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being the collected blurtings of Teacuptime

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Why RuneLabs isn't working (part 1)

Runescape is a game where you have to manage limited resources. You need to do things as well as you can without running out of other things - food, prayer points, gp, spare time, adrenalin... all limited resources that need managing. You would think that with 10 years of running and balancing a resource management game, Jagex would be quite good at spotting the sort of issues that happen in these systems, but with RuneLabs, they have made a catastrophic resource management error, as I'll explain:   It's no secret that RuneLabs isn't functioning properly. The 'winning' ideas are not the exciting medium sized additions to the game that were supposed to be put to the public vote, they are dull, trivial and predictable, and in the case of the top scoring idea (a farming timer), already in the game. Some of the issues are simply the result of bad choices by Jagex, such as ignoring their own requirement for a medium sized update this month, and not giving players any way to comment on ideas, so we can't point out that the Amulet of Nature already acts as a farming timer, but these are only surface issues, the main problem, that of small, dull ideas topping the polls is more complex.   As you can see on the official forums, there is much consternation amongst the player base over the Farming timer, Slayer belt and other medocre ideas at the top of the support list. Why, the players are wondering, did those ideas get the most support? Surely they can't be the best of all the 12,000 plus ideas that are in the system?   Well, they are not - because Jagex failed to recognise the existence of a limited resource that governs the success of the voting system, and therefore failed to manage it's allocation properly. To understand the problem, take a look at the posting times and vote counts of the top 100 ideas:     Over and over, you'll see 29th January at about 10:20am as the posting time. Either we all turned into game design geniuses for about an hour last Thursday morning, or something has gone seriously wrong!   The table above is pretty damming evidence that RuneLabs is broken, but to make it clearer, here's a table of all the 'support' votes given to ideas in the top 100, broken down by the day the idea was posted:   20th Jan: 5,041 21st Jan: 1,622 22nd Jan: 0 23rd Jan: 0 24th Jan: 0 25th Jan: 0 26th Jan: 0 27th Jan: 0 28th Jan: 0 29th Jan: 23,445 30th Jan: 1,495 01st Feb: 101 02nd Feb: 0 03rd Feb: 0 04th Feb: 0   See the problem? Most of the ideas in the system were posted on days where it was effectively impossible to get an idea into the top 100, no matter how good it was. The very highest rated idea posted on the 28th only managed to get into 354th place in the final vote.   So what does this have to do with limited resource management? Well, the limited resource that Jagex haven't used well is that staple measurement of any web site's success: Page Views.   It might seem obvious, but players can only click support on ideas if they have viewed them, so managing page views effectively is necessary if the system is to select the best ideas. Another thing that might seem obvious is that players don't have the time or inclination to look at 12,000+ ideas and support all the good ones, which is a problem because the system Jagex designed won't sort the best ideas to the top unless they do (actually, it's worse than that, the best ideas won't get to the top even if we all rated every single idea in the database, as I'll explain later). Players visiting the site read and support for a limited amount of time, then they go and do something else.   This, coupled with the site layout, explains why we see that massive spike in votes for ideas posted on the 29th, that tails off afterwards, and why we see a smaller spike that tails off after the 20th. The fist page you see when you go to vote shows the 8 newest ideas, then you must click 'see all ideas', which shows you the 25 most recent ideas. This seems fair enough - all ideas get a chance to pick up votes from these two pages, sometimes these pages move faster, but it's reasonable to expect that more voters are around at the same times more authors are around. Next, people looking for ideas to support have 7 navigational choices that show more ideas to support, of which 3 make sense They can click to page 2 and work their way back through the database of ideas, which is fine. They can also click to 3,4 or 5 to see slightly less recent posts (why would they want to? These are fast moving dynamic pages, so users can't get back to where they were on a previous visit), they can look at the earliest posts, or they can sort by number of supporters. These last two options are why we see those spikes in voting patterns, the earliest posts are much easier to navigate to, so they get more views, so they get more support, this tails off gradually as players starting at the back and working forward eventually give up. The most supported page seems unbiased enough at first glance, as it appears to simply be democratically chosen, but the problem is that a post made around 10:20 on the 29th when voting opened, needed only 1 vote to get on to the 'most supported' page, when one made on the 4th needs 102 votes to get the same level of exposure.   To be continued...

teacuptime

teacuptime

 

Gearing up... QBD down!

As mentioned in earlier posts, all I have left now to get the Completionist cape is a LOT of combat, most of it ridiculously difficult. I've been trying to teach myself EoC combat, mostly by slaying. I've knocked off the last semi-combat task (make a tuska mask), and I'm starting to get more used to EoC (I still hate it though, it makes things needlessly complex and has no benefits over pre-eoc), but to stand any chance of killing the toughest bosses in the game, I also need all the help I can get from high-level armour and weapons.   Player owned ports have helped with melee gear, I now have all 3 bits of Tetsu armour (and incidentally, I'm 3% away from unlocking the last region). Prifdinnas has helped with potions, I've unlocked every new potion and have a stash o the best ones in my bank, but other stuff needs to be bought - and some of it costs hundreds of millions - which I don't have.   So, how to get good gear? First off, I've been doing my dailies more rigorously, instead of ignoring money making and just buying bonds with the slowly diminishing proceeds of my black santa drop, and secondly I've dabbled a bit with merchanting on the GE (fairly successfully), and I've also tried a few more traditional cash-raising methods. Gathering incandescent energy is made easier by the Max Guild teleport to the divination area, but the price per energy has dropped quite a bit. More successful is making double nature runes, which is also improved by the max guild - the max cape tele takes you one square away from a bank and GE, while another portal (when attuned to zanaris) cuts down the time it takes to use fairy rings. Throw in the quicker filling and emptying of pouches and the result is a faster way of making double nats than the graahk pouch, without the need to get the most out of a familiar too. I'll have to try using an abyssal titan instead, and see if that makes it more worthwhile.   I also tried killing blue dragons for the drops, and this seems a very promising method as they die really easily in EoC, and it's not to hard to find a free world if you use Ogloog instead of Taverley. This leads nicely into the biggest money maker - people on the official high level forum swear by killing the QBD as the best money maker in the game. As I have to get at least one QBD kill for the cape, and the Royal Bow (forged by the breath of the QBD) is one of the cheapest very high level items, everything conspired to send me back to try and get the hang of high level boss combat.   Having invested in full Armadyl, an aura of vampyrism and plenty of rocktail soup, I set out to beat my personal best of getting to the 3rd wave of the QBD (if you don't count using a deathtouched dart). Suffering a few disconnections, and not realising that tagging the artifacts quickly was vital to prevent grotworms dealing high constant damage caused me a lot of problems, but I gradually improved, and got to the 4th wave, when I could stand in the super hot flames, brandish my royal bow, die, and collect my gear with the bow successfully created. Well, things didn't quite go to plan - but not it too bad a way... I stood around for a while, with gradually diminishing food supplies on wave 4, waiting for the orange text that preceeds the super hot flames... and once I ran out of grotworms to shoot, I didn't notice that I'd started to auto-retaliate the QBD's attacks, and without really meaning to, I killed her!   Slightly confused, but suitably emboldened, I went back and tried to die while forging the bow in the flames for a second time. This one didn't work either - but also not in a bad way. Inexplicably, I managed to tank the flames, forge the bow, and get a kill too. The bow is really good - as are dragonbane bolts, which are annoying to make but exceptionally good against the QBD - which is odd, as it makes it much easier to get more kills. Using the bow and dragonbane bolts turns the QBD into a really difficult boss that I needed several tries to kill, using many yaks full of rocktails, into a really easy fight - strategy and dodging of specials are not nearly as important, because you can get the kill before the beast's minions and specials have enough time to do much damage. On my first trip with bow and bolts, I managed 2 kills, each taking well under 3 minutes, and that's without much practice, giving me about 500k of rewards for a 10 minute trip.   I expect that even without being a fan of PvM bossing, with a bit of practice, I'll be able to make 3-4 million gp an hour there, more than twice as much as other non-merchanting methods.

teacuptime

teacuptime

 

Runelabs

Well, I think this is going about as well as expected....       Why indeed?     Undull things some? Yes! Undull things some!     Nope, not clicking that...   "Remove EoC" seems a popular suggestion, but someone dares to take things further!     Hmm, need you say more? It's tempting to say yes.... but it's also tempting to say no, never.

teacuptime

teacuptime

 

It's all just combat from here onwards

I recently finished off one of the 3 port storylines, leaving me with only combat-related things left to do for the completionist cape.   As Jagex have failed to reintroduce anything resembling the old combat system, and nerfed Legacy to the point where it's impossible to kill most bosses, if I want to get any further, I have to learn the art of not dying while babysitting a row of clocks, or as it's better known, EoC.   To train myself, I've been slaying a lot using EoC and triggering abilities manually, as this seems required to do many of the harder battles I have left. All my criticisms of EoC still stand - the interface is hopelessly overcomplicated, and It adds no variation to combat whatsoever once you have your set of abilities chosen, just a needless amount of extra interface set up each time you decide to kill a different monster. Every single rule of UI design has been broken, the colours seem deliberately chosen to make banking difficult, and if like me you play with a resizable window, the interface constantly needs readjusting to keep everything where you put it.   I'm gradually getting more familiar with the interface, and achieved my target of upgrading my slayer helm with the full set of new options. I've also been working on getting some high-end combat gear, spending the profits from slayer on upgrades, playing the harp to upgrade my crystal bow, and I've been ranging Airuts both for profit and to work towards completing a Tuska Mask, which I've just managed to do.   I think my next goal will be killing the QBD, because that combines nicely with getting a Royal Crossbow, which will help with other bosses, but I'll also look into Rush of Blood, as I have 2 cape requirements based on that to do.

teacuptime

teacuptime

 

Running out of non-combat cape requirements

So, I've unlocked the title 'of the Meilyr' by harvesting 50 moss. This was quite slow, but I was fairly lucky with the number of moss I harvested each time, and I finished off a lot of combat-related pillars while slaying for 'of the Iowerth' title... which I also finished. This was a real slog, getting 8 dark beast tasks from Morvran meant getting the wrong task from him, heading off to the lowest Slayer master, Spria in Taverley and doing a really, really low level task (kill 16 spiders, for example) and then haeding back to Morvran... and repeating this. Over and over. And over.   It was while I was working on this that Jagex moved the goalposts by introducing the Tirannwyn task set, and of course 'complete all tasks' is a completionist cape requirement. Being maxed, many of the tasks just meant running about a lot and referring to Wikia to find out who Hfkshdfjsd is and where to find them (I'd completely forgotten the layout of the Underground Pass, and where to find things in it), but there were a few that took a while. The lowest level set should have been over in minutes, but I had trouble remembering what to do to kill warped terrorbirds and where to find them, having blocked them as a slayer task fairly soon after they were added to the game. The second set should have been just as easy, but growing a papaya tree in Lletya takes 14 hours or so. The next set was actually a little easier, and I was quite lucky to get the voice of Seren to go roughly where I needed it, when I needed it. Part of this set is to complete a task from Morvran that has been preferred and extended - as I needed 7 more dark beast tasks from him at this point, naturally I wanted to make that the one I preferred and extended. Preferring and extending takes 130 slayer points - and I only had 28 after cashing all my points for runes after getting 99, so I needed to work out the best way to get points quickly, with a streak of 0 as I had been ditching the 'wrong' ones from Morvran. I went for Chaeldar, 10 points a task and 50 for the 10th got me there quite fast, then I went back the Morvran/Spria loop.   The elite tasks were mostly pretty easy for me, but for players who threw away the Exoskeleton and/or attuned weapon seed, I have read that they are causing real problems. I do still have 1 left to do - getting to level 15 in gold or platinum runs at Rush of Blood - this appears to need EoC, and I'd never tried the D&D before. A practice run on bronze had me stuck not knowing how to kill some strange things I'd never seen before on round 8, so I've filed this under 'difficult combat things for later'. I suppose that only having one of those from as task set isn't too bad.   After that, I went back to Morvran/Spria, and eventually managed to get all 8 dark beast tasks. I kept a log of the tasks mostly for my own entertainment. Almost all Spria tasks can be done in under 5 minutes, and you can have a bit of fun with them - 19 birds can be done at the Lumbridge chickens, and I one-hit them all with no armour or weapons. Here's the log, just in case anyone wants something to compare their luck with...   Log started with 1 dark beast task done, and several Morvran/Sprial loops done waiting for the second.   250 Edimmu -> 36 scorpions 126 Order of ascension members -> 20 skeletons 234 Edimmu -> 41 cave slime 276 Greater demons -> 39 scorpions 162 Ice strykewyrms -> 40 desert lizards 225 Dark beasts (preferred and extended) - hard tasks done (2/8) 21 Dwarves 157 Celestial dragons -> 16 cave slime 178 Elves -> 8 trolls 127 Shadow creatures -> 40 desert lizards 89 Cres Automatons -> 21 skeletons 294 Gargoyles -> 28 dwarves 175 Elves -> 16 pigs 234 Edimmu -> 46 crawling hands 156 Airut -> 39 zombies 153 Desert strykewyrms -> 25 bats 127 Iron Dragons -> 21 grotworms 213 Greaters -> 27 grotworms 299 Dark Beasts (3/8 for cape) 23 Birds 187 Ice strykewyrms -> 41 minotaurs 162 Celestial dragons -> 18 banshees 219 Greaters -> 35 scorpions 112 Tzhaar -> 23 crawling hands 119 Desert Strykewyrms -> 46 scorpions 240 Dark Beasts (4/8 for cape) 41 Bears Morvran's special -> 142 elves -> 46 crawling hands 88 Iron dragons -> 19 ghosts 118 Tzhaar -> 18 dogs 152 Celestials -> 22 dwarfs 108 Ganodermics -> 33 cave slime 288 Greaters -> 23 crawling hands 288 dark beasts (5/8 for cape) Spria’s Special 212 Abyssals -> 33 banshees 246 Greaters -> 37 dogs 149 Ice Strykewyrms -> 18 dogs 173 Elves -> 40 skeletons 275 Black Demons -> 40 crawling hands 237 Greaters -> 16 grotworms 274 Abyssals -> 33 dwarves 114 Kalgerion Demons -> 43 banshees 156 Elves -> 37 birds 128 Grotworms -> 25 desert lizards 162 Celestial Dragons -> 33 crawling hands 131 Order of Ascension Members -> 38 Banshees 275 Dagannoth -> 47 ghosts 218 Dark Beasts (6/8 for cape) 43 Cave slime 155 aviansie -> 39 banshees 179 Elves -> 40 crawling hands 217 Nechrael -> 20 grotworms 86 Cres’s Automatons -> 39 banshees 173 Airut -> 33 monkeys 131 Shadow Creatures -> 19 birds 96 Ganodermics -> 20 cave bugs 56 steel dragons -> 18 crawling hands 55 steel dragons -> 33 cave slime 120 Grotworms -> 21 cave slime 86 Ganodermics -> 38 bats 278 Dagannoth -> 27 crawling hands 213 Gargoyles -> 33 crawling hands 198 Abyssals -> 17 trolls 163 Aviansie -> 42 monkeys 59 Steel dragons -> 20 ghosts 151 Airut -> 20 ghosts 176 ice strykewyrms -> 34 bats 108 Ganodermic beasts -> 31 skeletons 292 Dark Beasts (7/8 for cape) 102 Ganodermic beasts -> 18 banshees 130 Ice strykewyrms -> 23 banshees 98 Iron dragons -> 32 cave slime 206 Ice strykewyrms -> 24 cave slime 56 Steel dragons -> 19 banshees 99 Steel dragons -> 16 spiders 299 Dark beasts (8/8)   Only seeing Morvran's special once in that time is worrying, as finishing it is needed for the cape, so I may have to ditch a whole lot more tasks trying to get it again.   I've also finished unlocking all the potion recipes, the motherlode maw supplied the last few, as well as a gold herblore rock, which gets me a step closer to building the statue of Rhiannon.   In my player owned port, I have received what I think is the last mission of a storyline on two occasions, but failed both missions. I've just unlocked the Loop section, so I can upgrade things soon, so that's looking good. I also finished unlocking the reefwalker cape, which crosses another line off my list.   Lastly, I made some rather unexpected progress. I decided to have a go at killing the QBD, which necessary for museum Kudos and the boss kill list, having found a nice guide aimed at low levels using Legacy. I did't kill the QBD on my first trip, but I did get to stage 3 - the thing that held me up longest was trying to work out how to start the fight. After much annoying clicking on things, I discovered the problem. Many months ago I used a death-touched dart on the QBD, and assumed it had o effect, as I saw no drops. What had actually happened is that the drops from the QBD appear in a hidden casket in the entry chamber, and the reason I couldn't start the fight was that technically I hadn't finished the last one - the drops (including the dragonkin journal I needed for the task) had been patiently waiting for me to collect them. Even though I didn't win the fight, I still crossed killing the QBD off my list by finishing the previous fight, and after a quick visit to Mr Mordaunt, my kudos is maxed.   Checking the cape requirements (incidentally, the max guild makes this much easier, there's a throne there that tells you your remaining completionist requirements without all that tedious trekking off to the top floor of the varrock museum) give these things left to do:   All quests (1 to go)   All Tasks (1 to go)   Unlock 3 more pieces of music (Vorago, Rise of the 6, Pirates of Pennance)   Complete the Fight Kiln   Earn title ‘the annihilator’ by fighting all 4 nihil at once   Construct a Tuska Mask   Finish Hyu-Ji, Quin or Eastern Curiosities storyline   Defeat every boss at least once to earn the title ‘the reaper’   Do well enough in Rush of Blood to impress Movran   Fully build the statue of Rhiannon   Earn the title ‘slayer master’ from Movran’s platinum Rush of Blood   Earn the title ‘the famous’ from Movran’s slayer challenge   ...which is pretty much all combat, so I've been making the new combination potions, and investigating high end gear and techniques.   UPDATE: Quests complete! After watching a video on how to split up Chaos Grimsson and Chaos Hdreimar, I decided to try out the new supreme overload salve potion, and some high-end gear. This was also one of my first fights with dreadnips, and between the two, I finished off the battle without too much trouble. Grimsson didn't last long enough to do his run about super fast and kill you thing, as my ice-barrages were hitting pretty hard, and he died before filling his adrenalin bar. I had planned to bank before trying Hdreimar, but as I'd only eaten 3 rocktails, I thought I'd give him a go too. I thought I'd finished him off fairly well, despite a couple of unlucky zero hits meaning he could boost his health twice, but what I thought was his death animation was actually him swapping places with a chaos dwarf off the edge of the screen. I thought I'd won, went outside and polished off a couple of chaos dwarves and when back in to lure one or two more outside for safe killing, when up pops Hdreimar again! The second time I made sure he was dead, and wrapped the quest up with 7 or 8 rocktails left - so I can now wear my quest cape again, and apparently I can also use the title 'loremaster'.

teacuptime

teacuptime

 

Progress

Carrying on with my long term plan of crossing things off the completionist cape list, I've made progress with a few tasks.   "Finish Hyu-Ji, Quin or Eastern Curiosities storyline" - This is quite hard to judge, as I haven't seen a complete list of all the storyline parts anywhere, but I think I'm fairly close on at least one of these, and have been getting a storyline mission most days.   "Find all 4 pieces of the reef walker cape forgotten scroll" Having taken a break from concentrating on Tetsu scrolls until I have more plate, I now have 1 out of 4 of these, and a ship is currently on a mission to get a second one with a reasonable success chance.   Earn the title 'of the Cadarn': Done! This fitted in nicely with the harmony moss pillars, killing around 350 Cadarn rangers gains 200k XP in defence, strength or attack, so I was able to combine these requirements. After 2 and a half pillars, I had the unlock message.   I've also made very good progress on "Earn the title ‘of the Meilyr’ by harvesting 50 moss" - mostly due to luck with the harvesting (which can give from 1 to 5 moss) I'm now at 36, and this isn't looking like the impossibly long slog it used to.   "Help lady Ithell with crystal singing research": Done. This needed about 2 hours of harp playing, and a bit of cash, but it's done now.   "Fully build the statue of Rhiannon" a slayer task of 268 black demons meant I was scattering enough demonic ashes to get the prayer rocks.   "Collect one of each Impling for Daffyd" Done, thanks to the generosity of the Motherlode Maw which gave me the last type. The Maw also helped with...   "Unlock all the combination potions from clean Meilyr." 3 left to do - I haven't actually found any in Daemonheim, but with the maw and the occasional Yak Card, these are gradually (and expensively) getting crossed off the list.   Here's my list as it stands today:   Complete all quests: Just the last battle of 'Birthright of the Dwarves' to do. Max Museum Kudos (193/198 done - just need to kill the QBD) Unlock all music (1023/1026 done) Complete the Fight Kiln Defeat QBD to get the first Dragonkin Journal Earn title ‘the annihilator’ by fighting all 4 Nihil at once. Construct a Tuska Mask Finish Hyu-Ji, Quin or Eastern Curiosities storyline Find all 4 pieces of the reef walker cape forgotten scroll (1/4 done) Defeat every boss at least once to earn the title ‘the reaper’ (assuming the Adventures -> beasts screen is the list this works from, I have done 3 of the 26). Jagex have mentioned moving some of the worst ones to the trimmed completionist requirement list. Earn the title ‘of the Iorwerth’ (0 pf 8 dark beast tasks from Morvran done) Earn the title ‘of the Meilyr’ (36 of 50 moss gathered) Do well enough in Rush of Blood to impress Morvran. Fully build the statue of Rhiannon (13/16 done) Earn the title ‘slayer master’ from Morvran’s slayer challenge. Again, Jagex have mentioned moving some of the worst ones to the trimmed completionist requirement list. Unlock all the combination potions from clean Meilyr. (23/26 done)

teacuptime

teacuptime

 

Details

I've continued gradually knocking things off my completionist cape to-do list, and working out what's involved in the other bits. As the saying goes, the devil is in the details...   As expected, I polished off the rest of the Mahjarrat memories mini-quest - 5 hours of grind interrupted with enough interesting lore to make it feel quite worthwhile. If you're not 99 div, I recommend this as very worthwhile.   Next, I "aided Lord Amlodd in cleansing shadow cores". This felt a bit like a 3 similar slayer tasks in a row. Go kill 3 sizes of similar monsters ('shadows' of various types - all of which either permanently skip leg day or are mounted on zebedee springs, it's hard to tell which) until they drop 15 globe/football things. They are fairly easy to kill - the 2 easier types didn't food because I was wearing Guthans, and they are practically next to bank, which made the whole job pretty easy. The downside is there's a huge sort of rock tornado thing in the middle of them that you keep clicking on by mistake. I thought this was ruining things for me, as it eats the globe/football things, but it turns out you don't need to keep them anyway, just find them.   Another bit that I finished was based on this one, sometimes if you put a football thing in the rock tornado, it somehow cleans it instead of eating it, and you can use the clean bit to make a new kind of summoning pouch, that summons a light creature (as in glowing, not as in the opposite of heavy). Quite what this creature does is a bit of mystery, it does feel a lot like Jagex are taking a 'never mind the quality, feel the quantity' approach to content these days, but if you use it's special scroll, and talk to Lord Amlodd, another bit gets ticked off the completionist cape list. So, I wondered off to Taverley and made the pouch and scroll and then went back to Priffdinnas and Lord Amlodd... only to discover he's standing right next to an elf summoning obelisk. Oh well, I still crossed 'unlock the "of the Amlodd" title' off my list.   I wasted many, many hours world-hopping in the Priffdinnas resource dungeon capturing the 3 imps that spawn there, and more hours at Puro-Puro (which is a seriously annoying minigame) trying to cut down the list of Imps I need to catch for Daffyd. Eventually, with Kingly and Dragon left to find, I ragequit and read up on alternatives. It turns out there's another resource dungeon thing in Priffdinnas, which has something in it called the "motherlode maw", which is a cross between a Japanese gameshow and a daily D&D - stick your hand in the sinister looking box once a day, and you'll get a 'nice surprise' that's supposed to be biased towards helping you with the completionist cape. I've only done this twice so far, the first time gave me a 'crystal geode' (no, me neither) and the second turned up a dragon impling jar - which means I now only have the kingly to find. As I now despise manual impling catching, I think I'm just going to do this once a day until I get the right imp jar from now on.   Some progress too on the statue of Rhiannon, I got the 12th pair of bits from fighting ranged enemies, meaning I now just need the ones from Farming, Herblore, Prayer and Summoning.   I also made some progress on Museum Kudos and killing bosses, by going to the King Black Dragon. As expected, this was a really easy fight, but I didn't have Merch's luck with the visage :-)   Progress too on unlocking all the combination potion recipes - at great cost. This is a seriously annoying one, it starts off as a ridiculously expensive process of paying about 7m to unlock a load of mostly useless combination potions, then gets worse. After unlocking 17 potions, you then have to find notes in Daemonheim as well as paying a fortune, and the notes are ridiculously rare, if the drop rate in the wiki is right, then to get the 9 recipe notes will mean opening 2,880 dungeon doors, which means for a solo small dungeon player like me, doing about 240 dungeons! There is an alternative - but it's both slow and relies on luck. In one of the Prifdinnas resource dungeons is a Gorajo Hoardstalker who will give you a card once a day that has odd effects in Daemonheim. This is particularly clumsy content, as it re-uses the artwork from Sinkhole cards, but with effects that don't match the pictures, and it also breaks the 'no taking stuff into Daemonheim rule. As with the other dungeon thing, I have only done this twice, but the second time I got a Yak card which somehow guarantees a recipe note drop the next time you open a door in Daemonheim (which finished the "Start helping lady Meilyr to retrieve her lost potion recipes." item on the cape list). This left me with 18/26 potions unlocked. I plan on getting 1 card a day and carrying on with my daily dunge challenge, which means the rest may well take several months to find.   I also made less tangible progress on two other list items; Completing the Hyu-Ji, Quin or Eastern Curiosities POP story lines, and unlocking the 'of the Cadarn' title, which brings me on to the subject of ridiculous, badly thought-out elf title requirements. For this one I need to defeat 1000 Cadarn rangers or mages (which in practice means rangers, as they are much easier). How much progress towards the 1000 kills, I have no idea, as Jagex forgot to include any counter for them - and then promised one for Prifdinnas batch 2 - and then forgot about it again.   That's not the worst elf title issue though, by a long way. Unlocking "of the Meilyr" is an absolute nightmare, even after Jagex nerfed it to 25% of it's original difficulty. You have to harvest 50 harmony moss... which you can only get by getting stupid amounts of xp. Here's how it works: Each day, the 4 pillars change skill randomly. If you plant a moss seed on a pillar, it stops it's daily change and moss grows. Once you've got 200k xp in the skill the pillar was when the moss seed was planted, you can harvest moss, often just 1 moss, but sometimes up to 4.   This one really piles on the stupidity - you need luck to get easy skills first, then you do grind in skills you already have maxed, then you need luck again to get more than 1 moss back, it may take you 200k x 50 xp, which is 10 million xp, making this almost as tough as getting a skill cape... sounds bad? Well it gets worse - make a mistake and set a pillar to a bad skill and you're stuck with it... but wait, it gets worse! Bonus xp doesn't count! No daily task bonuses, gilded altars, penguin points, etc... so it ends up being worse than just getting a skill cape... but there's more! The moss isn't useful for anything! So far have 5 moss done, 45 to do.   So, here's my up to date to-do list with progress indications where I'm part done.   Complete all quests: Just the last battle of 'Birthright of the Dwarves' to do. Max Museum Kudos (193/198 done - just need to kill the QBD) Unlock all music (1023/1026 done) Complete the Fight Kiln Defeat QBD to get the first Dragonkin Journal Earn title ‘the annihilator’ by fighting all 4 Nihil at once. Construct a Tuska Mask Finish Hyu-Ji, Quin or Eastern Curiosities storyline Find all 4 pieces of the reef walker cape forgotten scroll (I'm getting Tetsu first, so 12 more scrolls needed) Defeat every boss at least once to earn the title ‘the reaper’ (assuming the Adventures -> beasts screen is the list this works from, I have done 3 of the 26). Jagex have mentioned moving some of the worst ones to the trimmed completionist requirement list, btw. Earn the title ‘of the Cadarn’ (??? of 1000 done) Earn the title ‘of the Iorwerth’ (0 pf 8 dark beast tasks from Movran done) Earn the title ‘of the Meilyr’ (5 of 50 moss gathered) Help lady Ithell with crystal singing research Do well enough in Rush of Blood to impress Movran. Fully build the statue of Rhiannon (12/16 done) Earn the title ‘sealer master’ from Movran’s slayer challenge Collect one of each Impling for Daffy. (15/16 done) Unlock all the combination potions from clean Meilyr. (18/26 done)

teacuptime

teacuptime

 

Memory man

Several of the things on my completionist cape to-do list seem to involve collecting memories, and I've been gradually working on them this weekend. Finding all the memoriam crystals on Prifddinas was the one I tackled first. These are a strange mixture of finding things lying around and meeting very precise and unusual conditions. One in particular needs you to gain 400k xp, then drink a very unusual potion - not something you would ever find out by accident. The moss pillars involved in this one are highly controversial, as I shall go into in a lot more detail in another post. After a lot of cooking and woodcutting, as well as a fair bit off running round Prifddinas and clicking, I gathered the full set, which (in common with a few other tasks) felt a lot like a quest with no reward.   Finding all the Zaros crystals on Freneskae was fairly quick and painless, I went in with no gear and low food just to scope out the difficulty and ended up nearly finishing, the whole thing took less than half an hour.   Tougher (but fairly quick) was gathering the Seren memories on Freneskae. This involves a frantic game of tag, and a lot of eating to counteract damage from lightning. A yak of rocktails helped me through on my first attempt.   After all that damage-taking I was worried about the Bandos memories on Yubiusk part, but it turned out to be the easiest of the lot - no danger at all, just a 15-minute wander about, where map reading proved the hardest part.   Now, I'm recovering all the Mahjarrat memories for Kharshai. In common with the Doric and Boric cape requirement, this one needed me to go questing a bit. If, like me, you had no idea who Kharshai is, don't blame your memory, you need to revisit Korschai the Deathless and do a mini-quest before you even get to meet him. Once past that stage, about 5 hours of gathering is needed to unlock the memories, but they are unlocked at a reasonable rate, so it doesn't feel like too much work, even though the admittedly fairly generous divination rewards are no use at all to a maxed player. Lots of interesting lore is gradually revealed throughout the process, so I'm enjoying this quite a lot. The completionist cape seems to really be fulfilling it's purpose here - getting me to play bits of content I would not otherwise have bothered with. Although there's a lot of grind in this one, I'm enjoying it more than the Bandos memories, which felt like content that didn't need to be there. So far I've found 6 of the 15 memories, so I'll have a fair few more hours to do on this part.

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Trimming the list down

I’ve been knocking a few of the easier things off my completionist cape to-do list. Here are hte things I’ve made progress on:   Quests: Just “Birthright of the Dwarves” left to finish off, the new quest was short and fun. I’m going to move this into the ‘Nasty combat things that I'm putting off as long as possible’ section when I next update this list, as I've only got the ridiculous boss fight to do.   Unlock every music track: Only 3 left to unlock. This was fun in places and really annoying in other places. A lot of the tracks I was missing came from mini-games, several of which are so dead it’s hard to get into them at all. I have to thank another player trying to unlock the track for rounding up enough of their clan members to open up Fist of Guthix for both of us. Mobilising armies makes you wade through a ridiculously annoying tutorial, while many of the others were quite easy. The one sticking point is Barbarian Assault, that has a special piece of music that only plays in the final wave - so I’m going to be forced to actually learn to play it properly, which is annoying.   Many of the music tracks just meant wondering off to some odd place I’d not been to for ages, the penguin hunter area for example, and many more involved going in totally unarmed to a boss fight and dying. In recent days I have lost rather spectrally in unarmed combat against Araxxor, The Kaphite King and Virago. This last one was really, really annoying, as it does’t unlock Vorago’s music. It seems I need to join a team of combat specialists before I can even get into the fight proper, which is going to be really frustrating… not as bad as actually fulfilling the requirement to kill it though, but I have found out that there are combat groups that will take along people trying to get the completionist title for a fee. I’m going to leave this until I’m much closer to the cape though. The other piece of music I can’t get to is ‘rise of the six ‘ - another annoying team boss fight that I’m not interested in, or going to be much use for. The godwars music unlocks were quite different from my expectations, having a chipped-off bit of Zaros meant I could wander into the place unmolested, and tick off all but one of the tracks just by exploring a bit. The last one meant facing Nex, which turned into a farcical 'one small favour' style chain of things I had to do, in which I forgot to bring weapons, then killed things in the wrong rooms, then waved my melee equipment helplessly at Avainsies flying out of reach, and finally forgot to look at the kill count and dispatched far to many Zarosians. Eventually, I assembled the frozen key, banked all my gear and faced Nex in bare-handed combat, with predictable consequences.   I’ve claimed a reward from Claus after Carnelian Rising - this was hyped up as a nasty boss fight, but it turned out to be an easy 2 hit kill.   I’ve scored over 1111 in the Big Chinchompa minigame - which also turned out to be very easy. Click on butterflies, occasionally click on big hole in middle of room, repeat. I didn’t just get 1111 on my first go, I hit the game's 1500 cap with plenty of time to spare, possibly because at 99 hunter I only saw the top 3 types of butterfly.   Finish all Doric and Boric’s tasks: Done! Not too bad, if it did mean buying a lot of bars. Feels like a quest, but with no rewards. The odd thing is that I actually had to do a quest to unlock it. Despite having finished all the relevant quests years ago, I had to go back and re-do Death Plateau, because the content of that quest has changed… not that I can remember what it was like before, I did it so long ago.   Collect 1000 charm sprites for an enhance Yaktwee stick: Done. About 2-3 hours of absent-mindedly clicking on things that seem specifically designed to highlight Runescape’s lag problems with clicking on moving objects.   I’ve also made more progress on collecting all types of impling, simply by not ignoring them like I used to, I now have 6 left to do.   Lastly, I checked off another Elf title by remembering to check the health of my elder tree, I now have 5 left to get.   Still on the to-do list:   Make a Tuska Mask (I still have 5 pieces of mask, but not the right 5. Arranging swaps on the forum isn’t going well so I may just go back to killing Airut - it’s not too annoying a job, and quite a money maker). Find all Zaros crystals on Freneskae Find all Seren crystals on Freneskae Find all pieces of the Reefwalkers Cape forgotten scroll Recover all 15 mahjarrat memories for Kharshai Recover all 14 Bandos memories on Yu’biusk Complete Hyu-Ji, Quin or Eastern Curiosities port storyline (some progress here) Find all memoriam crystals in Prifddinas Aid Lord Amlodd in cleansing shadow cores Help lady Ithell with crystal singing research Impress Morvran in Rush of Blood Build statue of Rhiannon (again, a bit of progress here) Earn title of ‘slayer master’ from Movran Earn title ‘the famous’ from Movran Unlock all combination potion recipies (ouch - fiendishly expensive!)   Nasty combat things that I'm putting off as long as possible (possibly until I’ve unlocked Tetsu armour).   Fight all 4 nihil at once (successfully, I assume). Do the Fight Kiln. Kill the KBD and QBD to max Varrock Musem kudos. KBD should be easy. Killing the QBD should also tick off another requirement if I'm lucky: obtaining the 1st dragonkin journal... …which also helps with the worst one: Defeat every boss at least once to earn the title “the reaper”.

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A hard entry to write

In my recent list of things I need to do for a completionist cape, the following appeared: "Hunt the Thalassus 10 times".   I have successfully done this. The problem comes when I try to write about doing so, because sentences on that topic that start "I have hunted several..." require the next word to be the plural form of the word thalassus, and it is not immediately clear what exactly that word ought to be.   It's tempting to skirt round the issue, perhaps by merely writing 'done' next to the requirement, or by pedantically pointing out that the game lore indicates that there is only one singular thalassus which is hunted 10 times, so the plural is not appropriate, but it is still left open to debate that the thalassus encountered in the player owned ports minigame may be a different one to that in the quest, so research into the plural form may still be advisable, especially as in the Concón region of central Chile there exists a hotel Thalassus, and it may therefore be necessary to have a plural form for when one wants to talk about that and the runescape monster at the same time.   So, we are left with the temptation to invent a plural form, such as thalassuses or thalassi, or even to state that like sheep and lego, the plural is the same as the singular... but which is correct? The rules of English language pluralisation are in essence quite simple, add an 's' on the end. The reason this doesn't always work is that English has, over the years, soaked up a great many words from other languages, and those words tend to follow the rules of the language they are taken from. Thalassus is a made up word that came from a 'name the monster' competition, but it has it's roots in ancient Greek, translating roughly to 'one of the sea'. From this we can rule out 'thalassi' as the plural, since the 'i' ending only indicates a plural in latin, not greek. This (incidentally) is why the plural of octopus is not octopi. It's a greek noun so it's plural ought really to be 'octopodes', but we anglicise it as octopuses... which leads into even messier linguistic territory because there's a weird prefix change there when we use 'anglicise' to mean 'make more english'. Anyway - It's easy to get carried away with formal, greek and latin rules, as happened in the story of the rather stuffy professor who set his students a practical experiment with mathematical questions involving more than one pendulum. Following the rule that the plural of latin words ending in 'um' should be 'a', he asked the students if they has finished their 'experiments with the pendula', and got the reply 'yes, we're sitting on our ba, doing our sa.'   But I digress... If it had been a purely English word, I would have hunted all the thalassuses. If it was based on a latin root word, I would have hunted all the thalassera, but since it's derived from greek, I hunted all the thalassudes.   Except the one in Chile of course.

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The big to-do list

Because I've got nothing much else to do in-game, I've gradually been whittling away at the long list of things needed for a completionist cape. Here's a progress update and full list (if you try to touch the cape in Varrock museum, it helpfully lists everything you need to do).   Quests: I finished The Mighty Fall, after finding out there's a trick to Graador: Use EoC and Wear no armour. His nastiest attack hits for 40% of your armour stat, so the less armour you wear the less it hurts, and the easier it is to carry enough food to tank. A daft game mechanic if ever I saw one, but an inventory of rocktails got me through the fight. I also polished off Fate of the Gods, a Yak full of Rocktails helped me survive Mah's nightmare fairly easily. Now I only have 1 more to do (but tomorrow I will probably have 2, the requirement list keeps getting longer about as fast as I'm ticking things off), but it's the awful pair of overpowered dwarves that really ought to have been nerfed. I'm not even sure it's possible in Legacy, but I'll try an Ice barrage-based strategy when I'm next feeling brave and my connection is stable.   Unlock every music track: I've been wandering about all sorts of places, and have just reached the 1000 songs unlocked milestone which has a nifty emote. 29 more to go, almost all from minigames or god wars. Shouldn't be too hard to do the rest.   Unlock bones to peaches: Done! Actually I wasted longer than I should on this, I saved up the full set of points needed to unlock it, forgetting that finishing the desert tasks entitled me to a big discount.   Make a Tuska Mask: I have been killing Airut quite a bit, it's very profitable but more risky than I'd like. I now have 5 pieces of the mask, but not the right 5, so I only have the painful process of trying to hook up trades on the official forum left to do.   Complete Hyu-Ji, Quin or Eastern Curiosities port storyline. In progress, but may take many months. I've got 4 ships going, and have just started missions for stainless steel.   Kill the KBD and QBD to max Varrock Musem kudos. KBD should be easy I suppose... Killing the QBD should also tick off another requirement if I'm lucky: obtaining the 1st dragonkin journal.   Nasty combat things that I'm putting off as long as possible:   Fight all 4 nihil at once Do the Fight Kiln. Defeat every boss at least once to earn the title ‘the reaper’   Long list of things that are probably not difficult, I just haven't go round to following a guide and polishing them off yet:   Hunt the Thalassus 10 times. Lay Clarence to rest <-- polished this off shortly after writing this blog post. Claim a reward from Claus for doing him a favour after Carnelian rising Score 1111 in Big Chinchompa minigame Finish all Doric’s tasks Find all Zaros crystals on Freneskae Find all Seren crystals on Freneskae Collect 1000 charm sprites for an enhance Yaktwee stick Find all pieces of the Reefwalkers Cape forgotten scroll Recover all 15 mahjarrat memories for Kharshai Recover all 14 Bandos memories on Yu’biusk   So, not too log a list? Well Jagex just added a lot more Prifddinas-related things:   Earn 8 Elf titles (loads of stuff needed for this. So far I have unlocked 2 by doing a lot of mining and agility, and I've found all 8 journal pages from the elf agility course.) Find all memoriam crystals in Prifddinas Aid Lord Amlodd in cleansing shadow cores Help lady Ithell with crystal singing research Impress Morvran in Rush of Blood Build statue of Rhiannon Earn title of ‘slayer master’ from Movran Earn title ‘the famous’ from Movran Collect one of each impling for Daffy (6 done so far, without really trying) Unlock all combination potion recipies (ouch - fiendishly expensive!)

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Cape trimmed IRL

As previously mentioned, after a year grinding my Digital Media skills, I recently passed my masters degree.   This week we had our graduation ceremonies, which involves dressing up in silly robes and having your name read out in the local cathedral, which is a pretty amazing place, it was built a few centuries before Columbus was born, and it has a real King of England (and Disney character) buried in it, King John, who may or may not have looked like this:     Anyway the reason I'm writing about this on Sals is that as far as I know, getting a masters is the only time you can unlock a trimmed cape in real life. I'm now allowed to wear the MA cape on the right, with the nice teal trim, instead of just the BA (hons) cape on the left. Of course I'm not actually going to wear it very often, partly because it's wildly impractical, and partly because it costs a fair bit to hire... but it does have a hood on it that makes you look like a cross between an assassin's creed character and a sith lord.     There is a set of PhD robes, that have higher stats, but they are a different style, and have a hat that looks suspiciously like an old sofa cushion. Maybe in 6-10 years I'll be posting about wearing those?

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Deathtouched Disappointment

A slightly less gloomy blog post than the title might indicate. Here's what I've been doing in RS recently...   I managed to win 9 deathtouched darts in the raffle, which I was very pleased about considering my aversion to killing difficult things, and the number of things I have left on my completionist cape list that involved killing difficult things. Then I found out the bad news, I can't use them on most of the things I wanted to use them on, they mysteriously don't work on the 3 quest bosses I need them for. Searching around for something to do with them, I found that they might be helpful with the taskmaster requirements. Taskmaster was a title I once held, but Daemonheim and Desert sets have been added since then. I polished off the former fairly easily, and was plodding through the latter (doing most of the tasks with maxed stats is mostly about having to spend ages on the wiki looking up what an 'x' and 'y' are and where 'z' is in order to stand in 'z' wearing and 'x' and wielding a 'y') I hit the really, really nasty one...   I have to 'plant a dominion marker in the desert with all it's achievements complete'. It turns out that this task is about 200 times harder than all the other tasks put together. It includes killing 25 bosses with 1 inventory of food, beating a whole list of special challenges that include defeating Nomad twice in a row on one inventory, and a special boss called sunfreet that's even harder. Twice. Oh, and kill 500 bosses. Aaaargh!   Deathtouched darts to the rescue. 500 bosses took a while, but many of the other achievements just happen along the way, and if you bail out when you get a difficult one, most of them don't post much of a threat to a maxed player. My technique: Melee (but bring a crystal bow for dagannoth mother v.1 and gelatinoth). Wear ice gloves (some bosses need them), play in Legacy mode so some of the handicaps in climber mode don't affect you, same goes for armour choice - Guthans for the healing, the 'no shield' penalty does nothing to a two hand weapon. 4 of my 9 deathtouched darts polished off both Nomads and both Sunfreets.   Over to quests, fighting even one of the Nihil from fate of the gods was proving difficult, and taking on all 4 at once is a completionist requirement. Sadly, I couldn't engage them all before mis-clicking and killing on with a deathtouched dart, and one of my darts misfired. I shot a nihil but it reached it's tunnel before the dart hit, which somehow sent the dart back to my bank, leaving me with a live one after all my darts were gone. It was a close fight, but I did manage to defeat it so at least I've made progress in the quest.   I didn't really know what to do with my other darts, with an few hours left before they would be removed from the game. There's no way to launch them at Mah, which is a pity as killing an elder god would have been interesting. In the end I used them as a bug fix, for some reason in Legacy mode the version 2 dagannoth mother won't take any damage if you fight it as intended, even if you swap to the right attach to go with it's colour changes, you only hit zeros. Needing to kill a couple in the Dominion tower, I used my last darts that way. Eventually, after much slogging away I completed the dominion tower, unlocking dreadnips on the way - which unlike deathtouched darts are probably going to be useful against the birthright of the dwarves bosses.   After a bit more looking up what an 'x' and 'y' are and a fair bit of looking up who 'z' is, I finally finished off the all but one of the desert tasks. The last one (kill a desert strykewyrm while wearing an x and wielding a y) looked easy, and the guides said you didn't need to have them as a slayer task, but in reality - or possibly in legacy due to a bug - you do need to be on the right slayer task to finish this. I wasted about 10 hours on this bit, having got to 99 slayer I dismantled my slayer mask and sold the bits off to fund 99 farming. I had to get all the bits back, then get the wrong task from Summona (I think She's the most likely one to give Desert Strykewrm tasks - I tried Kuradal for a while but she kept giving me things I'd never even heard of) then go to Taverly and get Spiria to swap that task for something super easy like 14 crawling hands, then go back to Sumona for another wrong one, etc.   Eventually, I kill a strykewyrm in a silly outfit, and it's off to the Dominion tower for a photo opportunity. This was supposed to be be a moment of triumph, I was all set to take a nice screenshot to post here of me doing the taskmaster emote in the desert, when I find it's greyed out. After much confusion I find out there are some extra tasks that have been added, and I have to go get the Divination tutor to tell me how to start divining, even though I already bought a 99 cape from her.   Anyway, I have eventually crossed 'Complete all tasks' off my to do list, made a tiny bit of quest progress and gained dreadnips.   In other news I slogged through unlocking bones to peaches at the mage training arena, am carrying on with player owned ports, unlocking the 4th ship recently, and I also finished up the Elf questline.   Over in real life, I passed my masters degree with a distinction (the highest possible grade) and therefore have joined the legendary Merch Gwyar in having M.A. B.A. (Hons) after my name. The university can't see to get rid of me though, as I'm part-time lecturing there, teaching first years about digital film, wordpress and the Adobe CC suite.

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Incompletionist

Having maxed out all my skills, there’s not a lot left to do in RS apart from go for a completionist cape. I’m probably not going to go for it, but just in case, here’s a list of all the things I’d still need to do, with some comments. I might try knocking a few things off the list and see how I feel about the others.   Finish all quests.   I really enjoy most quests, but I’ve not been keeping up with them recently, most because I hate EoC combat, and have no idea what to do against some EoC quest monsters like the dwarves at the end of the Birthright quest. I’ve hoping that Legacy versions of the more EoC-centric bosses will be added to the game, but the current in-game raffle for death touched darts might provide a solution. I’m part way though Birthright of the Dwarves, Fate of the Gods and The Mighty Fall, and I haven’t started Plague’s End yet.   Complete all tasks.   I used to have the taskmaster cape, and I’ve done all the Deamonheim ones, so I think it’s just the Desert ones left. I have no interest in bossing, but there’s loads of that needed to do the dominion tower tasks.   Unlock bones to peaches   I think this one is just a lot of slow grind?   Reach full museum Kudos.   Hmm, I did have this maxed at one point, but now I’m 15 off the max. Talking to Mr Mordaunt in the museum gave me 5 more, but I have to kill the KBD and QBD for the last 10… sigh, more bossing. I did use a death touched dart on the QBD when they first came out, but it was bugged and she just vanished, no loot, no kill.   Unlock 66 more pieces of music.   This is pretty meaningless, as I play with music off and iTunes on. The 6 are mostly from minigames and quests, so this doesn’t seem too hard.   Lay Clarence to rest   Haven’t i done all of this? Shouldn’t be too hard I guess.   Hunt the Thalassus 10 times   I just haven’t got round to this, again it’s no biggy.   Collect a reward from Claus for doing him a favour after completing Carnillean Rising   Sounds easy.   Score 1111 in the Big Chinchompa minigame.   Again not too hard I guess?   Complete all of Doric’s tasks after What’s Mine is Yours.   Boring but not too hard?   Earn the title ‘the annihilator’ by fighting all 4 nihil at once.   Yeeuch - going to need 4 more death touched darts here.   Find all Zaros’s crystals on Freneskae and Find all Seren’s crystals on Freneskae   Seems easy with a map, just need to do the quest first.   Complete the player owned ports tutorial   A bit of a silly requirement this, as you can’t unlock all the music tracks or do some of the other bits without doing a fair bit of p.o.p.   Unlock the enhanced Yaktwee stick.   Catch 1000 thingys, somehow? I hope there isn’t too much grind to this one.   Construct a Tuska Mask   A what? Oh, I have to kill lots of Airut? What’s an Airut?   Complete the Hyu-JI, Quin or Eastern Curiosities port storyline.   This looks very complicated to learn, and probably takes many days?   Find all the pieces of the reef walker’s Cape forgotten scroll.   More p.o.p., appaerntly :-/   Recover all 15 Mahjarrat memories for Kharshai and Recover all 14 of Bandos’s memories on Yubiusk.   At this point my head is too full of confusing half-remembered lore to even work out what this means. Wikia says 5-8 hours to do a miniquest?   Defeat every boss at least once to earn the title ‘the reaper’.   Aww, this looks really, really bad - did I mention I hate bossing?

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Two Eras End: 120 Dunge, MA degree work handed in

After many days of a daily dunge challenge, 2 sinkholes and a Jack of trades 2, I've finished levelling up, joining 12,094 other players who have maxed out every skill.   History shows that I pretty much give up skills once I've maxed them (only 10 players have maxed out with a lower total xp than me), and now that I've maxed all of them I'm not sure there's much reason to play anymore... unless I decide to go for a completionist cape.   Also, I've handed in my last piece for for for my masters in creative digital media, a 20 minute animated horror story that I'll post here soon. This might not be the end of my time at university though, within half an hour of handing in I received an e-mail saying that my application to join the lecturer pool had been accepted. This doesn't mean I'm definitely going to be a university lecturer, it just means I'm in the pool of people to be considered, but I've got my fingers crossed!

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119 Dungeoneering

Closing in on that final level - still over 9.5m xp to go, so it won't be quick.   Also, this is the best use of name and title I've seen in Runescape:  

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118 Dungeoneering

I've just levelled up dungeoneering, only 2 more times to go before I can trim my max cape. This will take a long time though, I'm guessing a couple of months as I'm not playing every day, and I'm only doing my daily challenge and sinkholes most days.   In other news I'm working on a 30 minute animated film as the final project for my masters degree. It's a horror film, based on a story by H. P. Lovecraft, and I should have it ready by early September.   I also made a shorter digital animation for one of his other works as a test piece, which turned out quite well:

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112 Dungeoneering

My daily dungeoneering task is now bringing in over 150k xp a day bonus, on top of about 20k for rushing a dungeon. Sinkholes give variable XP, but I guess around 200k a day is usual. Throw in a lot of bonus xp, and 25k a day for Jack of trades 2, and the XP is pretty fast at the moment. The downside is that it's about 5m xp per level at the moment, so it's still not fast. I have 47m dunge XP at the moment, which means I'm less than halfway to 120.   Anyway, here's some odd chilled out music I made recently: https://soundcloud.com/lx-nen/dice

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110 Dungeoneering

Sinkholes are great XP, but it's really annoying waiting up to 12 minutes to get into a game.   Semester 1 of my Masters degree is complete, and I managed to get a distinction (the highest grade) in all three modules. Two more distinctions out of the remaining 6 modules would guarantee me a distinction overall, so I'm in a really good position there.   Here's a music video I made for Digital Media Practice 1. It's a bit odd...  

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107 Dungeoneering

World event 2 gave me a lot of xp, which was nice, but it threw out my maths on how long 120 dunge would take. Currently I'm doing sinkholes, a daily dunge task, jack of trades, tears and pengs, which is variable amount of xp (sinkholes have a wide range of rewards).   I've also polished off the Daemonheim task set / diary / achievements / whatever Jagex are calling it this week, and if I get bored I might start ticking some off the desert ones, although I hate the idea of doing all the dominion tower combat stuff.

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How to make 250m in 3 minutes

Open the right cracker...     I'd almost given up on the christmas event, as it's ridiculously laggy in the Falador party room when the drop happens, and I'd already been caught out by the bug that occasionally means there is no drop at all. I was just about to log out and go to sleep after doing my dailies when the bankers at the GE announced the drop party was a few minutes away, so I decided to stay up for a few minutes more.   As usual, it was so overcrowded and laggy that I only managed to get one cracker... but it was, much to my astonishment, exactly the right cracker.   I'm probably going to hang on to it for a while, as I think prices are likely to go up a bit when they are actually discontinued in a few days.

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How to make 1.5m gp in an hour

The results of my moneymaking test are in, and there's a clear winner!   Gathering incandescent energy is fast, low risk, and makes a LOT of money, if you have the divination level needed to do it. At level 99, after some re-training of the reflex that made me press '3' when handing in incandescent memories, and learning to press '1' instead, I've been able to gather 8,888 in an hour (this was measured without the World Event 2 bonus, which in theory rewards players with more enriched memories). It's safe, as there is no combat, and gives a bit of divination xp too.   At today's GE price of 167, 8,888 incandescent energy sells for 1,484,296 gp per hour, and if you are prepared to wait a few minutes for them to sell at 170, that brings things up to 1,510,960 gp an hour.   I used this method to pay for another bond, and store up a further 10m, before finding an even better (but much, much harder) way to make money... more on that in my next blog post.

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103 Dungeoneering

So, I'm on the incredibly long slow path to 120 dungeoneering. I'm not a fan of Dungeoneering at all, and I'm not a fan of it's weird 120 limit, but it's something to do in game.   As it's so biased against solo players (I'm getting about 30k xp an hour at level 103), I'm using bonuses and challenges for most of the xp. As well as getting about 125k xp a day from my daily challenge, I'm currently getting 65k from world event 2, and 10k a day from jack of trades. On top of this, I've discovered Sinkholes - a minigame D&D that gives good dungeoneering XP. While the minigame itself is clumsy, can mean standing around for ages to get a team and is so laggy that it's barely playable, how well you play it doesn't make much difference to the rewards, which are mostly random, and can be up to 95k xp and 4k tokens twice a day.   On the subject of tokens, I feel the need to rant about the Daemonheim task set. I've worked my way through almost all the tasks, but there's one that's next to impossible - the requirement to upgrade a ring to the maximum level. This needs over 300k tokens, making it the single hardest thing in any task set (over 100 hours work for me at level 103 if I get the tokens through actual dungeoneering), and it's not even en elite task! I polished off the whole elite set in an hour, but I can't get the rewards because of this daft task being rated just 'hard'! With sinkholes, it's still going to take me months to do this one... and for no real purpose, as an upgraded ring is pointless, it adds a 2% hit chance bonus, but I'm already hitting 100% of the time! Grrr!

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Money Making Maths

Paying for membership with bonds was nice and easy while I was simply selling off my bank to get money, but now I'm down to my last valuable item (a Guthan's set) I need to think about money making.   The only skill I need to train anymore is Dunge, which is totally cash neutral, so I'm free to use any money making method in the game without worrying about xp gains. The problem is that I have no idea what makes money in game any more, which means it's time for one (or probably several) of my old-fashioned maths-based posts.   I'm not a fan of combat, and I especially hate EoC combat, so I won't be bossing, but otherwise I can do almost anything. I've decided to look at some of the money-makers that I know from when I was more active and see how well they stack up nowadays.   First up is my old favourite, double nats. Making two nature runes at a time at level 91 used to be the ultimate money maker in the whole game, but how well does it stack up now? Well, it's pretty easy to find out, as I did all the maths years ago. Here's how double nats stacked up back in 2008 when I blogged about it...   > In 49 minutes, I made 38 runs to the altar, averaging 1m 17s per run (a reduction of 2 seconds over last time), > 3 of which were via the abyss to repair pouches. > > In that time I turned into 2,035 ess into 4,070 nats. > > At today's prices, the nats sold for 268 x 4,070 = 1,090,760 (down by 27k, as nat prices have dropped) > > My expenses were: > 2040 x 153gp for ess (bought instantly at GE min!) = 312,120 gp > 9 x 1,390 = 12,510gp for nine 4 dose energy > and 13,086 for one Spirit Graahk pouch (down 5k) making a total of 337,716 gp > > Therefore the profit is 1,090,760 - 337,716 = 753,044 gp in 49 minutes > > Multiplying up from the 49 minutes to 1 hour gives 922,095 gp per hour profit.   As far as I know the Spirit Graahk method is still the best, so all I have to do is put in the current G.E. prices of everything and do the maths again.   Nats are now worth 254 gp, pure ess is down to just 21 gp, the energy pots are not needed after agility was pretty much nerfed into oblivion, and the spirit graahk pouch is now just 4,753 gp.   Plug those numbers in, and we see that 2040 ess and a Graahk pouch now costs 47,593 while 4080 nats will sell for 1,036,320 gp.   Subtract the expenditure from the profit and the answer is that double nats now make 988,727 gp in 49 minutes.   Multiply up, and you get the rather impressive figure of 1,210,686 gp per hour - so this is now a better money maker than it was 5 years ago!

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teacuptime

 

99 Divination, return of the Max

Well, I've become the 8,142nd person to get a divination cape, and that also means I can wear my Max cape again.   So, it's heading towards big decision time... do I quit again when my membership runs out? I'm not 100% sure, but I think I'll be taking a break until at least the summer, due to pressure of uni work.   My in-game to-do list looks something like this:   Get my quest cape back. Not too hard, as I only have half the dwarf quest left.   Get enough money to buy more bonds. This could be interesting, I have no idea how a skiller should make money these days, so I might do some timed runs at things. I'm currently in a position where I've cleared out my bank and closed down Miscellania, and I would have to sell the last of my combat gear (a Guthans set) to get another bond unless I start making cash.   Get my taskmaster cape back. Seems unlikely, as there is a lot of combat needed to do the two new sets of tasks (desert and Daemonheim) and I really don't want to slog through the dominion tower stuff.   Trim my Max cape. This would mean going from 100 dunge to 120 dunge. I hated dunge even before EoC, but as I've been able to turn off getting Div tasks now, I'll be getting at least 115k a day from daily tasks, so this is something that will just gradually happen if I keep playing and putting lamps, peng points, tears etc. into it.   Completionist cape. No way, afk-ing Castlewars for months? Not my idea of fun!

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