Sal's Realm of RuneScape
Wanted!
Written By Cameron
Special Thanks to Elvis66, Masterpyro05, Cesium62, Flummoxer, TheLateJC, Veemon380, Reyomcire, Geokido, Jure 7he Kin, King of Monra, Blix89, Pikmin 1000, Zene, Mrcsupertrain, Teacuptime, Ancient Calavlry, Infinity, GrandTheftGamer, Vinster271, z0mg h4xz0rz him, Golden Arm42, Pig, Roy, Kimm-eh, Oldage

Start: Begin by speaking to Sir Tiffy Cashien in Falador Park.
Quests: You must have at least 32 Quest Points, and have completed the Rune Mysteries, Priest in Peril, Recruitment Drive and Lost Tribe Quests. You must have also started the Zamorak Mage Mini-Quest.
What You Need: 10,000gp or a Law Rune, a Slayer Gem (bought from a Slayer Master), some Molten Glass, and 20 Rune Essence. An Amulet of Glory and some Teleport Runes are also helpful.


Getting Started

Firstly, speak with Sir Tiffy Cashien in Falador Park. Ask if he has any jobs for you, and he lets you know that a clerk has made an error and that you're not actually permitted to join the Temple Knights if you're not in the order of the White Knights. It turns out you have to work as a squire for 5 years... Or take Tiffy's alternative.

He'll talk for a little longer about a loophole, then he'll ask you to go see Sir Amik Varze in the Falador Castle.

Sir Amik Varze

Sir amik VarzeFind Amik and he'll ask you to become a squire after a small conversation. Decline his offer, and the conversation will continue. It turns out that there needs to be a crisis for you to become a knight, so go report back to Tiffy. You'll have to talk to him then go back to Amik, you "old bean." But it turns out that you are "a human bean... I mean being!"

Head on back to good ol' Varze, that old bean. He tells you the news that some bad guy named Solus is back, the "infamous murder-mage." Follow the very unclear conversation through to the end and accept his mission.

The Communication Orb

Commorb menuNow for the age-old last resort, back to Tiffy, that old bean. It turns out you're just the "agent." Now you'll have to make an item for him, or you could just buy it. You can hand over a law rune, a slayer gem, and a molten glass and Tiffy will make it for you, or you can just pay him 10k. Either way, you'll get a Commorb.

You Can Choose:

  • Scan - once in range, you can scan for Solus to find him.
  • Contact - allows you to contact Savant.
  • Use - just your normal, everyday "use" option.
  • Playback - will give you your current and past assignments.

SavantIf you choose contact, you can talk to Savant. It turns out you should investigate the Taverley Dungeon and you should also take a look at the Zamorak Mage that helps in Runecrafting.

Taverley Dungeon

For our first stop, let's head over to the Taverley Dungeon. Go south past the Animated Axes, past the Hill Giants, and into the Black Knight's rooms. In the southwestern-most room is Lord Daquarius. Savant advises you not to try to bluff him into giving you something. Go kill a level 33 Black Knight and he'll give in. He tells you that Solus is in a place with a lot of fur that is not bear fur.

Zamorak Mage

The Zamorak Mage in Varrock (near the Chaos Altar in the southeast corner of the city) tries to take your Orb, but Savant doesn't let him. He offers to trade his information for 20 Rune Essence. Dash up to the bank and grab them. Your character very smartly figures out he's in Canifis. Grab your Ectophials, folks, and away we go!

Chasing Solus

Solus

From this point on, you'll be chasing Solus throughout RuneScape, and each time you find him you'll receive an item. That item is a hint for where to go next. These items are always random, so here's a list of items that you may receive, along with where you should go:

Warning: After finding Solus for the third time, he will cast Flames of Zamorak on you which will reduce your hits by 4/5 (so if you have 65 hitpoints, it will hit for 52 damage).

Warning #2: The last place you find Solus at, you will also be confronted by a level 32 Black Knight. Additionally, be sure to pick up any pets or familiars before entering the Rune Essence mine; otherwise your pet will attack you!

Savant's HatEventually you should get some Rune Essence, so head off to whichever Rune Essence teleport spot you want. Scan in there, and Savant will close off possible teleports, to trap him. After a small cutscene, she'll summon some rangers to attack, but he kills them all. Go attack him yourself and kill him (he's fairly easy) and you'll get his hat.

Talk to Amik and hand over the hat. Quest complete! He'll explain to you about the new armor system and killing Black Knights.

Congratulations, quest complete!

Rewards

  • 5,000 Slayer experience
  • Access to the armory of the White Knights
  • 1 Quest Point

Knight Rankings

In order to increase your ranking, you must kill a certain number of Black Knights. You start off as a Novice at 0 kills, and as you kill more knights, you'll grow in your rank.

Novice: For the novice level, you do not need any kills. You are able to buy a White Knight Chain for 1440 gp and White Knight platelegs for 1920 gp.

Peon: For the peon level, you must have a least 100 black knight kills. Once you achieve this, a message will appear in your chat saying that you have become a White Knight Peon. Once you achieve this level, you can buy White Knight sword for 624 gp and a White Knight dagger for 240 gp.

Page: For the page level, you need to kill 200 black knights. Also, you will see a message in your chat box which will congratulate you that you have reached the White Knight Page rank. At this level you can also buy a White Knight skirt for 1920 gp, a White Knight medium helm for 576 gp and also a White Knight square shield for 1152 gp.

Noble: For the noble White Knight rank, you need to kill 400 black knights and you will also receive a message saying that you have reached the noble rank. Once you have reached this rank, you can buy a White Knight mace for 432 gp, a White Knight magic staff for 200 gp and also a White Knight longsword for 960 gp in addition to the other equipment.

Adept: Finally the much sought after White Knight Adept rank, but you still have one more to go. You need to kill 800 black knights and a message will tell that you advanced to this level. Once you become an Adept White Knight, you can buy a White knight platebody for 3840 gp, a White Knight full helm for 1056 gp, a White Knight kiteshield for 1632 gp, a pair of White knight boots for 576 gp, and a pair of White Knight gloves for 6 gp.

Master: Congratulations, you have reached the Master White level, although you need to kill 1600 overall black knights. This will take you a long time to achieve, but the rewards are great if you succeed. You will be rewarded with various White Knight weapons which includes, a White Knight warhammer for 980 gp, a White Knight battleaxe, a White Knight scimitar for 768 gp, a pair of White Knight claws for 360gp, a White Knight 2-Handed sword and a White Knight halberd each for 1920 gp.

White Knight Master ArmouryA full set of white armor

Tip: A great place to increase your ranking with the White Knights is in the Taverley Dungeon. Past the Animated Axes and Hill Giants is an area where you'll find lots of Black Knights to train on.

The White Knight Armory

With the completion of this quest, you'll have access to an entirely new type of armor: White Armor!

White Knight Armor & Weapons
Picture Weapon or Armor Attack Bonuses Defense Bonuses Other Bonuses
White chainmail Chainmail Magic -15 Stab +22
Slash +32
Crush +39
Magic -3
Range +24
Prayer +1
White platelegs Platelegs Magic -21
Range -7
Stab +21
Slash +20
Crush +19
Magic -4
Range +20
Prayer +1
White platelegs Plateskirt Magic -21
Range -7
Stab +21
Slash +20
Crush +19
Magic -4
Range +20
Prayer +1
White med helm Medium Helm Magic -3
Range -1
Stab +9
Slash +10
Crush +8
Magic -1
Range +9
Prayer +1
White sq shield Square Shield Magic -6
Range -2
Stab +15
Slash +16
Crush +14
Range +15
Prayer +1
White full helm Full Helm Magic -6
Range -2
Stab +12
Slash +13
Crush +10
Magic -1
Range +12
Prayer +1
White kite shield Kite Shield - - Prayer +1
White platebody Platebody Magic -30
Range -10
Stab +41
Slash +40
Crush +30
Magic -6
Range + 40
Prayer +1
White boots Boots Magic -3
Range -1
Stab +7
Slash +8
Crush +9
Prayer +1
White gloves Gloves - Slash +1
Crush +2
Prayer +1
White dagger Dagger Stab +10
Slash +5
Crush -4
Magic +1
Range -0
Magic +1 Strength +7
Prayer +1
White short sword Short Sword Stab +14
Slash +10
Crush -2
Slash +2
Crush +1
Strength +12
Prayer +1
White mace Mace Stab +8
Slash -2
Crush +16
- Strength +13
Prayer +3
White magic staff Magic Staff Stab +2
Slash -1
Crush +10
Magic +10
Stab +2
Slash +3
Crush +1
Magic +10
Strength +7
Prayer +1
White long sword Long Sword Stab +13
Slash +18
Crush -2
Slash +3
Crush +2
Strength +16
Prayer +1
White warhammer Warhammer Stab -4
Slash -4
Crush +22
Magic -4
- Strength +19
Prayer +3
White battleaxe Battleaxe Stab -2
Slash +20
Crush +15
Range -1 Strength +26
Prayer +1
White scimmy Scimitar Stab +4
Slash +19
Crush -2
Slash +1 Strength +14
Prayer +3
White claws Claws Stab +10
Slash +14
Crush -4
Stab +4
Slash +7
Crush +2
Strength +14
Prayer +1
White 2h 2-H Sword Stab -4
Slash +27
Crush + 21
Magic -4
Range -1 Strength +22
Prayer +1
White hally Halberd Stab +19
Slash +25
Crush +0
Magic -4
Stab -1
Slash + 2
Crush +3
Strength +20
Prayer +1

Top of Page

This website and its contents are © 2002 - 2009 Sal's Realm of RuneScape. All Rights Reserved.
RuneScape ® is a trademark of Jagex Ltd. © 1999 - 2009 Andrew Gower.
Privacy Policy | Site Map