Sal's Realm of RuneScape
Getting Around RuneScape
Written By Dragonclaw8 and Stevo
Original Guide By Evonis
Special Thanks To Dragon 27, Evonis, SpySatUpLink, Kraid, Lempytush, Ploksox, Blueblade, Money Lover, Grazer Magic, Cookthechef, Doomcreator0, Roy, iFree, KOM, -The Who-, Spybot, Tezzamonkey, Pikahound94, Desireful, Bboyjyoung, xmoneyx, Le Breaker, Beret, Chocolate, Magic Of Woodcut, Tyr0n3 Templar, Victory Guy8, Deadstone, Kiana, Sayf, Desireful, binteybintey, Elapid, Krad, Spleen Cake, Esarathon, Rivel, Roy

The world of RuneScape can be rather frightening to new players; huge and unfamiliar - we've all been through it. Getting around a certain place is supposedly easy. Many would hope. However, in most cases, it isn't. There is by some means a way of transporting yourself around the crazy world we call RuneScape. This guide will show you all the tips and tricks to getting around easily!'


The Basics

First off, you need to know how to move around RuneScape. The most basic factor is to walk. This is done by either left of right clicking anywhere on the screen you'd like to walk to. If you left click, you get instant access to where you'd like to go. If you right click, you get an option of walking there. Select this option to move to your area. However, there is also running. To activate your running ability, there are several methods. The first one is to click on your Player Controls menu (which looks like a wrench). Once there, click on the boot icon and you will be able to run.

Click on the boot icon to change to "run" mode

Another method to run is to click on the running icon by your minimap at the top right corner of your screen. Alternatively, you can hold down the control button (you will only run as long as you are holding the button though).

Now when you click on the space you would like to go to, you will get there faster than you would have if you walked. But beware - your energy will decrease as you run. Your energy will start as 100% and slowly decrease until it reaches 0%. When it reaches 0%, you your character will automatically start walking.

There is a way to make you run longer, Agility! The higher your agility level, the longer you will be able to run. If your agility level is high, your energy will not reach 0% as fast as it normally would. That is another reason to train agility. For tips on how to raise it, visit the Agility Help Guide.

You can also recharge your energy by eating a Strange Fruit, acquired from the Strange Plant random event. Purple Sweets, acquired from Treasure Trails, are stackable and heal 10% of your energy. Energy Potions, as well as Super Energy Potions, restore run energy based on your agility level.

Keeping your Run high is fairly simple; either wear light armor, or clothing that decreases your characters weight. Mithril is light and durable and helps free players, as well as members, run for longer periods of time (compared to, let’s say, rune). Another recommendation in apparel is Spotty Capes, Spottier Capes, Spottiest Capes and Boots Of Lightness (all members only). These are recommended because they bring your weight down and, therefore, allow you to run for a longer amount of time.

Your energy does recharge overtime, however, the higher your agility level, the faster it will recharge. Your run energy will only recharge when you are walking or standing still. You will learn how to run when you start some of the very first moments of your game play, on Tutorial Island! If you wish to see how much energy you have left, check your player control interface or check the upper right corner of your screen (next to the logout button where your prayer points, hitpoints, and summoning points are located.) Your energy is the 2nd icon from the bottom.

You will see your remaining Run energy here:

Your remaining run energy is displayed next to the minimap

Teleports

Teleportations are one of the most used ways to get around the entire world of RuneScape in the blink of an eye, here's a reason to get you magic up, move around RuneScape with the quickest way possible with teleportation! There are quite a few places to teleport, each requiring a specific amount of runes. All modern teleport spells require Law runes, which can cost between 300-435gp each, so stock up on those the next time you go on a shopping spree!

One of the most basic teleports is, of course, the Lumbridge Home Teleport, although teleportation is often used quickly, this could be the only exception to that. Lumbridge Home Teleport is not usually used for a quick method of teleportation, well, because it's just plain old slow. It takes a long time to teleport and may be interrupted by any form of combat, so don't use this to get out of a bad situation, it's just suicide! Secondly, it takes a long time to recharge, 30 minutes! Other teleports aren't like that because, they teleport much faster, and don't need time to recharge, they just need the necessary runes.

Keep in mind teleporting can and will cost you money one way or another so make sure you have the money to support yourself.

Teleporting with all three types of magic will show the following animation:

Home teleport animation

Modern Magic

The first teleportation method we will go over is teleporting through the modern teleport spell-book. This is the spell-book you start with, as soon as you have finished Tutorial Island. There are 13 different spells in this spell-book.

Modern magic spellbook

The red squares and circles show where you will teleport with that specific teleportation spell.

Lumbridge Home Port:

Magic Level: 1
Runes: None, however you can only use this spell every 30 minutes.
Magic Xp: 0

Lumbridge home teleport area

The Lumbridge teleport looks different than other teleports. Here is what it looks like:

Home teleport animation

After successfully using the Lumbridge Home Teleport, a message will appear in your chatbox:

You have successfully used the home teleport spell.

Varrock Teleport:

Magic Level: 25
Runes: 1 law, 3 airs and, 1 fire
Magic Xp: 35

Varrock teleport area

Lumbridge Teleport:

Magic Level: 31
Runes: 1 law, 3 airs, and 1 earth
Magic Xp: 41

Lumbridge teleport area

Bounty Locate Teleport:

Magic Level: 32
Runes: 1 law, 1 air and 1 fire
Magic Xp: 45
Notes: Bounty Locate will teleport you to your target in Bounty Hunter. There is no specific location as to where you may teleport.

Falador Teleport:

Magic Level: 37
Runes: 1 law, 3 airs and, 1 water
Magic Xp: 48

Falador teleport area

House Teleport:

Magic Level: 40 (also requires you to have a house)
Runes: 1 law, 1 air and, 1 earth
Magic Xp: 30

House teleport area

Camelot Teleport:

Magic Level: 45
Runes: 1 law, 5 airs
Magic Xp: 55.5

Camelot teleport area

Ardougne Teleport:

Magic Level: 51 (must have also completed Plague City)
Runes: 2 laws, 2 waters
Magic Xp: 61

Ardougne teleport area

Watchtower Teleport:

Magic Level: 58 (must have also completed Watchtower)
Runes: 2 laws, 2 earths
Magic Xp: 68

Watchtower teleport area

Trollheim Teleport:

Magic Level: 61 (must have also completed Eadgar's Ruse)
Runes: 2 laws, 2 fires
Magic Xp: 68

Trollheim teleport area

Ape Atoll Teleport:

Magic Level: 64 (must have also completed up to the Awowegei part of Recipe for Disaster).
Runes: 2 laws, 2 fires, 2 waters and 1 banana
Magic Xp: 74

Atoll teleport area

You have the option to turn accept aid on or off. If accept aid is off, and someone casts a teleother spell on you, nothing will happen to your character. If accept aid is turned on, and someone casts a teleother spell on you, a screen will pop up asking you if you wish to be teleported. If you click "no", nothing will happen. If you click "yes", you will appear in that area as if you teleported there yourself.

Teleother to Lumbridge:

Magic Level: 74
Runes: 1 law, 1 soul, 1 earth
Magic Xp: 84

Teleother to Falador:

Magic Level: 82
Runes: 1 law, 1 soul, 1 water
Magic Xp: 92

Teleother to Camelot

Magic Level: 90
Runes: 1 law, 2 souls
Magic Xp: 100

Teleporting Though Your Player Owned House

To teleport within a house you must be a member and must have bought a house, or be at a friend's house. There are two rooms which allow you to make teleporting tablets or portals: a Study allows you to make tablets which are like stackable teleporting cards, and in Portal Chambers you can make up to three different teleportation portals.

Portal Chamber - In this room there are 4 portals, all of which can teleport you to Varrock, Lumbridge, Falador, Camelot, Ardougne, Watchtower and, Kharyrll. The same teleporting rules apply like the requirements for each teleportation. The room looks like this.

A portal chamber in a player owned house

Also here are the prices for making each teleport portal:

Teleport Portals
Teleport Runes Requirements
Varrock 100 law runes, 300 air runes, 100 fire runes None
Lumbridge 100 law runes, 300 air runes, 100 earth runes None
Falador 100 law runes, 300 air runes None
Camelot 100 law runes, 500 air runes None
Ardougne 200 law runes, 200 water runes Completed Plague City
Watchtower 200 law runes, 200 earth runes Completed Watch Tower
Kharyll 200 law runes, 100 blood runes Completed Desert Treasure

The Study Room - Uses tablets to let you teleport. You need soft clay and the runes required to make a tablet, also the correct lectern. When you use the lectern a screen shows up showing you your available tablets you can make, the screen looks like this.

The lectern screen, letting you choose a tablet

The tablets will show up in your inventory, and they will be stackable.

Varrock teleport tablet

Ancient Magicks

The extremely difficult Desert Treasure quest must be completed to use this spell book!

Ancient magick spellbook

For more detailed information on the Ancient Magicks, please visit the Ancient Magicks guide.

Ancient Magicks
Picture Spell Magic Level Runes Magic Experience
Paddewa Teleport Paddewa (Edgeville Dungeon) Teleport 54 2 laws, 1 fire, and 1 air 64
Senntisten Teleport Senntisten (Digsite Exam Centre) Teleport 60 2 laws and 1 soul 70
Kharyll Teleport Kharyll (Canifis Bar) Teleport 66 2 law and 1 blood 76
Lassar Teleport Lassar (Ice Mountain) Teleport 72 2 laws and 4 waters 82
Dareeyak Teleport Dareeyak (Level 23 Wilderness) Teleport 78 2 laws, 3 fires and 2 airs 88
Carrallanger Teleport Carrallanger (Wilderness Graveyard) Teleport 84 2 laws and 2 souls 94
Annarkal Teleport Annarkal (Demonic Ruins) Teleport 90 2 laws and 2 bloods 100
Gharrock Teleport Ghorrock (Ice Plateau) Teleport 96 2 laws and 8 waters 106

Lunar Magic

After a new spell book you can now do more group related spells on your fellow party, but to use Lunar magic you need to have completed the Lunar Diplomacy quest and have 65+ magic level.

Lunar magic spellbook

For a more detailed and in-depth guide on Lunar Magic, please visit the Lunar Magic Guide.

Lunar Spells
Picture Spell Magic Level Runes Magic Experience
Home teleport Home Teleport 0 None None
Moonclan teleport Moonclan Teleport 69 2 Astral, 1 Law, 2 Earth 66
Moonclan group teleport Tele Group Moonclan 70 2 Astral, 1 Law, 4 Earth 67
Ourania teleport Ourania Teleport** 71 2 Astral, 1 Law, 6 Earth 69
Waterbirth teleport Waterbirth Teleport 72 2 Astral, 1 Law, 1 Water 71
Waterbirth group teleport Tele Group Waterbirth 73 2 Astral, 1 Law, 5 Water 71
Barbarian teleport Barbarian Teleport 75 2 Astral, 2 Law, 3 Fire 76
Barbarian group teleport Tele Group Barbarian 76 2 Astral, 2 Law, 6 Fire 55
Khazard teleport Khazard Teleport 78 2 Astral, 2 Law, 4 Water 80
Khazard group teleport Tele Group Khazard 79 2 Astral, 2 Law, 8 Water 81
Fishing guild teleport Fishing Guild Teleport 85 3 Astral, 3 Law, 10 Water 89
Fishing guild group teleport Tele Group Fishing Guild 86 3 Astral, 3 Law, 14 Water 90
Catherby teleport Catherby Teleport 87 3 Astral, 3 Law, 10 Water 92
Catherby group teleport Tele Group Catherby 88 3 Astral, 3 Law, 15 Water 93
Ice plateau teleport Ice Plateau Teleport 89 3 Astral, 3 Law, 8 Water 96
Ice plateau group teleport Tele Group Ice Plateau 90 3 Astral, 3 Law, 16 Water 99

Enchanted Jewelry

These are enchanted rings and amulets available to members to teleport across the world of Runescape. They are exactly like teleporting, but they do not need runes! Now you can save up your money rather than spending it on all those Law Runes! To use the enchanted item right click on the item and select "Rub" or when equipped; go to equip menu. Then right click on enchanted item and select "Operate." Read below to see what they can do,

Games NecklaceGames Necklace:

Teleports user to Burthorpe Games Room, Barbarian Assault, Bounty Hunter, and Clan Wars.
Charges: 8

Ring of DuellingRing of Duelling:

Teleports user to Al Kharid Duel Arena or Castle Wars, Fist of Guthix, or Mobilising Armies.
Charges: 8

Digsite pendantDigsite Pendant:

Teleports user to the Digsite.
Charges: 5

Ring of lifeRing of Life:

When the user's health is reduced past 10% they will be teleported to the place of respawn and healed of all poison.
Charges: 1

Slayer ringSlayer Ring:

The user of the ring when rubbed is teleported to either

  1. Canifis Slayer Tower
  2. Fremennik Slayer Dungeon
  3. Pollnivneach
  4. Tarn's Lair (If you have killed him already)

Charges: 8

Amulet of gloryAmulet of Glory:

Allows user to teleport to Al Kharid, Draynor Village, Edgeville, or Karamja.
Charges: 4 may be recharged at the Heroes' Guild

Dragonstone braceletBracelet of Combat:

Allows user to teleport to Warrior's, Champion's, or Ranging guild as well as the Monastery.
Charges: 4; may be recharged at Legends' Guild (requires quest completion of Legends' Quest)

Explorer ringExplorer's Ring:

Teleports user to cabbage patch south-east of Falador
Charges: Unlimited.
Notes: Obtained by completing all three difficulty levels of Lumbridge/Draynor Achievement Diary.

Dragonstone NecklaceNecklace of Skills:

Teleports user to Cooking, Crafting, Fishing, and Mining Guild.
Charges: 4; may be recharged at Legend's Guild (requires quest completion of Legends' Quest)


Items

These items are exactly like enchanted jewelry, they teleport you to places and require no runes,

Elf teleport crystalElf Teleport Crystal:

Teleports you to: Lletya
Notes: It has 3 uses before it must be recharged at Ilfeen for a price. When you first recharge it it costs 750 gp, 2 times equals 600 gp, 3 times equals 450 gp, 4 times equals 300 gp and 5 and over times equals 150 gp.

EctophialEctophial:

Teleports you to: Ectofunctus just north of Port Phasmatys
Notes: Must have completed Ghost's Ahoy Quest. To teleport just click the vial and to recharge it just use it with the Ectofunctus.

CamuletAkthanakos' Camulet:

Teleports you to: The temple you uncover in the Enakhra's Lament Quest quest.
Notes: Must have completed Enakhra's Lament Quest. It also only has 4 uses, and when it runs out you will need to use a bucket of Camel Dung on it to recharge it

Skull sceptreSkull Sceptre:

Teleports you to: The Barbarian Village Stronghold of Security
Notes: From Security Stronghold: Flesh crawlers drop the bottom half, catablepons drop the top half, Minotaurs drop the right half of the skull, and Ankous drop the left half of the skull.

White fruitEdibles:

  • White Tree Fruit - When eaten, this fruit replenishes 8% of your energy. Can be picked from the White Tree after completing Garden of Tranquillity.
  • Summer Pie - When eaten, restores 10% of your energy and temporarily increases your Agility level by 5. Can be cooked.
  • Energy Potion - Restores 10% of your energy (per dose) when drank. Made with your Herblore skill.
  • Super Energy Potion - Restores 20% of your energy (per dose) when drank. Made with your Herblore skill.
  • Strange Fruit - When eaten, this odd fruit restores 30% of your energy. Obtained from the Strange Plant Random Event.
  • Goutweed Tuber - Restores 50% of your energy when eaten. Obtained from the Tai Bwo Wannai Cleanup mini-game.
  • Gnome Mint Cake - Restore 50% of your energy when eaten. Obtained from the Gnome Restaurant mini-game.

Pharaoh's sceptrePharoah's Sceptre:

Teleports you to: Jaldraocht (The Desert Treasure Pyramid), Jaleustrophos (The Agility Pyramid), and Jalsavrah (The Pyramid Plunder Pyramid)
Notes: It's located in the Pyramid Plunder, it could be in a chest or a sarcophagi and after finding it you will be teleported out. After 3 charges it must be recharged by the Guardian Mummy for either 6 gold artifacts, 24 clay/ivory artifacts or 12 stone artifacts. For more information on this sceptre click here.

Enchanted lyreEnchanted Lyre:

Teleports you to: Rellekka
Recharges: Pick from the following: one raw shark, one raw manta ray, one raw sea turtle or while wearing ring of charos(a), one raw bass. Each one also has 2 charges if used with a shark or a bass, 3 charges if used with a sea turtle, and 4 charges if used with a manta ray.

Falador teletabTeleportation Tabs:

Since the release of the Construction skill, players have been able to make these teleportation tabs, so players won't have to use runes, or acquire a magic level to do a specific teleport. The only thing needed to use a teleportation tab, is the tab its self. Just break it open and you will be where you want to be. Ardougne, Camelot, Falador, House, Lumbridge, and Varrock are the available places to go to.

Chaos runecrafting teletabRunecrafting Teleportation Tabs:

Ever since the release of the Runecrafting guild, new teleportation "tablets" have been released to RuneScape. These teleports when broken allow you to teleport to the Runecrafting altar of the type of tablet you break open. If you break open the guild tablet, you will be teleported to the Runecrafting guild.

Goblin teleport sphereGoblin Teleport Spheres:

Another method of teleporting is from Spheres. These are obtained from Oldak in Dorgesh-Kaan. You need to give him two law runes and some molten glass, and you can choose if you want one to teleport you to the Goblin Village or back to Dorgesh-Kaan. They are stackable like Teleport Tabs, and are broken to teleport. The blue one will teleport you to Dorgesh-kaan, the brown one will teleport you to the Goblin Village and the green one will teleport you to the Plain of Mud

Blue rumRumRum Teleport:

Teleports: Trouble Brewing
Obtained: From the Trouble Brewing Mini-Game by paying 20 "pieces of eight"
Uses: One charge

Grand seed podGrand Seed Pod:

Teleports: The Grand Tree
Obtained: Gnome Delivery Mini-Game
Uses: One charge
Note: The Grand Seed Pod has two options for transportation. You can "launch" it, or "squash" it. The launch option only works outdoors. If you launch it you will send a signal into the sky which, a gnome pilot will see, then fly down to you and take you to the glider in the Grand Tree. This does take a while, but, you also gain 100 farming experience in the process. If you squash it then the roots of the tree will from around you and take you to the bottom of the grand tree. However for destroying a pod so precious, you will temporarily lose 5 Farming levels. The grand seed pod is also stackable.

Karamja gloves 3Karamja Gloves 3:

Teleports: The Gem Mine beneath Shilo Village.


Agility

Observe the image below to see where you are able to go with agility.

Agiility locations

Random Events

If you have played RuneScape long enough, you would know that RuneScape is never at peace. At any given time you may receive what is called a "random event". Two specific random events that get you around to places are The Sandwich Lady and Molly's Sister. If you pick the wrong sandwich during the Sandwich Lady's event, she will knock you out cold and teleport you to a random area.

Sandwich lady event
The sandwich lady hitts you with a baquette

If you fail to capture Molly's Sister in that random event, you will also be teleported to a different location away from the place you last were.

You caught an innocent civilian

Spirit Trees

Spirit Trees are another good method of teleportation around RuneScape. They don't require any runes, and can get you around important places in a members world. To use a spirit tree, walk up to one and right click on it, once there you should see the options box, with five options, "Talk to Spirit Tree", "Teleport Spirit Tree", "Walk here", "Examine Spirit Tree", and "Cancel"

Talk to spirit tree

Once there click on Talk To Spirit Tree, and then you will see the spirit tree talk to you. Click yes to continue and go to the Tree Gnome Village, click no to remain in your area. If you've clicked yes, then you will appear in the Tree Gnome Village,

A spirit tree!

Once there, there are many places you could travel... Unless of course you took the spirit tree to go there. Talk to the spirit tree, (which is the foundation of spirit trees in the game, you cannot use another spirit tree without coming here first, unless you finish the Path Of Glouphrie Quest) And again you will see the "Hello gnome friend, would you like to travel anywhere?" chat screen. You can travel to five different locations or back to the Tree Gnome Village.

Locations to travel by spirit tree

1. The Grand Exchange

Spirit tree

2. Battlefield of Khazard

Spirit tree

3. Mountains East of Poison Waste (must have completed the Path Of Glouphrie Quest)

Spirit tree

4. Tree Gnome Stronghold

Spirit tree

Upon finishing the Tree Gnome Village Quest, you may use all of the Spirit Trees to teleport to the village's tree, for the exception of the one in the Tree Gnome Stronghold, which may not be used to teleport anywhere until finishing the The Grand Tree quest. Then, that spirit tree is able to teleport you to all of the locations, although, until you finish the Path Of Glouphrie Quest, you must teleport to the Tree Gnome Village first, and then arrive at your destination. With the Path Of Glouphrie quest finished you may teleport from any spirit tree to the other, without going to the Tree Gnome Village first.

Note: You can farm a spirit tree with level 83 farming to use the spirit tree method of teleportation.


Gnome Gliders

The Spirit Trees aren't the only things you could use from the gnomes, you could also use Gnome Gliders. They are found all over RuneScape, and are primarily used to get to places in RuneScape to reach in a short period of time. One quest you have to do to use the Gnome Gliders transportation method is complete the Tree Gnome Village Quest. An easy way to use the system is only approach the Gnome Captain, right click on him and click the "Glider" option for a faster way.

Note: You need to finish the The Grand Tree Quest to use this method of getting around.

Then, once clicked on, a map will show up. Examine the one below.

Gnome glider locations

You will see the six choices, if you are not familiar with their language then there is the translations below.

  1. Sindarpos (White Wolf Mountain)
  2. Ta Quir Priw (The Grand Tree)
  3. Kar-Hewo (Al-Kharid)
  4. Gandius (Karamja)
  5. Lemantolly Undri (Feldip Hills) - After doing the One Small Favour quest.
  6. Lemanto Andra (Digsite)

Now that you have the translations you should meet your captain, and the glider he's flying,

Captain Dalbur, Al Kharid:

Al kharid glider

Captain Errdo, Gnome Stronghold:

Gnome stronghold glider

Captain Bleemadge, White Wolf Mountain:

White wold mountain glider

Captain Klemfoodle, Karamja Shipyard:

Shipyard glider

Captain Alvafrim, Feldip Hills:

Feldip glider

Captain Errdo, Digsite:

Digsite glider

Another area to go to using the gnome glider method is Crash Island, if you've at least started the Monkey Madness quest. Please note that when you go to the Digsite by gnome glider, it crashes and you can't use it to go anywhere else. Also note that the Grand Tree captain and the Digsite captain is the same gnome.

The only way you can arrive at your destination on the map is if you start your journey at the Gnome Stronghold. Example: If you would like to pay a visit to Karamja and you are at Al-Kharid at the time, you must first go to the Tree Gnome Stronghold, then you may go to Karamja.

You can't go there at the moment

That may be a set back but, on the brighter side it's much faster than walking and doesn't cost any money either.


Fairy Rings

Fairy rings are a good method of teleportation that has most of the RuneScape members world covered. To use Fairy rings you need to approach one after the completion of the A Fairy Tale Part Two: Cure a Queen quest. Once approached you need to type in a certain combination to be transported to a certain area. So, if you want to see all the different places you may go, visit the Fairy Rings guide on the site.

Fairy ring

Grappling

Have you ever seen the James Bond movies where he'll escape an exploding building by grappling to the flag pole just outside the window? Well now you can do the same (minus the exploding building and the flag pole of course)! A grappling hook can be made by Smithing a mithril grapple and attaching some mithril bolts. Add a rope and voila! You have a grappling hook!

Using a grappling hook

It can be used to scale walls and pass over certain agility obstacles, while wielding a crossbow made of mithril or better. Here are all the shortcuts you can use with a grappling hook...(all shortcuts require a specific Agility, Ranging and Strength level as well as the hook and crossbow)

Grappling Locations
Location Requirements
Karamja 53 Agility, 42 Ranging, 21 Strength
Scale the Yanille Wall 39 Agility, 21 Ranging, 38 Strength
Escape From the Water Obelisk Island 36 Agility, 39 Ranging, 22 Strength
Scale the Catherby Cliff 32 Agility, 35 Ranging, 35 Strength, completion of The Fishing Contest
Scale the Falador Wall 11 Agility, 19 Ranging, 37 Strength
Cross the River Lum 8 Agility, 37 Ranging, 19 Strength

Shortcuts

There are many sneaky shortcuts around RuneScape. Here are a few to get you moving around pretty quickly,

Draynor Manor --> Barbarian Village

Map: Click Here.

A simple shortcut, requiring no agility levels or runes, is the shortcut east of Draynor Manor to get to Barbarian Village. Once you have walked/ran to the entrance of Draynor Manor (where Veronica is) begin walking East. Follow the fence north from the manor and you will arrive at Barbarian Village. Turn east to get to Varrock, North to get to Edgeville or West to get to Falador.

Rimmington --> Taverley

Map: Click Here.

A great, yet simple shortcut, requiring no agility levels or runes, is the shortcut starting at Rimmington, but taking you to Taverley. All that is need is to follow up to the pathway and make a left turn, then from there head up towards the makeover mage, after that, go through the gate and continuously head north until you arrive at a lake. From there, go West, then North to arrive in Taverley.

3. Lumbridge --> Wizards' Tower

Map: Click Here.

Another great freeplay shortcut, requiring no agility levels or runes, is the shortcut going behind Lumbridge Castle and going to the Wizard's Tower. It starts in the great small village of Lumbridge, and then you follow the castle wall to behind the castle and follow the path west until you arrive at a North-South turn. From there, take the South way, and follow the way down to the Wizard Tower Bridge, and go to the Wizard's Tower!

4. Shantay Pass --> Port Sarim

To get to Port Sarim can always be a pain since there are no teleports to it. However, this useful trick will teach you otherwise, and the best part about it is, you need no runes, or agility levels! If you just happen to be in the sweaty desert city of Al-Kharid you should make your way to Shantay Pass. It is in the very southern part of Al-Kharid just before the desert.

Talk to Shantay, and ask him, "What is this place?"

What is this place?

After you click, he will ask whether or not you are an outlaw. Click yes, then this message will appear:

I am definitely an outlaw, prepare to die!

Then, Shantay will put you in a small prison in Shantay Pass.

Shantay pass prison

If you pay him 5 coins you may walk out, refuse this offer.

Shantay:

Shantay will then tell you, "You will be placed in a maximum security prison", and you will end up in the jail in Port Sarim:

Port sarim jail Pick lock door

No matter how high ranked you are on the most-wanted list, you can still simply right-click your door, click "pick-lock" and you will find yourself on your merry way just west of the docks.

5. Dark Wizard Tower --> Lumbridge Swamp

Going from the west side of Asgarnia to South of Misthalin can be a pain. However, If you are a member, Zandar in Dark Wizard Tower west of Falador teleports you to Lumbridge Swamp if you refuse to leave the tower.

Zandar the wizard

Sailing

There are many docks located all around the world of RuneScape. In a free world, sailing is usually one of the only ways to travel. Although sometimes it requires a small fee, you use it in many freeplay quests, like Pirate's Treasure, and Dragon Slayer. Sailing is not a very efficient way to travel, although sometimes it's the only way.

Here are the locations of places you may travel:

A map of places you can sail to

Freeplay Areas:

  1. Karamja
  2. Crandor (only during Dragon Slayer quest)
  3. Port Sarim

Members Areas:

  1. Karamja
  2. Crandor (only during Dragon Slayer quest)
  3. Port Sarim
  4. Karamja Shipyard
  5. Entrana
  6. Brimhaven
  7. Feldip Hills
  8. Port Khazard
  9. Ardougne
  10. Cairn Isle
  11. Port Tyras
  12. Moss Le Harmless
  13. Oo'glog

The Abyss

The Abyss is a strange place filled with odd creatures, however it can be used to get around very quickly. Before using the Abyss, however, you will have to complete a small mini-quest for the Mage of Zamorak. He will then give you access to The Abyss. Once you have completed the mini-quest you can speak to the mage of zamorak in around level 5-8 wilderness, north of Edgeville; he will then teleport you to this different dimension. Once inside, you will be on the outside ring with your prayer drained to 0 and skulled.

To gain access to the inner ring you will have to find a way through. There are many ways to do this, including: chopping tendrils, squeezing through tight gaps and distracting eyes. Once you have gotten through you will be right outside many "rifts". These are entrances to to the many Rune Crafting altars throughout RuneScape. However, now comes the part about getting around, once through the altar you can walk out of it and appear next to the specific Rune Crafting altar opening back in the Runescape World.

Inside the abyssal space

Canoeing

Canoeing is a good way to get to places you need to get to. It doesn't have very many options but it helps members very well. The only item needed for this process is, your woodcutting axe! To use a canoe is quite simple, approach one of the five locations on the River Lum and use you woodcutting axe to chop the canoe stand. Then, depending on your woodcutting level, you may make different types of canoes. Shape it, and then float it on the river. Right click option "Paddle" or just left click the canoe and choose your location from the following...

Map of canoe locations along the river lum
  1. Lumbridge
  2. Champion's Guild
  3. Barbarian Village
  4. Edgeville
  5. Wilderness

While you are in the canoe, you can't move anywhere, communicate or perform any emotions, your player just paddles the canoe to your destination. Here is what it looks like to be in a canoe:

Travelling in a canoe

Note: You must be a member to use this feature. And when you are in the Wilderness there is no canoe stand to chop. So if you are ready to embark into the deep level 35 wilderness, don't bring any items you fear to lose.

For more information on canoes, visit the Canoe guide!


Magic Carpets

Magic Carpets are a good way to travel the Al-Kharidian desert. Simply approach a rug merchant, and click to use his carpet. There are many places to travel with these carpets, observe the Magic Carpet map to see all of the places you may go.

Flying on a magic carpet

For more information on Magic Carpets visit the Magic Carpets guide on the site!


Mine Carts

There are two types of Mine Carting transportation systems in the game. Read below to see them both and where they are located.

One of the first types of Mine Carting Transportation in the game belongs to the lovers of mining, dwarves! Although first, the Giant Dwarf quest must be finished before using the dwarves type. This system connects major dwarf locations Keldagrim, under the White Wolf Mountain, and The Dwarven Mines under the Ice Mountain. Using this method is rather simple, and for you mining lovers, it can help you get to MASSIVE mining locations only for the small fee of 100-150gp.

Talk to cart conductor
Cart conductor

Just buy a ticket from the conductor and hop on the cart!

Getting a ride on a mine cart

The other type of carting is the Jungle Carts located on Karamja. It connects Shilo Village and Brimhaven. So, if you want to get around that crazy jungle faster, use this method for only the fee of 10-200gp! If you don't have enough money with you, they will charge you less. It is ran by two very nice brothers, Vigroy and Hajedy. This method can be used after the completion of the Shilo Village quest. The circles on the Mine Cart map represent where you can use the carts and where to find them.


Eagles

After completion of the Eagle's Peak quest you will be able to use those 4 giant eagles to get around to 4 different hunting locations.

Jungle: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Jungle. If you exit this area, you may not turn around because you will fall a little ways from a cliff, that is unreachable unless you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing Stick that you can use with the young vine to help it grow, making it able for you to climb back up into the cave.

Polar: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Snow region. When you exit this dungeon you will appear on a crevice and must use handholds to get down, and this time you can go back up to use the Eagle again, to return to the Woodland.

Polar eagle

Desert: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Desert region, however you cannot exit this dungeon unless you have entered it from the desert at a point in time beforehand, and moved the boulder out of the way. The entrance to this dungeon is located north of the desert phoenix and west of the clay mines of the Ruins of Uzer.

Desert eagle

Summoning

In the member's skill, Summoning, certain familiars of yours will teleport you to certain locations in-game.

Spirit Larupia

Teleports To: Feldip Hunter Area

Larupia

Spirit Kyatt

Teleports To: Piscatoris Hunter Area

Kyatt

Spirit Graahk

Teleports To: Horned Graahk Area

Graahk

Arctic Bear

Teleports To: Trollweiss and Rellekka Hunter Area

Arctic bear


Hot Air Balloons

If you want to fly high, although not with magic carpets or gnome gliders, then, there is only about one solution, Ballooning! After completion of the Enlightened Journey quest you will be able to use the hot-air balloon transportation network. It can take you to many important places in a members world. Read below for the price you need to pay for the certain area.

  1. Entrana: none
  2. Taverley.: none
  3. Crafting Guild: 10 oak logs
  4. Varrock: 10 willow logs
  5. Castle Wars: 10 yew logs
  6. The Grand Tree: 3 magic logs
Hot air balloon map

Note: These are the prices to "unlock" a route. Once unlocked that destination will only cost 1 log (of the same kind). To unlock a track you will need to complete a 3-screen puzzle like you did in the quest.


Obelisks

Obelisks are located in the wilderness. There are a total of 6 obelisks in all. To activate an obelisk, click on the surrounding poles and select the activate option. Run back to the center of the obelisk and your character will be whisked away to another obelisk. Where you go to is random so be prepared for what lies in out there in the wilderness! See the Obelisk map for specific locations.

  1. South of the Graveyard of Shadows, near the Clan Wars lobby.
  2. South of the Bounty Hunter volcano and west of the Chaos Temple. It is surrounded by two ponds.
  3. North of the Bandit Camp.
  4. South of the Frozen Waste Plateau and west of the entrance to the King Black Dragon lair.
  5. North-west of the Bounty Hunter volcano and south of the Lava Maze.
  6. South-east of the Rogue's Castle.

Dying

Sometimes when you wander around, you may find your hitpoints go to 0! Well, It just means you have died. Dying is one of the fastest methods to get around RuneScape. It requires no runes, magic or agility level and you may do it as often as you wish. It's not recommended though, because should you be carrying more than 3 items with you when you die, you will lose everything except your 3 most valuable items.

There are many ways to get killed, the first is with a monster attacking you and getting you down to 0 hitpoints. Another is to get poisoned. There are also many other ways: you can use the "nitro-glygerin" from the digsite quest to make an explosion thus hurting you or you can walk through the wilderness and get a revenant to attack you. After getting killed by one method or another you will end up at your re-spawn point. This is the part of traveling around. You can change your respawn point! The options are Lumbridge, Falador, and Camelot.

Upon finishing the Recruitment Drive quest, you may speak to Sir Tiffy Cashien to change your respawn point to Falador. Upon finishing the King's Ransom quest and the completion of the mini game, Knight Wave's Training Ground, you may speak to Merlin to set your respawn point to Camelot. Once you die you will appear at this spot with your best 3 items and then you will be able to continue with your daily life...but next time don't be so careless, and, try not to die!

Oh dear, you're dead!

When you die, a message will come up in your chat box, saying "Oh dear, you are dead" and so will an interface show up on your screen.

Oh dear, you are dead

Other Methods

Drop Parties

Who: Bankers of RuneScape
What: Drop Party Event in your World
Teleports: Falador Party Room
Cost: None

Gnome banker: Would you like a free teleport...

Magic Guild Portals

Where: Magic Guild
Required Level: Magic Level 66 or 63 if using a Magic Potion
Teleports: Dark Wizard Tower, Wizard Tower and Sorcerers House near Seers Village

A portal in the mage guild

Ardougne Lever

Where: Near Ardougne Castle
Teleports: High Level Wilderness

Ardougne lever teleport
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