New High-level Prayer Potion 06-Sep-2011
Started by
Common Sense
, Sep 06 2011 08:21 AM
31 replies to this topic
#21 OFFLINE
Posted 06 September 2011 - 04:01 PM
I don't actually get it... why are they changing all the numbers? i remember when i was able to hit 19, u were a playa in f2p. Now u are cb 50 and u hit "78". And now prayer?! What next? Running energy 1000? Like the new potion tho..
#22 OFFLINE
#23 OFFLINE
Posted 06 September 2011 - 05:23 PM
Aaaaargh. Darn you, Jagex. Prayer flashing was the life of all f2pers! (The pr0 ones, ofc).
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#24 OFFLINE
#25 OFFLINE
Posted 06 September 2011 - 05:49 PM
Jack Mackin, on Sep 6 2011, 04:01 PM, said:
I don't actually get it... why are they changing all the numbers? i remember when i was able to hit 19, u were a playa in f2p. Now u are cb 50 and u hit "78". And now prayer?! What next? Running energy 1000? Like the new potion tho.. 
Anyway, meh update seems drab....just filler and adding more useless high level content. tbh.
#26 ONLINE
#27 OFFLINE
Posted 06 September 2011 - 06:07 PM
Zar0s, on Sep 6 2011, 07:01 PM, said:
I can see this happening:
max hp being 99000, max pray being 9900, max summon points being 9900
All armor stats x10, so it can be like wow.
Inb4welcometowowscaperiotagain
max hp being 99000, max pray being 9900, max summon points being 9900
All armor stats x10, so it can be like wow.
Inb4welcometowowscaperiotagain
And how is making the numbers simpler by making them larger like WoW?

#28 OFFLINE
Posted 06 September 2011 - 06:08 PM
x10 prayer has much less of an impact than x10 hp. Prayer used to be counted in 0.1 increments to calculate prayer drain, so all they're doing is making that visible now. I believe Prayer rounded up to the nearest whole number only when logging out, or not at all.
However, previously HP always rounded down to the nearest whole number (e.g. hitting 1.9 damage would be a 1 in the old system, or 19 in the new system). This made things like Flesh crawlers which had high attack low str a lot more dangerous for people with low defence.
Prayer didn't change much.
However, previously HP always rounded down to the nearest whole number (e.g. hitting 1.9 damage would be a 1 in the old system, or 19 in the new system). This made things like Flesh crawlers which had high attack low str a lot more dangerous for people with low defence.
Prayer didn't change much.
#29 OFFLINE
Posted 07 September 2011 - 03:40 PM
High alch price = the pot aint cost efficient. Definately not worth an week of updates imo.
#30 OFFLINE
#31 OFFLINE
#32 OFFLINE
Posted 07 September 2011 - 11:33 PM
Morte, on Sep 7 2011, 09:21 PM, said:
I'd agree that the timing doesn't make sense, but at the same time it does. By putting it here as opposed to being by itself the week seems less barren. If it was alone then it'd practically be a no update week.

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