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Graphical And Audio Updates 09-Aug-2011


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#1 OFFLINE   Common Sense

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Posted 09 August 2011 - 11:17 AM

Those venturing to Edgeville or touting their wares at the Grand Exchange will notice that there have been a number of graphical updates, as well as a new layout for the Grand Exchange.

The Grand Exchange

The Grand Exchange has been overhauled to make it easier to use and better-looking. The main hub in the centre has now been replaced by four hubs, each with their own and bankers and exchange clerks, spread out in each corner of the central, paved area. As well as easing the crowding at the Exchange itself, this frees up space for a central garden, where you can tout your wares, haggle with other players or just hang out and chat. There’s also a new entrance on the east side, leading in from the Varrock palace grounds, making access to the Grand Exchange even easier.

Edgeville

The frontier town of Edgeville has also been given a visual makeover. Improvements to the roofs, trees and ruins, as well as new lighting effects and visual props, have given the town a great new look and feel:

These improvements, along with the Draynor Village overhaul released earlier in the year, are just a first taste of the improvements we have planned for RuneScape’s graphics. We are aiming to enhance the medieval fantasy theme of the game, and upcoming engine fixes will allow us to fulfil the graphical potential of RuneScape.

- Mod GFX


Audio Improvements

We’ve also improved the majority of the Magic spell sound effects, including those for elemental spells, spells from the normal spell book and the Ancient Magick spells. There are also a new set of Agility course sound effects, making use of sampled sounds. Along with this come a range of ambient sounds and effects for many areas throughout the game, including the Morytania swamp, Misthalin and Asgarnia, making for a more immersive game experience.

These are just the beginning, so look out for more audio and visual improvements in the near future!

The RuneScape Team


In other news...

Several NPC adventurers can now be found wandering the world, including the heroes from the ‘Three’s Company’ Fremennik Saga.

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#2 OFFLINE   Bintey

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Posted 09 August 2011 - 11:19 AM

Not a bad update, but not needed,
Fairly Cool Glitch

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View PostSwiltch, on Sep 1 2011, 06:39 PM, said:

I'm sorry I have no idea how to kill the boss I just want to know how you got 99 constipation. LOL.

#3 OFFLINE   Goggie

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Posted 09 August 2011 - 11:22 AM

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so how about that bug fix that just happened. Doesn't seem to be working too well.

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#4 OFFLINE   Wheeeeelsun

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Posted 09 August 2011 - 11:23 AM

The update looks cool, especially the GE :(

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#5 OFFLINE   Bintey

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Posted 09 August 2011 - 11:25 AM

Yeah, Jagex cant fix a thing..
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View PostSwiltch, on Sep 1 2011, 06:39 PM, said:

I'm sorry I have no idea how to kill the boss I just want to know how you got 99 constipation. LOL.

#6 OFFLINE   lord earth13

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Posted 09 August 2011 - 12:02 PM

Wait, so is that glitch basically you can no-clip through certain objects? If it is, then that exact glitch happened several years ago(I think when Edgeville dungeon was released), except it was more extreme. People could noclip through the dungeon walls and walk out into the nothingness. :( It was before I started playing, so I never saw it happen, but I heard it from a friend and then found some screen shots of it.

Pretty cool update though, I'm going to go check it out. How are the Agility and Magic spells sounding?

#7 OFFLINE   Hunter

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Posted 09 August 2011 - 12:04 PM

I'm sad there was no content update, but this is nice no less :(

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#8 OFFLINE   Bintey

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Posted 09 August 2011 - 12:12 PM

With the edgeville dungeon one, if you climb down on the south side of the ladder, you appear behind the wall and cant move.

EDIT: Servers down due to memory issues...

Edited by Bintey, 09 August 2011 - 12:16 PM.

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View PostSwiltch, on Sep 1 2011, 06:39 PM, said:

I'm sorry I have no idea how to kill the boss I just want to know how you got 99 constipation. LOL.

#9 OFFLINE   Dei Wei

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Posted 09 August 2011 - 12:17 PM

Great we just crashed I hope no rollback I just got ahrim robetop from barrows...
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#10 OFFLINE   Bintey

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Posted 09 August 2011 - 12:18 PM

Quote

Hey all,

We're currently shutting down all Runescape worlds due to some memory leak issues. We hope to have these back up and running shortly.

Apologies for the inconvenience,
Mod Easty

Edit: Sorry for the lack of notice. The worlds were just about to hit the threshold that they would start crashing, which would have caused rollbacks.

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View PostSwiltch, on Sep 1 2011, 06:39 PM, said:

I'm sorry I have no idea how to kill the boss I just want to know how you got 99 constipation. LOL.

#11 OFFLINE   Clavius

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Posted 09 August 2011 - 12:24 PM

well I dced in the middle of pking and I was fighting someone with armor

I expect a rollback >:(

and the new update should have been released with something else, but it seems like they are trying to space them out or something..

Edited by Daaryl, 09 August 2011 - 12:25 PM.

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#12 OFFLINE   Crimson

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Posted 09 August 2011 - 12:26 PM

I thought the Grand Exchange was fine before... but okay whatever.  :(

I'm all for updating the graphics to enhance the Medieval theme, though, as that's why I started playing.

EDIT: Just checked out Edgeville, its actually amazing on mid/high quality.

Edited by Crimson, 09 August 2011 - 03:04 PM.

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#13 OFFLINE   Dark Blad3s

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Posted 09 August 2011 - 01:24 PM

I love the new Grand Exchange! It's much more easier to use the the old Exchange. Edgeville looks pretty good as well. I don't use audio so I haven't noticed that update.

#14 OFFLINE   Moog

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Posted 09 August 2011 - 01:25 PM

This update sucks imo.

inb4hugeriot
>implying

#15 OFFLINE   Micael Fatia

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Posted 09 August 2011 - 01:31 PM

View PostZar0s, on Aug 9 2011, 07:25 PM, said:

This update sucks imo.

inb4hugeriot
Why would anyone riot because of a graphical update...?

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#16 OFFLINE   Moog

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Posted 09 August 2011 - 02:25 PM

View PostMicael Fatia, on Aug 9 2011, 01:31 PM, said:

View PostZar0s, on Aug 9 2011, 07:25 PM, said:

This update sucks imo.

inb4hugeriot
Why would anyone riot because of a graphical update...?

If it isn't broken don't fix it.


^ Thats why
>implying

#17 OFFLINE   Azarath

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Posted 09 August 2011 - 02:49 PM

View PostZar0s, on Aug 9 2011, 07:25 PM, said:

View PostMicael Fatia, on Aug 9 2011, 01:31 PM, said:

View PostZar0s, on Aug 9 2011, 07:25 PM, said:

This update sucks imo.

inb4hugeriot
Why would anyone riot because of a graphical update...?

If it isn't broken don't fix it.


^ Thats why
But the GE was badly broken, laggy for everyone all the time.

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#18 OFFLINE   Skelemortal

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Posted 09 August 2011 - 03:22 PM

I actually personally do not like the G.E. for some reason :\
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#19 OFFLINE   Kwinten

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Posted 09 August 2011 - 03:40 PM

View PostZar0s, on Aug 9 2011, 09:25 PM, said:

View PostMicael Fatia, on Aug 9 2011, 01:31 PM, said:

View PostZar0s, on Aug 9 2011, 07:25 PM, said:

This update sucks imo.

inb4hugeriot
Why would anyone riot because of a graphical update...?

If it isn't broken don't fix it.


^ Thats why
Games should never get graphical updates!

They should lag way behind other games in terms of graphics!

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#20 OFFLINE   MitchDMX

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Posted 09 August 2011 - 04:22 PM

View PostCommon Sense, on Aug 9 2011, 12:17 PM, said:

Those venturing to Edgeville or touting their wares at the Grand Exchange will notice that there have been a number of graphical updates, as well as a new layout for the Grand Exchange.

The Grand Exchange

The Grand Exchange has been overhauled to make it easier to use and better-looking. The main hub in the centre has now been replaced by four hubs, each with their own and bankers and exchange clerks, spread out in each corner of the central, paved area. As well as easing the crowding at the Exchange itself, this frees up space for a central garden, where you can tout your wares, haggle with other players or just hang out and chat. There's also a new entrance on the east side, leading in from the Varrock palace grounds, making access to the Grand Exchange even easier.

Edgeville

The frontier town of Edgeville has also been given a visual makeover. Improvements to the roofs, trees and ruins, as well as new lighting effects and visual props, have given the town a great new look and feel:

These improvements, along with the Draynor Village overhaul released earlier in the year, are just a first taste of the improvements we have planned for RuneScape's graphics. We are aiming to enhance the medieval fantasy theme of the game, and upcoming engine fixes will allow us to fulfil the graphical potential of RuneScape.

- Mod GFX


Audio Improvements

We've also improved the majority of the Magic spell sound effects, including those for elemental spells, spells from the normal spell book and the Ancient Magick spells. There are also a new set of Agility course sound effects, making use of sampled sounds. Along with this come a range of ambient sounds and effects for many areas throughout the game, including the Morytania swamp, Misthalin and Asgarnia, making for a more immersive game experience.

These are just the beginning, so look out for more audio and visual improvements in the near future!

The RuneScape Team


In other news...

Several NPC adventurers can now be found wandering the world, including the heroes from the 'Three's Company' Fremennik Saga.

Wasn't that there before? Cmon Jagex we're not all bots, we notice things.... :(
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