Working On A Quest.
Potion
Brass Necklace
Ghostspeak Amulet - Flying Dutchman
Broken Arrow
Wet Tinderbox
Sawdust
Pet Rock - Earthly Beauty Contest
Flying Dutchman.
Starting Point: Ghost Pirate
Skills:
Quests: Ghosts Ahoy, The Grand Tree, Regicide
What you need: Amulet of Ghost Speak, Charcoal X ?, Papyrus X ?
Recommended: Being good at games.
To start speak with the Ghost Pirate who has recently landed in Port Phamystys. After a long conversation you will find he comes from an island where he is the only one who speaks like a ghost! Everyone else speaks like a normal person for some mysterious reason, except the Flying Dutchman who can speak both languages. Now to go to this island you need to look like a ghost, otherwise you'll just be forced away.
Get a pair of bedsheets and dip it in the Ectoslime. Equip both and prepare for a bit of a trip.
Once you arrive on the island. You will be taken to a cutscene in which you can see that to get through this place you're going to need to be careful, the island itself is a floating castle. Weird right? Well guess what? You went through a portal that will make you a ghost while you're in here (in other words you can only be killed by ghost creatures here, and that works miraculously because everythings a ghost, right?
The Ghost Pirate will give you a piece of paper with writing on it, and will tell you to give it to the guards at the main gate.
Once there you will present to them the piece of paper and they will let you in. You will then get a Ghost Guide to teach you how things work in the realm of ghosts. To get to the Flying Dutchman you need to proove your worth by defeating the other ghosts that have arrived in competitions in each room.
*Once you have finished the challenge once, you can just go to the next room without having to solve the puzzles/challenges again.
In the first room it's a race to finish a Sudoku puzzle. Finish it 3 times before the ghost and you earn the right to enter the next room.
Round 1 is an "easy" Sudoku which you have 2 minutes, 30 seconds to finish before a ghost will finish it.
Round 2 is a "medium" Sudoku which you have 2 minutes to finish before a ghost will finish it.
Round 3 is a "difficult" Sudoku which you have 1 minute and 30 seconds to finish before a ghost will finish it.
If you lose you can just keep trying.
Room 2, is a speed competition on a sliding puzzle. You have 5 minutes to solve a 4X5 sliding puzzle of a Ship.
Once you solve it fast enough you earn the right to enter room 3.
Welcome to Room 3 where you play against a Draughts self-proclaimed Games Master. Once you have defeated him once, you earn the right to enter room 4.
Room 4 you get to play RuneLink against another self-proclaimed Games Master. Defeat him once and the right to enter room 5 is yours.
Room 5 is the final challenge room. This one's really simple. You have to play RuneVersi against the Flying Dutchman. Once you win, you earn the right to speak with him.
Speaking with the Flying Dutchman you'll discover that he is able to speak both languages from a spell he learned, that allowed him to destroy an object and retain the abilities it gives. Except it only works with certain objects, and the only one he knows how to perform the ritual correctly is with an Amulet of GhostSpeak (What luck!).
However there's a slight problem (as there always is) He has forgotten how to read the writings, as well as what materials are needed to perform the ritual.
He will open the trapdoor on the otherside of the room. Descend the steps past the Level 80 Shadow Creatures (can't make it that easy, can I?) until you reach the bottom of the 5 flights of stairs.
Once there you'll realize the writings on the ground are written in several languages so you will need assistance to interpret them.
Teleport out, or walk back to the ship and ride back. Get several pieces of papyrus (you'll need to write on 6 successfully) and charcoal.
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