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RuneScape Newcomer's Guide
Written By
Sarodim's_Wrath
Special Thanks to Dark Light A, Venomblood, Arthurcourt, Golden Arm42, Damaged500,
Moneylover
If you're new to RuneScape, you'll probably want to know what to start off with, such as which skills to train or which quests you should work on first. This guide will explain a bit about each skill and explain which quests you should do first.
Skills
Melee Combat: Now you would probably want to start off with a weapon that can kill anything in one shot. That's not going to happen, but the next best thing is a Scimitar or Battle Axe. Each time you are able to wield a new metal type of weapon, go for the next type of Battle Axe or Scimitar.
If you are willing to take a risk and sacrifice some defense to cause some
major hurt, try a 2-Handed Sword. They are slow and you won't be able to use
shields. Also, try to level up Smithing, as you might be a good enough smithy
to make your own weapons and armour. Try shops such as the axe shop in Port
Sarim, or the sword shop in Varrock.
Ranged: Start by getting around 100-200gp. Then go to the Ranging shop in Varrock and buy a normal Shortbow. Spend the rest on Bronze Arrows. Make your way south of Varrock to the small farm with a shed and plenty of chickens and continuously pummel the chickens with arrows. Be sure to pick up any that fall on the ground after impact. It is optional to buy some leather armour to start off with, but it's not the greatest idea when sniping chickens.
Prayer: Put everything in the bank and switch to a world (server) that has a small amount of people and head to Varrock. Using your map, head into the Wilderness and head to the chaos temple surrounded by lava. When I went, there was no one around. There are around 20-30 continuous bone spawns, which will provide a fair amount of Prayer experience when buried. If you think you're ready, move on north to the bone yard. there are Skeletons, but try your best to avoid them.
Magic: Magic can be expensive to start with, but when combined with Runecrafting (see below), it should be ok. Head to the Wizard's Tower south of Draynor Village. If there are some wizard's robes that are already on the floor, grab them. If not, leave, or kill one (don't wear metal-related armor!) and grab some blue robes.
If you have completed the Rune Mysteries Quest, grab a pickaxe, go mine some Rune Essence, and obtain mind and air talismans. Then craft some mind and air runes. If not, buy them from the Varrock magic store. Cast wind strike as much as preferred on rats in varrock sewers.
Runecrafting: You must have completed the Rune Mysteries Quest before starting this skill. Go to Varrock with a pickaxe, head to the magic store and ask to be teleported by the shop owner to be teleported to the Rune Essence. Mine 28, head out, bank it, then repeat until you have around 200-300. Head to Falador bank and buy a mind talisman and an air talisman off another player for a reasonable price.
Halve your rune essence that you mined and write that down. Keep taking 28 essence at a time to the air temple south of falador and craft air runes. Then repeat this with the other half of essence except this time do it at the mind temple, north of goblin village. Recommended to use these for magic.
Agility: Unarmored, go to the Tree Gnome Stronghold and do the Gnome Agility course. There's not much else to do until level 35 agility, when you can start training (once you've done the Barcrawl) at the Barbarian Outpost agility course. Of course, Skullball and Gnomeball are always open!
Note: this is a Members-Only skill.
Herblore:
To start herblore, you need to have finished the Druidic Ritual Quest.
If you're strong enough, kill unicorns, as they most likely will drop unicorn's horns. Go to a general store or a Herblore store and buy some vials. By some marrentil from another player, unless you have your own. Fill them all up with water and then combine then with crushed unicorn's horn, obtained by using a pestle and mortar with a unicorn's horn. There you have it, an antipoison potion. These give herblore exp, and are also useful in combat vs poisonous monsters.
Note: this is a Members-Only skill.
Thieving: To start, there are quite a lot of easy quests that could get you well on your way to master thievery.See the Quest Experience Guide for more info.
Pickpocketing is the way to go until you reach level 5, from then on steal from baker's stalls, found in the East Ardougne market area. After about 10 minutes you should have at least 100 cakes, useful for healing in combat. Continued this for a while. Though I completed a few quests to get to 25 thieving quite easily, mind you.
Note: this is a Members-Only skill.
Crafting: Pottery is the easiest and possibly most effective way of obtaining that valuable crafting experience. Get a pickaxe, go south of varrock, and start mining clay. Get 1 bucket, fill it up, and use it with the clay. Get 28 ready clay and head to Barbarian Village. Spin pots on the pottery wheel and repeat as many times as you wish. Start making better pottery when you reach the required level.
Fletching: The good thing about fletching is that you gain woodcutting exp whilst fletching. Grab an axe and a knife and go cut down 28 regular trees or evergreens. Cut them using the knife into arrow shafts until level 10 fletching, then cut them into bows. String the bows if you wish and use 1 of them for ranged combat if desired. Fletching can be a valuable skill.
Note: this is a Members-Only skill.
Slayer: Head to Burthorpe's Slayer master, as he gives easy assignments. He should give you an easy one, like goblins or something. If he asks you to kill dogs, you may be in a spot of trouble, as the lowest level dogs, I think, are level 44. Tag a friend along if this problem occurs, for help. Always use protection, like a spiny helmet.
Note: this is a Members-Only skill.
Mining: Mining is easy to start off with. Mine 28 tin and bank them. Mine 28 copper and bank those too. Repeat this as many times as wished, then head to Falador (or another place with a furnace) and smith bronze bars. Then mine again, and again, and again. Mining exp goes up fairly quickly, and when you can mine coal you can sell it for good money.
Smithing Well it's fairly obvious to start with bronze. Make sure to have a hammer to use at the anvils. I suggest completing Doric's Quest for quick access from Falador to the anvils. You should also keep the first set of bronze that you make for yourself for fighting in combat.
Fishing: Start by fishing Shrimp using a net. I started using a rod as soon as i had the required level, but if you can't afford the bait, keep netting shrimps. Fish are good to cook and good to eat and can sell for good cash to fishy friends and baiting buyers.
Cooking: Chickens and Shrimps provide the same amount of early experience, but its your choice: if you want combat exp, kill chickens and cook the raw chicken, and if you want fishing exp, catch shrimp and cook them. Cooking is a good skill because it provides the opportunity to cook foods that can heal lost hitpoints.
Firemaking: Cut logs and burn them until you can cut the next best type of tree, then burn them. But wait... when you get to cutting magic logs (which will take a while, trust me!) don't burn them; sell them! They can sell for 1,000gp (1k) each.
Woodcutting: This is even more self explanatory than firemaking. Because all you can use woodcutting for is, well, woodcutting. Sell Yews and Magic logs when you have the ability to cut them. Otherwise, burn or fletch all other cut logs.
Quests
There are quite a few quests in RuneScape, but there are a few that you should work on when you first start out in RuneScape, as they give some decent rewards such as cash or experience, which are both essential when you're a beginner.
Adventurers
Warriors
Mages
Money & Treasure Freaks
General Quests
Trading
Trading with other players can be very helpful if you need something that they have. In the land of RuneScape, there used to be no limit to your trades, but Jagex has changed that. There is now a trade limit that restricts your trading based on how much the trade give you in profits or if it loses you money. The limit is dependable on your quest points, the points that are awarded after completion of any quest, and can greatly increase the current lowest limit of 3,000gp. Please note that the trade increase will only happen on a member's world. If you are a free-to-play player or a member on a free-to-play world, you trade limit will remain at 3,000gp no matter how many Quest Points you have. Here's a table showing the relation of Quest Points to trade loses/gains:
| Quest Points & Trade Limits |
| Quest Points |
Trade Limit |
| 50 or Less |
3,000gp |
| 60 |
4,800gp |
| 70 |
6,600gp |
| 80 |
8,400gp |
| 90 |
10,200gp |
| 100 |
12,000gp |
| 110 |
13,800gp |
| 120 |
15,600gp |
| 130 |
17,400gp |
| 140 |
19,200gp |
| 150 |
21,000gp |
| 160 |
22,800gp |
| 170 |
24,600gp |
| 180 |
26,400gp |
| 190 |
28,200gp |
| 200 or More |
30,000gp |
Once you have received any kind of lose or gain with a trade, it will take 15 minutes for that limit to reset itself back to the previous limit (what your limit was before any trade happened). This limit also affects the Duel Arena staked duels and the bet in the mini-game, Rat Pits. The reason for this is to prevent Real-world trading from happening. This also prevents autoers from ruining the game for the players.
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