The Key Quest
It may not directly be a Jagex created quest, but they made the circumstances in which it could be. This afternoon, when I should have been doing housework and/or something to the Construction guide, I set out on the Key Quest: A Journey to Replace Everything Lost on my Keyring (including the keyring). There is no guide for this. It seems that people fight incessantly in the forums to write or re-write the same guide, but no-one's actually written this one ever.
My first port of call was Shilo Village, where it turns out that you can replace the key-ring by talking with Yanni Salika, aka the bloke who sent you all over Gielinor in 'One Small Favour'. It'll cost you 500gp and will turn up without any of your lost keys on it. I therefore stood in the bank making notes as Whiskas88 rifled through his own key-ring and read out the keys on it. After a while, Untouch did the same and it turned out that he had a couple of different ones. Whiskas88 asked if he could come on the adventure and so for most of the quest, he was leading the way from the clues of his own keys. Once he'd gone to watch 'Dr Who', I searched the intermaweb and eventually came up with a, presumably, definitive list on the Runescape Wiki.
I'd already got two of the keys: Shortcut Key from Safalaan, which I picked up mid-quest earlier, and Battered Key, which I took from the book in the house in Seers' Village.
Whiskas and I first went to Edgeville, climbing down to the dungeon, then walking the long way around, past the zombies, skeletons, hobgoblins and finally into the area where another infestation of zombies has taken hold. There was the Brass Key lying on the floor.
We climbed out of the ladder, then walked along the top of the ridge towards Taverley. There at the gates, a level 44 player was screaming. I couldn't just walk by, so we doubled back and I asked, 'Y u scream?' It turned out that it was a cheese issue. The dude was doing that quest where you have to sneak past the witch and someone had logged out on the verge of giving him some cheese. I was certain I had some in the bank, so led us all in procession back to Falador, only to have to disappoint him when I hadn't. He disappeared off to Draynor to the respawn that Whiskas had recalled being there, while we set off again towards Taverley Dungeon. I quickly nipped through the pipe, dashed past the dragons and picked up the Dusty Key from the floor in where the baby dragons roam.
Once I'd got us lost on White Wolf Mountain, and Whiskas had got us found again, we set off to the Temple of Ikov. Down below, we tried the gates but a great terror overcame us and we had to step away. Whiskas has an amazing memory and worked out at once that if we just had a Pendant of Lucien, we would be far less terrified. Off we went to Lucien's house, just over the river in Ardougne, where he hissed at me not to talk to him there and send me packing with a new pendant. Thank you very much. Back at the Temple of Ikov, we walked through the gate without incident, ran around to the door and thence to the witch. She kindly teleported us across the stream, so we could hurtle down through lesser demons and into the cavern where lay the Shiny Key.
Abandoned in favour of David Tennant, I walked on alone into the desert, there to get so lost that I wondered if I'd eventually find China. Once I'd found Eblis and his mirrors twice, I saw sense and opened up the world map. Ah! The other side of the mountains! Within sight of the mining camp, I quickly changed into melee gear and two hit pwned the Mercenary Captain. :P I had the Metal Key.
I assumed that the other associated keys would come from Irena, as she'd originally given it to me (well, her daughter had), so I set off towards the Shanty Pass. Once there, she thanked me for all of my help with Ana, but there was no opening to ask about keys to the mine. There was, however, a level 90 player asking for directions to the Mining Camp. I had him follow me and took us directly back there. Once through the gates, I paused to explore that Wiki on the subject of these keys. Information gained, I walked on into the camp, ignoring the guards impotent cries of, 'You in the armour and weapons, you can't come in here!', and so walked in through the curtained door of the manager's office. I searched the table and woot! I had the Jail Cell Key and the Wrought Iron Key. Unfortunately, the former, despite nestling comfortably on Untouch's key-ring, refused to attach itself to mine.
Then to Shanty again and onto a flying carpet to Nardah, via Polly. A quick telegrab spell in the Temple there secured me the Ancestral Key.
I appear now to have more keys than I started with, as in more than was on the original lost key-ring. LOL The only one missing that I had then, but not now, is the Crystal Key, which is notably taken from the Haunted Mine. Missing still, but not on my other key-ring, are: Shield of Arrav Weapon Storage Key, which I can presumably find in Varrock; the Maze Key, which is on sale at the Legend's Guild or else the Champion's Guild Master will just give me one for the asking; Untouch's enigmatic Storeroom Key, which I'm wondering is the same as the Weapon Storage Key; the Enchanted Key, which the silver merchant gave me after 'Making History', however I also used it and it crumbled, so I doubt I'll see that again; and one on Whiskas's key-ring called simply Key, which the Wiki makes me wonder is either the Enchanted or Ancestral Key and therefore already accounted for.
They'll come, by and by.
Edit: As a Phoenix Gang member, I went to see Straven. When I first spoke with him, the conversation centred upon my lost master thief armband, which he returned to me. I clicked to speak with him again and now it was all about keys. He told me off for losing it, then handed me a Weapon Storage Key. I don't think I've owned that since I was f2p and about 20 combat. I then ran down to the Champion's Guild and the guildmaster did indeed hand over a Maze key for the asking. All that I'm missing now is the Crystal Key from the 'Haunted Mine'.
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