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The Chosen Commander
Written By Finisterra
Special Thanks To Roy, Ej, Lukepwnage, Maj0r Mike, Hawk, Little Boy 1100, Whtc1, Hostile18, Falcon, Lupin446, Dont Fear the Taker, Neo Avatars, Light, Sionnach Dhu, Don Florty, Tawk, Cake, Fake, Goggie, Dr Mitchell, Kalipop, Hostile18, Mp5shooter, Rivel, The Darkest Start: Speak to Captain Undak in Dorgesh-Kaan. Scroll down to the end of the guide to find a 'Fast Quest Walkthrough'. Getting Started To start, you must speak to Captain Undak, who can be found northeast of Dorgesh-Kaan's marketplace.
Ask him if you can help with anything, and after chatting with him for a while, he'll say that you need to help him protect the goblins from H.A.M. members. Accept his offer to go to the nursery, which can be found by going upstairs and entering the building nearby. Once there speak to Mernik.
Ask the kids inside the nursery what they ate yesterday. The possible types of food are: Wall beast fingers, Crispy frog legs, Frogspawn gumbo, Green gloop soup, Frogburger, and Bat shish. Anything eaten by the kids inside can't be poisoned, so after asking all of them you'll know which two foods were poisoned. Go back to Torzek and tell her this. She'll tell you to talk with Captain Undak, who will tell you that you need to find out which food vendors are using poisoned ingredients. Go downstairs to the marketplace; talk to the vendors of the food you think is poisoned, and ask them about their merchants. Find out which merchant they have in common, that's your man! Note: Before proceeding, you may want to take equipment for a battle with a Food Seller, level 45. Find said merchant (it varies from person to person, but all of them can be found south of your current location) and talk with him, choose the option that says: "This is the one, Captain". You'll have to confirm, do so. If you've got the right man a cutscene will appear, after it choose the option to attack him. In the middle of the battle, the merchant will pray and Zanik will arrive to help you out. When you're about to kill him, the captain will stop you.
You will take Zanik's place (she can be controlled in the same way you would control your character) in her story. Jump to the Goblin Statue that is next to an "Ork Statue" and a "Statue". Keep jumping until you make it to the statue holding a bowl. A cutscene will appear. Keep jumping until you make it to the ledge and pick up the crossbow (which has a built-in grapple).
Click on the spear nearby to use your crossbow to grapple on it and make it to the throne. Pick up the pendant that can be found there. Jump down and look into the bowl to trigger a cutscene. Walk to the west side of the room and the statues will move to let you pass through. Enter the portal at the west end. Your ability to control Zanik has ended.
You will find yourself talking with Zanik, agree to go to speak with the council. Now walk north until you reach a staircase. Climb up it, and a cutscene will be triggered.
After you go through the dialogue, Zanik will disappear. Agree to help find her; you will need a light source. Now walk south to the Agility course and go down the stairs. Go to the southwest of the cave and Zanik will be there.
Talk with her and choose the option to sit down, then say nothing. Keep saying nothing until she talks with you. Then go through the dialogue until she agrees to go back to the council. She'll be sentenced to being banished from the city. Talk with her again and then talk with Captain Undak. Ask him about his next task, and you'll receive a set of H.A.M. robes to infiltrate into their base and find their next target. Note: Before proceeding, you may want to take food, a weapon, and prayer potions. A fight with Sigmund (level 75) and Zanik (level 75, must be fought several times) is coming soon. Make it to Lumbridge (by either casting one of the Teleport Spells or by exiting the city, and talking to the goblin at the mines' exit, who will take you to the cellar). Then walk to the H.A.M. hideout by following the next map:
Talk with Johanhus Ulsbrecht who will tell you the location of Sigmund's H.A.M. base.
Teleport or walk to Ardougne and go to the windmill just south of the Fishing Guild. Without removing your H.A.M. clothes, talk to the man there and tell him the password. Now go down the just-revealed ladder.
If you talk to Sigmund he'll recognize you and kick you out of the base (you will be a few steps southwest of it). This may also happen if any of the guards catch you when you are helping the goblin. Enter the westernmost door in the next room, crawl through the hole, and open both doors to unlock them. Go back to the guard and give him the letter. Go through the door and take the key from the table. Grubfoot is locked in a cell; unlock the cell door with the key, go in and talk to him. Tell him you'll get him out of there, also tell him to wait until you distract the guard. Move to the north of the guard, then talk to him to distract him, soon Grubfoot should be in the next room.
Now tell him to wait at the west door whilst you distract the guard. Crawl through the hole in the wall and you'll break some dishes. You may also use the door and click on the dishes to break them. Wait until the guard comes so that Grubfoot has time to move on. Head to Grubfoot's room and tell him to follow you. A guard will catch you, but keep walking anyway. When you come out of the room Sigmund will appear, attack him. Soon Zanik will come to aid you in battle. After almost killing Sigmund, Zanik will attack you herself. Try to kill her, but she will regenerate. After almost killing her several times you'll be given the option to tell her to remove her pendant, click on it. She will throw the pendant and a goblin will take it, turning it into the Bandos Avatar. Zanik will try to teleport you and herself back to Dorgesh-Kaan, but her teleport will fail and you will be somewhere near said place. Walk a bit west and some rocks will fall, separating you from Zanik. Talk through the rocks and then clear the path. Talk with Zanik again and tell her you'll give her directions on where to direct her grapple. Do so and soon she will be with you. Go west to the cave exit and head North to talk with Juna, and you'll have a talk about Zanik's destiny. Keep heading north until you make it to Dorgesh-Kaan. Talk with the goblin near Lumbridge Cellar to get walked to Dorgesh-Kaan. Go to the center of the Marketplace to meet with the captain again.
He will tell you that a problem has happened in the city and that you should go to the council to hear more about it.
Head to the northwestern part of the city, where you'll find Oldak, the sphere seller. Talk with him and agree to help him. Head to the agility course, but instead of going down the stairs as before, go east.
He will tell you to talk to the Ambassador Alvijar, who can be found just north of you. He will refuse your offer to take the children, go back to Mernik and talk with her. Note: A fight against a level 125 Bandos Avatar (who uses Magic and Melee attacks) and other monsters (level 75) is coming. You may want to take prayer potions, food, and armour. Return to Zanik and accept her offer to be teleported. You will be in the throne room again, but now the Bandos Avatar will be there. Talk with him and a fight will start. Get his health near to killing him and then tell Zanik to use her crossbow's special attack, she will be killed before she can do it. The avatar will summon several Orks (level 75), which you must kill to be able to pick up the broken crossbow. Hint: Instead of picking up the crossbow pieces by hand, use your Telekinetic Grab spell. This prevents the statues from coming to life, making the fight much easier. Get the Avatar's health to red and talk with him, choose the option to use the Crossbow and finally he's dead. Talk to Zanik and choose the option to sit next to her and to say nothing. Soon she will wake up. Talk with her and give her the pendant, she will destroy it. Get out of the room by going through the portal, and a cutscene with you and Zanik being congratulated will appear.
Quest complete! ![]() Rewards
Songs Obtained During This Quest
After the quest, the Throne Room serves as an agility course, you can jump on the statues and grapple to the throne for Agility XP. The agility course gives a total of 380 XP if successfully completed. However, you can slip and fall from the statues, which does a fair amount of damage. Each individual statue gives only 2-4 xp. In this room you can also kill the statues, which drop different types of maces and gems, including the Granite mace. Other possible drops are mystic earth staves and earth talismans. Granite Mace It is a one-handed crush weapon which is able to train Attack, Strength and Defence. It is a common drop from the monsters in the Bandos Throne Room and alchs for 30,000gp. There are two ways to access the Throne Room:
Some statues will come to life when you climb on them, and may drop the Granite mace when killed. The Granite mace has a special attack similar to the Granite maul.
Zanik's Crossbow You may keep Zanik's Crossbow after the fight, it is an improved version of the Bone Crossbow, and also uses Bone Bolts. It has a special attack, which hits higher on opponents that are using prayer.
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