![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Realm of R.S.
RuneScape Guides
Helpful Tools
RuneScape Skills
Submissions
|
Getting Around RuneScape
Written By Dragonclaw8 and Stevo
Original Guide By Evonis Special Thanks To Dragon 27, Evonis, SpySatUpLink, Kraid, Lempytush, Ploksox, Blueblade, Money Lover, Grazer Magic, Cookthechef, Doomcreator0, Roy, iFree, KOM, -The Who-, Spybot, Tezzamonkey, Pikahound94, Desireful, Bboyjyoung, xmoneyx, Le Breaker, Beret, Chocolate, Magic Of Woodcut, Tyr0n3 Templar, Victory Guy8, Deadstone, Kiana, Sayf, Desireful, binteybintey, Elapid, Krad, Spleen Cake, Esarathon, Rivel, Roy The world of RuneScape can be rather frightening to new players; huge and unfamiliar - we've all been through it. Getting around a certain place is supposedly easy. Many would hope. However, in most cases, it isn't. There is by some means a way of transporting yourself around the crazy world we call RuneScape. This guide will show you all the tips and tricks to getting around easily!'
First off, you need to know how to move around RuneScape. The most basic factor is to walk. This is done by either left of right clicking anywhere on the screen you'd like to walk to. If you left click, you get instant access to where you'd like to go. If you right click, you get an option of walking there. Select this option to move to your area. However, there is also running. To activate your running ability, there are several methods. The first one is to click on your Player Controls menu (which looks like a wrench). Once there, click on the boot icon and you will be able to run. ![]() Another method to run is to click on the running icon by your minimap at the top right corner of your screen. Alternatively, you can hold down the control button (you will only run as long as you are holding the button though). Now when you click on the space you would like to go to, you will get there faster than you would have if you walked. But beware - your energy will decrease as you run. Your energy will start as 100% and slowly decrease until it reaches 0%. When it reaches 0%, you your character will automatically start walking. There is a way to make you run longer, Agility! The higher your agility level, the longer you will be able to run. If your agility level is high, your energy will not reach 0% as fast as it normally would. That is another reason to train agility. For tips on how to raise it, visit the Agility Help Guide. You can also recharge your energy by eating a Strange Fruit, acquired from the Strange Plant random event. Purple Sweets, acquired from Treasure Trails, are stackable and heal 10% of your energy. Energy Potions, as well as Super Energy Potions, restore run energy based on your agility level. Keeping your Run high is fairly simple; either wear light armor, or clothing that decreases your characters weight. Mithril is light and durable and helps free players, as well as members, run for longer periods of time (compared to, let’s say, rune). Another recommendation in apparel is Spotty Capes, Spottier Capes, Spottiest Capes and Boots Of Lightness (all members only). These are recommended because they bring your weight down and, therefore, allow you to run for a longer amount of time. Your energy does recharge overtime, however, the higher your agility level, the faster it will recharge. Your run energy will only recharge when you are walking or standing still. You will learn how to run when you start some of the very first moments of your game play, on Tutorial Island! If you wish to see how much energy you have left, check your player control interface or check the upper right corner of your screen (next to the logout button where your prayer points, hitpoints, and summoning points are located.) Your energy is the 2nd icon from the bottom. You will see your remaining Run energy here: ![]() Teleportations are one of the most used ways to get around the entire world of RuneScape in the blink of an eye, here's a reason to get you magic up, move around RuneScape with the quickest way possible with teleportation! There are quite a few places to teleport, each requiring a specific amount of runes. All modern teleport spells require Law runes, which can cost between 300-435gp each, so stock up on those the next time you go on a shopping spree! One of the most basic teleports is, of course, the Lumbridge Home Teleport, although teleportation is often used quickly, this could be the only exception to that. Lumbridge Home Teleport is not usually used for a quick method of teleportation, well, because it's just plain old slow. It takes a long time to teleport and may be interrupted by any form of combat, so don't use this to get out of a bad situation, it's just suicide! Secondly, it takes a long time to recharge, 30 minutes! Other teleports aren't like that because, they teleport much faster, and don't need time to recharge, they just need the necessary runes. Keep in mind teleporting can and will cost you money one way or another so make sure you have the money to support yourself. Teleporting with all three types of magic will show the following animation: ![]() Modern Magic The first teleportation method we will go over is teleporting through the modern teleport spell-book. This is the spell-book you start with, as soon as you have finished Tutorial Island. There are 13 different spells in this spell-book. ![]() The red squares and circles show where you will teleport with that specific teleportation spell. Lumbridge Home Port: Magic Level: 1 ![]() The Lumbridge teleport looks different than other teleports. Here is what it looks like: ![]() After successfully using the Lumbridge Home Teleport, a message will appear in your chatbox: ![]() Varrock Teleport: Magic Level: 25 ![]() Lumbridge Teleport: Magic Level: 31 ![]() Bounty Locate Teleport: Magic Level: 32 Falador Teleport: Magic Level: 37 ![]() House Teleport: Magic Level: 40 (also requires you to have a house) ![]() Camelot Teleport: Magic Level: 45 ![]() Ardougne Teleport: Magic Level: 51 (must have also completed Plague City) ![]() Watchtower Teleport: Magic Level: 58 (must have also completed Watchtower) ![]() Trollheim Teleport: Magic Level: 61 (must have also completed Eadgar's Ruse) ![]() Ape Atoll Teleport: Magic Level: 64 (must have also completed up to the Awowegei part of Recipe for Disaster). ![]() You have the option to turn accept aid on or off. If accept aid is off, and someone casts a teleother spell on you, nothing will happen to your character. If accept aid is turned on, and someone casts a teleother spell on you, a screen will pop up asking you if you wish to be teleported. If you click "no", nothing will happen. If you click "yes", you will appear in that area as if you teleported there yourself. Teleother to Lumbridge: Magic Level: 74 Teleother to Falador: Magic Level: 82 Teleother to Camelot Magic Level: 90 Teleporting Though Your Player Owned House To teleport within a house you must be a member and must have bought a house, or be at a friend's house. There are two rooms which allow you to make teleporting tablets or portals: a Study allows you to make tablets which are like stackable teleporting cards, and in Portal Chambers you can make up to three different teleportation portals. Portal Chamber - In this room there are 4 portals, all of which can teleport you to Varrock, Lumbridge, Falador, Camelot, Ardougne, Watchtower and, Kharyrll. The same teleporting rules apply like the requirements for each teleportation. The room looks like this. ![]() Also here are the prices for making each teleport portal:
The Study Room - Uses tablets to let you teleport. You need soft clay and the runes required to make a tablet, also the correct lectern. When you use the lectern a screen shows up showing you your available tablets you can make, the screen looks like this. ![]() The tablets will show up in your inventory, and they will be stackable. ![]() Ancient Magicks The extremely difficult Desert Treasure quest must be completed to use this spell book! For more detailed information on the Ancient Magicks, please visit the Ancient Magicks guide.
Lunar Magic After a new spell book you can now do more group related spells on your fellow party, but to use Lunar magic you need to have completed the Lunar Diplomacy quest and have 65+ magic level. ![]() For a more detailed and in-depth guide on Lunar Magic, please visit the Lunar Magic Guide.
These are enchanted rings and amulets available to members to teleport across the world of Runescape. They are exactly like teleporting, but they do not need runes! Now you can save up your money rather than spending it on all those Law Runes! To use the enchanted item right click on the item and select "Rub" or when equipped; go to equip menu. Then right click on enchanted item and select "Operate." Read below to see what they can do,
Teleports user to Burthorpe Games Room, Barbarian Assault, Bounty Hunter, and Clan Wars.
Teleports user to Al Kharid Duel Arena or Castle Wars, Fist of Guthix, or Mobilising Armies.
Teleports user to the Digsite.
When the user's health is reduced past 10% they will be teleported to the place of respawn and healed of all poison.
The user of the ring when rubbed is teleported to either
Charges: 8
Allows user to teleport to Al Kharid, Draynor Village, Edgeville, or Karamja.
Allows user to teleport to Warrior's, Champion's, or Ranging guild as well as the Monastery.
Teleports user to cabbage patch south-east of Falador
Teleports user to Cooking, Crafting, Fishing, and Mining Guild. These items are exactly like enchanted jewelry, they teleport you to places and require no runes,
Teleports you to: Lletya
Teleports you to: Ectofunctus just north of Port Phasmatys
Teleports you to: The temple you uncover in the Enakhra's Lament Quest quest.
Teleports you to: The Barbarian Village Stronghold of Security
Teleports you to: Jaldraocht (The Desert Treasure Pyramid), Jaleustrophos (The Agility Pyramid), and Jalsavrah (The Pyramid Plunder Pyramid)
Teleports you to: Rellekka
Since the release of the Construction skill, players have been able to make these teleportation tabs, so players won't have to use runes, or acquire a magic level to do a specific teleport. The only thing needed to use a teleportation tab, is the tab its self. Just break it open and you will be where you want to be. Ardougne, Camelot, Falador, House, Lumbridge, and Varrock are the available places to go to.
Ever since the release of the Runecrafting guild, new teleportation "tablets" have been released to RuneScape. These teleports when broken allow you to teleport to the Runecrafting altar of the type of tablet you break open. If you break open the guild tablet, you will be teleported to the Runecrafting guild.
Another method of teleporting is from Spheres. These are obtained from Oldak in Dorgesh-Kaan. You need to give him two law runes and some molten glass, and you can choose if you want one to teleport you to the Goblin Village or back to Dorgesh-Kaan. They are stackable like Teleport Tabs, and are broken to teleport. The blue one will teleport you to Dorgesh-kaan, the brown one will teleport you to the Goblin Village and the green one will teleport you to the Plain of Mud
Teleports: Trouble Brewing
Teleports: The Grand Tree
Teleports: The Gem Mine beneath Shilo Village. Observe the image below to see where you are able to go with agility. ![]() If you have played RuneScape long enough, you would know that RuneScape is never at peace. At any given time you may receive what is called a "random event". Two specific random events that get you around to places are The Sandwich Lady and Molly's Sister. If you pick the wrong sandwich during the Sandwich Lady's event, she will knock you out cold and teleport you to a random area. If you fail to capture Molly's Sister in that random event, you will also be teleported to a different location away from the place you last were. Spirit Trees are another good method of teleportation around RuneScape. They don't require any runes, and can get you around important places in a members world. To use a spirit tree, walk up to one and right click on it, once there you should see the options box, with five options, "Talk to Spirit Tree", "Teleport Spirit Tree", "Walk here", "Examine Spirit Tree", and "Cancel" ![]() Once there click on Talk To Spirit Tree, and then you will see the spirit tree talk to you. Click yes to continue and go to the Tree Gnome Village, click no to remain in your area. If you've clicked yes, then you will appear in the Tree Gnome Village, ![]() Once there, there are many places you could travel... Unless of course you took the spirit tree to go there. Talk to the spirit tree, (which is the foundation of spirit trees in the game, you cannot use another spirit tree without coming here first, unless you finish the Path Of Glouphrie Quest) And again you will see the "Hello gnome friend, would you like to travel anywhere?" chat screen. You can travel to five different locations or back to the Tree Gnome Village. ![]() 1. The Grand Exchange ![]() 2. Battlefield of Khazard ![]() 3. Mountains East of Poison Waste (must have completed the Path Of Glouphrie Quest) ![]() 4. Tree Gnome Stronghold ![]() Upon finishing the Tree Gnome Village Quest, you may use all of the Spirit Trees to teleport to the village's tree, for the exception of the one in the Tree Gnome Stronghold, which may not be used to teleport anywhere until finishing the The Grand Tree quest. Then, that spirit tree is able to teleport you to all of the locations, although, until you finish the Path Of Glouphrie Quest, you must teleport to the Tree Gnome Village first, and then arrive at your destination. With the Path Of Glouphrie quest finished you may teleport from any spirit tree to the other, without going to the Tree Gnome Village first. Note: You can farm a spirit tree with level 83 farming to use the spirit tree method of teleportation. The Spirit Trees aren't the only things you could use from the gnomes, you could also use Gnome Gliders. They are found all over RuneScape, and are primarily used to get to places in RuneScape to reach in a short period of time. One quest you have to do to use the Gnome Gliders transportation method is complete the Tree Gnome Village Quest. An easy way to use the system is only approach the Gnome Captain, right click on him and click the "Glider" option for a faster way. Note: You need to finish the The Grand Tree Quest to use this method of getting around. Then, once clicked on, a map will show up. Examine the one below. ![]() You will see the six choices, if you are not familiar with their language then there is the translations below.
Now that you have the translations you should meet your captain, and the glider he's flying, Captain Dalbur, Al Kharid: ![]() Captain Errdo, Gnome Stronghold: ![]() Captain Bleemadge, White Wolf Mountain: ![]() Captain Klemfoodle, Karamja Shipyard: ![]() Captain Alvafrim, Feldip Hills: ![]() Captain Errdo, Digsite: ![]() Another area to go to using the gnome glider method is Crash Island, if you've at least started the Monkey Madness quest. Please note that when you go to the Digsite by gnome glider, it crashes and you can't use it to go anywhere else. Also note that the Grand Tree captain and the Digsite captain is the same gnome. The only way you can arrive at your destination on the map is if you start your journey at the Gnome Stronghold. Example: If you would like to pay a visit to Karamja and you are at Al-Kharid at the time, you must first go to the Tree Gnome Stronghold, then you may go to Karamja. ![]() That may be a set back but, on the brighter side it's much faster than walking and doesn't cost any money either. Fairy rings are a good method of teleportation that has most of the RuneScape members world covered. To use Fairy rings you need to approach one after the completion of the A Fairy Tale Part Two: Cure a Queen quest. Once approached you need to type in a certain combination to be transported to a certain area. So, if you want to see all the different places you may go, visit the Fairy Rings guide on the site. ![]() Have you ever seen the James Bond movies where he'll escape an exploding building by grappling to the flag pole just outside the window? Well now you can do the same (minus the exploding building and the flag pole of course)! A grappling hook can be made by Smithing a mithril grapple and attaching some mithril bolts. Add a rope and voila! You have a grappling hook! ![]() It can be used to scale walls and pass over certain agility obstacles, while wielding a crossbow made of mithril or better. Here are all the shortcuts you can use with a grappling hook...(all shortcuts require a specific Agility, Ranging and Strength level as well as the hook and crossbow)
There are many sneaky shortcuts around RuneScape. Here are a few to get you moving around pretty quickly, Draynor Manor --> Barbarian Village Map: Click Here. A simple shortcut, requiring no agility levels or runes, is the shortcut east of Draynor Manor to get to Barbarian Village. Once you have walked/ran to the entrance of Draynor Manor (where Veronica is) begin walking East. Follow the fence north from the manor and you will arrive at Barbarian Village. Turn east to get to Varrock, North to get to Edgeville or West to get to Falador. Rimmington --> Taverley Map: Click Here. A great, yet simple shortcut, requiring no agility levels or runes, is the shortcut starting at Rimmington, but taking you to Taverley. All that is need is to follow up to the pathway and make a left turn, then from there head up towards the makeover mage, after that, go through the gate and continuously head north until you arrive at a lake. From there, go West, then North to arrive in Taverley. 3. Lumbridge --> Wizards' Tower Map: Click Here. Another great freeplay shortcut, requiring no agility levels or runes, is the shortcut going behind Lumbridge Castle and going to the Wizard's Tower. It starts in the great small village of Lumbridge, and then you follow the castle wall to behind the castle and follow the path west until you arrive at a North-South turn. From there, take the South way, and follow the way down to the Wizard Tower Bridge, and go to the Wizard's Tower! 4. Shantay Pass --> Port Sarim To get to Port Sarim can always be a pain since there are no teleports to it. However, this useful trick will teach you otherwise, and the best part about it is, you need no runes, or agility levels! If you just happen to be in the sweaty desert city of Al-Kharid you should make your way to Shantay Pass. It is in the very southern part of Al-Kharid just before the desert. Talk to Shantay, and ask him, "What is this place?" ![]() After you click, he will ask whether or not you are an outlaw. Click yes, then this message will appear: ![]() Then, Shantay will put you in a small prison in Shantay Pass. ![]() If you pay him 5 coins you may walk out, refuse this offer. Shantay will then tell you, "You will be placed in a maximum security prison", and you will end up in the jail in Port Sarim: ![]() No matter how high ranked you are on the most-wanted list, you can still simply right-click your door, click "pick-lock" and you will find yourself on your merry way just west of the docks. 5. Dark Wizard Tower --> Lumbridge Swamp Going from the west side of Asgarnia to South of Misthalin can be a pain. However, If you are a member, Zandar in Dark Wizard Tower west of Falador teleports you to Lumbridge Swamp if you refuse to leave the tower. ![]() There are many docks located all around the world of RuneScape. In a free world, sailing is usually one of the only ways to travel. Although sometimes it requires a small fee, you use it in many freeplay quests, like Pirate's Treasure, and Dragon Slayer. Sailing is not a very efficient way to travel, although sometimes it's the only way. Here are the locations of places you may travel: ![]() Freeplay Areas:
Members Areas:
The Abyss is a strange place filled with odd creatures, however it can be used to get around very quickly. Before using the Abyss, however, you will have to complete a small mini-quest for the Mage of Zamorak. He will then give you access to The Abyss. Once you have completed the mini-quest you can speak to the mage of zamorak in around level 5-8 wilderness, north of Edgeville; he will then teleport you to this different dimension. Once inside, you will be on the outside ring with your prayer drained to 0 and skulled. To gain access to the inner ring you will have to find a way through. There are many ways to do this, including: chopping tendrils, squeezing through tight gaps and distracting eyes. Once you have gotten through you will be right outside many "rifts". These are entrances to to the many Rune Crafting altars throughout RuneScape. However, now comes the part about getting around, once through the altar you can walk out of it and appear next to the specific Rune Crafting altar opening back in the Runescape World. ![]() Canoeing is a good way to get to places you need to get to. It doesn't have very many options but it helps members very well. The only item needed for this process is, your woodcutting axe! To use a canoe is quite simple, approach one of the five locations on the River Lum and use you woodcutting axe to chop the canoe stand. Then, depending on your woodcutting level, you may make different types of canoes. Shape it, and then float it on the river. Right click option "Paddle" or just left click the canoe and choose your location from the following... ![]()
While you are in the canoe, you can't move anywhere, communicate or perform any emotions, your player just paddles the canoe to your destination. Here is what it looks like to be in a canoe: ![]() Note: You must be a member to use this feature. And when you are in the Wilderness there is no canoe stand to chop. So if you are ready to embark into the deep level 35 wilderness, don't bring any items you fear to lose. For more information on canoes, visit the Canoe guide! Magic Carpets are a good way to travel the Al-Kharidian desert. Simply approach a rug merchant, and click to use his carpet. There are many places to travel with these carpets, observe the Magic Carpet map to see all of the places you may go. ![]() For more information on Magic Carpets visit the Magic Carpets guide on the site! There are two types of Mine Carting transportation systems in the game. Read below to see them both and where they are located. One of the first types of Mine Carting Transportation in the game belongs to the lovers of mining, dwarves! Although first, the Giant Dwarf quest must be finished before using the dwarves type. This system connects major dwarf locations Keldagrim, under the White Wolf Mountain, and The Dwarven Mines under the Ice Mountain. Using this method is rather simple, and for you mining lovers, it can help you get to MASSIVE mining locations only for the small fee of 100-150gp. ![]() ![]() Just buy a ticket from the conductor and hop on the cart! ![]() The other type of carting is the Jungle Carts located on Karamja. It connects Shilo Village and Brimhaven. So, if you want to get around that crazy jungle faster, use this method for only the fee of 10-200gp! If you don't have enough money with you, they will charge you less. It is ran by two very nice brothers, Vigroy and Hajedy. This method can be used after the completion of the Shilo Village quest. The circles on the Mine Cart map represent where you can use the carts and where to find them. After completion of the Eagle's Peak quest you will be able to use those 4 giant eagles to get around to 4 different hunting locations. Jungle: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Jungle. If you exit this area, you may not turn around because you will fall a little ways from a cliff, that is unreachable unless you have a Thatching Spar obtained from Tai Bwo Wannai Cleanup or a Teasing Stick that you can use with the young vine to help it grow, making it able for you to climb back up into the cave. Polar: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Snow region. When you exit this dungeon you will appear on a crevice and must use handholds to get down, and this time you can go back up to use the Eagle again, to return to the Woodland. ![]() Desert: If you use a rope on this particular Eagle you will be brought to the Eagles' Dungeon in the Desert region, however you cannot exit this dungeon unless you have entered it from the desert at a point in time beforehand, and moved the boulder out of the way. The entrance to this dungeon is located north of the desert phoenix and west of the clay mines of the Ruins of Uzer. ![]() In the member's skill, Summoning, certain familiars of yours will teleport you to certain locations in-game. Spirit Larupia Teleports To: Feldip Hunter Area
Spirit Kyatt Teleports To: Piscatoris Hunter Area
Spirit Graahk Teleports To: Horned Graahk Area
Arctic Bear Teleports To: Trollweiss and Rellekka Hunter Area
If you want to fly high, although not with magic carpets or gnome gliders, then, there is only about one solution, Ballooning! After completion of the Enlightened Journey quest you will be able to use the hot-air balloon transportation network. It can take you to many important places in a members world. Read below for the price you need to pay for the certain area.
![]() Note: These are the prices to "unlock" a route. Once unlocked that destination will only cost 1 log (of the same kind). To unlock a track you will need to complete a 3-screen puzzle like you did in the quest. Obelisks are located in the wilderness. There are a total of 6 obelisks in all. To activate an obelisk, click on the surrounding poles and select the activate option. Run back to the center of the obelisk and your character will be whisked away to another obelisk. Where you go to is random so be prepared for what lies in out there in the wilderness! See the Obelisk map for specific locations.
Sometimes when you wander around, you may find your hitpoints go to 0! Well, It just means you have died. Dying is one of the fastest methods to get around RuneScape. It requires no runes, magic or agility level and you may do it as often as you wish. It's not recommended though, because should you be carrying more than 3 items with you when you die, you will lose everything except your 3 most valuable items. There are many ways to get killed, the first is with a monster attacking you and getting you down to 0 hitpoints. Another is to get poisoned. There are also many other ways: you can use the "nitro-glygerin" from the digsite quest to make an explosion thus hurting you or you can walk through the wilderness and get a revenant to attack you. After getting killed by one method or another you will end up at your re-spawn point. This is the part of traveling around. You can change your respawn point! The options are Lumbridge, Falador, and Camelot. Upon finishing the Recruitment Drive quest, you may speak to Sir Tiffy Cashien to change your respawn point to Falador. Upon finishing the King's Ransom quest and the completion of the mini game, Knight Wave's Training Ground, you may speak to Merlin to set your respawn point to Camelot. Once you die you will appear at this spot with your best 3 items and then you will be able to continue with your daily life...but next time don't be so careless, and, try not to die! ![]() When you die, a message will come up in your chat box, saying "Oh dear, you are dead" and so will an interface show up on your screen. Drop Parties Who: Bankers of RuneScape ![]() Magic Guild Portals Where: Magic Guild ![]() Ardougne Lever Where: Near Ardougne Castle ![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This website and its contents are © 2002 - 2009 Sal's Realm of RuneScape. All Rights Reserved. |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||