Kennith's Concerns
I'd heard rumblings of problems down Witchhaven way, concerning my old friend, Kennith, but I wasn't in a rush to see if I could help. Eman, in particular, was anxious for me to reclaim my quest cape, pleading with me to help a young child named Kimberley, who was in big trouble. I would, of course, dropped everything to rescue her, but for the fact that further enquiries led me to believe that Eman had already been down there and sorted it out. From what I could gather, due to Eman's intervention, peace had now broken out and Kimberley was quite safe. I therefore continued on with my tasks around Gielinor, never stepping foot in that quaint, seaside vilage.
I should have been suspicious when Zach announced that he was in the tunnels under Witchaven, dodging baddies to save.. you got it, Kimberley. I should have been even more alarmed when the like of Pen, Josh and CJ appeared wearing their quest capes. After all, you don't get those for just nipping down to visit Kent and Caroline for a cup of tea. Having been down there now, I'm not quite sure what they did, precisely, to get them back, but it wasn't sorting out the mess. No wonder Eman was so insistent on me visiting Witchaven! What he, Zach, CJ, Pen, Josh or anyone wandering around with quest capes had all singly failed to mention was the fact that the village was still possessed; a small girl was in mortal danger, cowering terrified and alone in her small home; and that several people, including that child's parents, had disappeared. *sigh* If you want a job doing...
I used Neo's very excellent guide, which saw me through from start to finish without too much hassle. Though why Neo couldn't have just rescued the child instead of making a guide, I don't know. I sometimes swear we're all living in parallel worlds, with a veil so thin that we can interact, that's the only other explanation than my quest nub friends are downright incompetent. Nontheless, I used the guide, packing a pickaxe, then, because it didn't seem right only packing one thing for a quest, packed two strange fruits, three four dose super energy pots and five monkfish. Of course, I only used the pickaxe, returning everything else untouched to the bank afterwards.
Everything passed easily until the part where I was sneaking around the mines. Even then, I passed the first room only getting thrown out once for over-reaching myself in a run; room two, I managed first time; room three gave me some trouble though. It took several attempts to do that one. However, these mines made the quest for me. I've learned to love things like this, probably from all the fun I had in the Sorceress's Garden minigame. Having Neo's guidance helped a lot, of course, but even armed with that knowledge, you still have to work timings out for yourself. After about the sixth or seventh attempt, I was finally through the third room and ready for the coda sequence.
Is it me or is Ezekiel not as trustworthy as he seems? I was suspicious when he made me be the one to disable all of the rooms, while he stayed in safety in each middle room. He seems to know a lot about what's going on too, able to explain away all of the confusing, irrational bits. Moreover, how come he remains not possessed by the sea slugs? Most other villagers have succumb, while both sets of parents have partially fallen under the spell, though presumably concern about their children have kept for them a nugget of sanity. Only three people emerge from this invasion seemingly not possessed: Kennith, Kimberley and Ezekiel. I'm not so sure about Kennith either, as certain clues (like the capacity for powerful magic) suggest that he's in thrall to the Sea Slug Queen in a different way. The possession however might not work on children, for whatever reason, but what is Ezekiel's excuse?
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