’t find a herd of Yellow Boars, it uses the same tactics. Particularly large bears will hunt humans and goblins indiscriminately, but besides this they are not that large a threat since they are rather easily spotted to the trained eye. The Gelb bear also enjoys the eggs of Eis peckers, but is rarely successful in getting them.

The Yellow Boar is a dangerous herbivore with, as their name suggests, shaggy yellow fur. They only grow two feet high, but they are strong and dangerous. They travel in herds and chew on the Harsch tree for nourishment. When threatened they charge the threat and bore into it with their large tusks. Their enraged grunting is the last sound many both Human and Goblin hunter have heard. However, they are easily avoided as they make no attempt to hide their grunting noises as they forage.

The Eis Pecker is the only bird in the forest. It is a medium sized bird with a foot and a half long wingspan. It has a long strong beak which it uses to peck at the Harsch Trees. The Eis Pecker does not eat the Harsch tree, but instead eats the Eis ants that reside in the upper areas of the Harsch Tree.

The Eis Pecker also uses its beak to peck open a hole in the Harsch Tree to lay its eggs in. The eggs are warmed by the tree itself while its parents guard the outside. Whenever a Gelb Bear looking for a snack climbs near the nest, the Eis Peckers dive bomb the bear driving it back down and sometimes sending it plummeting to its death.

It is believed but never been tested or proven that the Harsch tree does not repair itself while the eggs are hatching because the shell of the egg has magical properties that redirect the electrical currents of the tree to itself and away from the wound. But when the egg hatches the egg loses its magical properties, why this is not known, but it is known that the Eis Peckers do not have any magical properties about them. A true mystery indeed.

The Eis Ant is an ant that resides in the Harsch Tree, like a termite. They build their colonies in the tree in live in relative safety from all except the Eis Peckers. They eat the Tree itself and are constantly eating to prevent collapse upon their colony, when their new queen and males travel they take part of the Harsch Tree with them to keep them warm, the little piece they take with them loses its heat in an hours so that is how long the queen’s have to mate and find a new tree. Only one out of 100 queens succeeds.

Roads in the Eis Forest are constructed out of carved ice. Construction starts by first marking out the road then panels are placed into the sides of the marked. Then Hot water is poured to melt all the snow and ice already there evenly, the hot water is stopped by the panels. Then the water freezes and the road is done.

The major road in the Eis Forest is the border road; this road is 102 miles long and runs in and out of the forest. There is only one fort on the road and it guards the only road that leads into goblin territory. This fort is large with a garrison of three thousand troops; travelers must purchaser their supplies here or go without on the road. The road has only one branch before reaching the lumber town of Harscholz, a small town with only 900 citizens but over 5,000 soldiers. The branch merely leads to the lumber area.

The only other road is not wholly controlled by Gotisch. Only the first few miles are presumed safe the rest is in the hands of the Ice Goblins. The road is 37.4 miles long and ends deep in Yellow Shine, the construction stopped because of stiff Goblin resistance that climaxed in the battle of Yellow Shine where over 6,000 Gotisch soldiers died and nearly 20,000 Ice Goblins, none of the bodies were recovered.

There is also a spider web of short roads northeast east of Harscholz. These roads are used for the logging of the Harsch trees and as such don’t lead anywhere. It is nicknamed the Harsch maze. There was a notable battle fought in this maze when the goblins attempted to stop the logging. 4,000 Gotisch soldiers fell here and an expected 34,000 Ice Goblins died here. Only half of the bodies were recovered before the rest froze to the ground, interestingly no necrotic activity has been seen.

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Gotisch Tundra

Spoiler: Click to Toggle the Spoiler.
The Gotisch Tundra is a desolate region devoid of all life. Winds howl across this frozen land and the temperature is so low that uncovered flesh will freeze in an instant. In the days of light on cannot see for its reflection upon the surface of the ground, and in the days of darkness one cannot breathe for fear of freezing ones lungs. Sudden windstorms created by the warm air high above the cold air are so powerful that they can tear the skin off one. Truly, this is a frozen hell.

The roads here are built are carved out of the ground and run deep, very deep. The roads are eight feet below the ground and took nearly five years to complete. To build these roads, First the workers hammer four hot rods into the ground to act as markers, these bars freeze almost instantly often shattering but no matter. Next, a wheel kept aflame with either tar or ever-fire the latter being preferred runs from bar to bar and back again creates a gutter. Next, they pour either flaming tar or liquid ever-fire into the center melting and evaporating the snow and ice, the burning liquids are stopped by the gutters created by the wheel. The flaming liquids must be refueled often, the ever-fire needing the least refueling as it is kept active by a mage, but those trained in the art of fire magic are rare in Gotisch. Even so, the mage does get tired eventually. It takes 6-7 hours before the fire reached the permafrost, once there it thaws the frost. Then the workers have but ten minutes to dig before it refreezes as the walls of snow and ice insulate the area. They repeat this process until it is deep enough. They smooth the ground and that section of road is complete. There are stairways placed at regular 10 mile intervals all along the roads.

There are main road leads from Harscholz to Gefroküste is 342.4 miles long. There is a road connected to it that leads to the Lebendig Swamp near Harscholz, a branch near Gefroküste that leads to a fort and another branch near the center that leads to Sudbollwerk and Bergbau. Along this road is the Brücke Bridge that rises nearly 100 feet into the air to allow ships to pass under it. Traveling across this bridge is not difficult since it has a gradual slope and is enclosed protected travelers from the wind.

The road leading to Sudbollwerk is 85.6 miles long ad has one branch from it that leads to Bergbau. Sudbollwerk is a fortress city that grew in population due to the influx of refugees escaping from the Druids. Before the refugees, it was merely a fortress. This road is the only roads where one must be weary of attack as Goblins often slip pass the city.

The road to Bergbau is 177.6 miles long. Its length is due to the constant winding it must do around the bases of the mountains. This road is technically not in the Gotisch Tundra but is counted here out of convenience. This road is exceedingly dangerous, as various creatures have been known to cross it. However, the creatures that have been seen crossing it will be told elsewhere.

The road that leads to a minor fort guarding the coast from Goblin landings is 17.1 miles long. The fort is important, as without it Goblins coming in from Kobold Island would be uncontested as they come inland.

The East River road is 382.3 miles long and ends in the swamp. This road is heavily traveled and occasionally is raided by Goblins. This road’s proximity to the river raises the temperature of the air near the road to bearable level.

Various more roads and settlements are planned or being constructed to house the refugees from the Gothic lands.

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Southern Mountains

Spoiler: Click to Toggle the Spoiler.
The Southern Mountains are a large and almost completely unexplored mountain range in the southern area of the Continent. The Grecian Colony, Far Removed from Gotisch is to the east of these mountains, the Grecians brave these dangerous mountains for valuable and rare timber in a valley.

These mountains are ancient and full of creatures such as Dragons, Mountain Golems, Glacial Golems, Elementals and other creatures. The storms in the mountains are magical and will freeze anybody caught in the storms instantly, not even wizards can tame these storms.

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Glacial Fields

Spoiler: Click to Toggle the Spoiler.
Very few adjectives can come even close to describing the Glacial Fields. Perhaps the closest term to describe it would be, “Badlands” but that is an understatement of timeless proportions. Vast fields of ice some towering hundred of feet into the air, sheer walls, steep and gradual slopes, canyons, gulley, pits, caves of various lengths and shapes that lead to any place imaginable, impossible formations and much more all are packed tightly into this large area. In the center of the Glacial Fields is a Giant Crater that steams and growls incessantly adding to Willy Wonka atmosphere in the Glacial Fields.

The Glacial Fields are in fact fields of continuous ice formed by Icebergs that have over time, been permanently packed together. Not even streams of lava can break up this ice before it cools. The various formations are formed by the act of grinding together the ice is continually doing, it is a slow process yet a powerful one.

This is where most of the Ice Goblins call home. They live in the ice itself and live off food stored from massive hunts they take against various behemoth sized creatures they come from the mountains to ironically hunt goblins. Other then those they fish, and hunt other smaller creatures in other locations; they are also no strangers to cannibalism.

It is also not uncommon for Ice Golems to be animated naturally from the ice by sudden concentrations of magic. For some reason the magic is usually Water elemental in nature leaving many to believe that it is artificial, however not all scholars agree with this and formulate other theories as to how it happens. Regardless it does happen and they are a threat to the unwary despite their general passiveness. Goblins do make use of them by capturing and training them.

On the south side of the Glacial Fields is a River of icy sludge, it is made by a lava pool beneath there that thaws the ice creating the cold sludge. There are fish and other creatures in there; however, no studies have been carried out due to Goblin Resistance. Goblins however often fish there so it is believed that there are few dangers in the river. In the river there is a strong current just under the surface, this is known by reading books written by the Goblin Chief.

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Races of the Continent

Spoiler: Click to Toggle the Spoiler.
Volkemheits

The Volkemheits are Humans that have undergone thousands of years of Selective breeding tripling their lifespans. The goal of this selective breeding is eventual immortality.

The Selective Breeding is controlled by the Priesthood, they are immortals that were born that way and they desire immortality for their fellow citizens. They have a Oracle that looks at the lives of all their citizens, killing those who would have bad genes remotely.

At odds with the Priesthood are the Black Riders, who are traditionally allied with the Priesthood. The black Riders however disagree with the extreme methods used by the Priesthood, such as extermination of entire towns based on rumors of interracial affairs.

There is also the government and the military of Gotisch which is in between the two trying to maintain its own identity.

The Guilds are another entity in Gotisch fighting anything that hinders profits, they are essentially the rulers of the Foreign district.

Here is the list of their military which acts as city guards. All are armed with Katzbalger swords as sidearms.

Halbediers
Great Swordsmen
Mounted Slingers
Scouts (Scouts trained so their brains are incapable of discarding seemingly useless info like normal people, they are incapable of living normal lives. But see almost any trap possibly set. They are trained in anti-Guerrilla warefare and carry light weapons but heavy shields and ballistic armor. More details are possible.)
Armored Ballistae Wagons
Mounted Warders (Mages trained in the use of Wards and only Wards, basically anti-magic users)

Eis Goblins

The Eis Goblins were here on this continent way before the Humans, they started out as normal goblins but the climate forced them to work together and develop some form of government and they have had a loose monarchy for thousands of years. In that time they have managed to succeeded in keeping infighting to a minimal, decided on a single language and outlawed Jargon, developed a real military, trained some goblins in writing and reading and slightly mellowed out.

When the Humans came the Chief actually sent a diplomat, and kept his goblins from raiding for almost a week before war broke out. A real accomplishment.

Their skin is smoother then normal Goblins and has a bluish tint to it. They are about 3-4 feet high.

Military Includes

Goblin Swordsmen
Goblin Archers
Goblin Champions (Heavily muscled bruisers, their strength is augmented by Glyphs tattooed into their hides by the Sorcerers. They wield Maces)
Goblin Stahl (Goblins that have had their arms replaced with hollow metal filled with explosives, the metal tapers off so it can be used to stab. Death of the Goblin results in explosion plus he can will it. No shrapnel though.)
Goblin Sorcerers (Uses Tattooed Glyphs to cast magic, generally spells of pestilence like insect swarms, fevers, rats, itchiness, hail, darkness, etc. Annoying but not Lethal)
Ice Golems (Ice Golems Captured and Trained by Goblin Trainers which are armed like Goblin archers)

Snow Spirits

The Very First inhabitants here, they are essentially Ice Nymphs that took male bodies. They are rather Stoic. Little is known about them.

They are glassy in appearance, but do die when stabbed.

Military

Clangers (Sorcerers that fight with bells, they have a variety of bells that do various things such as summon local beasts and mess with people’s minds. They also carry a battle bell that releases a powerful burst of sound when used that effects everyone including the user, knocking them down and deafening.

Soldiers (Conjure weapons out of ice.)

Grecians

They really aren’t a race of the Continent, they have little contact with the rest of the continent just a little colony for getting wood to sell. The Populace constantly rotates.Won’t likely effect the RP.

The Military consists of adventures.



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Cities

Spoiler: Click to Toggle the Spoiler.
The Capital is a sprawling City with a Large Warded Tower in the Center, steam obscures vision beyond a few meters and the sensation one gets is of a rural town. It is located in the boiling swamp.

The Port city is divided into 3 sections, the far eastern section is the Foreign district, the center section is a military buffer and the far west is the civilian district. It is on the coast of the Gotisch Tundra.

Sudbollwerk is a town in the south of the Gotisch Tundra, it is an 3 quarter circle shape surrounded by walls many layers deep and is in constant battle against the Eis Goblins.

Bergbau is a mining town in the mountain just a few miles in, it is less of a town and more a camp. A Magic Circle surrounds the town protecting it.

Harsch is by the Eis Forest, it is walled ad also attacked a lot. It is where the Harsch wood is smelted.

Gobkib is actually the Gobln name for the Volcano, it has the largest concentration of Goblins in the Continent.

Icic and Kold are Snow Spirit dwellings rumoured to exist in the mountains.

The Grecian Colony is simply called the Grecian Colony

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Character Dossiers

Spoiler: Click to Toggle the Spoiler.
You can be anything you want, alien, elf, Hobbit, Bunny Girl, Only thing restricted is the mentioned races.

Name:
Equipment:
Skills:
Description of physical abilities such as strength:
Appearance:
Race:
Personality:
Bio:

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Starting

Spoiler: Click to Toggle the Spoiler.
When you start you will be in the Foreign District of the Port Town, I recommend heading to the inn or Tavern and getting acquainted. Anybody not with you is a rival or enemy. If you feel you need info as to where to go ask, once you decided where you are going leave the city. I will constantly be pushing your characters, if they start lollididdling around doing nothing I’ll push you in the right direction. This will be a rather structured RP.

Remember all 3 quests need to be tackled for victory in this RP, and you are competing against each other to do this.

In fact just arrive at the port and I’ll have NPCs meet you.

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John Adams
This looks like a well thought out story.

Name: John.
Equipment: One Katana. Various small books on magic more or less hidden on his person.
Skills: Magic and Sword fighting.
Description of physical abilities such as strength: Averagely strong. Nothing special.
Appearance: Six feet, two inches. Light colored skin. Black hair worn clear of the face. Dark colored clothing. Long pants with many pockets. A decently fitting shirt, loose fitting on the arms.
Race: Elf.
Personality: Usually cold and uncaring towards strangers. But loyal to friends.
Bio: Is it okay if I reveal this as the story goes along? Or do you want it upfront?

~John
Fraud
I agree with John.

Name: Fraud (Self-given name; see below)
Equipment: A small dagger concealed in his boots, and a short sword strapped to his back.
Skills: Trap-Setting/Seeking, Climbing, Trickery
Description of physical abilities such as strength: Able to spot things many people would not normally notice/ look for(I.E. Being able to tell when someone is lying), stealth, and escaping.
Appearance: Brown hair that nearly covers his eyes. Pale skin, along with bloodshot eyes. A gold chain hangs from his neck at all times.
Race: Human
Personality: Lying, scheming, and distant from others.
Bio: Fraud was your normal everyday person until his parents disowned him. He was originally name Serchuis(Sur-CHU-is) Regim, but fell away from his identity after becoming a thief. His parents had always brought him to the churches and wanted their son to become a priest, but he always had an eye for expensive objects, and began petty crimes as a small child. Stealing apples from merchant carts, picking the lock to stores, just about every crime you can think of, he's done. He did time in prison many times while he was in a main group of thieves, but left their group as soon as he found he was being used by them.

During a scheme of theirs, Fraud's job was to steal the item in question, while all of his other members did various other things to throw the guards off of his trail. Everyone in their group reported a thief stealing the item, and Fraud was captured and taken away by the authorities. While he was being dragged away, his group took the object and sold it, making a good bit of money.

Fraud now walks alone and sleeps under the stars. After all that he's been through, Fraud can't find the good sides of people, so he chooses to do what he wishes when he wishes. The guards already know of Fraud's precense, and are always on guard(heh) when they hear of him entering the town.
Demutig_wind
OOC: Bio is more of an optional thing so it is fine for you to reveal it as you go along. I do hope this is enough information, I have more if needed stored somewhere on my computer. I feel I forgot something.
Demutig_wind
Oh yeah, you are all accepted I'll lead you in tomorrow, I need sleep.
Click This
THIS LOOKS SHOPPED

First section is very badly worded, and everything else is extremely long, detailed, and has good grammar. Did you steal this from somwhere?
FatPeopleLagIRL
I would join, but it just seems like there isn't a spot for me in this. I kind of wanted to be apart of the town, not a foreigner.
Demutig_wind
OOC:

Spoiler: Click to Toggle the Spoiler.
QUOTE
THIS LOOKS SHOPPED

First section is very badly worded, and everything else is extremely long, detailed, and has good grammar. Did you steal this from somwhere?


Oh no, the first section I just typed up here on the spur of the moment without proof reading and structuring(Or use of Microsoft word). The rest I had written up all before for my other RP forum, I was more careful on the rest.

I am also rather unused to having to do RPs like this. I'm used to having all the mechanics and everything understood without explaining, so usually the setting and purpose is transcribed IC

Like I would have normally typed up

Demut was in his study writing finishing up the last of the paperwork denying the Guilds their loans, they seem to forget they are supposed to be filling our coffers, when there was a knock on the door.

Spoiler: Click to Toggle the Spoiler.
“Enter”

With a confident gait a tall man dressed in the standard Gothic Armor of a Huskarl strode in; with his hands he carried a stack of parchments. He stopped 3 paces from Demut, saluted then placed the parchments down, he turned on his heels and strode out of the room without a single word being spoken between them.

Demut sighed and began reading through the new papers, “Ahh… this is bad.”

Once he finished reading he called in a servant who was standing at ready outside his door, the servant waited at Demut’s side while Demut hastily scrawled some words on a blank parchment, “Take this to the scribes and have them copy it then send it to all corners of Galava,” The servant saluted before taking the letter and leaving to do as instructed.

Three weeks later the foreign district began to swell with adventurers on the heels of the news of Gotischreich’s gates being opened to the world for a short period and 100 million gold being paid to whoever completed three seemingly unrelated quests.

One quest was the slaying of a mighty beast beneath a frozen lake in the Eis Forest.

Another was the following of a magic circle across the continent, mapping the course on the way.

And the last was the recovering of a bottle said to be lost in the Siedend Swamp.

Much speculation arose among the adventurers regarding the true reason for the opening of Gotischreich, but nobody was going to argue with 100 million gold.


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This would have been the extent of my post and everybody else would have played off this using their pre-established characters.

But as you can see such an opening leaves far too much assumed on the part of the reader in this RP forum. Nay, instead I had to adapt to how things are done on this forum. That means no OOC thread, no fancy opening and a lot of explaining. I also changed some names and such so as to be more understandable.
QUOTE
I would join, but it just seems like there isn't a spot for me in this. I kind of wanted to be apart of the town, not a foreigner.


Fine, but let me explain to you the culture and history of the Gothic Population first.

Spoiler: Click to Toggle the Spoiler.
There once was a land on the upper right of Primlava filled with hundreds of small city states and kingdoms all supported almost exclusively on the royalties acquired from selling their armies as mercenaries. This land was the Gothic Lands. Other then the various kingdoms there were 2 factions vying for political influence, the Black Riders, a most ancient order possibly older then the world and The Priesthood of Vollkommenheit.

The former was so secret that the identity of its members was secret even from itself and their ultimate goal was a complete mystery. The latter was more open, its existence wasn’t secret, nor was its goals or doings. But it still operated in the shadows.

The Priesthood was made up of Immortals. Its goal was to grant all Goths immortality through Selective Breeding. To aid in this they had an Oracle, called simply The Orakle. He was powerful in the arts of Time Magic and was alone able to use a powerful artifact that allowed him to see the entire lives future, past and present of every Goth Born. He also had the power to kill any babe at birth and did so to any babe born with undesired genes.

Thus far they had managed to increase all Gothic lifespan to 140-200 years and eliminated all bad genes. This allowed them to use inbreeding to hasten their progress. But the Priesthood was getting impatient with the current state of politics.

Our story will start with a Gothic Kingdom named Königreich. It had, in recent years, become exceptionally prosperous. This was mostly due to its use of powerful magical artifacts it made a point of acquiring. At first their prosperity was ignored by the other kingdoms but when potential clients began demanding Königreich’s services to the exclusion of other kingdoms, a line was crossed.

This the other kingdoms couldn’t accept, now Königreich was threatening their own livelihood, economies and survival.

Vollkommenheit was also feeling threatened by Königreich. Königreich’s vast arsenal of artifacts coupled with their powerful military and the fact they were strongly supported by the Black Riders made them a huge obstacle to their future plans.

So the Immortal Council of the Priesthood of Vollkommenheit decided to destroy Königreich. However, large amounts of manpower would be needed to take the most powerful kingdom in the lands; most of the Gothic Kingdoms didn’t want to risk their armies. Therefore, Vollkommenheit hired a powerful Necromancer ‘Polofus’ to aid them, promising him that he would be all the artifacts in the kingdom that he wanted to.

To this he agreed because there was one artifact in particular he desired, it was a monocle, the sister artifact to the one used by the Orakle. With it one could not only see any point in history or the future, but by pure force of will alter it to the wielders liking.

And one of the artifacts in Königreich had its location inscribed on it. So the other Gothic Kingdoms with the pushing of the Priesthood and the aid of the Necromancer attacked Königreich in force. Königreich fought well, but Polofus used some form of necromancy that allowed him to control as many undead as he wished and made his zombies immune to Gothic Magic. Therefore it couldn’t hold out. But the elders of Königreich had been informed by the Black Riders that it was imperative they save a remnant of their population and protect the artifact that held the directions to the monocle’s location. That artifact was a shard of crystallized Aether, that allowed for long range teleportation.

So the Elders appointed Demut and his companion Loto to lead a remnant of about 500 to safety. And so Demut did, taking them to an Elvin City whose prince owed him a favor, he secured ships to take the remnant south away from Primlava to safety. The ships were magical and could withstand any amount of force without breaking.

So they went south, as they passed the ship graveyard they discovered Polofus had sent his fellow necromancer Laonce, a weak necromancer with a fleet of undead ships inherited from his father, a message informing him to capture the Elvin ships passing quickly through his waters.

This forced Demut to use all his Magical power as he was a wind mage, to escape the undead ships. However the winds he summoned had long lives and they kept blowing for a week, causing the ships to far overshoot their goals and end up at a large frozen continent without the supplies to make it back to a more hospitable climate.

So they sailed the edge of the continent finding a river of hot water that they sailed up. This river led to a most surprising feature. A swamp, with a peculiar habit of suddenly changing temperature, the swamp’s climate was soon found to be dangerous as many who bundled up to avoid the sudden freezing cold were killed by the heat and those that didn’t bundle up were killed by the sudden -100f cold.

But they soon learned to adapt and the ships were resupplied while the remnant made their home in the swamp. Weeks passed and Polofus, on his own agenda, sailed an army of undead that included many Königreich citizens and other undead Goths. This was a major surprise as only skeletons should have been able to move in that cold. This is when it hit Demut, these weren’t true undead.

Polofus in order to sustain his limitless armies of undead cut corners and instead of animating the corpses, he repaired them and trapped their souls in the body before the brain was damaged from oxygen deprivation. In other words these weren’t all undead; many were just hypnotized, though the skeletons certainly were undead.

With this information Demut ordered an alchemist with the remnant to prepare a spell that would remove the effects of the hypnosis. He did so but Demut ordered the catalyst not be placed in the caldron until after the fight was engaged. Else wise the people down there could be killed.

When the battle was engaged the spell was unleashed and the masses of hypnotized were released from their brainwashing, they were utterly dazed and clueless as to what was happening and completely vulnerable to the skeletons from behind.

But this was handled by the few Black Riders with them. Now the released people were glad to join them, since the alternative was to freeze to death, which many suffered anyway. Now with a significant population Demut decided he needed foreign contact in order for their small frozen empire to continue to exist. Because of the crisis no one disputed his leadership.

First thing Demut did however head to his sister’s city kingdom of Pleasura, an isolated kingdom cut off from the Gothic Lands by choice. His sister was an excommunicated 3,000 year old Priestess named Azuela. She was also his surrogate mother; she had kept a fertilized egg she harvested from their mother while she was on her death bed and had kept it alive with her magic.

There he asked her for advice and she asked for the artifact with the inscription on it. She read inscription and looked through her books. She came back and told him that her advice was to destroy Polofus with a direct attack before he figured out a way to protect his hypnotized masses from being released.

She said that first he needed allies and that the dwarves who held the monocle Polofus wanted would be good allies.

So Demut went to the undersea kingdom of the dwarves with the aid of some new found foreign allies. The Gnome and water mage Nara in particular was helpful. They got the Dwarves aid and learned that the Monocle was no longer in their possession that a pirate had stolen it a thousand years ago. After this they found they had been followed by some wraiths controlled by the Priesthood. The Demon Wraiths were dealt with and Demut and his allies sailed to Polofus’s tower.

Loto died in the attack when Polofus blew out part of his wall. But other then that they succeeded in vanquishing Polofus.

Years passed and Gotischreich grew into an actual empire maintaining three cities. The Orakle not caring about the Priesthood continued to preen the babes and the Black Riders established them securely there. An elective meritocracy was put in place and things became relatively normal.

Then a robbery took place, in which many prized possessions in Gotischreich including the Artifact of Teleportation were stolen. This resulted in a chase aided by Ladatha, Igmar, Zemetheus, Knight and others.

This chase led all across Galava where they witnessed many atrocities committed by the Fugitive. One notable location they passed through was the ship graveyard, which was also robbed by the Fugitive. They chased the Fugitive to his lair and slew him. They recovered the artifacts and saw that he had been breeding dragons. His motive was a desire to ascend to Godhood.

After this incident things again went back to normal for the next decade. Demut was reelected multiple times despite his extremely unpopular foreign policies.

Then tragedy struck, Demut’s sister was assassinated by the Priesthood but the Nordlanders were blamed and all the Gothic Lands were emptied of their armies in retribution. At least this was the reason given. Priestesses, even excommunicated ones, were held in a regard higher then kings.

Demut was attending her funeral when an assassination was attempted on his life. His ally Igmar was there so they gave chase to the assassin.

They chased him to the Priestess headquarters where Demut discovered that the assassin was his son who had been born a Priest, one week later his wife and other son died in a flood. Demut killed his son with little emotion, but unfortunately couldn’t kill him before his son spoke his last request. A real pain as last requests had to be honored. So Demut picked up his granddaughter Einöde as per the request.

On their way out they met Ladatha and found that the war against Nordland had been just an excuse to empty out the Gothic armies so the Druids could attack and kill everybody. Well the four of them couldn’t do anything so they quickly made it to a portal that led to Gotischreich. They found Druids and Priests waiting on the other side for the command to attack Gotischreich. So they took care of them and sealed the portal.

After this refugees from the Gothic Lands began coming to Gotischreich swelling its numbers and straining its food reserves. On top of this Einöde turned out to be depressed bordering on insanity and Demut began to question the meaning of life. So the Black Riders in Gotischreich, the only Black Riders left except for a few wandering Primlava after the purging as the massacre in the Gothic Lands is called, began to plot.

The leader of the Black Rider’s in Gotischreich was a woman with pseudo-immortality she gained by drinking water from a fountain of youth whenever she got old. She had lived all her life spans as an immortal mortal and through it all, she had to deal with the bigotry of immortals and the even worse bigotry of Gods. She understood immortality was a reasonable goal so she supported the Priesthood strongly in this regard, but she also knew even as immortals, Gods are still unreasonably bigoted.

So she happened to also be the leader of a small political movement within the Ranks of the Gothic Immortals to demand equality with the Gods. This pretty much meant killing Gods with Gothic Magic until they recognized their equality.

The Black Riders’ informants had informed the Black Riders of Vollkommenheit’s plans. They planned to minimize risk and speed up the process of selective breeding by forming a bubble of isolated hyper accelerated time in which they would gain immortality for the 10,000 or so Goths they had gathered just for this. But they feared that the rest of the Goths would still have the ability to breed with the perfect Goths considering the Goths were halfway through a stage of specie transition at this moment. So they wanted to wipe out all the other Goths. And take out the Black Riders as a bonus. Essentially, they were getting impatient and figured if all the rest of the Goths were dead except for the immortal ones, then they have achieved universal Gothic Immortality.

The Black Rider leader suddenly got a plan. This Time Bubble would be spectacular for training an army of powerful Black Riders. So she decided she would get it for herself.

But first she needed to take care of the Priesthood. She found out their battle plan was to use the Ice Goblin Volcano as a forward base. As it was warm and the Ice goblins had way stations all across the continent which they used to rest in as they were warm.

The Black Rider Leader also discovered that a Priestess named Letzte who had been sent north on the suicide mission to fight the Nordlanders had survived with her army intact and she was waiting near Anarktis waters.

So she decided to freeze the volcano long enough to kill off all the Goblins and at the same she would bait the Priests into sending their army to attack the Goths before they were fully prepared by making Gotischreich appear vulnerable. Then she would spring the Priestess and her army on them from behind and let the cold kill them. Such a devastating defeat would put the priesthood at her mercy.

So to complete this plan she experimented on Einöde to increase her natural water magic ability to the point where it could accomplish this task. The experiments were painful and pushed Einöde’s mind over the edge. But insanity was a minor detail.

However when the plan was attempted someone she thought was her ally, Verbannon, used his immense power to stop Einöde. This severely weakened him, but he still attempted to kill the adventurers with Einöde; Gehiem, Igmar, Ricard, Derren, Chell, Qara, Tarathe, Knight, Zemetheus and Akvir. Severely outnumbered he still managed to wound many, some pretty badly. If he was in full health he might have won. He did however succeed in killing Geheim.

Also the part where the army was sacrificed to draw out the Priesthood also succeeded, but with the volcano still there, the Priesthood could survive the cold.

In desperation the Black Rider Leader made a pact with fallen angels, in return for their aid she would kill the God that betrayed them first.

In all this Demut had come to a decision, he still felt empty and without value, unable to see meaning in existence but he knew he had a duty and drew strength from that. The Priests wanted to cheat his people out of immortality, he couldn’t allow that. So he hired Cara, a powerful alchemist, to cast a spell on his people guaranteeing that if the Priesthood went through with their plans his people could still breed with them and gain a jump in their quest for immortality.

He also made a pact with those fallen angels, they gathered the ingredients needed for the spell and in return he gave the Black Rider Leader his full support.

It was around this time that the Orakle put his own piece into play. He brought Loto’s mind to the present from the past and placed his mind in a conjured body. He gave Loto directions to go to Heifenburg and use his help to keep Demut, The Black Riders and the Priesthood from destroying all they’ve worked for. Because bringing in all these outside forces was a bad gambit.

Loto went to Heifenburg and with his immense wealth began doing all sorts of things to protect the Gothic population above all else.

[Close]


Traits shared universally by all citizens of Gotischreich due to effective propaganda is a total distrust of foreigners that is bordering on Xenophobia, and a universal desire for immortality and the hope that one day that the children of their children will not have to experience natural death and old age.

Other important facts to remember is that all marriages are arranged before conception by the Priesthood of Volklemhiet, inbreeding is used methodically to enhance the genes, adultery is punishable by death without trial, prostitution is legal as long as the prostitutes are licensed and the act is completed either in the home of the client or at the brothel. There is love in few marriages, children are often killed at birth due to bad gene.

Goths are well known for their expert glass working and tend to make all their furniture and buildings out of it.

Goths live an average of 200 years now, they no longer suffer any genetic defects, they are about 6 inches taller then normal people and are incapable of feeling attracted to, or performing any sexual acts towards a Foreigner duew to an enchantment placed at birth.

Other then this they are normal, hopefully this gives you some idea what to do.


Also there are permanent residents in the foreign district you can play as.

[Close]


__________________________________________


IC:
In the port of the foreign district two men arrived, they were not together but they would be important in the coming weeks. One went by the name John, he clutched his Katana as he eyed the vast number of sailors, merchants, adventures and potential pick pockets crowding this cold port.

The other was a far more shadier individual by the name of Fraud, he viewed the crowds with shifty, scheming eyes and his mind whirled with the possibilities.

They waded through the crowd stepping onto the street, a surprise waited them here as the ground beneath their feet was warm and smooth, the road was paved with black glass and beneath it a heated river of water ran.


They were near the inn, which was across the street from the tavern, they were apparently run by the same family. Out in the street was a large heavy set Black Man, Jovial in face and manner. He laughed incessantly herding newcomers into either his inn or his tavern.

Inside the inn was a large and equally Jovial Black Woman chatting up with the adventurers while taking money and writing down names in the registry, she was obviously his wife. Another woman, thin and lean with clever eyes and a wry smile took the bags of customers down stairs to where the rooms waited. There was an indoor Park within the inn, trees and flowers everywhere just pass the registry where many sat and rested marveling at the variety of plants kept alive by sunlight streaming in through the glass which the building was made out of.

The tavern was run by a single girl of 14, at first one might consider her too young to be in such a rowdy establishment, and one would be correct. She had stabbed the hands of ten men and two women so far today and it was just before noon.

Elsewhere in the district was a general store run by a brother of the Jovial Black Man, although the brother was crankier and the gates manned by a small army of Gotisch soldiers and guards lay in the south. There was also a heavily guarded yet small jail in the center of the district and no less then four barracks spread out through the tiny district, the distrust the citizens of the country had towards foreigners was abundantly clear.

OOC: Okay I think I laid out your option subtly. Might want to just head to the inn, then again you might be better off heading to a town closer to one of the quests where the info should be more specific. Or you might want to do something else.
Fraud
Fraud stepped away from the other individuals, concealing at least thirty items he had stolen on the boat. He loved his talents, and hopefully this town wouldn't have heard of him yet. He looked around, observing all the different shops and people. He heard many conversations, included one about a circle located somewhere in the mountains.

He turned around, looking at the people getting off the ship, at the tavern, the Inn, and the Black man himself. Backtracking, he went to the black man, and tapped him on the shoulder, "What is this I hear about a unapproachable circle in the mountains?"
Demutig_wind
The Black Man turned and looked at Fraud and burst out with a hearty laugh, he grabbed Fraud tightly on the shjoulder and began, "Well, I'm glad you asked, now I don't much about it myself you see, but I can tell you what I know and my little lady might be able to tell you who knows more. Now you see," He stopped to call out jovially to a married couple of adventurers and send them on inside his inn.

"Now where was I, oh right, now you see it isn't one circle but two circles or so I'm told one smack dab in another, the outer ring turns faster then the inner ring, and it has some writing on it, magic runes or so I'm told you see. If you try to catch it, the ring will always stay ahead of you no matter how fast you pump your legs, cast your spells or teleport, you just can't catch it" he stopped to break up an argument by the tavern door, "Now where was I, you see you can't even surround it, just plan on it and it'll just whip on pass where you would be further up or change directions like it knows your intentions. Thats about all I can tell you, " He began leading Fraud into the inn, "Why don't you come inside, stay the night, eat a hot meal and I'll tell you about my great, great, great grandpappy, we are having spicy beans and rice tonight with a side of cornbread and butter milk."

He handed Fraud off to his wife inside, "She'll take your money and lead you to the room." He burst out laughing again and went back outside.

The woman looked at Fraud, "Now deary you are all skin and bones, I'll be sure to fix you an extra large portion tonight."

The thought that Fraud might not want to stay the night never crossed their minds.
Fraud
"You obviously don't know who I am. Good, you truly do not want to know me. I'll let you in on one secret: I enjoy being skin and bones. It heklps me move faster, quieter, anything. I'm not interested in a room, nor am I interested in breakfast, I just want to get the job done. Now, Tell me, where should I start to reach the mountains with the circles?"
Demutig_wind
The woman shook her head in mock exasperation, "Why I never, young people these days are just so rude, if you are just going to head straight into danger you better stock up first, my brother in law can give you all the supplies you need, go out like that and you'll be nothing but an icicle quicker then you can say your last prayer. You better head off to Bergbau first, some of those old tramps should be able to tell you more, there are two ways there, the safest path is by going under the mountains by first heading to Sudbollwerk, the quickest path but far more dangerous is the overroad to the south, get a horse and you can make the over road in 5 to 6 days, if you walk it'll take you 8-11 days, the long way will add another 3 days to your travel."

OOC: Oh right, you can have up to 214 starting gold based on the relative strength of your character, Fraud.
John Adams
IC: John headed towards the Tavern... Always a good place to gather information... John thought. Before stepping into the crowd John muttered a few words. Anyone who tried picking his pockets would find a nasty surprise now. Then John stepped into the bustleing crowds, keeping one hand on his sword John snaked his way towards the Tavern. Not before noticing the Black man attempting to drum up business for whatever shop he owned. Giving his closeness to the inn John guessed that was where he worked. Then he was at the tavern. Entering he took an empty seat in the far corner, where he could easily watch over the entire tavern.

~John
Demutig_wind
The single black girl taking care of the tavern, eventually made her way over to John in order to take his order, "What it will it be? Beer is pretty much the only alcoholic beverage made by the Gotisch, some wine has been imported though that'll cost you and we do have stores of angel rum, bitterest stuff you'll ever taste but some folks like it. Other then that we do serve food, mostly meats and bread, though other things are imported."

While the girl droned on her memorized list two thieves had just tried to pick the pockets of a Vladmirian armed like one of their marines, one distracted while the other went in for the snatch. Within seconds the Vladmirian's bonded wolf bit the hand off the pickpocket eliciting screams of pain that went completely ignored.

"Kinda rowdy in here today, just ignore the hubbub." Said the girl flatly, she didn't seem to have inherited her parents' good humor.
John Adams
IC: "Thank you for the offer... but I want nothing..." John replied "I do not drink... especially in places like these." John said, turning his attention back to the rest of the room. "I am sure there are other tables in need of your service thou." John said, not taking his eyes off of the room. Reaching inside one of his shirt pockets John produced a small book. She raised a good point... John thought I would look very out of place without something... a drink perhaps... While he knew the spell, it was always best to double check. So as to prevent conjureing up a dead fish, or a poison cloud in the middle of the tavern. He opened the book and thumbed to the well worn page... There it was, halfway down the page, drinks. Chanting quietly a glass of water suddenly appeared on the middle of the table infront of John. Picking it up, John took a sip. Then he pocketed the book.

~John
Fraud
Fraud shook his head as he walked out of the bar. He didn't care about the woman, nor did he want to talk to her anymore. Then he realized he didn't know where her brother in law was. Avoiding another headache, he stepped into the tavern, unknowingly stepping into another headache. He looked around, finding the only seat available was next to a man who seemed sober enough. Fraud made his way over to his table and sat down, putting on a friendly face; a disguise, if you would.

"Hey there, can I sit here? There doesn't seem to be anywhere else to sit. The name's Jay." He held his hand out in a friendly gesture.
FatPeopleLagIRL
Thanks Demu, here is my application.

Name: Vrah

Equipment: He doesn't carry a lot around except a dagger that he keeps strapped on his ankles, which are hidden by his skirt and a hidden blade on his wrist.

Skills: He has no skills and mainly relays on his agility to survive.

Description of physical abilities such as strength: He is very well fit but he does have a good bit of fat. He usually steals food and things because he doesn't have a lot of money or friends, so he had to remember the hole city. He relies on his agility and physical strength to escape the military but climbing boxes or crates, and jumping on top of stalls and onto the building tops.

Appearance: At night time he wears tight black pants with a longsleeved black shirt. He has a black jacket over his shirt and a black skirt which is cut in front of him, between his legs. During the day he wears a normal white shirt and cut up pants with his hidden blade on his wrist, covered up with the jacket he wears.

Race: Volkemheits

Personality: He is almost always happy and he likes playing tricks.

Bio: Vrah is 113 years old with a lot of expirence with stealing. His dad had to steal from many different people to be able to get gold coins and food, making it apart of Vrah's nature to steal. His parents were 189 years old when he was born, and a few years later his mom died of old age. His dad stayed alive until Vrah turned 24, which made Vrah very sad, and almost inraged. He stayed cool and tried to get gold coins the normal way, but soonly started to steal food and coins, putting his body to the ultimate test. He was 98 when he bought a hidden blade, which was because of a store owner who had tried to kill him for stealing bread and milk. Vrah has only used the blade three times, but practices every day and is quite good with it. He lives in the lower district of the city in a very old wine cellar, but travels to the upper part of the city to steal. Even today he is still stealing, but hearing that foreigners are coming, he will try to steal their items, hoping it'll be easy since they are newcomers to the city.


I know I probably messed up a lot, and yea, I got my character idea from Assassin's creed, but he isn't a assassin, he is a well trained theif. I just wanted to get down the basic structure of my character, so if something is messed up, tell me.
Demutig_wind
OOC: Nothing wrong though I do have questions, 189 years is a very, very long time to wait to have a child was there a reason for that? Also waiting until 98 years old to by a weapon is also odd, why the hesitancy?

Also one thing you forgot to mention is his wife, marriages are arranged by the government before birth, so he was married as soon as his mother and father fertilized the egg, did she die? Or did he just decide to ignore that responsibility, marking him for death by the government?

And next time can you do a quick spell check? I don't care about grammar or thee occasional mistake as I make both, but too many spelling mistakes throws off my reading.
FatPeopleLagIRL
The reason he waited so long to buy a weapon, was because after both his parents died, he wanted to live a normal life, so he tried to do jobs for people and get coin that way, but it didn't work out. So a couple years after stealing things, he bought a weapon.

Vrah was never mean't to be born, it was a accident and his mom died two days after birth, making it not possible to get married.
Demutig_wind
OOC: So you misunderstood me, the priesthood would have known of his existence at conception (That Oracle's magic), if it had been an illegal birth they would have aborted him and put the two parents to death, since that didn't happen it must have been a legal birth, therefore he was assigned a wife. Well, I'll just assume she hasn't been born yet or is yet too young.
Nachomamma8
OoC: An RP with Fraud and John? I'll definitely be apping soon.
John Adams
QUOTE (Fraud @ Oct 26 2009, 07:51 PM) *
Fraud shook his head as he walked out of the bar. He didn't care about the woman, nor did he want to talk to her anymore. Then he realized he didn't know where her brother in law was. Avoiding another headache, he stepped into the tavern, unknowingly stepping into another headache. He looked around, finding the only seat available was next to a man who seemed sober enough. Fraud made his way over to his table and sat down, putting on a friendly face; a disguise, if you would.

"Hey there, can I sit here? There doesn't seem to be anywhere else to sit. The name's Jay." He held his hand out in a friendly gesture.


IC: "Be my guest," John said, gestureing circularly both towards the table and the chair with his empty hand. John turned to the... barmaid... he guessed, No, not quite... Something more... wondering why she was still here.

~John
Fraud
Fraud sat down by the man, looking at the woman, "Say, you wouldn't happen to know where the Innkeeper's brother in law works, would you?" He asked in a nice tone.

--After Her answer--

Fraud turned to the man next to him, "So, why'd you come here? Was it to do one of those odd jobs? That's why I'm here."
Demutig_wind
OOC: She is thjere because I was at work.

IC: The barmaid of ourse had to go deal with other duties, she forgot about the men talking.
Demutig_wind
OOC: If you have ended your conversation, I'll start prodding you.
John Adams
IC: "No..." John replied "I am here for an entirely different reason." He took another sip of his drink as he looked behind the man to watch what was going on in the tavern.

~John
Demutig_wind
OOC: I use my experience to discern that this conversation is at an end. Now how best to prod this along? Hmm...

IC: A man placed his hands on the table seemingly appearing from nowhere, the two men weren't startled however, just confused. They both suddenly realized he had been standing there all along, just using a magical enchantment to make himself not noticed, in fact even as they looked at him they felt the impulse to ignore and forget him.

The man realized his oversight waved his arm in some gesture deactivating the enchantment. He began speaking to John, "I saw you conjure up that drink,pretty complex spell considering all the different elements involved, yet I also see that you are not a wizard. I am sure you have already experienced the long weeks of meditation it takes to learn to speak the non-phonetic words such a complex spell such as that surely has.

I have a shortcut however to learning spells at the speed you could only imagine!"

Right about now both John and Fraud should be feeling an impulse to dismiss the man, for they surely guessed he was about to offer meditative drugs to speed the learning process. Those drugs although legal always drove the users insane within a handful of doses.

You see spells were comprised of 3 parts, the incantation which is the spoken or phonetic words, the gestures which are symbols drawn in the air with the hands and arms and the meaning, which are not words but merely meaning like a definition with a word attached, these are non-phonetic words and can only be learned while either meditating or using meditative sleeping techniques which is simply choosing to use ones dreaming time to learn. Even with simple spells, the gestures and words can take weeks of careful study to learn without meditating and with meditating days still. Most normal people chose to simply cast magic out of a grimoire and simply learning the non-phonetic words the lazy way. A week at most is all it takes for anybody with the skills to read to learn to light a fire with a magic spark.

Wizards, true wizards and mages choose the hard way, meditating without end for weeks, not just learning the bare necessities but completely memorizing a spell and sometimes even shortening the time it takes to cast by use of mentally ingrained trigger words.

Meditation drugs were the only known shortcut, a month's worth of meditation and study crammed into a single night by simply accelerating the thoughts. Problem was that they damaged the mind with each use causing insanity and erasing memories. With even a single dose a wizard hopeful can lose his childhood and empathy.

The man saw their eyes and was quick to say, "No! No! You got it wrong, what I offer is completely safe, guaranteed, I use it myself matter of fact." He took out a little tiny almost clear cube and scraped t on his teeth depositing some powder into his mouth. Immediately his eyes got a far away look, which based on the small amount consumed should only have lasted a few seconds, which is all it lasted. His eyes cleared and he smiled, "The secret is dusk-"

A sudden crash, a roar of grief from the Vladmirian whose wolf bit off he pick pocket's hand, his wolf fell over inexplicably dead. Vladmirians were an odd race, perhaps the opposite of the Gotisch race, they had a conditional immortality, an immortality that lasted only as long as they desired it. Yet for some reason in their past they chose to bond their souls with the great Cazdor wolves, intelligent creatures indeed, but ones with lifespans rarely exceeding 50 and a Vladmirain rarely had the will to live more then 5-10 years after his wolf passed on. For some reason they chose mortality.

The Vladmirian however didn't stop to mourn, first a rage came over him, his Vladmiran eyes, unique due to their double iris, flashed and he struck out at the nearest man with a concealed dagger slitting his throat and with his other hand he broke the neck of a nearby woman with a single of his hand.

At the same moment hands wrapped around the hawker speaking to John and Fraud, hands which snapped the man's neck. When he fell down 3 men stood looking at John and Fraud, Two were unarmored wielding daggers and the other was fully wrapped in chainmail including a hood of the metal and chain wraps around his fists, he was armed with only his fists. These men were merely hitmen, probably poisoned the Vladmirian's wolf for the distraction.

OOC: I don't care how you deal with this situation, this is only a prod. Just remember you have no weapons capable of piercing the chainmail, unlike what fiction tells you the chains on a chainmail vest would only let the most finely tapered point through only rarely if done just right, and Katanas and daggers don't taper their points to needles. Best to just break his bones if you fight. I'm going to use this to introduce Vrah, since a Gotisch Citizen would not go into the foreign district at a time like this. He would be discovered and well, it wouldn't be good for him. His fellow Gotisch Citizens would see to that.

I flipped a coin to decide which option I would use to prod you.
John Adams
QUOTE (Demutig_wind @ Oct 29 2009, 02:34 AM) *
OOC: I don't care how you deal with this situation, this is only a prod. Just remember you have no weapons capable of piercing the chainmail, unlike what fiction tells you the chains on a chainmail vest would only let the most finely tapered point through only rarely if done just right, and Katanas and daggers don't taper their points to needles. Best to just break his bones if you fight. I'm going to use this to introduce Vrah, since a Gotisch Citizen would not go into the foreign district at a time like this. He would be discovered and well, it wouldn't be good for him. His fellow Gotisch Citizens would see to that.

I flipped a coin to decide which option I would use to prod you.


OOC: I agree. This is a fictional story we are writing, so I could care less on the "historical accuracy" of what is contained in the plot. If you want some facts on why this is so, read below.

In "the olden days" The reason chainmail was as popular as it was in the "olden-days" was because of the fact it could stop sword strikes and dagger stabs from being letal, usually. However, there were still a few swords that could cut through it on a good hit. Chainmail would, and did, stop a limb from being severed outright (again, on a non-lucky/ good hit), but you still got many nasty bruises and/ or broken bones. The problem with Katana and chainmail is, historically they never encountered eachother (a Katana was designed to be used on an unarmored opponent, or one that wore very little armor. Or atleast, no heavy metal armor) and were a specialized weapon designed for maximum cutting ability on human flesh and bone. As such, due to their blade profile, chainmail wreaks havok on a Katana. However, a Katana can easily remove an unarmored limb.

For your story, is the character wearing any leg armor? Or is it just a chainmail "shirt" (i.e. torso, arms, neck, head, and pelvis)? I will assume this is so, and write the following. If this is incorrect, I will rewrite the story.

IC: "Friends of yours?" John asked the man sitting table next to him
"If not," John continued, "I will assume you are here to kill both of us?" Reaching one hand under the table where his sword lay standing up, propped up between his feet, he continued speaking while he rested his hand on the hilt. "If so, why?"

~John
FatPeopleLagIRL
Am I accepted? If I am then where can I start? In the tavern?
Demutig_wind
Spoiler: Click to Toggle the Spoiler.

QUOTE
I agree. This is a fictional story we are writing, so I could care less on the "historical accuracy" of what is contained in the plot. If you want some facts on why this is so, read below.


I really have little idea what to make of this. I assume historical accuracy means effectual accuracy. In which case you should have said you disagree. I am incapable of maintaining suspension of belief without effectual accuracy, I need at least a hand wave. I don't mention this in other RPs unles sits effecting me, but I do care about it in my own. I like having orderly RPs. This also means stupid decisions will get your character killed, but it makes a more interesting read.

QUOTE
In "the olden days" The reason chainmail was as popular as it was in the "olden-days" was because of the fact it could stop sword strikes and dagger stabs from being letal, usually. However, there were still a few swords that could cut through it on a good hit. Chainmail would, and did, stop a limb from being severed outright (again, on a non-lucky/ good hit), but you still got many nasty bruises and/ or broken bones. The problem with Katana and chainmail is, historically they never encountered eachother (a Katana was designed to be used on an unarmored opponent, or one that wore very little armor. Or atleast, no heavy metal armor) and were a specialized weapon designed for maximum cutting ability on human flesh and bone. As such, due to their blade profile, chainmail wreaks havok on a Katana. However, a Katana can easily remove an unarmored limb.

A Katana can potentially cut 3-5 men in half with a single slice as long as they are stacked in top of one another. Anyway I just mentioned it because you may or may not believe the number of times I have had someone enter an RP with a Katana wielding warrior and slice men with platemail or chain in half with a single blow with the explanation, "Katanas were the best weapon ever, made by the Japanese the best people ever and used by the samurai the best warrior ever, it can chop through metal because it is such a good sharp weapon that moves really fast! Armor sucks-(Rant about how Knights sucked and Samurai and Ninjas are unstoppable."

I must admit when I saw you using a Katana, I had a strong feeling of disdain and assumed you also worshiped the Japanese.
QUOTE
For your story, is the character wearing any leg armor? Or is it just a chainmail "shirt" (i.e. torso, arms, neck, head, and pelvis)? I will assume this is so, and write the following. If this is incorrect, I will rewrite the story.


He has a skirt down to his shins, so all you have to do is RP lifting a man's skirt to get your sword under there.

QUOTE
Am I accepted? If I am then where can I start? In the tavern?


Well in order to stay in character as far as personality, you are actually going to be outside the tavern drawn to the crowds for some easy thievery. Being inside the tavern would be suicide for a thief actively stealing.
I request that all OOC comments be kept in spoilers now.

[Close]


The hitmen said only, "Its a living."

The armored threw a punch at John's face while the other one of the other two thrust at Fraud. They had only a modicum of skill brought on by experience and no training.
Trump Card
Name: Lance (doesn't know his last name)
Age:23
Equipment: two arm gauntlets, that can deflect smaller blade weapons and end with three spikes on his left arm that pass his knuckles when he makes his hand a fist. Small knives that are just as effective as throwing knives as close combat weapon
Skills: Outsmarting opponents
Description of physical abilities such as strength: Great speed and agility
Appearance: He stands about 5" 2' and weighs 130 pounds. His eyes are dark chocolate brown he has brown hair that covers the the top of his eyes. He wears a large gray tunic that covers his gauntlets and knives.
Race:Human
Personality: He is at time sly, but he tries to be a nice person he just doesn't fully know how.
Bio:He has always lived on the street since he was a little kid. But unlike other street kids he tried to act respectful to others, but he still had to steal for food. And living always on the street he had problems fully behaving because he doesn't fully understand how to be nice. As he grew up to adulthood he began to learn to fight from a small band of thieves, but on day Lance felt the urge to leave so that is what he did he left the group and began to try to work, but no one wanted to hire him so he once again was out on the street alone and that is when he decided to sight see and maybe find a place were he felt were he belonged.
FatPeopleLagIRL
Ic:

Vrah was walking outside of the tavern, just like he would any other day. The crowd was much larger than normal, his guess is that the new foreigners. Vrah casually walked up to a small stall that had bread and silver necklaces. He turned and started to walk away, casually placing his finger tips on the table and letting them slide. His fingers caught on a small necklace and he casually put it in his pocket, acting as if he just slipped his hand in his pocket.

"Thief!" The staller said, pointing his finger at Vrah and grabbing a board with the other. Vrah took a very wide step and then pushed off his foot, sending his dashing forward. "Guards, get him!" The staller yelled, the two guards already chasing after Vrah. "You, Stop!" The guards shouted at the same time, sounding like a musical play.

Vrah ran past some more stallers who were standing in front of their stalls, protecting them from the run away thief. "Your to slow!" Vrah yelled back, his voice sounded as if he was laughing. "Losing a couple of pounds might help!" Vrah yelled, laughing as he ran along. Vrah shifted his head to look over his shoulder, he saw what looked like the guards speeding up a little.

So boring. Vrah thought as he made a quick push off of his right foot, pushing his hole body left. He planted his foot down onto a box, and pushed off. His hands reached out and grabbed a wooden window on a brick building. He maneuvered his way to the left, pulling his body with him. He pulled up so that his head was parallel to the window, then he rested again and pulled up very fast. His hand let go of the grip on the window sill, and grabbed the top of the window. His other hand reached up and grabbed the same part of the window, lifting his feet onto the window sill.

He jumped to the right and grabbed the building top and pulled up. He lifted his leg over the building and rolled on top of it. After a second or two, he let out a long breath and brought himself to his feet. "Another success." Vrah said to himself, as he walked over to the other side of the building and looked down. He was starring at the tavern sign. I better let the guards run around a little more, and then switch into my darker clothes. Vrah thought, as he walked back and let his body fall onto the building top.
Demutig_wind
Spoiler: Click to Toggle the Spoiler.
OOC: There certainly isn't a lot of character variety in this RP. Have Lance simply be drawn to the Tavern if you want to participate right now. Or you can wait until afterwards.

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Below Vrah he could here the fighting and screams of emotional anguish and rage.
Fraud
Spoiler: Click to Toggle the Spoiler.
No, see, I had character variety. Lance is just your normal thief.

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IC: Fraud was punched hard in his face. Blood spewed out of his nose, but the punch was perfect for Fraud. He fell to the ground, kicking up the table as he did so. He knew his daggers would barely do anything against the chain mail, but he had a backup plan. In fact, he had four.

The table shot up as Fraud jumped to his feet. The table wasn't even his main attack, it was just there to bug the attackers. Fraud simply kicked one of the legs of the table, breaking it off, and grabbing it before it hit the ground. Now he was ready to attack.

He didn't, though. Instead, he looked at the man, "I know nothing of these men. I assume they are here to kill us. Let's return the favor." He held his table leg up in a fighting stance. "I got the guy with the chain mail, you take care of the other two."

He rushed the chain-mailed man as soon as he finished his sentence, thrusting his chair leg at his arms.
Demutig_wind
The man took the blows after taking a pugilist's stance. Shielding his face he began throwing left and right hooks alternativly as well as other punches and jabs.

Spoiler: Click to Toggle the Spoiler.
Resisting the temptation to micro manage the battle is hard. That is not how things are done in this forum.

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John Adams
QUOTE (Demutig_wind @ Oct 29 2009, 06:46 PM) *
Spoiler: Click to Toggle the Spoiler.

QUOTE
I agree. This is a fictional story we are writing, so I could care less on the "historical accuracy" of what is contained in the plot. If you want some facts on why this is so, read below.


I really have little idea what to make of this. I assume historical accuracy means effectual accuracy. In which case you should have said you disagree. I am incapable of maintaining suspension of belief without effectual accuracy, I need at least a hand wave. I don't mention this in other RPs unles sits effecting me, but I do care about it in my own. I like having orderly RPs. This also means stupid decisions will get your character killed, but it makes a more interesting read.

QUOTE
In "the olden days" The reason chainmail was as popular as it was in the "olden-days" was because of the fact it could stop sword strikes and dagger stabs from being letal, usually. However, there were still a few swords that could cut through it on a good hit. Chainmail would, and did, stop a limb from being severed outright (again, on a non-lucky/ good hit), but you still got many nasty bruises and/ or broken bones. The problem with Katana and chainmail is, historically they never encountered eachother (a Katana was designed to be used on an unarmored opponent, or one that wore very little armor. Or atleast, no heavy metal armor) and were a specialized weapon designed for maximum cutting ability on human flesh and bone. As such, due to their blade profile, chainmail wreaks havok on a Katana. However, a Katana can easily remove an unarmored limb.

A Katana can potentially cut 3-5 men in half with a single slice as long as they are stacked in top of one another. Anyway I just mentioned it because you may or may not believe the number of times I have had someone enter an RP with a Katana wielding warrior and slice men with platemail or chain in half with a single blow with the explanation, "Katanas were the best weapon ever, made by the Japanese the best people ever and used by the samurai the best warrior ever, it can chop through metal because it is such a good sharp weapon that moves really fast! Armor sucks-(Rant about how Knights sucked and Samurai and Ninjas are unstoppable."

I must admit when I saw you using a Katana, I had a strong feeling of disdain and assumed you also worshiped the Japanese.
QUOTE
For your story, is the character wearing any leg armor? Or is it just a chainmail "shirt" (i.e. torso, arms, neck, head, and pelvis)? I will assume this is so, and write the following. If this is incorrect, I will rewrite the story.


He has a skirt down to his shins, so all you have to do is RP lifting a man's skirt to get your sword under there.

QUOTE
Am I accepted? If I am then where can I start? In the tavern?


Well in order to stay in character as far as personality, you are actually going to be outside the tavern drawn to the crowds for some easy thievery. Being inside the tavern would be suicide for a thief actively stealing.
I request that all OOC comments be kept in spoilers now.

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Spoiler: Click to Toggle the Spoiler.

QUOTE
I really have little idea what to make of this. I assume historical accuracy means effectual accuracy. In which case you should have said you disagree. I am incapable of maintaining suspension of belief without effectual accuracy, I need at least a hand wave. I don't mention this in other RPs unles sits effecting me, but I do care about it in my own. I like having orderly RPs. This also means stupid decisions will get your character killed, but it makes a more interesting read.


No, I agree tongue.gif. I like to write a story that has some small amount of belief in it (obviously any story with magic and it instantly is fictional, but in my opinion, fiction is more fun to write then non-fiction). I like that when I write, too. The more believeable a story I am writing for, the more fun it is. And so far, this is a pretty good story to write in biggrin.gif.

QUOTE
A Katana can potentially cut 3-5 men in half with a single slice as long as they are stacked in top of one another. Anyway I just mentioned it because you may or may not believe the number of times I have had someone enter an RP with a Katana wielding warrior and slice men with platemail or chain in half with a single blow with the explanation, "Katanas were the best weapon ever, made by the Japanese the best people ever and used by the samurai the best warrior ever, it can chop through metal because it is such a good sharp weapon that moves really fast! Armor sucks-(Rant about how Knights sucked and Samurai and Ninjas are unstoppable."

I must admit when I saw you using a Katana, I had a strong feeling of disdain and assumed you also worshiped the Japanese.


I agree, but they have to have no metal armor.

I like the form a person has to use when wielding a Katana. I also like to write in that "style" of combat. I also know a little-bit on how to use one. As you probably know, each weapon has a different way it is used (in the real-world at any rate tongue.gif). A broadsword is used differently then a dagger. A bow is used differently then throwing knives (which are over-rated tongue.gif), etc. etc.. If others had a weapon that used close to the same form, I would write in a weapon of that design (the closest, in my opinion, is the longsword, or a saber and even that is not used exactly the same) tongue.gif when I write. However, there is no such weapon that I know of, so I write combat using a Katana tongue.gif.

As a military historian, I have studied alot of weapons (if one is to understand a battle, the weapons and armor used by both sides help alot to understand why it went one way, or the other), so I feel pretty confident when I say that Knights, Samurai, and Ninjas would be decently equal. I would say the Ninja would be the most disadvantaged one (given the lack of armor). The other two, would be interesting. I would give the edge to the Knight, however. As the Samurai's weaponry would not beable to go through the Knights armor (seeings as how all their weaponry were designed for bamboo armor, or non at all). Not to mention their entire fighting style. But all the Knight would need would be one hit (which he probably would get sooner or later).

For chainmail, it may be that a Katana could cut through it. But I think that it would resist it. Platemail, absolutely not. The Katana would probably shatter on impact, if it did anything at all.

I worship no people. The people I have the greatest respect for is Americans (seeing as I am one tongue.gif). So no, I am not one of those people who are like "OMG Japanese *drool*. Omg "random Japanese words here" *drool*. Omg, Japanese can walk on water... Etc. etc." tongue.gif.

I agree, it gets pretty annoying when people think one weapon can do it all (if it did, no one would have used a bow, darts, spears, etc.), when it clearly cannot.



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The hitmen said only, "Its a living."

The armored threw a punch at John's face while the other one of the other two thrust at Fraud. They had only a modicum of skill brought on by experience and no training.

IC: John saw the punch coming but was unable to bring his weapon out in time, so he did the next best thing, he kicked backwards. Pushing his chair backwards onto its back to legs, John sat there for a second, unable to go either direction, then gravity took hold, and both he and the chair crashed onto the hard floor. John's head connected with the floor, as he fell, and he saw stars for a moment. Shaking it off, John untangled his legs from the chair and stoodup, pulling his weapon out of its scabbard as he did so. Fraud tipped the table, and with a snapping of wood kicked the legs off of the table.

"Okay." John said, in response to Fraud's comments.
Fool he thought as the other man charged forwards. A table leg will do nothing. John bent his legs slightly, waiting for the other two men to attack. He knew he was literally backed into a corner, with no where to run. The only option left to do was fight.... Unforunate. he thought.
"There is no way we could take this outside, is there?" John asked, wondering if the guards around the town would hear the noise of a fight and come in... Then again... in this city, this is probably normal...

~John
Demutig_wind
Unfortunately for the duo, they had picked a spot in an isolated part of the tavern, in a far corner their struggle was taking no notice as all the rest of the patrons wee busy trying to subdue the Vladmirian before he used killed anybody else. A difficult task. Corners were very bad places to sit.

The two men with daggers approached John, their daggers brought in close to their bodies, muscles tensed like coiled spring. The free hands were raised and out to their sides balancing and ready to be used to grab or punch after a parry.

Where they should have attacked one at a time with the other waiting to plunge his dagger into the warrior when his guard was done taking care of the initial aggressor, instead they attacked at once. Eying his sword and tensing with their daggers to deflect.

Spoiler: Click to Toggle the Spoiler.
QUOTE
No, I agree tongue.gif. I like to write a story that has some small amount of belief in it (obviously any story with magic and it instantly is fictional, but in my opinion, fiction is more fun to write then non-fiction). I like that when I write, too. The more believeable a story I am writing for, the more fun it is. And so far, this is a pretty good story to write in biggrin.gif.


I have to watch myself, I almost went and said to Fraud that a punch in the face with chained fists would do more then bloody his nose. But restraint is needed.
QUOTE
I like the form a person has to use when wielding a Katana. I also like to write in that "style" of combat. I also know a little-bit on how to use one. As you probably know, each weapon has a different way it is used (in the real-world at any rate tongue.gif). A broadsword is used differently then a dagger. A bow is used differently then throwing knives (which are over-rated tongue.gif), etc. etc.. If others had a weapon that used close to the same form, I would write in a weapon of that design (the closest, in my opinion, is the longsword, or a saber and even that is not used exactly the same) tongue.gif when I write. However, there is no such weapon that I know of, so I write combat using a Katana tongue.gif.


I like the way longswords are used to be honest, European martial arts are just filled with so much more energy then Japanese. Of course it is necessary since a fight in armor with swords was not about getting past one's opponent's sword but his armor, making sure one is in a position to strike at the crook of the elbow, under the armpit or behind the knee and hopefully either pierce the chainmail or break something. It really adds another dimension to the strategy and sight of the fight.

Where a fight with Katanas is also elegant it seems almost static to me in comparison. The great importance of extension when using a Katana is what takes away some of the energy. Staying at the optimum distance for the Katana's blade.

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Fraud
Fraud stumbled back and fell to the ground. His face from the nose down was coated in blood, and he began to cry. The chain-mailed man loomed over him, laughing at the whimpering man on the floor. All according to Fraud's plan. While crying, he secretly slipped his dagger from out of his boot, stabbing it into the calf of the man, digging it deep into his leg, them twisting it and pulling it out. Then, in another swift motion, he swung around and did the same for the next leg. He stood up and wiped his face as he waited for the beast to fall to the ground.

In fact, it was at this time that Fraud realized the man was at least a foot taller than he was. He pictured this would've reminded someone of David vs. Goliath.

But Fraud waited for the man to collapse before making the killing move.

OOC: Chain mail covers the chest, and nothing from the waist down, correct? Which makes this attack perfectly feasible.
Demutig_wind
Spoiler: Click to Toggle the Spoiler.
OOC: He had a chainmail skirt, we'll just assume Fraud reached up the man's skirt to stick his tool in him. I did say he was fully wrapped in chainmail. I just changed it to a skirt a few posts ago.

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IC: The man actually fell down with the first thrust, his muscles giving out once cut, his leg collapsed out from under him and he landed on his rump. Dazed from the pain.
Fraud
Fraud walked over to the fallen man, took the chainmail hood from his head, exposing his neck. I'm fairly certain you can tell what happened next.

Once he was through, he looked towards the other man, and asked, "Need any help?"
John Adams
QUOTE (Demutig_wind @ Oct 29 2009, 10:58 PM) *
Unfortunately for the duo, they had picked a spot in an isolated part of the tavern, in a far corner their struggle was taking no notice as all the rest of the patrons wee busy trying to subdue the Vladmirian before he used killed anybody else. A difficult task. Corners were very bad places to sit.

The two men with daggers approached John, their daggers brought in close to their bodies, muscles tensed like coiled spring. The free hands were raised and out to their sides balancing and ready to be used to grab or punch after a parry.

Where they should have attacked one at a time with the other waiting to plunge his dagger into the warrior when his guard was done taking care of the initial aggressor, instead they attacked at once. Eying his sword and tensing with their daggers to deflect.


IC: John met their attack headon. Taking advantage of the longer reach of his weapon, John brought it down in an attempted lower left to upper right cut on the closest man. Attempting to sever his upper half from his lower half.

~John
Nachomamma8
Name: Henry Percy
Equipment: Thick, steel gauntlets, medium-weight full-body chainmail, and a large steel warhammer.
Skills: Henry is an avid brawler that is known to get into more than his share of bar brawls; thus, he is an effective striker. The warhammer, although not used often, is his primary weapon to take down armored foes, usually on the more malicious side.
Description of physical abilities such as strength: Extremely strong and quite agile in fights, but extremely slow. His heavy armor burdens him if the fight drags on too long.
Appearance: Large man, about 6'4", well muscled, clean shaven.
Race: Human
Personality: He has one.
Bio: I really don't like writing these... mayhaps I can reveal it through the use of ICs?
Demutig_wind
The closest man referred reflexively sprung his dagger out to block, his lack of training showed here as he should have parried not blocked. The lethal energy in the Katana was expended but the blow was more then the man's dagger and fingers could absorb and the dagger flew from the man's fingers numb from the shock. The second man uncoiled the taut muscles in his arm, but he had rushed and with his attention on the sword he merely grazed John's side. He pulled his dagger back for another thrust while his disarmed ally stepped backwards in slight panic after being disarmed tripping over his own feet.

Spoiler: Click to Toggle the Spoiler.
OOC: Accepted Nacho, how about you play the role of savior right now in the tavern? Or you could strike out on your own or with one or both of the other two thieves.

And here is one of the big weaknesses of the Katana. Now that the other hitman is close to you, John's back is essentially to the wall with no where to walk backwards, the Katana is going to prove far less effective. Just as well perhaps, slashing weapons don't really hold up that well in extended or a series of fights without constant maintenance to deal with the notches.

I am quite curious to see how you improvise, I think you are an intelligent person. This is what I love about RPing, places characters in tough situations and watching them get out.

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John Adams
QUOTE (Demutig_wind @ Oct 30 2009, 03:51 PM) *
The closest man referred reflexively sprung his dagger out to block, his lack of training showed here as he should have parried not blocked. The lethal energy in the Katana was expended but the blow was more then the man's dagger and fingers could absorb and the dagger flew from the man's fingers numb from the shock. The second man uncoiled the taut muscles in his arm, but he had rushed and with his attention on the sword he merely grazed John's side. He pulled his dagger back for another thrust while his disarmed ally stepped backwards in slight panic after being disarmed tripping over his own feet.

Spoiler: Click to Toggle the Spoiler.
OOC: Accepted Nacho, how about you play the role of savior right now in the tavern? Or you could strike out on your own or with one or both of the other two thieves.

And here is one of the big weaknesses of the Katana. Now that the other hitman is close to you, John's back is essentially to the wall with no where to walk backwards, the Katana is going to prove far less effective. Just as well perhaps, slashing weapons don't really hold up that well in extended or a series of fights without constant maintenance to deal with the notches.

I am quite curious to see how you improvise, I think you are an intelligent person. This is what I love about RPing, places characters in tough situations and watching them get out.

[Close]


IC: The second mans attack only grazed John's side, and as the man made to attack again, John glanced backwards, assessing the distance between the wall and him. To little space he thought as the man attacked again. His dagger aimed at Johns' chest. Dropping his sword, John grasped the mans dagger hand with his left hand. Stepping in close with his right foot, while guiding the mans strike harmlessly past him, John slammed the man in the throat with his right elbow. Knocking the astonished man backwards a few steps. Retreating, before the man had a chance to attack again, John hurriedly stooped and picked up his sword.

~John
Spoiler: Click to Toggle the Spoiler.

If this is not what you had in mind for the story, let me know and I will rewrite it.


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Demutig_wind
Spoiler: Click to Toggle the Spoiler.
OOC: I did say handle this as you see fit, this battle was mainly to avoid the empty, usually out of character personality and uncomfortable posts that happen when a conversation fizzles out.

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With his throat punched the dagger wielder lost his focus and dropped his weapon, bent over gasping for air. Now the other man tat had lost his dagger began to consider his options, run away and be guaranteed life or tackle John before he got his sword. He decided to run away, his hand hurt.

And so he did, racing through the crowd.
FatPeopleLagIRL
Spoiler: Click to Toggle the Spoiler.
"tat" should be "That" Demu.....aware.gif

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IC:

Vrah slowly lifted his body up off of the building top and tiredly walked over to the building corner. He saw a man running, his neck being punched. "This is my chance." Vrah said to himself as he jumped off the building top onto a man's stall and rolled off. He dashed towards the man running away and sped up to reach his side. "Come with me." Vrah said to the man and clamped his left foot down onto the ground, and pushed off to the right. He ran down a very dark alley way and then slid to a stop. "Hurry up." Vrah said, as he stood their waiting.
Demutig_wind
Spoiler: Click to Toggle the Spoiler.
OOC: I assume that running man is the hitman.

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IC: The man decided to take his chances with the thief and followed after Vrah. He clutched a small knife he also carried just in case.

"Who are you, and why do you speak to me Volkemheit? I am a foreigner."
Nachomamma8
Spoiler: Click to Toggle the Spoiler.

Hope this is okay, Demu.


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IC:

Laughing, as he found himself doing so often when he was in a drunken state, Henry stumbled over to the brawler who had stooped to pick up his Katana, clapping an armored hand on the man's shoulder. "That was quite a show, mister!!" he half-yelled in a drunken slur. Seeing a new ally come to the strange swordsman side, the other thief followed after his brother, bursting throughout the tavern doors without looking back. After staring at the still-swinging doors for a moment longer, Henry turned his attention back to the swordsman. "Quite a show, quite a show..."

Suddenly, he grew serious and the good-natured air he held around him completely disappated. "You don't seem fatigued, yet, and the look of a crazed predator lingers in your eyes... you love the fight as much as I do. Surely you care to fight against a more talented opponent than those common street rats..." The giggles burst out from Henry yet again, as he settled into a lazy fighting stance. "Prepare yourself!! Don't fight back, and I'll kill you!!"

Lurching forward with drunken joy, Henry caught the shell-shocked swordsman on the shoulder with a gauntleted hand, but causing his opponent to flinch, but still keep a firm grip on his sword. Henry drew back, keeping his distance. "Aren't you just SO EXCITED? I can't wait to see you fight, mister... Don't hold back, though."
Fraud
Fraud walked over to the crouched man, forcing his head up by pulling on his hair. He put hit dagger to his throat and drew a little blood out of the corner of his neck.

"Just say the word. I don't mind killing, as you can tell. But by killing him, you will agree to be by business partner. Deal?"
Nachomamma8
Spoiler: Click to Toggle the Spoiler.

Unneeded post/


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