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Pest Control
Written By Blyaunte
Original Guide By Neo Avatars Special Thanks To Neo Avatars, Colinross, Full Mith777, Roy, Virus, Eman1051, iToast, Annabeth, Rivel, Lol, Far Quie, Marux, Blyson, Reissued, Honey Quad, Danowar7, exaphy Pest Control is a combat-oriented safe multi-player team mini-game for 5 to 25 players, that requires both teamwork and co-operation from all of the participants in order for the team to be successful.
The only requirement to play Pest Control is 40 combat. That said, the higher your combat level, the more successful you will be in your game, and you will achieve more experience and receive better rewards. Pest Control is a safe mini-game. You will not lose any items if you die. Pest Control can be played on designated activity worlds 53, 69, 115 and 144. However, you and four other friends can play Pest Control on any non-pvp members world. You need to speak to the Squire on the dock in Port Sarim in order to go to the Void Knights’ Outpost.
Amulet of Glory
Explorer Ring (3)
Charter a Ship
Falador Teleport
Rimmington Player Owned House
Port Sarim Jail
Void Familiar
When you arrive in Port Sarim, walk to the docks and talk to the Squire.
Ask if you can go to their outpost.
You can also right click on the Squire and choose the “Travel Squire” option. After a short boat trip, you will arrive at the Void Knights’ Outpost:
Points of Interest:
Pest Control is a safe mini-game. You will not lose any items if you die. As such, it is recommended that you wear the best equipment you own. You will not need food. If you like, you can use potions or weapon specials (such as the Dragon Battleaxe, or Excalibur) to boost your statistics and maximize your damage. It is strongly recommended that you use your best prayer boosters to maximize your attack, strength, defence and/or mage or range. It is also strongly recommend that players fight with their “auto-retaliate” mode turned off, in order that they can focus on either killing the Pests that are affecting the Void Knight, or the Portals, as the case may be. It is very important that players pay attention to the Pests around them. It is important to make sure that you are not wasting your time attacking Pests that are not affecting the Void Knight in any way, but rather attack those pests which are doing damage to the Void Knight. This will keep the Void Knight alive much longer. It is recommended that players be aware of what equipment provides bonuses for which statistics, and equip themselves accordingly. For those who wish to maximize their potential in training combat skills, it is recommended that some part of your equipment include a Sacred Clay Component. Melee is the most common combat style use at Pest Control, mainly because it is easy, effective and inexpensive to use. Melee fighters are most effective against Portals and Pests, alike.
Rangers are very effective against most pests, in particular Spinners, as ranger attacks distract them from healing the portals.
Mages using Ancient Magic are especially effective at Pest Control, as the Pests tend to “bunch up”, making the Ancient’s multi-target spells particularly devastating. Like range, magic attacks also distract the Spinners from healing the Portals.
For more information on equipping your character, see the Winning Strategies Section below. After you have accumulated sufficient points, you can trade pest points for Void Armour, which is more effective in producing damage against the Pests. For more information on Void Armour, see the Rewards Section, below. There are three landers at Pest Control: Novice, Intermediate and Veteran. Each lander will launch every five minutes, or sooner, if there are 25 players on board. Required Combat Level: 40+ The Pests encountered from this Lander are lower level and the shields on the Portals do not last as long. ![]() Required Combat Level: 70+ As expected, the Pests encountered from this Lander are a more difficult, and the Portals’ shields last a little longer.
Required Combat Level: 100+ On the Veteran Lander, the Pests are much more powerful, and the Portal shields last a full two minutes before all of them are down.
When 5 minutes have passed, or there are 25 players on board the Lander, it will launch and deliver you to the Pest Control Island.
Points of Interest:
Brawlers
Brawlers are large creatures that attack using melee attacks. Their large size makes them difficult to get around, however this can also be used by players to their advantage - see below. They are combat levels 51, 76, 101 and 129, depending on which Lander you deploy from. Defilers
Defilers attack using a range attack. They are combat levels 33, 50, 66, 80 and 97, depending on which Lander you deploy from. Shifters
Shifters can teleport anywhere on the Pest Control Island. They use a melee attack. They are combat levels 36, 57, 76, 90 and 104, depending on which Lander you deploy from. Spinners
These jelly-fish-like creatures heal the Portals. They are combat levels 37, 55, 74, 88 and 92, depending on which Lander you deploy from. Splatters
Splatters bounce around the Island. When they collide with a solid object, they explode, causing damage to barriers, gates, players and fellow Pests. They are combat levels 22, 33, 44, 54 and 65, depending on which Lander you deploy from. Ravagers
Ravagers attack stationary objects: barriers and gates, as well as players, using their large claws in a melee attack to cause damage. They are combat levels 36, 53, 71, 89 and 106, depending on which Lander you deploy from. Torchers
Torchers attack using a mage attack. They are combat levels 33, 49, 67, 79.91 and 92, depending on which Lander you deploy from. It is highly recommended that you use a Clan Chat in order to facilitate communication amongst all the players. That way, players can tell each other where they need to be, in order to coordinate their attack, control the pests and destroy the portals. Whether you are playing with five or twenty-five players, the winning strategy remains basically the same. You need to protect the Void Knight while destroying the four portals. In order to be rewarded, each player needs to achieve 50 zeal. In order to do this effectively and quickly, you should use the following method: It is best to both enter and exit the combat zone by using only the South (center) gate. This will limit the Pests' access to the Void Knight. Each gate you open will allow Shifters to immediately teleport to the Void Knight. If all the gates are opened simultaneously, the number of Shifters arriving at the Void Knight will be overwhelming, immediate and lethal. Using the only the South Gate will give everyone access to the Pests and Portals, and it will also limit the number of Shifters that will arrive at the Void Knight. Furthermore, it is IMPERATIVE that you keep the gates CLOSED at all times. The Pests are drawn to open gates. If the gates are left open, they will overwhelm the Void Knight in short order. If given sufficient time, Ravagers and Splatters will destroy the gates. However, a player may repair the gates using a woodcutting axe, to chop the trees, and a hammer. This is useful but not necessarily a priority. It is more important to distract or kill those Pests that are attacking the Void Knight, and to destroy the Portals as soon as possible. Brawlers are also effective gate blockers and can be lured to fill in the open spaces of destroyed gates. The technique of Brawler Blocking is explained later. Groups: You will need players to deploy into three groups: (1) Void Knight Protectors: Commonly known as “Babysitters” these players have three tasks:
In essence, the Babysitters’ job is to act as the “quarterback” for the team. They will call out to the other players over the clan chat channel, informing them of which gates need to be attended to, either repaired, or carefully watched, or whether there are too many Torchers and Defilers at a certain location, causing too much damage to the Void Knight. It is advised that Babysitters equip themselves with a weapon having a fast attack rate, such as a whip or scimitar or dagger, and armour that will maximize their strength bonus -- be it Void Armour or a Fighter Torso, etc.
A mage using Ancients is also every effective here, as the mage can stand on the corner, just to the East and beside the Void Knight, and attack the Shifters as they “bunch up” behind the Knight. (2) Gatekeepers: The Gatekeepers' job is to kill the snipers (Torchers and Defilers) that fire upon the Void Knight from outside the compound walls. It is best if the Gatekeeper intercepts the Torchers and Defilers before they get close enough to the wall to commence their attack on the Void Knight. Attacking the Torchers and Defilers before they start attacking the Void Knight will distract them and draw their fire upon the Gatekeeper. As a result, it is best that the Gatekeeper be a tank-type player, using a weapon with a high attack rate, and armour with good defence. Guthan's, Torag's or Dharok's armour, an obsidian shield and a whip or dragon scimitar for a fast attack rate are best.
It is best if the Gatekeepers position themselves roughly half-way between the portals and the gates. That way they can intercept the snipers before they get within range of the Void Knight. In a smaller game, there may not be not enough Gatekeepers to stand between all the portals and the gates. As such, it is best for the Gatekeeper(s) to start at the South Gate, minding all the snipers from the Red and Yellow Portals first. Then, once these snipers have been neutralized, they should quickly try to attend the crowds of pests forming on the West and East Gates. The East Gate will always be less crowded, because there is a barrier directly in front of the gate, which will slow down the Pests' progress. So it is better to head to the West Gate second, after the South Gate has been secured. The key is not necessarily to "kill" all the Torchers and Defilers, but rather to distract them instead. Attacking these Pests while they are en route to the Gate will draw their attention to the Gatekeeper, and keep them from attacking the Void Knight. Attack one Pest, then another and another -- do not stop to simply kill one Pest at a time. This will draw a lot of attention to the Gatekeeper, so it is best if the Gatekeeper is well armoured and using prayer to protect against both the Defilers' range and Torchers' magic attacks. The Gatekeepers should ignore the Brawlers, Splatters and Ravagers, as they do not pose any immediate threat to the Void Knight. If attacked by a Brawler, however, the Gatekeeper should bring the Brawler to the Babysitter, so the Babysitter can use it for Brawler Blocking, as explained below. (3) Portal Killers: Portal Killers should gear up with armour and weapons that maximize their strength bonus in order to do the most damage in the least amount of time. They should work as a group and attack as a group. That way, they can eliminate the portals in as short a time as possible. The Portals’ shields will go down in any one of the following orders:
Also, it is very important to watch for Spinners loitering around the Portals and eliminate them immediately. Spinners will heal the portal and slow the process of its destruction. If too many Spinners remain unchecked, you will not be able to destroy the portal at all. Range attacks and magic attacks on Spinners will distract them and keep them from healing the Portal. As such, if numbers permit, it is always useful to have a Ranger and or a Mage join the portal attackers, and keep the Spinners busy.
Winning Ratios: The number of players you need to deploy in each role, depends on the total numbers of players involved and, of course, their combat level. That said, the general rule of thumb for deployment is as follows:
Brawler Blocking: A very useful tactic for smaller Pest Control groups is to use the Brawlers’ large size to their advantage. When a Brawler attacks a player (usually a Gatekeeper), the player can lure the Brawler to follow them through the gates, and up onto the Void Knight’s pyramid. Stationing a Brawler, or Brawlers, in front of the Void Knight will effectively block out all of the attacks of the other Pests, and give the Portal Killers sufficient time to destroy all the portals.
Brawler Blocking is best arranged when a Gatekeeper is attacked by a Brawler and lures it to the Babysitter. Directing the Brawler through the gate and up the stairs is a little tricky, but once the Brawler climbs the stairs, it is best for the player who lured it to immediately run behind the Void Knight. That way the Brawler will stand directly in front of the Void Knight and block any attacks from the other Pests. If the luring player is needed elsewhere, then the player should wait behind the Void, until the Babysitter has attacked the Brawler and caught its attention. Once distracted, the former luring player can return to the battle, leaving the Brawler in the control of the Babysitter. You are rewarded for each victory.
You will receive coins in an amount equal to ten times your combat level, plus Commendation Points. The number of Commendation points you receive is determined by which Lander you use. Those using the Novice Lander will receive two Commendation points for each victory, with Intermediates and Veterans receiving three and four respectively. You may hold up to a maximum of 250 points and your Commendation Points can be spent on a variety of options: Combat Skills
Combat skill experience is the main reason most people play Pest Control, as it is a great way to raise your combat skills safely and quickly. When you spend 10 points on a combat skill, you receive a 1% bonus on the experience granted. When you spend 100 points on a skill, you will receive a 10% bonus. You must have at least a level of 25 in the combat skill in order to be able to spend points on it. Void Armor
Void Armour has the following requirements: Attack: 42
Void Melee gives a 10% bonus to Attack and a 10% increase to maximum damage. The Void Range set gives a 10% bonus to Range as well as a 10% increase in maximum damage. The Void Mage Set gives 30% increase in accuracy when casting spells. The Void Knight Mace can autocast: Crumble Undead, Air Wave, Fire Wave and Claws of Guthix. The Void Knight Seal can be equipped in the amulet slot and is activated when you operate it during the game. It will cause damage to all nearby monsters. It has 8 uses. Damage done by the Seal is not included with your Zeal total. Herbs, Ores and Seeds
For 30 points an Herb Pack will provide you with a variety of grimy herbs - a common combination would include: 2 Harralander, 3 Ranarr, 1 Toadflax, 3 Irit, 4 Avantoe and 2 Kwuarm. For 15 points, the Ore pack will provide you with 25 Coal and 18 Iron ore. For 15 points, the Seed pack will give you, for the most part, 3 sweetcorn seeds, 6 tomato seeds and 2 limpwurt seeds. Charms
Charms can be bought and used to make Void Familiars which require 34 Summoning to make and summon. These Summoned familiars will heal you, in the case of Spinners. provide a mining boost, in the case of a Ravager, teleport you to the Void Outpost if your hitpoints fall too low, in the case of a Shifter or a Torcher. All of the Void Familiars will teleport you to the Void Outpost using their "Call to Arms" Special Ability. |
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