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About this blog
We can destroy or we can cherish...the choice is ours
Entries in this blog
Runescape Notifier For Chrome - Initial Release
Telmomarques Getting 120 Dungeoneering
Runescape Website Blue Skin Update, With Pictures
Soul Wars
Buyers And Cellars
Dragon Chain! ^_^
Daemonheim - A Series Of Interlinked Broom Cupboards?
Private Chat Colours
It should be possible to choose the colour of the shadow.
The 'Sample text' should have a transparent background.
There should be a right-click option to toggle the Split Chat option.
After having 4 months+ to be worked on, this really isn't anywhere near as good as it should be. It's nice, but no more and full of various problems that want fixing. This is a system made of incompetence, people who don't play the game and lots of unanswered questions about what took so long. (I presume this release is testing before expanding to the other types of text and that the vital ability to make the chat box permanently opaque is coming soon)
How Dungeoneering Works
78 Runecrafting And A 'new' Outfit
Dungeoneering
Gluttonous Behemoth - the first fight I had that felt like a boss. When it randomly healed, we had no idea what to do, so somebody suggested getting in the way of the carcass. Somehow it worked and we all felt special inside (). Exciting the first time or two, but after that it's boring and doesn't hit any damage.
Icy Bones - he's evil. He hits high, takes little damage from anything and I hate him.
Luminescent Icefiend - in terms of repeatable enjoyment, this is one of the best. The special attack means that you want to keep your HP as low as possible to avoid wasting food, so each time you meet him there's an attempt to defeat him using less and less food. I've got it down to 6 pieces of food that heal 170 each, though could do better :D
Plane-Freezer Lakhrahnaz - great fun, but doesn't hit any damage and has several bugs
To'Kash the Bloodchiller - I met him once, but can't remember anything about the battle so it can't have been very special
Skeletal Horde - fun, fun, fun, fun, fun. The first time I entered the room, I had Auto-Retaliate on and died fairly quickly. Heading back in, I made sure it was turned off and had huge amounts of fun, with flashbacks to the Stairs Fight in Zul'Farrak. It's immense fun and I can see great repeatability value by doing things such as turning Auto-Retaliate on to make it more exciting.
Hobgoblin Geomancer - booooooorrrrriiiiiinnnnnggggg
Bulwark Beast - the armour is a great idea, however, like the Gluttonous Behemoth, after the first encounter I can see it becoming repetitive
The lack of integration with the rest of the game is disappointing (we can hope that there's more to come over the next couple of weeks, but it makes you wonder why more didn't appear on release). It's buggy. I've had times where Melee combat hasn't worked at all. Plane-Freezer Lakhrahnaz likes getting stuck in positions where you can't attack him. If a boss drops an item when you have a full inventory, it doesn't appear on the floor, so the item disappears (yes, some of the bosses need no food :P). Pathfinding around doors and in the Monolith room is abysmal, with you getting stuck in stupid places. The room with 5 switches appears to be impossible to complete solo (several people have had problems). As it is, it's a buggy mini-game that's been called a skill to justify the high dev time required to make it. Fun in parts, but with too many problems to be worth continuing with in the current state. Further experiences can be found in the comments.
Dungeoneering Trailer
Void Mage Armour
Runescape Notifier For Chrome - Updates
Is Runescape Gameplay Engaging?
Treasure Trail Update
Court Cases
When you summon a witness, you don't talk to them.
When you've finished with a witness, it doesn't give you the choice to summon the other. Instead, you have to talk to the Judge who goes "Whadda ya want, nub?" (or it feels like that after he's said it a dozen times).
The conversations when building a defence really don't flow at all.
When you need to choose a jury member, the judge asks which member you want to pick. There's then an anonymous message that asks the SAME THING. When the Jury panel appears, the message goes, so it's useless anyway.
The jury panel has annoying tooltips that don't help at all since they say exactly the same thing.
When you examine the citizens who are spectating, 6 of them have the same examine, then there's one which has a different examine and makes it unclear whether Seers' Village should have an apostrophe in its name. Two of the citizens also look exactly the same, down to the way they sit.
Making one mis-click means you have to re-do the whole thing, which gets tedious after the second attempt.
(and that's just what I can remember off the top of my head - there are several more individual problems I've not mentioned) This isn't like The Chosen Commander where a few small issues relating to chat not flowing properly mean it's only 'pretty darn amazing' rather than 'epic'. This is conversations flowing so badly the content feels horribly broken and totally untested. Heck, the entire D&D is based on the idea of long conversations, so there really is no excuse. It simply doesn't work as it stands and I'm not going to be rushing back for more. :/