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Wilderness Mage Arena
Written By Jure 7he Kin
Special Thanks to Flummoxer, AFI, Bboyjyoung, Crafting Kid, Anubis, Roy The Mage Arena is located deep in the Wilderness, and it requires that you have at least level 60 Magic. You'll find a deadly Wizard there, and after defeating him you'll have the ability to obtain God Capes and God Staffs, used to cast more powerful spells!
You'll find the Mage Arena in the deep level 55 Wilderness, just
beyond the gate separating Freeplay and Members' Wilderness. I'd suggest against
walking all the way there, as the Wilderness is a dangerous place and there's
no telling if there's a Instead of walking, head to East Ardougne. There's a house just northwest of the Ardougne Castle with a lever inside that will teleport you to the Wilderness when pulled. Beware, if the door is already open, it's likely that someone has already been there and is waiting for a kill in the Wilderness. Before pulling the lever, be sure to bring a sharp weapon such as a Sword or Axe! Pull the lever and you'll find yourself in level 51 Wilderness. Head north for a bit and you should find a Web blocking the way. You'll need a Machete, Hatchet or any other sharp weapon to slash through, and once it's been cut just go through. Walk west until you find the large arena, and if you see any PKers quickly switch to another world. A good place to switch is just south of the arena, as no one goes there. ![]() At the northern end of the arena is a destroyed house with 2 webs inside. Cut them and pull the lever to find yourself in a cave that is safe from attacks. Once inside the cave, you'll find that there are 3 NPCs for you to talk to:
![]() Mage Arena Rules Of course, there are certain rules to be followed in the Mage Arena.
Get Ready to Fight! Once you're ready, speak to Kolodion. If you're not sure on what items you should take with you, here are some tips:
Speak to Kolodion when you're ready and you'll be teleported to the Mage Arena. You must fight 5 different monsters in a row. Just put Protect From Magic on and fight him! First Form - Kolodion The first form is easy to defeat, and if you're strong enough you may not even need Protect From Magic. ![]() Second Form - Ogre More difficult than the first form, and you'll probably want to use your Protect From Magic Prayer from this battle until the end. ![]() Third Form - Giant Spider This form will use even more powerful Magic. ![]() Fourth Form - Ghost Much like the third form, the Ghost form will hit hard without your Protect From Magic Prayer. You're almost there, keep going! ![]() Fifth Form - Black Demon Be prepared for a fight, as this form has lots of hits and will cast strong spells. ![]() Once you've defeated all 5 forms of Kolodion, you will be teleported back to the cave. Step into the Sparkling Pool and you'll be teleported again. There you'll find the Chamber Guardian. Talk to him and he will tell you that you must now choose a God of RuneScape, who you will fight for. Go a bit further north and you'll see statues of the 3 main RuneScape Gods. Saradomin - God of Wisdom ![]() Guthix - God of Nature, Peace & Balance ![]() Zamorak - God of Chaos ![]() Pray at your favorite God to receive a God Cape which gives +10 to your Magic Attack and Defense Bonus. Go back to the Chamber Guardian and he will give you a staff of your chosen God for free. You can buy the other staffs from him for 80,000gp each. If you ever decide on training a new spell, you'll need the cape of the same God. Simply drop your current cape and pray at another God's statue to receive a new cape.
Inside the arena are Mages that fight for their god. If you wield a God's staff, the Mages that don't follow that god will attack you. Note that you can also be PKed while training. Since you must cast your God spell 100 times before having the ability to use it anywhere, you'll need 200 Blood Runes. However, you can still wield your staff outside of the arena. Saradomin Strike
Claws of Guthix
Flames of Zamorak
Effect: Can temporarily lower the target's Magic level. |
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