I like superheroes in fiction. That might not seem controversial, but for some reason plenty of superhero films are derided, apparently for containing them. Problem with those films is that quite often they don't call the leads superheroes, even when they are. The audience is expected to infer it.
That means half the time the audience doesn't. Then they start complaining about how the story doesn't make sense, or how it's too cheesy, or how important things aren't explained, or how a
So I've been doing all the quests, and got the quest cape for the first time yesterday. And it's made me think about one thing in particular: post quest implementation, and why it's so variable for different series.
By post quest implementation I mean what happens to fulfil the ending of a story. In a traditional book, this would be the epilogue, where you find out what happened to a few of the key characters now that the main issues of the story have been resolved. It tends to be a way
Edit: panic over! The new Q&A, set up in the 'power to the players' section of the RSOF, has mandated that 'Within the Light' will be a requirement to access some of the city, with access to more of the city coming after another Grandmaster Quest. Which will be released soonish. Like Priffidinas was. MEP2 was released in 2005. Just think about that. It will probably take 9 years to reach MEP3, the new quest's 'working title'.
http://services.rune...
-Mod Balance
Scre
At this point in time, I'm studying history at university. Yay! History is great, and often it's really great because, well, it's like a fantasy novel, but (a) real and (b) much more fleshed out. I was just reading a journal article on porcelain, and this popped out:
Robert Finlay, 'The Pilgrim Art: the Culture of Porcelain in World History
Also, sorry I didn't pop into the Canting festival thing. I didn't realise when it was when I should have done, and it would have been nice
I've recently been playing Space Station 13, and I thought I'd post my first impressions. Space Station 13 is a (free) multiplayer online role playing game in which you work with lots of other people to run a Space Station, protecting it from disasters (not very successfully) and making interesting things happen.
It's a bit different from a lot of games. Graphics isn't the focus (as with many good games) and it's presented in a simplistic RPG-maker style. The platform, BYOND, is fairly un
So what’s been happening in the fortress? Well, the military is properly up and running now, and has seen off several threats with some casualties. If a dwarven fortress is a mountain range, then a well-run military has to be one of the peaks: it requires a great deal of different mechanics to be carefully thought through and meshed together: civilian cross training with unattached pumps to get some rudimentary strength training, mining for useful minerals, smelting of ores and creation of fin
Those of you who wanted another Dwarf Fortress story may have wondered why I didn't post another. My excuse is that they take a while to write, you have to constantly think about pasting screenshots into a word document while you're playing, and I am perhaps a bit too lazy to do it. I can, however, give you a running idea of what those of you who signed up for a dwarf nicknamed after you did in Guisemined (Rurustavuz).
Reepicheep died (but you knew that), because a bunch of undead goblins,
Since Reepicheep died almost immediately, I though I'd post the account as a sort of short story. If you're interested in stories involving a dwarf nicknamed after you (if I can get enough Sals people it will read a lot better), post a comment saying so. See the previous blog post. Practically everything in the story is present in Dwarf Fortress, as it is strong in what trendy people call 'emergent narrative'. What's not there is a conversation engine or (for example) drinking from gold gobl
Here's what would happen:
You guys would comment, saying "I want my name to be the nickname of a dwarf that does X".
I would go through the dorfs, nickname them after anyone who commented (significant dorfs, first, others later).
I would then play the game, and post updates on anything significant, obviously including anything significant done by a nicknamed dorf.
For the most awesome example of how this can turn out, see the SomethingAwful lets's plays, like Boatmurdered, Gemclod,
I'm doing this for my own purposes and for a sort of 'archive' ideal. I don't know if it's useful or necessary. Some of the answers are unclear enough to need the corresponding questions, but a lot of them aren't. If they have a question before them, they will start with a -dash before the answering mod's name. I hope this is useful. Please comment if you think which comment a question is answering is unclear, or if you believe an answer/question to be in the wrong category. Because Reddit
Disclaimer: this isn't as good as the grind post, and I'm not sure it's even worth putting up. Anyway...
Runescape, despite having a relatively small world (20 minutes to run from end to end), has a vast variety of teleports. Seriously. It's loads. These teleports make any area exceptionally accessible to the average player, and form a convoluted network with no clear boundaries. Since new teleports are added constantly to different areas as they become relevant, one may assume that
What does Runescape need? That's a good question, probably *the* good question that Jagex should and are asking themselves. At the moment, the answer is 'filling out all the skills, adding high level content, expanding graphical capabilities and the evolution of combat along with doing a good marketing job'. And it's a sensible, well rounded answer, the sort you'd expect from a company that's done a lot but never been able to succeed outside their flagship product for very long. I'd agree wi
I've just been away for 2 weeks in France (1 week in Brittany, 1 in the Loire region), and during it I read several books and went to various places. I thought I'd post a review of the time, or at least the books.
Books I read:
A Tale of Two Cities. Fantastic book, made I suppose all the better by reading it in France. Like most Dickens books, it starts a bit slow, introducing characters carefully and so on, but it picks up the pace dramatically and has some astonishingly intense scen
I'm sure you people aren't interested, I just wanted to post this somewhere. It's an idea for a Star Wars mod for Medieval II: Total War, a supremely moddable game. However, rather than go for the total conversion (which everyone seems to want to do with IPs like this), I reckon it would work much better as a crossover between Medieval Europe and the Star Wars IP. This allows easy removal of anything that doesn't really work in Total War but does in Star Wars (e.g. AT-AT walkers), requires le
So nobody's interested in playing a succession fortress. That's fine.
I've been using the duel arena and maging away in the friendly world (40) for a while, and what will follow is a poorly disguised rant. Here is a list of what my rules would be if I could somehow enforce them.
First, if you've come to the friendly world, don't expect people to stake. If you are staking, it should be the sort of stake people might make once in a while, like something below 1m. Don't offer lots of st
If so, would you people be interested in playing a Sals Realm succession game? Anyone interested in the thread could have dwarves named after them, and each person who wanted could play as overseer for a year (assuming the fort survived until it was their turn). There wouldn't be many rules, apart from perhaps not unlocking the HFS or deliberately screwing things up, and that you have to post an update explaining what you did in your year, from the perspective of your dwarf.
If you're inte
I asked a question vicariously in w00ters, and Mod Mark responded.
"I find brink far easier than before tbh, use better abilities and different gear".
So, erm, looks like I need level 80 weapons then. Fine. 80 ranged shouldn't be too hard, and then I just need to work out killing QBD. Still, he should know that polypore/godsword/hand cannon won't do it, and they're the level 75 ones. I definitely can't afford level 80 armour, so I'll be sticking with what I have on that front.
In case you don't go through the player's gallery, this was a cool bit of artwork. A lot of the stuff is not that great, but this was at the bottom of the latest batch presumably because it wasn't strictly speaking about Guthix. However, it's a fantastic picture, even if I'm not certain it's accurate to the lore.
http://services.runescape.com/m=rswikiimages/en/2013/4/The_March_out_of_Forinthry_by_Guaynabo-03050616.jpg
There are a lot of things to be said about various races in Runescape. I've been browsing, and I don't think it is an issue particularly well covered by many (or any) fansites. While most will have a guide covering the different gods, which is an important and sensible thing to do (by the way, is there a consensus on whether they are gods or Gods, or are only the Elder Gods called Gods?), but a lot of races have a great depth of apparent lore that we miss out on. I've currently run out of mem
In preparation to getting the full available rewards for The World Wakes , I've gone and done a different grandmaster quest, The Void Stares Back. My only barrier now is getting the skill requirements to take part in the Ritual of the Majharrat. This entry contains my thoughts on the final void knights quest. It should be obvious that this will contain some spoilers, but I'm not certain this matters: unlike The World Wakes, spoilers will not (in my opinion) 'spoil' the quest.
'Balance is
Want to know whether Demon Mobs, Demon Slayer, and the relocated Random eventers are worth bothering with? Then look no further.
Demon mobs are a sort of combat 'evil tree': remote, but this time announced within the game window. You need to have the right combat level, but they're good fun: however, if you are planning a session of hunting, it makes much more sense to join a friends chat like SaintProdigy (I might have got the name slightly wrong, if I have google it): while you don't los
Just saw Abraham Lincoln: Vampire Hunter. It's a thoroughly entertaining film, and I really liked the premise: Lincoln isn't just fighting slavery, he's taking on vampires, who in the climax of the film have to be fought on a train, in various homes, and on the battlefields of the american civil war. 7/10, I'd reccommend it although it can be a bit violent. The combat is outrageous: vampires are clearly immortal, and can therefore learn to fight really well, but Lincoln just picks it up in ab
Kogsak Likotsanreb was a member of the Merged Arches, the founder of the Rope of Sockets, a legendary miner, and the mayor of fortress Violencefenced. It was he who led the civilian population of our fortress to kill the hill titan Stror Nutsgullies after all the militia had been struck down, and the civilians punched, kicked, and bit their way to victory, shattering the titan's chitin and snapping its tendons despite the power of its silky webs.
Kogsak was advancing slowly towards a magma