Magic

By: Salmoneus
Special Thanks to: Aryan, Bboyjyoung, Bd1234567890, Bob799, Cinariel, Damaged500, Denograth, Felinoel, I Like Pie739, iNinjae, Itch, Jamster, Lann, Linkred2, Lukepwnage, Mooncatcher, Morte, Neo Avatars, OnYx, Roy, Scooby, Sleepy, Speedemon37, Stupidnoob92, Tiny7756, TitanTyrant, Yuanrang, ZacharyB, ~RuniteSlayer~

Magic is a unique skill in RuneScape, allowing you to cast spells using magical Runes imbued with special powers. You can do so many things with this skill, from teleporting to cities instantly, changing a stack of bones into tasty bananas, or even sending a fiery missile towards your opponent!


Runes

Rune Stones, or Runes for short, are imbued with magical powers from the land, and they were created many ages ago by the ancestors of RuneScape. When you hold enough of a specific combination of Runes, you can cast a magical spell. Runes can be found throughout RuneScape, lying on the ground, looted from enemies, and crafted using your RuneCrafting skill. They can also be bought from Magic Stores such as the ones in Varrock, Port Sarim and the Magic Guild.

Rune Stones
PictureRuneLocations
Air Rune Air Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Lumbridge; behind Luthas' house on Karamja.
Water Rune Water Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine.
Mist Rune Mist Craft: At level 6 Runecrafting with air and water Runes.
Earth Rune Earth Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: North of Varrock; Varrock Sewer.
Dust Rune Dust Craft: At level 10 Runecrafting, with Air and Earth Runes.
Mud rune Mud Craft: At level 13 Runecrafting with Water and Earth Runes.
Fire Rune Fire Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Al Kharid mine; Karamja Volcano.
Smoke Rune Smoke Craft: At level 15 Runecrafting with Air and Fire Runes.
Steam Rune Steam Craft: At level 19 Runecrafting with Water and Fire Runes.
Cosmic Rune Cosmic Respawn: Wilderness Ice Plateau in level 48 Wilderness.
Law Rune Law Bought: Mage Arena.
Nature Rune Nature Bought: Mage Arena.
Respawn: An island in level 45 Wilderness; treasure chest in Ardougne; island north of Rellekka.
Mind Rune Mind Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: Lumbridge Castle.
Body Rune Body Bought: Varrock, Port Sarim, Magic Guild & Mage Arena.
Respawn: West of Varrock Castle; Varrock Sewers, 2nd floor of the Al Kharid Scimitar Shop, level 6-8 Wilderness.
Lava rune Lava Craft: At level 23 Runecrafting with Earth and Fire Runes.
Chaos Rune Chaos Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Level 36-38 Wilderness; sledding mountain during the Troll Romance Quest; Dark Knights' Castle in level 15 Wilderness.
Death Rune Death Bought: Varrock, Port Sarim & Magic Arena.
Respawn: Southwest of Yanille.
Blood Rune Blood Respawn: Treasure chest in the Chaos Druid Tower.
Astral Rune Astral Bought: Baba Yaga's Magic shop in Lunar Isle.
Reward:
Lunar DiplomacyQuest.
Soul Rune Soul Bought: Magic Guild.

Rune Notes

  • Combination Runes - these include the Mist, Dust, Mud, Smoke, Steam and Lava Runes. They are Members-Only, and are made by combining Runes. More info can be found in the RuneCrafting - Combination Runes section.

The Spellbooks

There are three spellbooks in RuneScape, each containing a unique set of spells available to the caster. To use the spells in a given spellbook, you must first activate the spellbook. Only one spellbook can be active at a time.

Spellbook Interface

SpellbookThis is where you'll be casting all of your magical spells from; the Spell Book. By clicking on the book icon to the right of your screen, it will bring up a list of all your magic. Depending on how many spells you've learned and the number of runes you're holding, you may see 2 different colored symbols:

Falador teleportColored-in Icon: You have a high enough magic level and the required Runes to cast the spell.
Falador teleport (blacked out)Blacked-out Icon: You can't use the spell until you reach a high enough level, or you don't have the required Runes.

When you hover over a spell's icon, you will see some important info about it, such as the required Runes to cast it, a description of the spell, and the needed magic level to cast it. In the picture, it shows how many runes I'm holding at the time, and how many I need to cast the spell. The first number is how many Runes I have, and the second is how many are needed to use the spell. I have 5 Nature, 5 Water, and 5 Earth Runes.

The magic spell interface

Standard Spells

The Standard Spellbook is available to all players, and contains a combination of attack spells, jewelry enchantments, teleportation spells and curses. This is the default spellbook available to all players when they begin the game, and can be used at level 1 Magic.

Standard Spellbook
Magic LevelMagic SpellRunes
0 Lumbridge Home Teleport None (30 minute cooldown)
1 Wind Strike 1 Air, 1 Mind
3 Confuse 3 Water, 2 Earth, 1 Body
5 Water Strike 1 Water, 1 Air, 1 Mind
7 Enchant Lvl-1 Jewelry 1 Water, 1 Cosmic
9 Earth Strike 2 Earth, 1 Air, 1 Mind
10 Mobilising Armies 1 Air, 1 Water, 1 Law
10 Mobilising Armies Teleport 1 Air, 1 Water, 1 Law
11 Weaken 3 Water, 2 Earth, 1 Body
13 Fire Strike 3 Fire, 2 Air, 1 Mind
15 Bones to Bananas 2 Earth, 2 Water, 1 Nature
17 Wind Bolt 2 Air, 1 Chaos
19 Curse 3 Earth, 2 Water, 1 Body
20 Bind 3 Earth, 3 Water, 2 Nature
21 Low Level Alchemy 3 Fire, 1 Nature
23 Water Bolt 2 Water, 2 Air, 1 Chaos
25 Varrock Teleport 3 Air, 1 Fire, 1 Law
27 Enchant Lvl-2 Jewelry 3 Air, 1 Cosmic
29 Earth Bolt 3 Earth, 2 Air, 1 Chaos
31 Lumbridge Teleport 3 Air, 1 Earth, 1 Law
32 Bounty Locate 1 Air, 1 Fire, 1 Law
33 Telekinetic Grab 1 Air, 1 Law
35 Fire Bolt 4 Fire, 3 Air, 1 Chaos
37 Falador Teleport 3 Air, 1 Water, 1 Law
39 Crumble Undead 2 Earth, 2 Air, 1 Chaos
40 House Teleport 1 Earth, 1 Air, 1 Law
41 Wind Blast 3 Air, 1 Death
43 Superheat Item 4 Fire, 1 Nature
45 Camelot Teleport 5 Air, 1 Law
47 Water Blast 3 Water, 3 Air, 1 Death
49 Enchant Lvl-3 Jewelry 5 Fire, 1 Cosmic
50 Iban Blast 5 Fire, 1 Death, Iban Staff
50 Magic Dart 4 Mind, 1 Death, Slayer Staff
50 Snare 4 Earth, 4 Water, 3 Nature
51 Ardougne Teleport 2 Water, 2 Law
53 Earth Blast 4 Earth, 3 Air, 1 Death
55 High Level Alchemy 5 Fire, 1 Nature
57 Enchant Lvl-4 Jewelry 10 Earth, 1 Cosmic
58 Watchtower Teleport 2 Earth, 2 Law
59 Fire Blast 5 Fire, 4 Air, 1 Death
60 Saradomin Strike 4 Air, 2 Fire, 2 Blood, Staff of Saradomin
60 Claws of Guthix 4 Air, 2 Blood, 1 Fire, Staff of Guthix
60 Flames of Zamorak 4 Fire, 2 Blood, 1 Air, Staff of Zamorak
60 Bones to Peaches 2 Nature, 4 Water, 4 Earth
61 Trollheim Teleport 2 Fire, 2 Law
62 Wind Wave 5 Air, 1 Blood
64 Ape Atoll Teleport 2 fire, 2 Water, 2 Law and 1 Banana
65 Water Wave 7 Water, 5 Air, 1 Blood
66 Vulnerability 5 Earth, 5 Water, 1 Soul
68 Enchant Lvl-5 Jewelry 15 Water, 15 Earth, 1 Cosmic
70 Earth Wave 7 Earth, 5 Air, 1 Blood
73 Enfeeble 8 Earth, 8 Water, 1 Soul
74 Teleother Lumbridge 1 Earth, 1 Law, 1 Soul
75 Fire Wave 7 Fire, 5 Air, 1 Blood
79 Entangle 5 Earth, 5 Water, 4 Nature
80 Stun 12 Earth, 12 Water, 1 Soul
80 Charge 3 Fire, 3 Blood, 3 Air
81 Wind Surge 1 Blood, 1 Death, 7 Air
82 Teleother Falador 1 Water, 1 Law, 1 Soul
85 Water Surge 1 Blood, 1 Death, 7 Air, 10 Water
85 Teleblock 1 Law, 1 Chaos, 1 Death
87 Enchant Lvl-6 Jewelry 20 Fire, 20 Earth, 1 Cosmic
90 Earth Surge 1 Blood, 1 Death, 7 Air, 10 Earth
90 Teleother Camelot 2 Soul, 1 Law
95 Fire Surge 1 Blood, 1 Death, 7 Air, 10 Fire

Ancient Magicks

After completion of Desert Treasure, the Ancient Magick Spellbook will be unlocked. Level 50 Magic is required to use this spellbook, and while this spellbook primarily contains attack spells, it also offers several teleportation spells. There are four main groups of attack spells which has an additional effect on top of inflicting damage:

  • Smoke: Poisons your opponent.
  • Shadow: Lowers your enemy's Attack level.
  • Blood: Heals the caster by a percentage of the damage dealt.
  • Ice: Freezes your opponent in place.

Some combat spells also have the ability to hit multiple enemies.

For more information about this spellbook, please see our Ancient Magicks guide.

Ancient Magicks Spellbook
PictureSpellMagic LevelRunesMax Hit
Smoke Rush Smoke Rush 50 2 chaos, 1 fire, 2 deaths and 1 air 15
Shadow Rush Shadow Rush 52 2 chaos, 2 deaths, 1 air and 1 soul 16
Paddewa Teleport Paddewa (Edgeville Dungeon) Teleport 54 2 laws, 1 fire, and 1 air -
Blood Rush Blood Rush 56 2 chaos, 2 deaths and 1 blood 17
Ice Rush Ice Rush 58 2 chaos, 2 deaths and 1 water 18
Senntisten Teleport Senntisten (Digsite Exam Centre) Teleport 60 2 laws and 1 soul -
 Miasmic Rush Miasmic Rush 61 2 chaos, 1 soul, 1 earth, Zuriel's Staff -
Smoke Burst Smoke Burst 62 4 chaos, 2 deaths, 2 fires and 2 airs 19
Shadow Burst Shadow Burst 64 4 chaos, 2 deaths, 2 soul and 2 airs 20
Kharyll Teleport Kharyll (Canifis Bar) Teleport 66 2 law and 1 blood -
Blood Burst Blood Burst 68 4 chaos, 2 deaths and 2 bloods 21
Ice Burst Ice Burst 70 4 chaos, 2 deaths and 4 waters 22
Lassar Teleport Lassar (Ice Mountain) Teleport 72 2 laws and 4 waters -
 Miasmic Burst Miasmic Burst 73 4 chaos, 1 soul, 2 earth, Zuriel's Staff -
Smoke Blitz Smoke Blitz 74 2 deaths, 2 bloods, 2 fires and 2 airs 23
Shadow Blitz Shadow Blitz 76 2 deaths, 2 bloods, 2 airs and 2 souls 24
Dareeyak Teleport Dareeyak (Level 23 Wilderness) Teleport 78 2 laws, 3 fires and 2 airs -
Blood Blitz Blood Blitz 80 4 bloods and 2 deaths 25
Ice Blitz Ice Blitz 82 2 deaths, 2 bloods and 3 waters 26
Carrallanger Teleport Carrallanger (Wilderness Graveyard) Teleport 84 2 laws and 2 souls -
 Miasmic Blitz Miasmic Blitz 85 2 blood, 3 soul, 1 earth, Zuriel's Staff -
Smoke Barrage Smoke Barrage 86 4 deaths, 2 bloods, 4 fires and 4 airs 27
Shadow Barrage Shadow Barrage 88 4 deaths, 2 bloods, 4 airs and 3 souls 28
Annarkal Teleport Annarkal (Demonic Ruins) Teleport 90 2 laws and 2 bloods -
Blood Barrage Blood Barrage 92 4 bloods, 4 deaths and 1 soul 29
Ice Barrage Ice Barrage 94 4 deaths and 2 bloods and 6 waters 30
Gharrock Teleport Ghorrock (Ice Plateau) Teleport 96 2 laws and 8 waters -
 Miasmic Barrage Miasmic Barrage 97 4 blood, 4 soul, 4 earth, Zuriel's Staff -

Lunar Magic

The Lunar Spellbook is initially unlocked after completing the Lunar Diplomacy quest, and completion of the Dream Mentor quest grants access to an additional seven spells. Players may also unlock up to eight more spells as rewards from the Livid Farm Activity. Level 65 Magic is required to use the Lunar Magic Spellbook, and all spells require Astral Runes to cast.

Many of the Lunar Spellbook's spells are focused on assisting players by healing Life Points, curing poison, sharing potions or teleporting yourself or others. The Spellbook Swap spell is notable here, as it allows you to cast a spell from either the Standard Spellbook or the Ancient Magick Spellbook

For more information about this spellbook, please see our Lunar Magic guide.

Lunar Spellbook
PictureSpellMagic LevelRunesMagic Experience
Home Teleport Home Teleport 0 None None
Bake Pie Bake Pie 65 1 Astral,5 Fire,4 Water 60 + relevant Cooking exp.
Cure Plant Cure Plant 66 1 Astral, 8 Earth 60
Monster examine Monster Examine* 66 1 Astral, 1 Cosmic, 1 Mind 61
NPC contact NPC Contact 67 1 Astral, 1 Cosmic, 2 Air 63
Cure other Cure Other 68 1 Astral, 1 Law, 10 Earth 65
Humidify Humidify* 68 1 Astral, 3 Water, 1 Fire 65
Moonclan teleport Moonclan Teleport 69 2 Astral, 1 Law, 2 Earth 66
Moonclan group teleport Tele Group Moonclan 70 2 Astral, 1 Law, 4 Earth 67
Hunter kit Hunter Kit* 71 2 Astral, 2 Earth 70
Cure me Cure Me 71 2 Astral, 2 Cosmic, 1 Law 69
Ourania teleport Ourania Teleport** 71 2 Astral, 1 Law, 6 Earth 69
Waterbirth teleport Waterbirth Teleport 72 2 Astral, 1 Law, 1 Water 71
Waterbirth group teleport Tele Group Waterbirth 73 2 Astral, 1 Law, 5 Water 71
Cure group Cure Group 74 2 Astral, 2 Cosmic, 2 Law 74
Stat spy Stat Spy* 75 2 Astral, 2 Cosmic, 5 Body 76
Barbarian teleport Barbarian Teleport 75 2 Astral, 2 Law, 3 Fire 76
Barbarian group teleport Tele Group Barbarian 76 2 Astral, 2 Law, 6 Fire 55
Superglass make Superglass Make 77 2 Astral, 6 Fire, 10 Air 78 + 10 Crafting exp per glass made
Khazard teleport Khazard Teleport 78 2 Astral, 2 Law, 4 Water 80
Dream Dream* 79 2 Astral, 1 Cosmic, 5 Body 82
Khazard group teleport Tele Group Khazard 79 2 Astral, 2 Law, 8 Water 81
String jewelry String Jewelry 80 2 Astral, 10 Earth, 5 Water 83 + 4 Crafting exp per amulet
Stat restore share Stat Restore Pot Share 81 2 Astral, 10 Earth, 10 Water 84
Magic imbue Magic Imbue 82 2 Astral, 7 Fire, 7 Water 86
Fertile soil Fertile Soil 83 3 Astral, 2 Nature, 15 Earth 87 + 18 Farming exp
Boost potion share Boost Potion Share 84 3 Astral, 12 Earth, 10 Water 88
Fishing guild teleport Fishing Guild Teleport 85 3 Astral, 3 Law, 10 Water 89
Fishing guild group teleport Tele Group Fishing Guild 86 3 Astral, 3 Law, 14 Water 90
Plank make Plank Make* 86 2 Astral, 15 Earth, 1 Nature, Coins*** 90
Catherby teleport Catherby Teleport 87 3 Astral, 3 Law, 10 Water 92
Catherby group teleport Tele Group Catherby 88 3 Astral, 3 Law, 15 Water 93
Ice plateau teleport Ice Plateau Teleport 89 3 Astral, 3 Law, 8 Water 96
Ice plateau group teleport Tele Group Ice Plateau 90 3 Astral, 3 Law, 16 Water 99
Energy transfer Energy Transfer 91 3 Astral, 2 Law, 1 Nature 100
Heal other Heal Other 92 3 Astral, 3 Law, 1 Blood 101
Vengeance other Vengeance Other 93 3 Astral, 2 Death, 10 Earth 108
Vengeance Vengeance 94 4 Astral, 2 Death, 10 Earth 112
Heal group Heal Group 95 4 Astral, 3 Blood, 6 Law 124
Spellbook swap Spellbook Swap* 96 3 Astral, 2 Cosmic, 1 Law 130

Magic Equipment

There are a variety of magical items that can help to make your magic stronger, and your spells more likely to succeed, including robes, staffs, and amulets.

Amulets

Amulets are worn around your neck and will offer additional magic bonuses. Most of them can be crafted with gold and cut gems, and then must be enchanted in order to make them powerful. The exceptions are with the Lunar Ring, Lunar Amulet (both obtained during Lunar Diplomacy), and the Third Age Amulet (Treasure Trails reward)

Jewelry
PictureItemMagic Attack BonusMagic Defence Bonus
3rd Age Amulet Third Age Amulet 15 10
Amulet of Glory Amulet of Glory 10 3
Amulet of Fury Amulet of Fury 10 15
Amulet of Magic Amulet of Magic 10 0
Amulet of Power Amulet of Power 6 6
Lunar Ring Lunar Ring 2 2
Lunar Amulet Lunar Amulet 1 1

Clothing & Armor

Some articles of clothing such as robes, and hats will increase your magic. These are the best types of armor for Mages, since they allow your magical energy to "flow" freely. Some can be looted from Wizards, and others can be bought in a magic shop. Still, other kinds of magic armor can be made, or obtained by other various methods.

Clothing, Robes, & Magical Armors
PictureItemMagic Attack BonusMagic Defence BonusWhere to Obtain
Dragonfire Shield Dragonfire Shield 0 2 From Duke Horacio in Lumbridge Castle, while doing the Dragon Slayer Quest.
Black Robe (top) Black Robe 3 3 Dark Wizards
Wizard Hat (black) Wizard Hat (Black) 2 2 Dark Wizards; Bought in Port Sarim Magic Shop.
Rizard Robe (top) Wizard Robe 3 3 Wizards
Wizard Hat (blue) Wizard Hat (Bue) 2 2 Wizards; Bought in Port Sarim Magic Shop.
Wizard Boots Wizard Boots 4 4 Treasure Trail reward. (level 20 Magic)
Zamorak Robe (top) Robe of Zamorak 2 3 Necromancer
Zamorak Robe (bottom) Robe of Zamorak 2 3 Necromancer
Hat (blue) Gnome Hat 3 3 Bought in Tree Gnome Stronghold Clothing Shop.
Farseer Helm Farseer Helm 6 6 Bought from the Helmet Shop in Rellekka after completing the Fremennik Trial Quest.
Mystic Robe (top) Mystic Robe 20 20 Bought for 120,000gp in the Magic guild. (level 20 Defence & 40 Magic)
Mystic Robe (bottom) Mystic Robe 15 15 Bought for 80,000gp in the Magic guild. (level 20 Defence & 40 Magic)
Mystic Hat Mystic Hat 4 4 Bought for 15,000gp in the Magic guild. (level 20 Defence & 40 Magic)
Mystic Gloves Mystic Gloves 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defence & 40 Magic)
Mystic Boots Mystic Boots 3 3 Bought for 10,000gp in the Magic guild. (level 20 Defence & 40 Magic)
Saradomin CapeGuthix CapeZamorak Cape God Capes 10 10 Obtained from defeating Kulodion in the Wilderness Mage Arena.
Splitbark Helm Splitbark Helm 2 3 Bought from the wizard in the tower near Port Sarim. Requires 2 pieces of Fine Cloth, Bark & 6,000gp. (level 20 Defence & 40 Magic)
Splitbark Body Splitbark Body 8 15 Bought from the wizard in the tower near Port Sarim. Requires 4 pieces of Fine Cloth Bark & 37,000gp. (level 40 Defence & 40 Magic)
Splitbark Legs Splitbark Legs 6 10 Bought from the wizard in the tower near Port Sarim. Requires 3 pieces of Fine Cloth Bark & 32,000gp. (level 40 Defence & 40 Magic)
Splitbark Gauntlets Splitbark Gauntlets 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defence & 40 Magic)
Splitbark Boots Splitbark Greaves 1 2 Bought from the wizard in the tower near Port Sarim. Requires 1 piece of Fine Cloth Bark & 1,000gp. (level 40 Defence & 40 Magic)
Elemental Shield Elemental Shield 0 6 Reward from the Elemental Workshop Quest.
Elemental Helmet Elemental Helm 0 4 Reward from the Elemental Workshop Quest.
Mind Shield Mind Shield 0 9 Reward from the Elemental Workshop Quest.
Mind Helmet Mind Helm 0 6 Reward from the Elemental Workshop Quest.
Ahrim's Hood Ahrim's Hood 6 6 Found in the Barrows.
Ahrim's Robetop Ahrim's Robetop 30 30 Found in the Barrows.
Ahrim's Robeskirt Ahrim's Robeskirt 22 22 Found in the Barrows.
Infinity Hat Infinity Hat 6 6 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Infinity Top Infinity Top 22 22 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Infinity Bottom Infinity Bottom 17 17 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Infinity Gloves Infinity Gloves 5 5 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Infinity Boots Infinity Boots 5 5 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Mage book Mage's Book 15 15 Bought from the Rewards Guardian in the Mage Training Arena using Pizzaz Points (level 25 Defence & 50 Magic)
Ghostly Hood Ghostly Hood 3 3 From the Ghostly Robes Mini-Quest
Ghostly Cloak Ghostly Cloak 5 5 From the Ghostly Robes Mini-Quest
Ghostly Robe Top Ghostly Top 5 5 From the Ghostly Robes Mini-Quest
Ghostly Robe Bottom Ghostly Bottom 4 4 From the Ghostly Robes Mini-Quest
Ghostly Gloves Ghostly Gloves 2 2 From the Ghostly Robes Mini-Quest
Ghostly Boots Ghostly Boots 2 2 From the Ghostly Robes Mini-Quest
Lunar Helmet Lunar Helmet 3 2 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Lunar Cape Lunar Cape 0 0 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Lunar Torso Lunar Torso 10 12 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Lunar Legs Lunar Legs 7 9 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Lunar Gloves Lunar Gloves 4 2 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Lunar Boots Lunar Boots 2 2 Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest
(level 40 Defence and 65 Magic).
Enchanted Hat Enchanted Hat 4 4 A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic).
Enchanted Top Enchanted Top 20 20 A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic).
Enchanted Robe bottom Enchanted Bottom 15 15 A possible reward from level 3 Treasure Trail clues (20 Defence and 40 Magic).
Skeletal Helm Skeletal Helm 2 3 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Skeletal Top Skeletal Body 8 15 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Skeletal Bottom Skeletal Legs 6 10 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Skeletal Gloves Skeletal Gloves 0 0 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Skeletal Boots Skeletal Boots 0 0 Obtained from killing Wallasakis in the Waterbirth Island dungeon and collecting specific pieces. See the Waterbirth Island guide for more info.
Moonclan Helm Moonclan Helm 3 3 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Hat Moonclan Hat 3 3 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Cape Moonclan Cape 2 2 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Armour Moonclan Armour 5 5 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Skirt Moonclan Skirt 5 5 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Gloves Moonclan Gloves 2 2 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
Moonclan Boots Moonclan Boots 2 2 Can be bought during the Lunar Diplomacy Quest for 1,000gp per piece.
3rd Age Mage Hat Third Age Mage Hat 8 8 Treasure Trails reward.
(30 Defence and 65 Magic)
3rd Arge Robe Top Third Age Robe Top 19 19 Treasure Trails reward.
(30 Defence and 65 Magic)
3rd Age Robe Bottom Third Age Robe Bottom 19 19 Treasure Trails reward.
(30 Defence and 65 Magic)
Gloves (Barrows) Gloves [Barrows] 6 6 Can be bought from Culinaromancer's Chest after completing Recipe for Disaster.

Staffs

Magic StaffStaffs can be a Wizard's best friend during battles (and for walking long distances!). There are 3 main kinds of Staffs: Elemental Staffs, Battle Staffs, and Mystic Staffs. There are also special Staffs that you can obtain from monsters or other quests.

Before explaining those kinds of staffs, there is some info that you should know. First, there are 2 basic staffs: Staffs and Magic Staffs. Staffs are just like a regular carved stick, and they add no bonuses to your stats. Magic Staffs add a slight amount of Magic Attack & Defence, but they have no special abilities.

All Staffs will allow you to continually use an attack spell on your enemy until it dies, or you run out of Runes. To use this option, go into your Fighting Style menu while you are wielding your staff. Near the top on the right side you'll see a spell button; click it to select your choice of several elemental attack spells, ranging from low to high. You'll now attack with that spell, rather than with a melee attack.

The staff attack interface

Elemental Staffs

These include Air, Water, Earth and Fire. They can be bought at Zaff's Staff Shop in the northwest part of Varrock for 1,500gp each, and they will be equal to an infinite number of that type of Rune when the staff is wielded. So, if you use a lot of one type of Rune, it would be wise to buy that kind of staff. Each of these add 10 to both your Magic Attack and Defence bonuses.

Staff of AirStaff of EarthStaff of FireStaff of Water

Battlestaffs

These staffs are much like regular Elemental Staffs, but they have a Charged Orb attached to them. Battle Staffs are much stronger than regular staffs, and they will still allow you to use an unlimited number of Runes of that type. The Orb can be Crafted with glass, and then you need to cast the appropriate Charge spell on its Obelisk to power it up. Then just attach the Orb to the Staff to get a Battle Staff.

Mystic Staffs

Mystic Fire StaffThese types of staffs are actually just enchanted Battle Staffs. They are much stronger than normal staffs (comparable to a Rune Longsword), and still take the place of a Rune. To get a Battle Staff enchanted into a Mystic Staff, you first need to complete the Scorpion Catcher Quest. Thormac the Wizard, located south of the Seers Village, will enchant your staff for 40,000gp.

Special Staffs

These staffs can be obtained from a quest or a monster.

Special Staffs
ImageItemEffect
Iban's Staff Iban's Staff Received after completing the Underground Pass Quest. This allows you to use the Iban Blast spell when equipped. Adds 10 to your Magic Attack and Defence bonuses.
Saradomin StaffGuthix StaffZamorak Staff God Staffs These include the Staff of Saradomin, Zamorak and Guthix, and you can choose one after defeating Kolodion in the Mage Arena. When wielded, you have the ability to use their specific God spell: Saradomin Strike, Flames of Zamorak, or Claws of Guthix. They also add 6 to your Magic Attack and Defence bonuses.
Lava Battlestaff Lava Battlestaff This staff is a rare drop from the Kalphite Queen, and it will give you an unlimited amount of Fire and Earth Runes.
Mud Battlestaff Mud Battlestaff This staff is a rare drop from the Dagganoth Kings on Waterbirth Island, and it will give you an unlimited supply of Earth and Water Runes.
Steam Battlestaff Steam Battlestaff This staff is a rare drop from K'ril Tsutsaroth and his bodyguards in the God Wars Dungeon, and it will give you an unlimited supply of Fire and Water Runes.
Slayer's Staff Slayer Staff Bought from any Slayer Master. Used to cast Magic Dart to kill specific Slayer Monsters. Provides 12 to your Magic Attack and Defence bonuses.
Ancient Staff Ancient Staff Can be bought from Elbis for 80,000gp after completing the Desert Treasure Quest. Provides 15 to your Magic Attack and Defence bonuses.
Ahrim's Staff Ahrim's Staff Part of Ahrim the Blighted's set. Requires 70 Attack and Magic to use. Provides 15 to your Magic Attack and Defence bonuses.
Obsidian Staff (Toktz-mej-tel) Obsidian Staff (Toktz-mej-tel) You can buy this using TokKul from the Fight Pit equipment shop for 52,500 TokKul.
Lunar Staff Lunar Staff Can be bought from the Oneiromancer after completing the Lunar Diplomacy Quest. Allows for autocasting attack spells, and it has better magic attack than regular Elemental staffs (+13 Magic Attack), as well as a +3 Prayer bonus.
Void Knight Mace Void Knight Mace This weapon can auto-cast Claws of Guthix, and can be bought from Pest Control for 250 Pest Points.

Wands

Wands are another type of Mage weapon, which you can buy from the Mage Training Arena using Pizazz Points. These are particularly useful, as they give decent Magic Attack and Defence bonuses, and you can autocast regular spells with them.

One particular note about wands, is that you must own them in order before being able to move onto the next one. for instance, you can't use a higher-up wand before using a Beginner Wand.

Wands
ImageItemMagic LevelEffect
Beginner Wand Beginner Wand 45 +5 to your Magic Attack and Defence bonus
Apprentice staff Apprentice Wand 50 +10 to your Magic Attack and Defence bonus
Teacher Wand Teacher Wand 55 +15 to your Magic Attack and Defence bonus
Master Wand Master Wand 60 +20 to your Magic Attack and Defence bonus

Temporary Magic Boosters

There are numerous drinks, potions, and other items which give a temporary boost to your Magic level.

Magic Boosters
PictureItemIncrease Amount
Magic Potion Magic Potion +4
Extreme Magic Potion Extreme Magic Potion +7
Overload Potion Overload Potion +7
Magic Essence Potion Magic Essence Potion +3
Wizard's Mind Bomb Wizard's Mind Bomb Level < 50: +2
Level > 50: +3
Mature wmb Mature Wmb Level < 50: +4
Level > 50: +5
Magic Focus Scroll Magic Focus Scroll +7

Using Magic

Before you begin to use some Magic, you should gather all the Runes you need to cast the spell you want to use, by either buying them, making them with your RuneCrafting skill, or fighting enemies. You should also bring any magic items discussed above, if you want those bonuses. Now once you've found a target, choose your attack spell and click on your opponent to cast the spell.

Casting an attack spell on an opponent

Sometimes when you cast a spell, it will miss your target and "splash." There will be no effect on your opponent, but the Runes required for casting the spell will still be used up, and you will still gain the base experience for the spell. Likewise, when an attack spell deals 0 damage, you will still earn the base experience for casting the spell.

Other Types of Spells

Of course, there are other different kinds of magic spells to use, but you need to reach a high enough level to cast them. Depending on the kind of spell, you need to use it on a specific target. For instance, you can only cast Teleport spells on yourself, and an Enchant spell is only used on rings and amulets. For more info about different kinds of magic, please see the Spell List section.

Types of Magic Spells

There are a number of different types, or categories of Magic spells, each with their own special effects.

Attack Spells

This type of spell is what you'll probably be using in combat (if you're a Mage). It's best to wear gear such as Robes or any of the equipment outlined above, which is specifically designed for a Mage. Wearing armor such as Platebodies and Helmets not only make you more suceptible to magical attacks, but will decrease your ability to use your own attack spells.

Alchemy & Conversion Spells

These spells allow you to turn an ordinary item, such as armor or bones into gold or other items.

Bones to Bananas will cause any bones in your inventory to become edible Bananas. This is useful for when you're low on health and need some food in a hurry, although it isn't a very commonly used spell.

Bones to Peaches is similar to the "Bones to Bananas" spell. It will turn any bones in your inventory into Peaches, which heal 80 Life Points. Although, you can only use this spell once you've bought the Bones to Peaches spellbook from the Mage Training Arena.

Low Level Alchemy will turn an item into the amount of gold it sells for in a General Store, while High Level Alchemy will yield the amount of gp it sells for in a specialty shop. If you're trying to High Alchemize large amounts of a certain item, it's best to put the item into Bank Notes and cast the spell on the notes. It only alchemizes 1 item at a time, but it's much faster than having to run back to the bank!

Superheat Item will act as a Furnace and smelt a bar of ore for you. Just cast the spell on the ore of the bar you wish to make (if you want to make a Mithril Bar, cast it on a Mithril Ore).

Enchantment Spells

This kind of spell can be cast on Rings, Amulets, and certain Necklaces with gems inside. First just craft the item, and then cast the correct Enchant spell on it:

  • Level 1 Enchant - Sapphire Rings, Amulets, Necklaces and Bracelets.
  • Level 2 Enchant - Emerald Rings, Amulets, Necklaces and Bracelets.
  • Level 3 Enchant - Ruby Rings, Amulets and Bracelets.
  • Level 4 Enchant - Diamond Rings, Amulets and Bracelets.
  • Level 5 Enchant - Dragonstone Rings, Amulets and Bracelets.
  • Level 6 Enchant - Onyx Rings, Amulets and Bracelets.

After you enchant your Amulet, Ring, Necklace or Bracelet, it will be powered up, bringing out magical abilities.

Most jewelry containing gems have the ability to be enchanted to have special effects when worn.

Enchantment Properties
PictureEnchanted JewelryWhat it Does
Ring of Recoil Ring of Recoil Effect: 10% of the damage inflicted on you is inflicted back to your enemy.
Limit: 40 Damage.
Games Necklace Games Necklace Effect: Teleports you to the Burthorpe Games Room or Barbarian Assault Activity when used.
Limit: Eight Uses.
Bracelet of Clay Bracelet of Clay Effect: Allows you to mine Soft Clay instead of Hard Clay.
Limit: 28 Clay.
Amulet of Magic Amulet of Magic Effect: +10 To Magic
Limit: None.
Ring of Duelling Ring of Duelling Effect: Teleports you to the Duel Arena or Castle Wars Arena when used.
Limit: Eight Teleports.
Necklace of Binding Necklace of Binding Effect: 100% chance of combining Runes.
Limit: 15 Uses.
Castlewars Bracelet Castlewars Bracelet Effect: Wielder does 20% added damage to any opponent carrying his or her teams flag. Bandages heal 50% more.
Limit: Three Charges (one charge lost per Castlewars game).
Amulet of Defence Amulet of Defence Effect: +7 To Defence.
Limit: None.
Amulet of Nature Amulet of Nature Effect: Allows you to check on the status of your crops at a farming patch.
Limit: None.
Ring of Forging Ring of Forging Effect: 100% chance of smelting Iron.
Limit: 140 Uses.
Bracelet of innoculation Bracelet of Inoculation Effect: Protects against Disease.
Limit: 275 damage limit.
Amulet of Strength Amulet of Strength Effect: +10 To Strength.
Limit: None.
Ring of Life Ring of Life Effect: Teleports you to your chosen respawn location (initially Lumbridge) once your hits fall below 10%.
Limit: One Use.
Phoenix Necklace Phoenix Necklace Effect: While wearing it, if your Life Points drop below 20% of their max, the Life Points will then be restored to 30% of their max.
Limit: One use.
Forthinry Bracelet Forinthry Bracelet Effect: Prevents the wearer from being 'skulled' when entering the Abyss. The charges will also counter any Teleblock spells casted on the wearer.
Limit: 5 Charges.
Amulet of Power Amulet of Power Effect: +6 To Attack Stats, +6 To Defence Stats
+6 To Strength, +1 To Prayer.
Limit: None.
Ring of Wealth Ring of Wealth Effect: Increases the drop rate of rare items.
Limit: None.
Bracelet of combat Bracelet of Combat Effect: Allows you to teleport to the Champions', Warriors', Ranging, and Prayer (Monastery) Guild. Updates the wearer with new Slayer totals after every tenth creature killed.
Limit: 4 Charges; Recharged at the totem in the Legends' Guild.
Necklace of skills Necklace of Skills Effect: Allows you to teleport to the Cooking, Crafting, Fishing and Mining Guild. Increases the chance of getting a Casket while fishing.
Limit: 4 Charges; Recharged at the totem in the Legends' Guild.
Amulet of Glory Amulet of Glory Effect: +10 to Attack Stats; +3 to Defence Stats; +6 To Strength' +3 To Prayer; Increased Chance of Finding Gems; 4 Teleport Uses to Al Kharid, Draynor Village, Edgeville, and Karamja.
Limit: 4 Charges; Recharged at the Heroes' Guild fountain.
ring of stone Ring of Stone Effect: Morphs the wearer into stone.
Limit:
None.
Bracelet of Regeneration Bracelet of Regeneration Effect: Cuts your Life Point recovery time in half.
Limit: None.
Berserker necklace Berserker Necklace Effect: -10 to Stab, Slash and Crush Attacks; -20 Stab, Slash, Crush, Magic and Ranged Attacks; +7 Strength; +20% Damage dealt when wielding an Obsidian melee weapon.
Limit: None.
Amulet of Fury Amulet of Fury Effect: Increases Attack, Defence, Strength, Ranged & Magic.
Limit: None.

Teleportation Spells

There are 2 different kinds of Teleportation spells: regular Teleport spells, and Members-Only Teleother spells. Teleport spells will teleport you to a location, while Teleother spells will teleport another player to a location. Teleport spells that require a quest include:

Teleother Spells are only available on Members servers and will allow a player to teleport you to another location. Of course, you need to give permission for them to use the spell on you, and you must have the Accept Aid option (in your controls menu) set to "Yes" for it to work. A menu will pop up asking if you want the other player to teleport you and you'll be able to choose "yes" or "no."

There is also the Telekinetic Grab spell. Although it doesn't teleport a player, it instead allows you to "grab" an item that you can see but can't reach.

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Published on: January 06, 2009 09:15 PM EST by Salmoneus
Updated on: August 30, 2011 02:57 AM EDT by Salmoneus