This game is the bee's knees.
You play as that badass up there. The one with his butt in the air. Also the one standing over himself not giving a fudge.
He went and died. More like murdered but whatever. He's also forgotten most things about stuff. Even his name (it's Sissel). What he hasn't forgotten is how to look fudgeing awesome. Check him out:
So he's a ghost now. And he wants to learn the mystery behind who he is and why he was murdered. And probably some other stuff in the process.
So I get the concept, but how does it work?
Good question. As a ghost, Sissel has some sweet powers. He can possess small objects and manipulate them. If he wants to posses an umbrella, he damn well can. And then once he is the umbrella, he can use his powers, or trick it, to open it, changing the environment. But opening umbrella's is just one of his many powers. He can also, should he find a dead body, travel back four minutes before their death, potentially preventing it from happening. Paradox's aren't an issue. He also has the power to travel through phone lines, Ghost Trick being set in some sort of dystopian future where cell phones have been abolished and everyone uses old fashioned rotary phones.
The game works as a puzzle game in which you use your abilities to change the environment around you, saving lives and solving mysteries. It's really fun and it's surprisingly satisfying to do stuff like stop the bad guy by tricking a crossing gate up, knocking the gun out of his hand (this is the very first thing). There's more cool stuff after that too.
But Sryen! Why do I want to play this game?
Didn't you look at that picture? Or read that last few paragraphs? Well fine then. How about it was made by Shu Takumi. He's the guy that made the Ace Attorney games. If this isn't getting your DS puzzle pants wet that I don't know what will. You can definitely tell how this game could come from the same creator of the Ace Attorney games, but only in the best of ways.
The puzzles and mechanics are incredibly intuitive as well. There is a good pacing in the difficulty, it never seems too difficult to the point of frustration. They are still hard enough, however, to give you a sense of satisfaction when completing them.
Also the animations are really slick. Watch this:
The graphics are stylized really well and the animations are so good that graphically I think it's the best the DS has to offer, and has some of my favorite graphics of games in general.
Sryen I am incredibly fickle and don't think I want to just go and buy this game!
Fine, play this flash demo and then go buy it.
I want this game and don't have a DS! Is there anything I can do?
Maybe. The game recently came out for iPhone in Japan. It might come out in English that way too, who knows?
Why did you make this blog entry?
Because the game owns and as far as puzzle games on the DS go, you can't really do much better. I want to spread the love. Buy this game.