Was pretty bored so I went to the Runescape bestiary and found this.
Poor guy. Totally forgotten by Jagex. Hasn't received a graphics update in 10 years :lol:
He's the person you need to kill in the Fisher King Quest by the way.
Here are a ton of extra pictures I took from the quest. May use some of these for the guide, don't know really.
Alternate timeline outside of Varrock
Varrock Herald got updated!!! First time in 8 years!!!
This morning I did the Plague City finale, Plague's End. I just finished a rough draft on the guide and decided to write a little more here (since I'm on a roooollll). This will contain spoilers obviously, so don't read ahead if you're afraid of that.
The quest is different from the latest in the series because it directly deals with both the Elves and the long forgotten humans of Ardougne.
Synopsis. (Main reason why I'm putting this in here is so you can follow my opinions on the quest).
The quest starts out with Arianwyn (the top intelligence elf) alerting you that the dwarves (from the Underground Pass) have cleared out a tunnel leading to the Elven City of Prifddinas. The problem, of course, is that the city is in crystal form and doesn't even exist, so this doesn't solve too many problems. Arianwyn will take you there the underground tunnel. Dressed as Mourners, you infiltrate the underground area and speak to an elven archaeologist who is attempting to channel power and regrow the city. He's having trouble doing this because he doesn't know what the source of the power is. Eventually, the player infiltrates and enters above ground Prifddinas (which now looks like a third world country) and steals the Iowerth master plans which detail the power. Unsurprisingly, the Dark Lord will be the power the Iowerths plan on using to regenerate Prifddinas and to summon the Dark Lord they will kill every citizen in West Ardougne. The player gives the plans to the archaeologist, who finds this morally unacceptable and joins sides with the player. When asked what should be done next, Arianwyn suggests that a revolution should be started in Ardougne.
The player goes to Councillor Halgrive (from Sheep Herder) in East Ardougne and tells him about the plans of genocide on the people of West Ardougne. Obviously shocked, Halgrive says he will begin to assemble a rebel army and gives the player a proclamation giving him clearance among Lathas' men. The player then goes to West Ardougne and tells the city warder, Bravek, of the news. He is saddened but not shocked by the idea, given the fact that the plague never showed symptoms (other than the symptoms of malnutrition) and the mourners never took off their masks. The player asks Bravek to lead a rebellion, but given his low popularity Bravek declines. He does however give a list of names of people he think would help out in a rebellion to the player.
The player gathers these people, including Koftik (Underground Pass), Jethik (Plague City), but most importantly Elena (Plague City, Biohazard, Mourning's Ends Part I) who is the reason there is this storyline in the first place. The revolutionaries appear in West Ardougne church where the player tells them everything about that has happened and is going to happen. The revolutionaries storm the Mourner Headquarters and kill everyone inside and also in the basement. The player has a confrontation with the Head Mourner, who after a fight is interrogated. The Head Mourner reveals that he has no idea who the Dark Lord is.
Elena gives the player a rebel flag to fly in the Mourner HQ. After hanging the flag, a knight and a paladin respectively named Sir Edmond and Sir Hugo, immediately take notice and ask the player to come down. The player refuses, showing them the proclamation from Councillor Halgrive. The two are then split. The paladin still wants to retake the Mourner Headquarters because they are in the act of overthrowing the King. The knight however is against this as the player has the council's approval and as the King is limited by the council via the constitution of Ardougne, they cannot go in and retake the Mourner headquarters. In the end, they decide to go back to Ardougne Castle to discuss it over. The player eventually follows them and discovers a massive brawl in the castle (things must have escalated quickly!). The Knights of Ardougne and the Order of Heroes (the Heroes) have stayed loyal to the council, while the Paladins and Warriors have stayed loyal to the King. The two factions are fighting each other.
The player runs past the skirmish and heads directly towards the throne of King Lathas. The player duels and kills Sir Hugo, the paladin who was for retaking the Mourner HQ, and faces the King. The King admits that the entire alliance with the Elves was a plan to retake Camelot, which his father, Ulthas, gave to a knight from "another world" named Arthur. Lathas also disliked how Tyras was given half of the kingdom he thought was rightfully his and discovered this could be a means of taking control over all of it. The player confronts Lathas about the apparent upcoming genocide of West Ardougne. At first he denies ever knowing about it, but finally admits he knew and didn't care. The player then finally asks who the Dark Lord is, and Lathas replies he also has no idea. He assumed it was Zamorak, but now that Zamorak is back on the world there is no need to bring him back. Eventually the adventurer kills/exiles Lathas.
Back in the Elven Lands, the player is tasked with growing the Elven City. To do this, he must find the missing leaders of six Elven clans. After a bit of work, he finds the leaders in the Underground Pass, the Poison Waste, and even Daemonheim. He brings them together. Finally, a diversion is needed so they don't run into the Dark Elves while trying to rebuild the city. The player goes to the Tyras Camp and asks General Hining to attack the Dark Elves. During the conversation, Hining confirms that Tyras was killed in Regicide.
With the Iowerth army busy, the player begins to rebuild the city by solving an intricate light puzzle. During the rebuilding, the Dark Lord appears and fights the player. The Dark Lord is more of a large shadow (seen in the Temple of Light) than a person. The Dark Lord is weakened (by progress in the light puzzle) and then fought many times. In an attempt to regain some strength, the Dark Lord summons and then kills Lord Iowerth. The Dark Lord hints at having some ownership of the elves. Right before his death, he (or it?) states that he was once part of Seren, the elf goddess. Seren evidently became interested in death shortly after settling with the elves. She kept trying to prolong life and avoid death, but found it was impossible and that death was an inescapable fate. During the God Wars, Seren banished this part of her personality into the Temple of Light, hence becoming the Dark Lord.
With the Dark Lord defeated, the city of Prifddinas can be rebuilt. Due to the player's outstanding achievements, the elves have decided that this new incarnation of Prifddinas can be accessed by all races. The quest is then completed.
Opinion: I thought this was okay but could have been way better. One of the reasons I was looking forward to this quest was because I thought it would be the clash of two races, the humans and the elves. In this entire quest series, the humans and the elves have been almost completely separate from one another. I figured this quest would be the one where those two would collide. And it didn't happen. While this quest concerns both storylines, it has them awkwardly not directly interacting with each other. It's like you do one quest, take a break to do another, and then finish the other quest you started first.
You might be wondering how the two storylines would collide. The answer is simple: get Tyras camp into the action. I personally thought that Tyras (who you apparently killed in Regicide) should actually turn out to be General Hining. It may seem weird, but honestly I thought that the creator of Regicide (who has probably long left Jagex) never intended Tyras to be dead. You never see him, you never see his body, and you get little remorse from the people at Tyras camp. But they discarded the idea of a good plot twist, probably because they wanted to focus on the Elves.
That's something else I didn't like about this. It focused too much on the elves and made the humans seem like some background figures orchestrating things for the super powerful elves. Pretty much all of the fun action takes place with the humans side, yet the main goal is to retake Prifddinas. Which was honestly not the original storyline; it all dealt with the plague. And to further this the quest is called Plague's End. The Plague did end, yeah, but it's not the main storyline in this. It would be like calling Star Wars "The Romance between Hans Solo and the Princess."
The overthrow of King Lathas was far too simple. If it was this easy, why not do it earlier? I would have preferred an extra challenge or something that shows why it couldn't have been done any earlier. Maybe have Tyras' troops help.
Personally, I would have put on another quest to this one that was short and dealt with rebuilding of Prifddinas. Plague's End should have focused on the Plague and the bigger implications, such as Iowerth and the Dark Lord. They tied to tie those in with the rebuilding of Prifddinas, but I thought that took away from the Plague part.
And I don't mind the Dark Lord, but I probably would have preferred him to be some stereotypical evil guy, like Zamorak.
In short, Jagex blew a great opportunity to make one of the best quests in the game, but at least they didn't totally screw it up and got something good out of it. The most important thing with this was to include the characters from the quests that were first released in Runescape Classic, which they did.
Random post quest stuff:
Feel free to disagree. I took a bunch of pictures, some of which you can find in my guide. Others you can find here in the spoiler.
Just wrote a quest guide on this and took a bunch of extra pictures, a few of which will probably go in the guide. But I'd thought I'd post them here anyway.
I thought it was hard for an intermediate quest. Probably should have been experienced at minimum with that difficulty. The puzzles were difficult (especially when compared to the grandmaster Plagues End "puzzle") and I'm not sure the combat would be easy at a low level. Overall the quest was OK. It was not voice acted, which felt awkward actually because every quest like it so far has been. You can hear Sliske's laugh every now and then and that's it.
They brought Nomad back for this one. I dislike how they made his master some random dude instead of someone important. A few people also questioned why he was fighting for Zamorak when he should be on his own. This was answered when he betrayed the team and took part of the stone for himself. I also thought during one of the flashbacks they made Zamorak seem like a wuss.
If you're wondering I was neutral-aid nomad-neutral.
Unrelated, but for some reason I keep getting logged in as anonymous. I keep logging in and out to stop being anonymous but it doesn't work. Hellppp.
Hey guys, this really doesn't effect very many people still here. I need a public place to put this so I decided to put it here. If you're a random person then you can continue on somewhere else. If you're interested in this crap anyway, backstory is in the spoiler.
Somebody alerted Shooter585, an old clanmate of mine, that Pkpete, once a warlord in TUP, recently wrote this in an application to DI:
This isn't particularly true. I thought about just ignoring it (correcting RS Clan history is not high on my priority list) but I heard that a past member of the clan is trying to re-enter the clanning scene and, with TUP being his major clan prior to this, I thought I should correct this inaccuracy so it doesn't look like he is BSing his clan history.
First off, leadership was not inactive. It's possible he's mistaken in remembering who the leaders exactly were and perhaps thought the founders of the clan were still the leaders. This isn't true; they were both no longer leaders. The leaders were myself and somebody else named okm1888. We were both very active. If we hadn't been, the clan wouldn't have made a comeback from the dead, Pkpete would have complete control, and no split-off would have happened.
Second, the split-off. Here's what happened. Pkpete knew a high ranking member (perhaps leader?) of the clan 3v0lution, which was a pretty good but not top 10 clan at the time. As they became friends, eventually Pkpete's friend asked him if TUP could be the junior member of 3v0lution. This is directly contrary to what Pkpete said in the statement. Pkpete jumped at the deal and began arranging it. It was all set - the only problem was that Pkpete wasn't the leader and didn't have the authority to do something like that. He posted a topic about it on the forums (which I cannot retrieve; it has been deleted) and told everybody about the offer. Pkpete stated that the move could help publicity and growth. We, the leadership had different ideas. We thought that the move would kill our level growth (all people above a certain level would be put in the main clan), ruin our freedom we had in running a clan, and hurt our community both in-game and in Sal's CD. After a long discussion, we said no. Following this, there were clear irreconcilable differences. Although we told Pkpete he could stay (he was the face of the clan after all), he decided to leave and most of the clan followed him. Pkpete, along with another player not from the clan, co-founded a clan called 3xtermination. I always found 3xtermination to be a homage to 3v0lution - furthering the idea that it was Pkpete who wanted to become the junior clan of 3v0lution, not the leadership. Pkpete began using our forums as a recruitment method for this clan, at which point we deleted his account. In case you were wondering, 3xtermination far out lived 3v0lution, which died shortly thereafter.
The whole situation was simply a power struggle. Although Pkpete was not a leader, he was definitely the face of the clan from both the outside and largely from the inside. He was popular among the members, certainly more popular than the leadership and other ranks, which unfortunately would spell doom for this specific incarnation of the clan.
After the split, The Ultimate Pkers was left with around 7 members. All of the members that left assumed that the clan was as good as dead. With the help of its leadership, it made a quick comeback and was stronger than it had ever have been before. The whole situation only set us back about three months. Also, after the split we were 1-0 against 3xtermination .
Visual proof Pkpete was for the 3v0lution move and not against it as he leads you to think (people were already getting riled up before Pkpete left):
By the way, I like Pkpete. We still talk occasionally and if someone asked me for a vouch on his character I would give them one. At the same time I cannot let him hurt the reputation of my ex-members.
Hey guys, remember that time a few months ago (November?) when we got demoted? Basically we were platinum and now we are gold. The two people who did this were new Jagex staff members who evaluated us and then decided to demote us. Today I learned that those new Jagex staff members... are moderators at Runezone.
Now, I don't want to say that we didn't deserve that demotion. To be terribly honest, the content added and updated on the site since I started being active on here again has overall been pretty crappy, although it's getting better. But what I am bewildered about 1) Why did Jagex hire people from fansites to review, as that would lead to major conflicts of interests and 2) If you were going to hire two people, why hire them both from the same site?
We actually interviewed one of the moderators, Mod Balance, for one of our newsletters. It was only three questions, but still an interview. Seemed like a nice enough guy. We actually asked why Runezone is getting so talked about by Jagex. He didn't give us a clear answer, now it looks like we don't need much of one. What I don't like is how they are basically putting in plugs for Runezone in everything and even now I am getting a message I can't turn off in-game about how I should check out something on Runezone.
This makes me sad. I'm not so much mad at these Runezone mods, more Jagex for being idiots and hiring them. At least hire from different fansites, particularly because Runezone is young and one old fansite should get a mod. Find someone from Tip.it, RuneHQ, or hell even Sals Realm (Yuanrang for [email protected]@).
By the way, this is just a general rant which is me randomly going off. It in no way reflects the feelings of the site as a whole.
For those who aren't rolling on the floor laughing right now from reading the title, I died at Jad :( :( :(
Yeah, and this is RS3 we're talking about. I never tried it before because I just frankly did not think it was worth the effort, obviously in 2006 and even in 2014. But I got a challenge from Kuradel and took it since I was bored. People didn't seem to think it was too difficult either.
Well, they were right. I got through the first 62 waves without eating any food. I think I used the Guthix blessing ability once. When I got to Jad it was fine too. I killed the healers and everything but apparently I took too long. I kept killing the Jad and saw the healers appear for the second time. I was seriously confused since I thought they only appeared once. During the mass confusion I didn't properly use prayers and died. I read up on it afterwards and apparently if the healers heal Jad to full health they will appear again. I spent around 1.5 hrs getting to that point, and just thinking about what I could have done with that time besides pointlessly fighting easy monsters makes me pissed.
I don't set goals usually, but this has made me create a goal of getting the fire cape before the little boys and girls start heading back to school. If I don't this could possibly be the last time I fight him and I don't want to finish it like that. I'll wait until I get another Kuradel challenge, and if I fail that I'll just do it once a day until I get it.
On a different note, Legacy combat comes out tomorrow. Yay! (?). I think I'll kill Tormented Demons until my Akrisae (new barrows armor) degrades fully. I'm also interested in setting up a freeplay PK trip in a Legacy world. This would give a lot of you guys mostly familiar with PvP from warbands/eoc to see what team pking was like before EOC. Anyone up/down for that?
Just noticed Lesser Demon graphics just got changed.
All my pictures for this guide are now outdated. Grrrrrrrrrrrrrrrrrrrrrrrrr
Yay! This bonus XP weekend I got from 78-92 Summoning, which is good for me because now Summoning is no longer my lowest skill.
Getting for 78-88 took around 30 minutes. I used this fast method I think many here are aware of but I'll explain it anyway. Basically what I did was bring all of my crimson charms, spirit shards, empty pouches, and noted granite to this one area. Then I sold my granite to the guy with the summoning icon above him (a few people were selling to the wrong guy, Pickupstix, who is a few squares away). Then I bought it to unnote the granite, quickly made the pouches, and deposited them into the portable deposit box (I used somebody else's but I was ready to use my own). Then I bought my granite again from the guy and repeated the process. As the guy you sell the pouches to never moves and the deposit box is right next to you, you can gain millions of summoning experience without ever moving. This method makes upwards of 10,000 pouches per hour. I sold 500 granite at a time. The unnote trick works on most secondaries, but for some secondaries it can be expensive. For granite, you sell for 1 gp each and buy for 1 gp each, so there is no loss. If you are going to do this, make sure you bring some extra secondaries because the shop gradually drains away your stock.
I did this for all of my crimson charms but I couldn't do this for my blue charms because I was making obsidian titans and their secondaries are untradeable. So I did the TokKul-Zo and fairy ring method because I couldn't be bothered with buying a kyatt pouch for 30k.
So in short:
Crimsons (Granite Lobsters): 78-90
Blues (Obsidian Titans): 90-92
Oh and I almost forgot... the Mighty Smarty Jones!
First I went out to freeplay to check out PKing. Range seemed a bit overpowered; it could hit up to 350 (pre eoc it could only hit 180 or something). Melee rune 2h can hit around 400 (as opposed to 300 before) and mage could hit high too. So damage needs to be reduced by 25%. A few things are odd as well. For one, special attacks are freeplay. The only spec weapons available are the magic shortbows and shieldbows though. Not sure if this is a bug or a new Legacy thing. Armor does not seem to seriously reduce accuracy of opposing styles. For PKing I would suggest Magic shortbow + full rune with blue dhide body and chaps in inventory in case you run into a mage. I had some hot pics but my computer crashed and I lost em. :(
Tanking I don't like. The problem now is that the styles that can attack from a range hit so much compared to pre-EOC, so I don't think we will see a return to organized clanning sadly.
Special attacks seem to be a bit broken. Korasi works wonders in the beta after a buff but now they don't seem to do much. It's like they forgot to transfer the buff to the live game. My Kyzag (a BGS equivalent) never hits more than 50 damage from its 100% spec.
Tormented Demons were too crowded so I went to the Dominion Tower. Bosses were not buffed, but they are looking into buffing them in the future. Which would be great.
But overall I'm sad to see this failed in my mind. To me it appears no one in Jagex has any PvP experience because anyone with PvP experience would be able to realize these blatant errors. There are a few mods who claim to have Pvp experience but they are either not working on the Legacy project, too scared to speak up against their other content team members, or (as I suspect) are lying. Pretty sad, but also a bit funny they are doing things like this. Today is one of those days where I question why I am still playing this game that is running itself into the ground.
Members PKing may be better, but freeplay is where so many people get their start. :/ Anyway, I'm still looking into setting up some sort of Sals PK trip in freeplay if anyone is interested. And sorry for rambling/bad sentence structure; I'm tired.
Remember this? Yeah, that was bad. Basically I went to do the Fight Caves because of the Kuradel challenge. I always step up to challenges!...? Wait nvm whoever wrote this script wrote it for somebody else.
Anyway, I died because something in the fight confused me. So I've been doing some slayer recently and got the Tzharr task again and took the challenge. I did the assignment yesterday. This time I failed because I got nervous :(.
So I finished the task and went back to Kuradel, since I hate thinking about what my next task could be. This time I got... Tzharr again. Woohoo, time to redeem myself. I figured I was going to die anyway, but it didn't matter much to me. I just turned up the volume, put on some car talk, and went to work.
This time I got lucky.
I didn't get nervous or anything and was able to easily kill the healers (which was the big issue before). I think I failed 3 prayer switches but 2 of the times he flat out missed.
Well with the summer winding down I'm not sure what to do. I definitely won't be as active on the game. I plan on becoming a super casual player; only playing when I feel like it. Maybe a few hours a week. Right now I try to clock an hour a day and it's becoming a bit of a chore. Hoping to get into Runescape Classic more because it's better for casual playing.
Having a pretty cool summer so far, working a bit more than usual but that's fine. The weather has been perfect for me; not too hot. To all of you guys who live down south with high humidity and temperatures: I admire your tenacity.
Errr... train fares are really expensive. At discount price I get tickets $4.65 a trip. What. There is a cheaper train but it takes 15 minutes more to get where I need to go.
Yeah, I'm running out of things to say at this point. Well, baseball in the great city of brotherly love (I've never had much brotherly love in my life but whatever) has seen better times. Although we're winning 10-3 bottom of the 8th against the POWERHOUSE Houston astros.
I think I'll wrap it up there. That's pretty much all I can think about in a span of four minutes.
Hey all I'm going to be updating skill training guides in the coming months. Most skill training guides are missing important information or need a total overhaul.
Agility - Not horrible, but missing a few courses.
Construction - I'm not great with construction training (I got to the meager level I'm at now mostly through warbands and I had level 45 construction pre-warbands) but I'm guessing training hasn't changed much. But I will look into it; if you know more please say so.
Cooking - There are a few things on here that should not be used for cooking training at all, like making cakes/pizza. Also doesn't mention how cooking with fires provides more experience, which is important to note.
Crafting - Likely needs to be partially rewritten. Missing too much information.
Farming - Needs to include new seeds, contains unnecessary informaiton, will need to be completely rewritten.
Fishing - Not horrible, missing c2 fishing though.
Firemaking - Missing bonfires, pyrefiends, and Herblore Habitat. Needs to be completely or mostly rewritten since much of the information is useless now.
Fletching - Missing broad bolts, one of the most popular ways to train this. Other than that, not too much needs to be added, although longbows = shieldbows now and I think maple shields should be listed to a (very cheap) method to 99. I was surprised to see an old friend of mine as the author.
Herblore - Yuanrang's once state of the art guide now needs to be completely rewritten, to put it bluntly. Extremely outdated; for example it still mentions unids instead of grimy herbs.
Hunter - Needs skillchompas, pawyas (?), and Herblore Habitat
Magic - Should be completely rewritten. Not super useful now with the EOC.
Mining - Not horribly outdated but needs LRC
Prayer - Obviously skill training for this hasn't changed much. Needs a few more bones and ashes and that place in the Lumbridge Swamp for low level training.
Ranged - Another once state of the art guide that needs to be completely rewritten due to the EOC
Runecrafting - This is the one guide I'm not going to touch because of the link to the Runespan in the beginning, which is the best way to train this skill hands down.
Slayer - This was rewritten with the release of EOC. Not much needs to be added, but it's missing automatons, celestials, and airut.
Smithing - Notably missing Artisian's Workshop
Summoning - Costs are outdated, but training is not too outdated. Will need a few corrections though.
Thieving - Missing monkey traders, thieving guild, and dwarf traders. Few things need to be removed, like random events and some useless information (does anyone actually train at the rogue's den?)
Woodcutting - Needs ivy, elders, crystal trees, c2 woodcutting, and arctic pines.
There are a few universal things that need to be included as well like D&Ds (warbands, god statues, etc.) and miscellaneous things (like citadel training). And obviously pictures will need to be updated.
It's a lot of work and I'm going to need some help with the best training methods. I will likely ask around in the cc. I will post a topic for each skill when I am updating them. Please read it and tell me if I'm missing something. The quick additions will be done first, while rewrites will be done last for sake of time.
I will be doing this slowly until now and the fall, but I will speed it up during December (similar to what I did with the quest overhaul last December). I have a few more quest corrections that need to be added to the site before I continue with this.It is expected many new training methods will come out with Prifddinas, so I will probably wait until the first part of the city comes out.
If you want to tackle a guide by yourself, feel free! No really, feel free! :P. It's a lot of work, and while I'll try to do a lot myself I would really appreciate it if a few people knocked out a few guides.
As for other things, we need bossing guides and also further dungeoneering add-ons. A few members of Sals have shown interest in writing a few bossing guides or have already started, which is good. If that doesn't pan out, I am slowly working up to getting the levels and (mostly importantly) equipment for non-high level bossing (like God Wars and QBD). Demi bosses also can be done. However I won't be able to do this probably until next summer, considering I am extremely busy right now both IRL and with this skill training rework. Dungeoneering most importantly needs bosses and puzzles, which I am submitting material to but it's not my main project.
tl;dr I am trying to update our skill training and other guides and if you could help out that would really help out!
Well Christmas is almost over, with only three hours left here in Pennsylvania. A few things:
Does anyone else prefer Christmas Eve to Christmas? Christmas Eve seems to be the penultimate episode of the holiday season and Christmas seems to be the disappointing finale. On Christmas Eve you're looking forward to the next day like it's going to be some triumphant victory and after Christmas morning it's pretty dull. I suppose some families have some dinner party, but personally in my family we've sat around and played with our thumbs for the past 10 years.
Opening Christmas presents is actually pretty stressful, if you think about it. First off, you have everyone looking at you. You can't herd all of your presents into a corner and start tearing wrapping paper. Second, there's the possibility that you may have to pull off a bit of acting. Even if the gift is something you instantly know you'll never use, you're still going to have to look excited. "Wow, a feminine T-shirt with a New York Mets logo, thanks!!!" This is something I think we all do but don't outwardly admit sometimes.
Christmas music got repetitive. The problem is that radio stations continually play the same 50 pop songs for whatever reason. And there are about 500 arrangements of each Christmas song, 90% of which are bad. I'd like to see some less popular songs get some attention, such as March of the Toys.
Finally, I want to use this SUPER POPULAR blog to highlight a few cool people who had to live under the limelight of Jesus for their entire lives...
Today is also the birthday of:
Issac Newton! (1642)
Humphrey Bogart! (1899)
Rod Serling! (1924)
Jimmy Buffet! (1946)
I'm looking forward to New Years... anyone got a date?
Sliske's Endgame is the end to a three year questline where a bunch of gods try to gain possession of the most powerful artifact in Runescape.
Here are some pictures I took for the guide but that I may not be putting into the quest guide.
There is this game called assassins. Basically you need a group of people to play it. What happens is that people go around looking for a target and to advance to the next stage you have to hit them with a water gun or some equivalent. Whoever hits their target without getting hit themselves advances to the next stage, etc. There are safe zones and such (like get togethers) from preventing this from being too easy.
What if we did something like this on the fansite? Obviously we can't use water guns, maybe whoever says a codeword near the person gets a kill? We could simplify it a bit (maybe whoever gets the most kills wins instead of having a bunch of rounds) and set up a few safe zones (the GE and group events comes to mind).
I know complaining about Runescape has been cliche for the past 10 years but I think my complaints are slightly different. Runescape (3) is so different from the 2005 game I started playing. People like to complain about things like combat, which I agree is broken, but I have nothing unique to add to that conversation.
Other things maybe I do. For one, the story has jumped the shark. I never cared much about the story but the past few years I have been paying more attention due to writing quest guides or checking quest guides and this has stuck out. For one, there are clear organization issues. There does not appear to be a definitive storyline the developers are following, and interesting developments that could lead to something are scrapped by the next quest in the sixth age storyline because some other developer wants to take it in another direction. Also, the villains keep getting more powerful and everything else, like some missing artifact from an earlier quest, seems unimportant. Now we're dealing with creators of the universe and there's nowhere else to go. Why can't we go back to saving towns from evil wizards?
Besides that, the biggest change has been the community. Back in 2005, it seemed to mostly be populated by casual gamers. Everyone was in it for fun, your average person didn't care too much about training skills to as high as possible, etc. People also played less. Then, a casual player of Runescape would play for a few hours a week; now it seems a casual gamer plays a few hours a day. As someone who has time for maybe 2 hours a week this is a fairly unappealing aspect. The rest of the community is completely different than I am and they are driving the game in a direction I dislike. I'd prefer to go back to playing Castle Wars instead of trying to go for 120 capes. And, to reiterate something people say all the time, the SOF costumes completely ruin the feel of the game. It would be different if there was some way to disable those features, but Jagex doesn't want to do that because the reason people buy those costumes in the first place is to show it off to other players, even if the other players don't care for it.
I think the core of the game is still good. Walking around places that have been fairly untouched, such as Rimmington, is still moderately enjoyable. Other newer features are not as appealing to me. This is not a quitting post but if it weren't for connections I've made in the game I would have probably left by now. The only Runescape version that still interests me is RSC, but that is not in great shape.
Well it's late August right now. For most of us that's probably not good: either school is starting or at the very least the nice weather is coming to a close. For high school seniors (in America anyway) however it gets worse. If you are a high school senior you have the added stress of college applications. I don't know how many of you have gone through that stage of life, but I can tell you it is tough. With all of the college applications comes the worst part: the college essay. Most college students strangely try to make themselves look like an Eagle Scout who also is an Olympic athlete and spends their summers treating sick kids in Indian slums. Well here is an actual college essay that pokes fun at that. It was written in 1990 by Hugh Gallagher, a high school senior in Pennsylvania. It is probably the best college essay ever written; I am sure he got into every college/university he applied to. Some of you might have seen it before but you'll still have a good time reading it again.
I hope this provides some inspiration for those who are currently trying to write a college essay.